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Fixed rendering of helpers in deferred mode
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@ -621,7 +621,14 @@ namespace CodeWalker.Rendering
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if (RenderBoundGeoms.Count > 0) //collision meshes pass
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if (RenderBoundGeoms.Count > 0) //collision meshes pass
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{
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{
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ClearDepth(context); //draw over everything else
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if (DefScene != null)
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{
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DefScene.ClearDepth(context);
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}
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else
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{
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ClearDepth(context); //draw over everything else
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}
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context.OutputMerger.BlendState = bsDefault;
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context.OutputMerger.BlendState = bsDefault;
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context.OutputMerger.DepthStencilState = dsEnabled;
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context.OutputMerger.DepthStencilState = dsEnabled;
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@ -643,6 +650,7 @@ namespace CodeWalker.Rendering
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}
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}
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context.OutputMerger.BlendState = bsDefault;
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RenderedGeometries = GeometryCount;
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RenderedGeometries = GeometryCount;
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