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Improved resource packing, possibly
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@ -328,6 +328,189 @@ namespace CodeWalker.GameFiles
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public static void AssignPositions2(IList<IResourceBlock> blocks, uint basePosition, out RpfResourcePageFlags pageFlags, uint maxPageCount)
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{
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if ((blocks.Count > 0) && (blocks[0] is Meta))//TODO: try remove this?
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{
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//use naive packing strategy for Meta resources, due to crashes caused by the improved packing
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AssignPositionsForMeta(blocks, basePosition, out pageFlags);
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return;
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}
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//find optimal BaseShift value for the smallest block size
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//for small system blocks should be 0, but for large physical blocks can be much bigger
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//also, the largest block needs to fit into the largest page.
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//BaseSize = 0x2000 << BaseShift (max BaseShift = 0xF)
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//then allocate page counts for the page sizes:
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//allows for 5 page sizes, each double the size of the previous, with max counts 0x7F, 0x3F, 0xF, 3, 1
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//also allows for 4 tail pages, each half the size of the previous, only one page of each size
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var sys = (basePosition == 0x50000000);
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var maxPageSizeMult = 16L;//the biggest page is 16x the base page size.
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var maxPageSize = (0x2000 << 0xF) * maxPageSizeMult; //this is the size of the biggest possible page [256MB!]
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var maxBlockSize = 0L;
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var minBlockSize = (blocks.Count == 0) ? 0 : maxPageSize;
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foreach (var block in blocks)
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{
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if (block.BlockLength > maxBlockSize) maxBlockSize = block.BlockLength;
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if (block.BlockLength < minBlockSize) minBlockSize = block.BlockLength;
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}
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var baseShift = 0;//want to find the best value for this
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var baseSize = 0x2000L;//corresponding size for the baseShift value
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while (((baseSize < minBlockSize) || ((baseSize * maxPageSizeMult) < maxBlockSize)) && (baseShift < 0xF))
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{
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baseShift++;
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baseSize = 0x2000L << baseShift;
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}
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if ((baseSize * maxPageSizeMult) < maxBlockSize) throw new Exception("Unable to fit largest block!");
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var sortedBlocks = new List<IResourceBlock>();
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var rootBlock = (sys && (blocks.Count > 0)) ? blocks[0] : null;
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foreach (var block in blocks)
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{
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if (block == null) continue;
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if (block != rootBlock) sortedBlocks.Add(block);
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}
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sortedBlocks.Sort((a, b) => b.BlockLength.CompareTo(a.BlockLength));
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if (rootBlock != null) sortedBlocks.Insert(0, rootBlock);
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var pageCounts = new uint[5];
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var pageSizes = new List<long>[5];
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var blockPages = new Dictionary<IResourceBlock, (int, int, long)>();//(pageSizeIndex, pageIndex, offset)
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while (true)
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{
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for (int i = 0; i < 5; i++)
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{
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pageCounts[i] = 0;
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pageSizes[i] = null;
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}
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var testOk = true;
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var largestPageSizeI = 0;
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var largestPageSize = baseSize;
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while (largestPageSize < maxBlockSize)
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{
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largestPageSizeI++;
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largestPageSize *= 2;
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}
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for (int i = 0; i < sortedBlocks.Count; i++)
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{
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var block = sortedBlocks[i];
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var size = block.BlockLength;
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if (i == 0)//first block should always go in the first page, it's either root block or largest
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{
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pageSizes[largestPageSizeI] = new List<long>() { size };//allocate the first new page
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blockPages[block] = (largestPageSizeI, 0, 0);
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}
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else
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{
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var pageSizeIndex = 0;
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var pageSize = baseSize;
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while ((size > pageSize) && (pageSizeIndex < largestPageSizeI))//find the smallest page that will fit this block
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{
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pageSizeIndex++;
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pageSize *= 2;
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}
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var found = false;//find an existing page of this size or larger which has space
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var testPageSizeI = pageSizeIndex;
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var testPageSize = pageSize;
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while ((found == false) && (testPageSizeI <= largestPageSizeI))
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{
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var list = pageSizes[testPageSizeI];
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if (list != null)
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{
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for (int p = 0; p < list.Count; p++)
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{
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var s = list[p];
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s += ((ALIGN_SIZE - (s % ALIGN_SIZE)) % ALIGN_SIZE);
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var o = s;
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s += size;
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if (s <= testPageSize)
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{
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list[p] = s;
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found = true;
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blockPages[block] = (testPageSizeI, p, o);
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break;
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}
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}
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}
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testPageSizeI++;
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testPageSize *= 2;
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}
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if (found == false)//couldn't find an existing page for this block, so allocate a new page
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{
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var list = pageSizes[pageSizeIndex];
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if (list == null)
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{
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list = new List<long>();
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pageSizes[pageSizeIndex] = list;
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}
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var pageIndex = list.Count;
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list.Add(size);
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blockPages[block] = (pageSizeIndex, pageIndex, 0);
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}
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}
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}
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var totalPageCount = 0u;
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for (int i = 0; i < 5; i++)
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{
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var pc = (uint)(pageSizes[i]?.Count ?? 0);
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pageCounts[i] = pc;
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totalPageCount += pc;
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}
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if (totalPageCount > maxPageCount) testOk = false;
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if (pageCounts[0] > 0x7F) testOk = false;
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if (pageCounts[1] > 0x3F) testOk = false;
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if (pageCounts[2] > 0xF) testOk = false;
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if (pageCounts[3] > 0x3) testOk = false;
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if (pageCounts[4] > 0x1) testOk = false;
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if (testOk) break;//everything fits, so we're done here
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if (baseShift >= 0xF) throw new Exception("Unable to pack blocks with largest possible base!");
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baseShift++;
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baseSize = 0x2000 << baseShift;
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}
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var pageOffset = 0L;//pages are allocated, assign actual positions
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var pageOffsets = new long[5];//base offsets for each page size
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for (int i = 4; i >= 0; i--)
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{
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pageOffsets[i] = pageOffset;
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var pageSize = baseSize * (1 << i);
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var pageCount = pageCounts[i];
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pageOffset += (pageSize * pageCount);
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}
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foreach (var kvp in blockPages)
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{
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var block = kvp.Key;
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var pageSizeIndex = kvp.Value.Item1;
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var pageIndex = kvp.Value.Item2;
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var offset = kvp.Value.Item3;
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var pageSize = baseSize * (1 << pageSizeIndex);
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var blockPosition = pageOffsets[pageSizeIndex] + (pageSize * pageIndex) + offset;
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block.FilePosition = basePosition + blockPosition;
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}
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var v = (uint)baseShift & 0xF;
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v += (pageCounts[4] & 0x1) << 4;
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v += (pageCounts[3] & 0x3) << 5;
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v += (pageCounts[2] & 0xF) << 7;
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v += (pageCounts[1] & 0x3F) << 11;
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v += (pageCounts[0] & 0x7F) << 17;
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pageFlags = new RpfResourcePageFlags(v);
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}
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public static byte[] Build(ResourceFileBase fileBase, int version, bool compress = true)
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{
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@ -336,12 +519,12 @@ namespace CodeWalker.GameFiles
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IList<IResourceBlock> systemBlocks;
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IList<IResourceBlock> graphicBlocks;
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GetBlocks(fileBase, out systemBlocks, out graphicBlocks);
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RpfResourcePageFlags systemPageFlags;
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AssignPositions(systemBlocks, 0x50000000, out systemPageFlags, 128);
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RpfResourcePageFlags graphicsPageFlags;
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AssignPositions(graphicBlocks, 0x60000000, out graphicsPageFlags, 128 - systemPageFlags.Count);
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//AssignPositions(systemBlocks, 0x50000000, out var systemPageFlags, 128);
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//AssignPositions(graphicBlocks, 0x60000000, out var graphicsPageFlags, 128 - systemPageFlags.Count);
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AssignPositions2(systemBlocks, 0x50000000, out var systemPageFlags, 128);
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AssignPositions2(graphicBlocks, 0x60000000, out var graphicsPageFlags, 128 - systemPageFlags.Count);
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fileBase.FilePagesInfo.SystemPagesCount = (byte)systemPageFlags.Count;
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