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Adding interiors into space grid for later collisions use.
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@@ -360,11 +360,11 @@ namespace CodeWalker.GameFiles
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public Quaternion Orientation { get; set; }
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public Vector3 BBMin { get; set; }
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public Vector3 BBMax { get; set; }
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public uint Unk11 { get; set; }
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public float Unk11 { get; set; }
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public uint Unk12 { get; set; }
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public uint Unk13 { get; set; }
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public float Unk13 { get; set; }
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public uint Unk14 { get; set; }
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public uint Unk15 { get; set; }
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public float Unk15 { get; set; }
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public uint Unk16 { get; set; }
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public uint Unk17 { get; set; }
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public uint Unk18 { get; set; }
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@@ -380,11 +380,11 @@ namespace CodeWalker.GameFiles
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Orientation = new Quaternion(br.ReadSingle(), br.ReadSingle(), br.ReadSingle(), br.ReadSingle());
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BBMin = new Vector3(br.ReadSingle(), br.ReadSingle(), br.ReadSingle());
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BBMax = new Vector3(br.ReadSingle(), br.ReadSingle(), br.ReadSingle());
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Unk11 = br.ReadUInt32();//could be float
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Unk11 = br.ReadSingle();
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Unk12 = br.ReadUInt32();
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Unk13 = br.ReadUInt32();//could be float
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Unk13 = br.ReadSingle();
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Unk14 = br.ReadUInt32();
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Unk15 = br.ReadUInt32();//could be float
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Unk15 = br.ReadSingle();
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Unk16 = br.ReadUInt32();
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Unk17 = br.ReadUInt32();//could be float
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Unk18 = br.ReadUInt32();
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