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Fix for exporting fragments XML drawable array names
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@ -395,7 +395,9 @@ namespace CodeWalker.GameFiles
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var d = DrawableArray.data_items[i];
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var name = (i < (danames?.Length ?? 0)) ? danames[i] : null;
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if (d.Name != name.Value)
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{ }
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{
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d.Name = name.Value;
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}
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FragDrawable.WriteXmlNode(d, sb, indent + 1, ddsfolder, "Item");
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}
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YftXml.CloseTag(sb, indent, "DrawableArray");
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