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Improved ResourceBuilder performance and cleaned up old code
This commit is contained in:
parent
140510c67c
commit
57f6b71bf8
@ -15,6 +15,73 @@ namespace CodeWalker.GameFiles
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private const int SKIP_SIZE = 16;//512;//256;//64;
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private const int ALIGN_SIZE = 16;//512;//64;
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public class ResourceBuilderBlock
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{
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public IResourceBlock Block;
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public long Length;
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public ResourceBuilderBlock(IResourceBlock block)
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{
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Block = block;
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Length = block?.BlockLength ?? 0;
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}
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}
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public class ResourceBuilderBlockSet
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{
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public bool IsSystemSet = false;
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public ResourceBuilderBlock RootBlock = null;
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public LinkedList<ResourceBuilderBlock> BlockList = new LinkedList<ResourceBuilderBlock>();
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public Dictionary<ResourceBuilderBlock, LinkedListNode<ResourceBuilderBlock>> BlockDict = new Dictionary<ResourceBuilderBlock, LinkedListNode<ResourceBuilderBlock>>();
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public int Count => BlockList.Count;
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public ResourceBuilderBlockSet(IList<IResourceBlock> blocks, bool sys)
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{
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IsSystemSet = sys;
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if (sys && (blocks.Count > 0))
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{
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RootBlock = new ResourceBuilderBlock(blocks[0]);
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}
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var list = new List<ResourceBuilderBlock>();
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int start = sys ? 1 : 0;
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for (int i = start; i < blocks.Count; i++)
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{
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var bb = new ResourceBuilderBlock(blocks[i]);
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list.Add(bb);
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}
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list.Sort((a, b) => b.Length.CompareTo(a.Length));
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foreach (var bb in list)
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{
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var ln = BlockList.AddLast(bb);
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BlockDict[bb] = ln;
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}
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}
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public ResourceBuilderBlock FindBestBlock(long maxSize)
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{
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var n = BlockList.First;
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while ((n != null) && (n.Value.Length > maxSize))
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{
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n = n.Next;
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}
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return n?.Value;
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}
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public ResourceBuilderBlock TakeBestBlock(long maxSize)
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{
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var r = FindBestBlock(maxSize);
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if (r != null)
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{
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if (BlockDict.TryGetValue(r, out LinkedListNode<ResourceBuilderBlock> ln))
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{
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BlockList.Remove(ln);
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BlockDict.Remove(r);
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}
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}
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return r;
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}
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}
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public static void GetBlocks(IResourceBlock rootBlock, out IList<IResourceBlock> sys, out IList<IResourceBlock> gfx)
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{
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@ -23,69 +90,6 @@ namespace CodeWalker.GameFiles
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var processed = new HashSet<IResourceBlock>();
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//var protectedBlocks = new List<IResourceBlock>();
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//var stack = new Stack<IResourceBlock>();
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//stack.Push(rootBlock);
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//processed.Add(rootBlock);
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//while (stack.Count > 0)
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//{
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// var block = stack.Pop();
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// if (block == null)
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// continue;
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// if (block is IResourceSystemBlock)
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// {
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// if (!systemBlocks.Contains(block))
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// systemBlocks.Add(block);
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// // for system blocks, also process references...
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// var references = ((IResourceSystemBlock)block).GetReferences();
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// //Array.Reverse(references);
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// foreach (var reference in references)
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// if (!processed.Contains(reference))
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// {
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// stack.Push(reference);
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// processed.Add(reference);
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// }
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// var subs = new Stack<IResourceSystemBlock>();
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// foreach (var part in ((IResourceSystemBlock)block).GetParts())
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// subs.Push((IResourceSystemBlock)part.Item2);
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// while (subs.Count > 0)
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// {
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// var sub = subs.Pop();
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// foreach (var x in sub.GetReferences())
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// if (!processed.Contains(x))
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// {
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// stack.Push(x);
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// processed.Add(x);
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// }
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// foreach (var x in sub.GetParts())
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// subs.Push((IResourceSystemBlock)x.Item2);
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// protectedBlocks.Add(sub);
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// }
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// }
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// else
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// {
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// if (!graphicBlocks.Contains(block))
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// graphicBlocks.Add(block);
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// }
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//}
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//// there are now sys-blocks in the list that actually
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//// only substructures and therefore must not get
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//// a new position!
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//// -> remove them from the list
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//foreach (var q in protectedBlocks)
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// if (systemBlocks.Contains(q))
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// systemBlocks.Remove(q);
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void addBlock(IResourceBlock block)
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{
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if (block is IResourceSystemBlock)
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@ -123,9 +127,6 @@ namespace CodeWalker.GameFiles
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addChildren(rootBlock);
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sys = new List<IResourceBlock>();
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foreach (var s in systemBlocks)
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{
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@ -138,196 +139,15 @@ namespace CodeWalker.GameFiles
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}
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}
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public static void AssignPositions(IList<IResourceBlock> blocks, uint basePosition, ref int pageSize, out int pageCount)
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{
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IResourceBlock getFirstBlock()
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{
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if (blocks.Count > 0)
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{
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return blocks[0];
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}
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return null;
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}
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HashSet<IResourceBlock> getBlockSet()
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{
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var blockset = new HashSet<IResourceBlock>();
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for (int i = 1; i < blocks.Count; i++)
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{
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blockset.Add(blocks[i]);
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}
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return blockset;
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}
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IResourceBlock takeBestBlock(long maxSize, HashSet<IResourceBlock> blockset)
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{
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if (maxSize <= 0) return null;
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IResourceBlock r = null;
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long rlen = 0;
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foreach (var block in blockset)
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{
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var blockLength = block.BlockLength;
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if ((blockLength <= maxSize) && (blockLength > rlen))
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{
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r = block;
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rlen = blockLength;
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}
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}
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if (r != null)
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{
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blockset.Remove(r);
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}
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return r;
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}
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// find largest structure
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long largestBlockSize = 0;
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foreach (var block in blocks)
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{
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if (largestBlockSize < block.BlockLength)
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largestBlockSize = block.BlockLength;
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}
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// find minimum page size
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long currentPageSize = pageSize;// 0x2000;
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while (currentPageSize < largestBlockSize)
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currentPageSize *= 2;
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long currentPageCount = 0;
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long currentPosition = 0;
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while (true)
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{
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if (blocks.Count == 0) break;
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// reset all positions
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foreach (var block in blocks)
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block.FilePosition = -1;
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//currentPageCount = 0;
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//currentPosition = 0;
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//foreach (var block in blocks)
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//{
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// //if (block.FilePosition != -1)
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// // throw new Exception("Block was already assigned a position!");
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// //if (block.Length == 0)
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// // throw new Exception("A length of 0 is not allowed!");
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//
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// // check if new page is necessary...
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// // if yes, add a new page and align to it
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// long maxSpace = currentPageCount * currentPageSize - currentPosition;
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// if (maxSpace < (block.BlockLength + SKIP_SIZE))
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// {
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// currentPageCount++;
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// currentPosition = currentPageSize * (currentPageCount - 1);
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// }
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//
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// // set position
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// block.FilePosition = basePosition + currentPosition;
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// currentPosition += block.BlockLength + SKIP_SIZE;
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//
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// // align...
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// if ((currentPosition % ALIGN_SIZE) != 0)
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// currentPosition += (ALIGN_SIZE - (currentPosition % ALIGN_SIZE));
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//}
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currentPageCount = 1;
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currentPosition = 0;
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var blockset = getBlockSet();
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while (true)
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{
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var maxSize = currentPageCount * currentPageSize - currentPosition;
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var isroot = (currentPosition == 0);
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var block = isroot ? getFirstBlock() : takeBestBlock(maxSize, blockset);
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if (block != null)
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{
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block.FilePosition = basePosition + currentPosition;
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currentPosition += block.BlockLength;
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if ((currentPosition % ALIGN_SIZE) != 0)
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{
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currentPosition += (ALIGN_SIZE - (currentPosition % ALIGN_SIZE));
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}
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}
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else if (blockset.Count > 0)
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{
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currentPosition = currentPageSize * currentPageCount;
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currentPageCount++;
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}
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else
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{
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break;
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}
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}
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// break if everything fits...
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if (currentPageCount < 128)
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break;
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currentPageSize *= 2;
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}
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pageSize = (int)currentPageSize;
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pageCount = (int)currentPageCount;
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}
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public static void AssignPositions(IList<IResourceBlock> blocks, uint basePosition, out RpfResourcePageFlags pageFlags)
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{
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var sys = (basePosition == 0x50000000);
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IResourceBlock getRootBlock()
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{
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if (sys && (blocks.Count > 0))
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{
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return blocks[0];
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}
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return null;
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}
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HashSet<IResourceBlock> getBlockSet()
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{
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var blockset = new HashSet<IResourceBlock>();
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int start = sys ? 1 : 0;
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for (int i = start; i < blocks.Count; i++)
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{
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blockset.Add(blocks[i]);
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}
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return blockset;
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}
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IResourceBlock findBestBlock(long maxSize, HashSet<IResourceBlock> blockset)
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{
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if (maxSize <= 0) return null;
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IResourceBlock r = null;
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long rlen = 0;
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foreach (var block in blockset)
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{
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var blockLength = block.BlockLength;
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if ((blockLength <= maxSize) && (blockLength > rlen))
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{
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r = block;
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rlen = blockLength;
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}
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}
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return r;
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}
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IResourceBlock takeBestBlock(long maxSize, HashSet<IResourceBlock> blockset)
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{
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var r = findBestBlock(maxSize, blockset);
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if (r != null)
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{
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blockset.Remove(r);
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}
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return r;
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}
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long pad(long p)
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{
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return ((ALIGN_SIZE - (p % ALIGN_SIZE)) % ALIGN_SIZE);
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}
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long largestBlockSize = 0; // find largest structure
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long startPageSize = BASE_SIZE;// 0x2000; // find starting page size
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long totalBlockSize = 0;
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@ -348,24 +168,24 @@ namespace CodeWalker.GameFiles
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pageFlags = new RpfResourcePageFlags();
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var pageSizeMult = 1;
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while (true)
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{
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if (blocks.Count == 0) break;
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var blockset = new ResourceBuilderBlockSet(blocks, sys);
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var rootblock = blockset.RootBlock;
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var currentPosition = 0L;
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var currentPageSize = startPageSize;
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var currentPageStart = 0L;
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var currentPageSpace = startPageSize;
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var currentRemainder = totalBlockSize;
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var rootblock = getRootBlock();
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var blockset = getBlockSet();
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var pageCount = 1;
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var pageCounts = new uint[9];
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var pageCountIndex = 0;
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var targetPageSize = Math.Max(65536, startPageSize >> 5);
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var minPageSize = Math.Max(512, Math.Min(targetPageSize, startPageSize) >> 4);
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var targetPageSize = Math.Max(65536 * pageSizeMult, startPageSize >> (sys ? 5 : 2));
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var minPageSize = Math.Max(512 * pageSizeMult, Math.Min(targetPageSize, startPageSize) >> 4);
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var baseShift = 0u;
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var baseSize = 512;
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while (baseSize < minPageSize)
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@ -386,12 +206,12 @@ namespace CodeWalker.GameFiles
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while (true)
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{
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var isroot = sys && (currentPosition == 0);
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var block = isroot ? rootblock : takeBestBlock(currentPageSpace, blockset);
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var blockLength = block?.BlockLength ?? 0;
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var block = isroot ? rootblock : blockset.TakeBestBlock(currentPageSpace);
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var blockLength = block?.Length ?? 0;
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if (block != null)
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{
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//add this block to the current page.
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block.FilePosition = basePosition + currentPosition;
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block.Block.FilePosition = basePosition + currentPosition;
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var opos = currentPosition;
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currentPosition += blockLength;
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currentPosition += pad(currentPosition);
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@ -405,8 +225,8 @@ namespace CodeWalker.GameFiles
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//allocate a new page
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currentPageStart += currentPageSize;
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currentPosition = currentPageStart;
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block = findBestBlock(long.MaxValue, blockset);//just find the biggest block
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blockLength = block?.BlockLength ?? 0;
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block = blockset.FindBestBlock(long.MaxValue); //just find the biggest block
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blockLength = block?.Length ?? 0;
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while (blockLength <= (currentPageSize >> 1))//determine best new page size
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{
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if (currentPageSize <= minPageSize) break;
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@ -435,6 +255,7 @@ namespace CodeWalker.GameFiles
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}
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startPageSize *= 2;
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pageSizeMult *= 2;
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}
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}
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@ -449,15 +270,6 @@ namespace CodeWalker.GameFiles
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IList<IResourceBlock> graphicBlocks;
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GetBlocks(fileBase, out systemBlocks, out graphicBlocks);
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//int systemPageSize = BASE_SIZE;// *4;
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//int systemPageCount;
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//AssignPositions(systemBlocks, 0x50000000, ref systemPageSize, out systemPageCount);
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//int graphicsPageSize = BASE_SIZE;
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//int graphicsPageCount;
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//AssignPositions(graphicBlocks, 0x60000000, ref graphicsPageSize, out graphicsPageCount);
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RpfResourcePageFlags systemPageFlags;
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AssignPositions(systemBlocks, 0x50000000, out systemPageFlags);
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@ -465,14 +277,8 @@ namespace CodeWalker.GameFiles
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AssignPositions(graphicBlocks, 0x60000000, out graphicsPageFlags);
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//fileBase.FilePagesInfo.SystemPagesCount = 0;
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//if (systemPageCount > 0)
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// fileBase.FilePagesInfo.SystemPagesCount = 1; // (byte)systemPageCount; //1
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fileBase.FilePagesInfo.SystemPagesCount = (byte)systemPageFlags.Count;// systemPageCount;
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fileBase.FilePagesInfo.GraphicsPagesCount = (byte)graphicsPageFlags.Count;// graphicsPageCount;
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fileBase.FilePagesInfo.SystemPagesCount = (byte)systemPageFlags.Count;
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fileBase.FilePagesInfo.GraphicsPagesCount = (byte)graphicsPageFlags.Count;
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var systemStream = new MemoryStream();
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@ -512,14 +318,14 @@ namespace CodeWalker.GameFiles
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var sysDataSize = (int)systemPageFlags.Size;// systemPageCount * systemPageSize;
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var sysDataSize = (int)systemPageFlags.Size;
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var sysData = new byte[sysDataSize];
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systemStream.Flush();
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systemStream.Position = 0;
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systemStream.Read(sysData, 0, (int)systemStream.Length);
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var gfxDataSize = (int)graphicsPageFlags.Size;// graphicsPageCount * graphicsPageSize;
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var gfxDataSize = (int)graphicsPageFlags.Size;
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var gfxData = new byte[gfxDataSize];
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graphicsStream.Flush();
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graphicsStream.Position = 0;
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@ -530,11 +336,6 @@ namespace CodeWalker.GameFiles
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uint uv = (uint)version;
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uint sv = (uv >> 4) & 0xF;
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uint gv = (uv >> 0) & 0xF;
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//uint sf = RpfResourceFileEntry.GetFlagsFromSize(sysDataSize, sv);
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//uint gf = RpfResourceFileEntry.GetFlagsFromSize(gfxDataSize, gv); //TODO: might be broken...
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//uint sf = RpfResourceFileEntry.GetFlagsFromBlocks((uint)systemPageCount, (uint)systemPageSize, sv);
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//uint gf = RpfResourceFileEntry.GetFlagsFromBlocks((uint)graphicsPageCount, (uint)graphicsPageSize, gv);
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uint sf = systemPageFlags.Value + (sv << 28);
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uint gf = graphicsPageFlags.Value + (gv << 28);
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@ -548,7 +349,7 @@ namespace CodeWalker.GameFiles
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var cdata = compress ? Compress(tdata) : tdata;
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var dataSize = 16 + cdata.Length;// sysDataSize + gfxDataSize;
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var dataSize = 16 + cdata.Length;
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var data = new byte[dataSize];
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byte[] h1 = BitConverter.GetBytes((uint)0x37435352);
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@ -560,8 +361,6 @@ namespace CodeWalker.GameFiles
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Buffer.BlockCopy(h3, 0, data, 8, 4);
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Buffer.BlockCopy(h4, 0, data, 12, 4);
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Buffer.BlockCopy(cdata, 0, data, 16, cdata.Length);
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//Buffer.BlockCopy(sysData, 0, data, 16, sysDataSize);
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//Buffer.BlockCopy(gfxData, 0, data, 16 + sysDataSize, gfxDataSize);
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return data;
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}
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