Adding interiors into space grid for later collisions use.

This commit is contained in:
dexyfex
2018-01-04 04:10:29 +11:00
Unverified
parent de582fee02
commit 54acb80033
2 changed files with 99 additions and 40 deletions
+6 -6
View File
@@ -360,11 +360,11 @@ namespace CodeWalker.GameFiles
public Quaternion Orientation { get; set; }
public Vector3 BBMin { get; set; }
public Vector3 BBMax { get; set; }
public uint Unk11 { get; set; }
public float Unk11 { get; set; }
public uint Unk12 { get; set; }
public uint Unk13 { get; set; }
public float Unk13 { get; set; }
public uint Unk14 { get; set; }
public uint Unk15 { get; set; }
public float Unk15 { get; set; }
public uint Unk16 { get; set; }
public uint Unk17 { get; set; }
public uint Unk18 { get; set; }
@@ -380,11 +380,11 @@ namespace CodeWalker.GameFiles
Orientation = new Quaternion(br.ReadSingle(), br.ReadSingle(), br.ReadSingle(), br.ReadSingle());
BBMin = new Vector3(br.ReadSingle(), br.ReadSingle(), br.ReadSingle());
BBMax = new Vector3(br.ReadSingle(), br.ReadSingle(), br.ReadSingle());
Unk11 = br.ReadUInt32();//could be float
Unk11 = br.ReadSingle();
Unk12 = br.ReadUInt32();
Unk13 = br.ReadUInt32();//could be float
Unk13 = br.ReadSingle();
Unk14 = br.ReadUInt32();
Unk15 = br.ReadUInt32();//could be float
Unk15 = br.ReadSingle();
Unk16 = br.ReadUInt32();
Unk17 = br.ReadUInt32();//could be float
Unk18 = br.ReadUInt32();