mirror of
https://mirror.ghproxy.com/https://github.com/dexyfex/CodeWalker
synced 2024-11-29 02:12:54 +08:00
Moved renderable cache to its own thread so GameFileCache doesn't interfere - better loading performance?
This commit is contained in:
parent
f74fde1c67
commit
55ae14f1b0
16
WorldForm.cs
16
WorldForm.cs
@ -4238,13 +4238,23 @@ namespace CodeWalker
|
||||
EnableDLCModsUI();
|
||||
|
||||
|
||||
Task.Run(() => {
|
||||
while (formopen && !IsDisposed) //renderer content loop
|
||||
{
|
||||
bool rcItemsPending = Renderer.ContentThreadProc();
|
||||
|
||||
if (!rcItemsPending)
|
||||
{
|
||||
Thread.Sleep(1); //sleep if there's nothing to do
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
while (formopen && !IsDisposed) //main asset loop
|
||||
{
|
||||
bool fcItemsPending = gameFileCache.ContentThreadProc();
|
||||
|
||||
bool rcItemsPending = Renderer.ContentThreadProc();
|
||||
|
||||
if (!(fcItemsPending || rcItemsPending))
|
||||
if (!fcItemsPending)
|
||||
{
|
||||
Thread.Sleep(1); //sleep if there's nothing to do
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user