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Ymap: Added saving of GrassInstanceBatches for MetaBuilder, updated BuildInstances (guided by dexy so if it's working thank him, if it's broken blame neos)
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@ -587,9 +587,15 @@ namespace CodeWalker.GameFiles
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GrassInstanceList = new rage__fwGrassInstanceListDef[count];
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for (int i = 0; i < count; i++)
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{
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GrassInstanceList[i] = GrassInstanceBatches[i].Batch;
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}
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var b = GrassInstanceBatches[i];
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var aabb = new rage__spdAABB();
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aabb.min = new Vector4(b.AABBMin, 0);
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aabb.max = new Vector4(b.AABBMax, 0);
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GrassInstanceList[i] = b.Batch;
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GrassInstanceList[i].BatchAABB = aabb;
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}
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}
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public byte[] Save()
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@ -600,10 +606,9 @@ namespace CodeWalker.GameFiles
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//since Ymap object contents have been modified, need to recreate the arrays which are what is saved.
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BuildCEntityDefs(); //technically this isn't required anymore since the CEntityDefs is no longer used for saving.
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BuildCCarGens();
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BuildInstances();
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//TODO:
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//BuildInstances();
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//BuildLodLights();
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//BuildDistantLodLights();
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//BuildTimecycleModifiers(); //already being saved - update them..
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@ -660,14 +665,37 @@ namespace CodeWalker.GameFiles
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if (mapdata.containerLods.Count1 != 0) LogSaveWarning("containerLods were not saved. (TODO!)");
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if (mapdata.occludeModels.Count1 != 0) LogSaveWarning("occludeModels were not saved. (TODO!)");
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if (mapdata.boxOccluders.Count1 != 0) LogSaveWarning("boxOccluders were not saved. (TODO!)");
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if (mapdata.instancedData.GrassInstanceList.Count1 != 0) LogSaveWarning("instancedData.GrassInstanceList was not saved. (TODO!)");
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if (mapdata.instancedData.PropInstanceList.Count1 != 0) LogSaveWarning("instancedData.PropInstanceList was not saved. (TODO!)");
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if (mapdata.LODLightsSOA.direction.Count1 != 0) LogSaveWarning("LODLightsSOA was not saved. (TODO!)");
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if (mapdata.DistantLODLightsSOA.position.Count1 != 0) LogSaveWarning("DistantLODLightsSOA was not saved. (TODO!)");
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mapdata.containerLods = new Array_Structure();
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mapdata.occludeModels = new Array_Structure();
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mapdata.boxOccluders = new Array_Structure();
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mapdata.instancedData = new rage__fwInstancedMapData();
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if ((GrassInstanceBatches != null) && (GrassInstanceBatches.Length > 0))
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{
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var instancedData = new rage__fwInstancedMapData();
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rage__fwGrassInstanceListDef[] batches = new rage__fwGrassInstanceListDef[GrassInstanceBatches.Length];
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for (int i = 0; i < GrassInstanceBatches.Length; i++)
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{
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var batch = GrassInstanceBatches[i];
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if (batch != null)
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{
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var b = batch.Batch;
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b.InstanceList = mb.AddItemArrayPtr(MetaName.rage__fwGrassInstanceListDef__InstanceData, batch.Instances);
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batches[i] = b;
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}
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}
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instancedData.GrassInstanceList = mb.AddItemArrayPtr(MetaName.rage__fwGrassInstanceListDef, batches);
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mapdata.instancedData = instancedData;
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}
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else
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{
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mapdata.instancedData = new rage__fwInstancedMapData();
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}
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mapdata.LODLightsSOA = new CLODLight();
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mapdata.DistantLODLightsSOA = new CDistantLODLight();
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@ -691,6 +719,12 @@ namespace CodeWalker.GameFiles
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//make sure all the relevant structure and enum infos are present.
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if ((GrassInstanceBatches != null) && (GrassInstanceBatches.Length > 0))
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{
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mb.AddStructureInfo(MetaName.rage__spdAABB);
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mb.AddStructureInfo(MetaName.rage__fwGrassInstanceListDef__InstanceData);
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mb.AddStructureInfo(MetaName.rage__fwGrassInstanceListDef);
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}
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mb.AddStructureInfo(MetaName.rage__fwInstancedMapData);
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mb.AddStructureInfo(MetaName.CLODLight);
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mb.AddStructureInfo(MetaName.CDistantLODLight);
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