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Updated ResourceBaseTypes, added Save method to YbnFile
This commit is contained in:
parent
3819d53890
commit
40f1d81318
@ -40,5 +40,13 @@ namespace CodeWalker.GameFiles
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Loaded = true;
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Loaded = true;
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}
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}
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public byte[] Save()
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{
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byte[] data = ResourceBuilder.Build(Bounds, 43); //ybn is type/version 43...
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return data;
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}
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}
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}
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}
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}
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@ -178,6 +178,7 @@ namespace CodeWalker.GameFiles
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//TestPsos();
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//TestPsos();
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//TestYcds();
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//TestYcds();
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//TestYtds();
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//TestYtds();
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//TestYbns();
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//TestYmaps();
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//TestYmaps();
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//TestPlacements();
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//TestPlacements();
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//TestDrawables();
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//TestDrawables();
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@ -2911,6 +2912,156 @@ namespace CodeWalker.GameFiles
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}
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}
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}
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//catch (Exception ex)
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//{
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// UpdateStatus("Error! " + ex.ToString());
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//}
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}
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}
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if (errorfiles.Count > 0)
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{ }
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}
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public void TestYbns()
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{
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var errorfiles = new List<RpfEntry>();
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foreach (RpfFile file in AllRpfs)
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{
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foreach (RpfEntry entry in file.AllEntries)
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{
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//try
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{
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if (entry.NameLower.EndsWith(".ybn"))
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{
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UpdateStatus(string.Format(entry.Path));
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YbnFile ybn = null;
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try
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{
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ybn = RpfMan.GetFile<YbnFile>(entry);
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}
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catch (Exception ex)
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{
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UpdateStatus("Error! " + ex.ToString());
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errorfiles.Add(entry);
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}
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if ((ybn != null) && (ybn.Bounds != null))
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{
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var fentry = entry as RpfFileEntry;
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if (fentry == null)
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{ continue; } //shouldn't happen
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var bytes = ybn.Save();
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string origlen = TextUtil.GetBytesReadable(fentry.FileSize);
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string bytelen = TextUtil.GetBytesReadable(bytes.Length);
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var ybn2 = new YbnFile();
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RpfFile.LoadResourceFile(ybn2, bytes, 43);
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if (ybn2.Bounds == null)
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{ continue; }
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if (ybn2.Bounds.Type != ybn.Bounds.Type)
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{ continue; }
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//quick check of roundtrip
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switch (ybn2.Bounds.Type)
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{
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case 0: //return new BoundSphere();
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{
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var a = ybn.Bounds as BoundSphere;
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var b = ybn2.Bounds as BoundSphere;
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if (b == null)
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{ continue; }
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break;
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}
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case 1: //return new BoundCapsule();
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{
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var a = ybn.Bounds as BoundCapsule;
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var b = ybn2.Bounds as BoundCapsule;
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if (b == null)
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{ continue; }
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break;
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}
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case 3: //return new BoundBox();
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{
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var a = ybn.Bounds as BoundBox;
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var b = ybn2.Bounds as BoundBox;
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if (b == null)
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{ continue; }
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break;
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}
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case 4: //return new BoundGeometry();
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{
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var a = ybn.Bounds as BoundGeometry;
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var b = ybn2.Bounds as BoundGeometry;
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if (b == null)
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{ continue; }
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if (a.Polygons?.Length != b.Polygons?.Length)
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{ continue; }
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for (int i = 0; i < a.Polygons.Length; i++)
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{
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var pa = a.Polygons[i];
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var pb = b.Polygons[i];
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if (pa.Type != pb.Type)
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{ }
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}
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break;
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}
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case 8: //return new BoundBVH();
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{
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var a = ybn.Bounds as BoundBVH;
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var b = ybn2.Bounds as BoundBVH;
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if (b == null)
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{ continue; }
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if (a.BVH?.Nodes?.data_items?.Length != b.BVH?.Nodes?.data_items?.Length)
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{ }
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if (a.Polygons?.Length != b.Polygons?.Length)
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{ continue; }
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for (int i = 0; i < a.Polygons.Length; i++)
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{
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var pa = a.Polygons[i];
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var pb = b.Polygons[i];
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if (pa.Type != pb.Type)
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{ }
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}
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break;
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}
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case 10: //return new BoundComposite();
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{
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var a = ybn.Bounds as BoundComposite;
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var b = ybn2.Bounds as BoundComposite;
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if (b == null)
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{ continue; }
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if (a.Children?.data_items?.Length != b.Children?.data_items?.Length)
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{ }
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break;
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}
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case 12: //return new BoundDisc();
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{
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var a = ybn.Bounds as BoundDisc;
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var b = ybn2.Bounds as BoundDisc;
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if (b == null)
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{ continue; }
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break;
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}
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case 13: //return new BoundCylinder();
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{
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var a = ybn.Bounds as BoundCylinder;
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var b = ybn2.Bounds as BoundCylinder;
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if (b == null)
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{ continue; }
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break;
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}
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case 15: //return null; //TODO: find out what this is!
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default: //return null; // throw new Exception("Unknown bound type");
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break;
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}
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}
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}
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}
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}
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}
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}
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@ -277,6 +277,88 @@ namespace CodeWalker.GameFiles
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}
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}
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[TC(typeof(EXP))] public class BoundBox : Bounds
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[TC(typeof(EXP))] public class BoundBox : Bounds
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{ }
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{ }
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[TC(typeof(EXP))] public class BoundDisc : Bounds
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{
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public override long BlockLength
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{
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get { return 128; }
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}
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// structure data
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public uint Unknown_70h { get; set; } // 0x00000000
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public uint Unknown_74h { get; set; } // 0x00000000
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public uint Unknown_78h { get; set; } // 0x00000000
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public uint Unknown_7Ch { get; set; } // 0x00000000
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/// <summary>
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/// Reads the data-block from a stream.
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/// </summary>
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public override void Read(ResourceDataReader reader, params object[] parameters)
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{
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base.Read(reader, parameters);
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// read structure data
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this.Unknown_70h = reader.ReadUInt32();
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this.Unknown_74h = reader.ReadUInt32();
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this.Unknown_78h = reader.ReadUInt32();
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this.Unknown_7Ch = reader.ReadUInt32();
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}
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/// <summary>
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/// Writes the data-block to a stream.
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/// </summary>
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public override void Write(ResourceDataWriter writer, params object[] parameters)
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{
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base.Write(writer, parameters);
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// write structure data
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writer.Write(this.Unknown_70h);
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writer.Write(this.Unknown_74h);
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writer.Write(this.Unknown_78h);
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writer.Write(this.Unknown_7Ch);
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}
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}
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[TC(typeof(EXP))] public class BoundCylinder : Bounds
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{
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public override long BlockLength
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{
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get { return 128; }
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}
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// structure data
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public uint Unknown_70h { get; set; } // 0x00000000
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public uint Unknown_74h { get; set; } // 0x00000000
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public uint Unknown_78h { get; set; } // 0x00000000
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public uint Unknown_7Ch { get; set; } // 0x00000000
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/// <summary>
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/// Reads the data-block from a stream.
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/// </summary>
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public override void Read(ResourceDataReader reader, params object[] parameters)
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{
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base.Read(reader, parameters);
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// read structure data
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this.Unknown_70h = reader.ReadUInt32();
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this.Unknown_74h = reader.ReadUInt32();
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this.Unknown_78h = reader.ReadUInt32();
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this.Unknown_7Ch = reader.ReadUInt32();
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}
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/// <summary>
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/// Writes the data-block to a stream.
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/// </summary>
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public override void Write(ResourceDataWriter writer, params object[] parameters)
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{
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base.Write(writer, parameters);
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// write structure data
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writer.Write(this.Unknown_70h);
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writer.Write(this.Unknown_74h);
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writer.Write(this.Unknown_78h);
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writer.Write(this.Unknown_7Ch);
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}
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}
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[TC(typeof(EXP))] public class BoundGeometry : Bounds
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[TC(typeof(EXP))] public class BoundGeometry : Bounds
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{
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{
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public override long BlockLength
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public override long BlockLength
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@ -329,11 +411,20 @@ namespace CodeWalker.GameFiles
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public Vector3[] Vertices { get; set; }
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public Vector3[] Vertices { get; set; }
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public uint[] Unknown_B8h_Data { get; set; }
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public uint[] Unknown_B8h_Data { get; set; }
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public uint[] Unknown_C0h_Data { get; set; }
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public uint[] Unknown_C0h_Data { get; set; }
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public uint[][] Unknown_C8h_Data { get; set; }
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public BoundUnknown1 Unknown_C8h_Data { get; set; }
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public BoundMaterial_s[] Materials { get; set; }
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public BoundMaterial_s[] Materials { get; set; }
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public BoundMaterialColour[] MaterialColours { get; set; }
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public BoundMaterialColour[] MaterialColours { get; set; }
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public byte[] PolygonMaterialIndices { get; set; }
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public byte[] PolygonMaterialIndices { get; set; }
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private ResourceSystemStructBlock<BoundVertex_s> p1dataBlock = null;
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private ResourceSystemDataBlock PolygonsBlock = null;
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private ResourceSystemStructBlock<BoundVertex_s> VerticesBlock = null;
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private ResourceSystemStructBlock<uint> Unknown_B8h_Block = null;
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private ResourceSystemStructBlock<uint> Unknown_C0h_Block = null;
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private ResourceSystemStructBlock<BoundMaterial_s> MaterialsBlock = null;
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private ResourceSystemStructBlock<BoundMaterialColour> MaterialColoursBlock = null;
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private ResourceSystemStructBlock<byte> PolygonMaterialIndicesBlock = null;
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/// <summary>
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/// <summary>
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/// Reads the data-block from a stream.
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/// Reads the data-block from a stream.
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/// </summary>
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/// </summary>
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@ -398,16 +489,11 @@ namespace CodeWalker.GameFiles
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}
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}
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this.Unknown_B8h_Data = reader.ReadUintsAt(this.Unknown_B8h_Pointer, this.VerticesCount);
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this.Unknown_B8h_Data = reader.ReadUintsAt(this.Unknown_B8h_Pointer, this.VerticesCount);
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this.Unknown_C0h_Data = reader.ReadUintsAt(this.Unknown_C0h_Pointer, 8);
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this.Unknown_C0h_Data = reader.ReadUintsAt(this.Unknown_C0h_Pointer, 8);//item counts
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if (this.Unknown_C0h_Data != null)
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if (this.Unknown_C0h_Data != null)
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{
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{
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ulong[] ptrlist = reader.ReadUlongsAt(this.Unknown_C8h_Pointer, 8);//(uint)Unknown_C0h_Data.Length
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this.Unknown_C8h_Data = reader.ReadBlockAt<BoundUnknown1>(this.Unknown_C8h_Pointer, this.Unknown_C0h_Data);
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Unknown_C8h_Data = new uint[8][]; //Unknown_C0h_Data.Length
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for (int i = 0; i < 8; i++) //Unknown_C0h_Data.Length
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{
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Unknown_C8h_Data[i] = reader.ReadUintsAt(ptrlist[i], Unknown_C0h_Data[i]);
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}
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}
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}
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this.Materials = reader.ReadStructsAt<BoundMaterial_s>(this.MaterialsPointer, this.MaterialsCount);
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this.Materials = reader.ReadStructsAt<BoundMaterial_s>(this.MaterialsPointer, this.MaterialsCount);
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@ -430,7 +516,7 @@ namespace CodeWalker.GameFiles
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{
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{
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var offset = i * 16;
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var offset = i * 16;
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byte b0 = polygonData[offset];
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byte b0 = polygonData[offset];
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polygonData[offset] = (byte)(b0 & 0x7F);//mask it off
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polygonData[offset] = (byte)(b0 & 0xF8);//mask it off
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BoundPolygonType type = (BoundPolygonType)(b0 & 7);
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BoundPolygonType type = (BoundPolygonType)(b0 & 7);
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BoundPolygon p = null;
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BoundPolygon p = null;
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switch (type)
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switch (type)
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@ -475,20 +561,20 @@ namespace CodeWalker.GameFiles
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base.Write(writer, parameters);
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base.Write(writer, parameters);
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// update structure data
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// update structure data
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//this.Unknown_78h_Pointer = (ulong)(this.p1data != null ? this.p1data.Position : 0);
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this.Unknown_78h_Pointer = (ulong)(this.p1dataBlock != null ? this.p1dataBlock.FilePosition : 0);
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//this.PolygonsPointer = (ulong)(this.Polygons != null ? this.Polygons.Position : 0);
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this.PolygonsPointer = (ulong)(this.PolygonsBlock != null ? this.PolygonsBlock.FilePosition : 0);
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//this.VerticesPointer = (ulong)(this.Vertices != null ? this.Vertices.Position : 0);
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this.VerticesPointer = (ulong)(this.VerticesBlock != null ? this.VerticesBlock.FilePosition : 0);
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//this.Unknown_B8h_Pointer = (ulong)(this.Unknown_B8h_Data != null ? this.Unknown_B8h_Data.Position : 0);
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this.Unknown_B8h_Pointer = (ulong)(this.Unknown_B8h_Block != null ? this.Unknown_B8h_Block.FilePosition : 0);
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//this.Unknown_C0h_Pointer = (ulong)(this.Unknown_C0h_Data != null ? this.Unknown_C0h_Data.Position : 0);
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this.Unknown_C0h_Pointer = (ulong)(this.Unknown_C0h_Block != null ? this.Unknown_C0h_Block.FilePosition : 0);
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//this.Unknown_C8h_Pointer = (ulong)(this.Unknown_C8h_Data != null ? this.Unknown_C8h_Data.Position : 0);
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this.Unknown_C8h_Pointer = (ulong)(this.Unknown_C8h_Data != null ? this.Unknown_C8h_Data.FilePosition : 0);
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//this.VerticesCount = (uint)(this.Vertices != null ? this.Vertices.Count : 0);
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this.VerticesCount = (uint)(this.VerticesBlock != null ? this.VerticesBlock.ItemCount : 0);
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//this.PolygonsCount = (uint)(this.Polygons != null ? this.Polygons.Count : 0);
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this.PolygonsCount = (uint)(this.Polygons != null ? this.Polygons.Length : 0);
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//this.MaterialsPointer = (ulong)(this.Materials != null ? this.Materials.Position : 0);
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this.MaterialsPointer = (ulong)(this.MaterialsBlock != null ? this.MaterialsBlock.FilePosition : 0);
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//this.Unknown_F8h_Pointer = (ulong)(this.Unknown_F8h_Data != null ? this.Unknown_F8h_Data.Position : 0);
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this.MaterialColoursPointer = (ulong)(this.MaterialColoursBlock != null ? this.MaterialColoursBlock.FilePosition : 0);
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//this.PolygonMaterialIndicesPointer = (ulong)(this.PolygonMaterialIndices != null ? this.PolygonMaterialIndices.Position : 0);
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this.PolygonMaterialIndicesPointer = (ulong)(this.PolygonMaterialIndicesBlock != null ? this.PolygonMaterialIndicesBlock.FilePosition : 0);
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//this.MaterialsCount = (byte)(this.Materials != null ? this.Materials.Count : 0);
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this.MaterialsCount = (byte)(this.MaterialsBlock != null ? this.MaterialsBlock.ItemCount : 0);
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//this.Count2 = (byte)(this.Unknown_F8h_Data != null ? this.Unknown_F8h_Data.Count : 0);
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this.MaterialColoursCount = (byte)(this.MaterialColoursBlock != null ? this.MaterialColoursBlock.ItemCount : 0);
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//TODO: fix all this
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// write structure data
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// write structure data
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writer.Write(this.Unknown_70h);
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writer.Write(this.Unknown_70h);
|
||||||
@ -540,16 +626,151 @@ namespace CodeWalker.GameFiles
|
|||||||
public override IResourceBlock[] GetReferences()
|
public override IResourceBlock[] GetReferences()
|
||||||
{
|
{
|
||||||
var list = new List<IResourceBlock>(base.GetReferences());
|
var list = new List<IResourceBlock>(base.GetReferences());
|
||||||
//if (p1data != null) list.Add(p1data);
|
if (p1data != null)
|
||||||
//if (Polygons != null) list.Add(Polygons);
|
{
|
||||||
//if (Vertices != null) list.Add(Vertices);
|
p1dataBlock = new ResourceSystemStructBlock<BoundVertex_s>(p1data);
|
||||||
//if (Unknown_B8h_Data != null) list.Add(Unknown_B8h_Data);
|
list.Add(p1dataBlock);
|
||||||
//if (Unknown_C0h_Data != null) list.Add(Unknown_C0h_Data);
|
}
|
||||||
//if (Unknown_C8h_Data != null) list.Add(Unknown_C8h_Data);
|
if (Polygons != null)
|
||||||
//if (Materials != null) list.Add(Materials);
|
{
|
||||||
//if (Unknown_F8h_Data != null) list.Add(Unknown_F8h_Data);
|
MemoryStream ms = new MemoryStream();
|
||||||
//if (PolygonMaterialIndices != null) list.Add(PolygonMaterialIndices);
|
BinaryWriter bw = new BinaryWriter(ms);
|
||||||
//TODO: fix all these!
|
foreach (var poly in Polygons)
|
||||||
|
{
|
||||||
|
poly.Write(bw);
|
||||||
|
}
|
||||||
|
var polydata = new byte[ms.Length];
|
||||||
|
ms.Position = 0;
|
||||||
|
ms.Read(polydata, 0, polydata.Length);
|
||||||
|
for (int i = 0; i < Polygons.Length; i++)
|
||||||
|
{
|
||||||
|
var o = i * 16;
|
||||||
|
var t = (byte)Polygons[i].Type;
|
||||||
|
var b = polydata[o];
|
||||||
|
polydata[o] = (byte)((b & 0xF8) | (t & 7)); //add the poly types back in!
|
||||||
|
}
|
||||||
|
|
||||||
|
if (polydata.Length != (Polygons.Length * 16))
|
||||||
|
{ }
|
||||||
|
|
||||||
|
PolygonsBlock = new ResourceSystemDataBlock(polydata);
|
||||||
|
list.Add(PolygonsBlock);
|
||||||
|
}
|
||||||
|
if (Vertices != null)
|
||||||
|
{
|
||||||
|
var verts = new List<BoundVertex_s>();
|
||||||
|
foreach (var v in Vertices)
|
||||||
|
{
|
||||||
|
var vq = v / Quantum; //Vertices[i] = new Vector3(bv.X, bv.Y, bv.Z) * Quantum;
|
||||||
|
var vs = new BoundVertex_s(vq);
|
||||||
|
verts.Add(vs);
|
||||||
|
}
|
||||||
|
VerticesBlock = new ResourceSystemStructBlock<BoundVertex_s>(verts.ToArray());
|
||||||
|
list.Add(VerticesBlock);
|
||||||
|
}
|
||||||
|
if (Unknown_B8h_Data != null)
|
||||||
|
{
|
||||||
|
Unknown_B8h_Block = new ResourceSystemStructBlock<uint>(Unknown_B8h_Data);
|
||||||
|
list.Add(Unknown_B8h_Block);
|
||||||
|
}
|
||||||
|
if (Unknown_C0h_Data != null)
|
||||||
|
{
|
||||||
|
Unknown_C0h_Block = new ResourceSystemStructBlock<uint>(Unknown_C0h_Data);
|
||||||
|
list.Add(Unknown_C0h_Block);
|
||||||
|
}
|
||||||
|
if (Unknown_C8h_Data != null)
|
||||||
|
{
|
||||||
|
list.Add(Unknown_C8h_Data);//this one is already a resource block!
|
||||||
|
}
|
||||||
|
if (Materials != null)
|
||||||
|
{
|
||||||
|
MaterialsBlock = new ResourceSystemStructBlock<BoundMaterial_s>(Materials);
|
||||||
|
list.Add(MaterialsBlock);
|
||||||
|
}
|
||||||
|
if (MaterialColours != null)
|
||||||
|
{
|
||||||
|
MaterialColoursBlock = new ResourceSystemStructBlock<BoundMaterialColour>(MaterialColours);
|
||||||
|
list.Add(MaterialColoursBlock);
|
||||||
|
}
|
||||||
|
if (PolygonMaterialIndices != null)
|
||||||
|
{
|
||||||
|
PolygonMaterialIndicesBlock = new ResourceSystemStructBlock<byte>(PolygonMaterialIndices);
|
||||||
|
list.Add(PolygonMaterialIndicesBlock);
|
||||||
|
}
|
||||||
|
return list.ToArray();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[TC(typeof(EXP))] public class BoundUnknown1 : ResourceSystemBlock
|
||||||
|
{
|
||||||
|
public uint[][] Items { get; private set; }
|
||||||
|
|
||||||
|
private ResourceSystemStructBlock<uint>[] ItemBlocks = null;
|
||||||
|
|
||||||
|
|
||||||
|
public override long BlockLength
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return Items != null ? (Items.Length*8) : 0; //main pointer array has 8 items, 8 bytes each
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public BoundUnknown1() { }
|
||||||
|
public BoundUnknown1(uint[][] items)
|
||||||
|
{
|
||||||
|
Items = items;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Read(ResourceDataReader reader, params object[] parameters)
|
||||||
|
{
|
||||||
|
if (parameters?.Length < 1)
|
||||||
|
{ return; } //shouldn't happen!
|
||||||
|
|
||||||
|
var itemcounts = (uint[])parameters[0];
|
||||||
|
ulong ptr = (ulong)reader.Position; //pointer array pointer
|
||||||
|
|
||||||
|
if (itemcounts != null)
|
||||||
|
{
|
||||||
|
ulong[] ptrlist = reader.ReadUlongsAt(ptr, (uint)itemcounts.Length);
|
||||||
|
Items = new uint[itemcounts.Length][];
|
||||||
|
for (int i = 0; i < itemcounts.Length; i++)
|
||||||
|
{
|
||||||
|
Items[i] = reader.ReadUintsAt(ptrlist[i], itemcounts[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Write(ResourceDataWriter writer, params object[] parameters)
|
||||||
|
{
|
||||||
|
|
||||||
|
//just write the pointer array.
|
||||||
|
if (ItemBlocks != null)
|
||||||
|
{
|
||||||
|
foreach (var item in ItemBlocks)
|
||||||
|
{
|
||||||
|
writer.Write((ulong)item.FilePosition);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public override IResourceBlock[] GetReferences()
|
||||||
|
{
|
||||||
|
var list = new List<IResourceBlock>(base.GetReferences());
|
||||||
|
|
||||||
|
var ilist = new List<ResourceSystemStructBlock<uint>>();
|
||||||
|
if (Items != null)
|
||||||
|
{
|
||||||
|
foreach (var item in Items)
|
||||||
|
{
|
||||||
|
var block = new ResourceSystemStructBlock<uint>(item);
|
||||||
|
ilist.Add(block);
|
||||||
|
list.Add(block);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
ItemBlocks = ilist.ToArray();
|
||||||
|
|
||||||
return list.ToArray();
|
return list.ToArray();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -586,8 +807,16 @@ namespace CodeWalker.GameFiles
|
|||||||
public short X { get; set; }
|
public short X { get; set; }
|
||||||
public short Y { get; set; }
|
public short Y { get; set; }
|
||||||
public short Z { get; set; }
|
public short Z { get; set; }
|
||||||
|
|
||||||
|
public BoundVertex_s(Vector3 v)
|
||||||
|
{
|
||||||
|
X = (short)v.X;
|
||||||
|
Y = (short)v.Y;
|
||||||
|
Z = (short)v.Z;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
public enum BoundPolygonType
|
|
||||||
|
public enum BoundPolygonType : byte
|
||||||
{
|
{
|
||||||
Triangle = 0,
|
Triangle = 0,
|
||||||
Sphere = 1,
|
Sphere = 1,
|
||||||
@ -599,7 +828,7 @@ namespace CodeWalker.GameFiles
|
|||||||
{
|
{
|
||||||
public BoundPolygonType Type { get; set; }
|
public BoundPolygonType Type { get; set; }
|
||||||
public abstract void Read(byte[] bytes, int offset);
|
public abstract void Read(byte[] bytes, int offset);
|
||||||
|
public abstract void Write(BinaryWriter bw);
|
||||||
public override string ToString()
|
public override string ToString()
|
||||||
{
|
{
|
||||||
return Type.ToString();
|
return Type.ToString();
|
||||||
@ -637,7 +866,16 @@ namespace CodeWalker.GameFiles
|
|||||||
edgeIndex2 = BitConverter.ToInt16(bytes, offset + 12);
|
edgeIndex2 = BitConverter.ToInt16(bytes, offset + 12);
|
||||||
edgeIndex3 = BitConverter.ToInt16(bytes, offset + 14);
|
edgeIndex3 = BitConverter.ToInt16(bytes, offset + 14);
|
||||||
}
|
}
|
||||||
|
public override void Write(BinaryWriter bw)
|
||||||
|
{
|
||||||
|
bw.Write(triArea);
|
||||||
|
bw.Write(triIndex1);
|
||||||
|
bw.Write(triIndex2);
|
||||||
|
bw.Write(triIndex3);
|
||||||
|
bw.Write(edgeIndex1);
|
||||||
|
bw.Write(edgeIndex2);
|
||||||
|
bw.Write(edgeIndex3);
|
||||||
|
}
|
||||||
public override string ToString()
|
public override string ToString()
|
||||||
{
|
{
|
||||||
return base.ToString() + ": " + vertIndex1.ToString() + ", " + vertIndex2.ToString() + ", " + vertIndex3.ToString();
|
return base.ToString() + ": " + vertIndex1.ToString() + ", " + vertIndex2.ToString() + ", " + vertIndex3.ToString();
|
||||||
@ -663,7 +901,14 @@ namespace CodeWalker.GameFiles
|
|||||||
unused0 = BitConverter.ToUInt32(bytes, offset + 8);
|
unused0 = BitConverter.ToUInt32(bytes, offset + 8);
|
||||||
unused1 = BitConverter.ToUInt32(bytes, offset + 12);
|
unused1 = BitConverter.ToUInt32(bytes, offset + 12);
|
||||||
}
|
}
|
||||||
|
public override void Write(BinaryWriter bw)
|
||||||
|
{
|
||||||
|
bw.Write(sphereType);
|
||||||
|
bw.Write(sphereIndex);
|
||||||
|
bw.Write(sphereRadius);
|
||||||
|
bw.Write(unused0);
|
||||||
|
bw.Write(unused1);
|
||||||
|
}
|
||||||
public override string ToString()
|
public override string ToString()
|
||||||
{
|
{
|
||||||
return base.ToString() + ": " + sphereIndex.ToString() + ", " + sphereRadius.ToString();
|
return base.ToString() + ": " + sphereIndex.ToString() + ", " + sphereRadius.ToString();
|
||||||
@ -691,7 +936,15 @@ namespace CodeWalker.GameFiles
|
|||||||
unused0 = BitConverter.ToUInt16(bytes, offset + 10);
|
unused0 = BitConverter.ToUInt16(bytes, offset + 10);
|
||||||
unused1 = BitConverter.ToUInt32(bytes, offset + 12);
|
unused1 = BitConverter.ToUInt32(bytes, offset + 12);
|
||||||
}
|
}
|
||||||
|
public override void Write(BinaryWriter bw)
|
||||||
|
{
|
||||||
|
bw.Write(capsuleType);
|
||||||
|
bw.Write(capsuleIndex1);
|
||||||
|
bw.Write(capsuleRadius);
|
||||||
|
bw.Write(capsuleIndex2);
|
||||||
|
bw.Write(unused0);
|
||||||
|
bw.Write(unused1);
|
||||||
|
}
|
||||||
public override string ToString()
|
public override string ToString()
|
||||||
{
|
{
|
||||||
return base.ToString() + ": " + capsuleIndex1.ToString() + ", " + capsuleIndex2.ToString() + ", " + capsuleRadius.ToString();
|
return base.ToString() + ": " + capsuleIndex1.ToString() + ", " + capsuleIndex2.ToString() + ", " + capsuleRadius.ToString();
|
||||||
@ -719,7 +972,15 @@ namespace CodeWalker.GameFiles
|
|||||||
boxIndex4 = BitConverter.ToInt16(bytes, offset + 10);
|
boxIndex4 = BitConverter.ToInt16(bytes, offset + 10);
|
||||||
unused0 = BitConverter.ToUInt32(bytes, offset + 12);
|
unused0 = BitConverter.ToUInt32(bytes, offset + 12);
|
||||||
}
|
}
|
||||||
|
public override void Write(BinaryWriter bw)
|
||||||
|
{
|
||||||
|
bw.Write(boxType);
|
||||||
|
bw.Write(boxIndex1);
|
||||||
|
bw.Write(boxIndex2);
|
||||||
|
bw.Write(boxIndex3);
|
||||||
|
bw.Write(boxIndex4);
|
||||||
|
bw.Write(unused0);
|
||||||
|
}
|
||||||
public override string ToString()
|
public override string ToString()
|
||||||
{
|
{
|
||||||
return base.ToString() + ": " + boxIndex1.ToString() + ", " + boxIndex2.ToString() + ", " + boxIndex3.ToString() + ", " + boxIndex4.ToString();
|
return base.ToString() + ": " + boxIndex1.ToString() + ", " + boxIndex2.ToString() + ", " + boxIndex3.ToString() + ", " + boxIndex4.ToString();
|
||||||
@ -747,12 +1008,21 @@ namespace CodeWalker.GameFiles
|
|||||||
unused0 = BitConverter.ToUInt16(bytes, offset + 10);
|
unused0 = BitConverter.ToUInt16(bytes, offset + 10);
|
||||||
unused1 = BitConverter.ToUInt32(bytes, offset + 12);
|
unused1 = BitConverter.ToUInt32(bytes, offset + 12);
|
||||||
}
|
}
|
||||||
|
public override void Write(BinaryWriter bw)
|
||||||
|
{
|
||||||
|
bw.Write(cylinderType);
|
||||||
|
bw.Write(cylinderIndex1);
|
||||||
|
bw.Write(cylinderRadius);
|
||||||
|
bw.Write(cylinderIndex2);
|
||||||
|
bw.Write(unused0);
|
||||||
|
bw.Write(unused1);
|
||||||
|
}
|
||||||
public override string ToString()
|
public override string ToString()
|
||||||
{
|
{
|
||||||
return base.ToString() + ": " + cylinderIndex1.ToString() + ", " + cylinderIndex2.ToString() + ", " + cylinderRadius.ToString();
|
return base.ToString() + ": " + cylinderIndex1.ToString() + ", " + cylinderIndex2.ToString() + ", " + cylinderRadius.ToString();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
[TC(typeof(EXP))] public class BoundBVH : BoundGeometry
|
[TC(typeof(EXP))] public class BoundBVH : BoundGeometry
|
||||||
{
|
{
|
||||||
public override long BlockLength
|
public override long BlockLength
|
||||||
@ -855,11 +1125,6 @@ namespace CodeWalker.GameFiles
|
|||||||
|
|
||||||
// reference data
|
// reference data
|
||||||
public ResourcePointerArray64<Bounds> Children { get; set; }
|
public ResourcePointerArray64<Bounds> Children { get; set; }
|
||||||
//public ResourceSimpleArray<Matrix4_r> ChildrenTransformation1 { get; set; }
|
|
||||||
//public ResourceSimpleArray<Matrix4_r> ChildrenTransformation2 { get; set; }
|
|
||||||
//public ResourceSimpleArray<AABB_r> ChildrenBoundingBoxes { get; set; }
|
|
||||||
//public ResourceSimpleArray<BoundComposite_Unknown_B_002> Unknown_90h_Data { get; set; }
|
|
||||||
//public ResourceSimpleArray<BoundComposite_Unknown_B_002> Unknown_98h_Data { get; set; }
|
|
||||||
public Matrix[] ChildrenTransformation1 { get; set; }
|
public Matrix[] ChildrenTransformation1 { get; set; }
|
||||||
public Matrix[] ChildrenTransformation2 { get; set; }
|
public Matrix[] ChildrenTransformation2 { get; set; }
|
||||||
public AABB_s[] ChildrenBoundingBoxes { get; set; }
|
public AABB_s[] ChildrenBoundingBoxes { get; set; }
|
||||||
@ -868,6 +1133,14 @@ namespace CodeWalker.GameFiles
|
|||||||
|
|
||||||
public BVH BVH { get; set; }
|
public BVH BVH { get; set; }
|
||||||
|
|
||||||
|
|
||||||
|
private ResourceSystemStructBlock<Matrix> ChildrenTransformation1Block = null;
|
||||||
|
private ResourceSystemStructBlock<Matrix> ChildrenTransformation2Block = null;
|
||||||
|
private ResourceSystemStructBlock<AABB_s> ChildrenBoundingBoxesBlock = null;
|
||||||
|
private ResourceSystemStructBlock<BoundComposite_Unknown_B_002_s> Unknown_90h_Block = null;
|
||||||
|
private ResourceSystemStructBlock<BoundComposite_Unknown_B_002_s> Unknown_98h_Block = null;
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Reads the data-block from a stream.
|
/// Reads the data-block from a stream.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -901,35 +1174,12 @@ namespace CodeWalker.GameFiles
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//this.ChildrenTransformation1 = reader.ReadBlockAt<ResourceSimpleArray<Matrix4_r>>(
|
|
||||||
// this.ChildrenTransformation1Pointer, // offset
|
|
||||||
// this.ChildrenCount1
|
|
||||||
//);
|
|
||||||
//this.ChildrenTransformation2 = reader.ReadBlockAt<ResourceSimpleArray<Matrix4_r>>(
|
|
||||||
// this.ChildrenTransformation2Pointer, // offset
|
|
||||||
// this.ChildrenCount1
|
|
||||||
//);
|
|
||||||
//this.ChildrenBoundingBoxes = reader.ReadBlockAt<ResourceSimpleArray<AABB_r>>(
|
|
||||||
// this.ChildrenBoundingBoxesPointer, // offset
|
|
||||||
// this.ChildrenCount1
|
|
||||||
//);
|
|
||||||
//this.Unknown_90h_Data = reader.ReadBlockAt<ResourceSimpleArray<BoundComposite_Unknown_B_002>>(
|
|
||||||
// this.Unknown_90h_Pointer, // offset
|
|
||||||
// this.ChildrenCount1
|
|
||||||
//);
|
|
||||||
//this.Unknown_98h_Data = reader.ReadBlockAt<ResourceSimpleArray<BoundComposite_Unknown_B_002>>(
|
|
||||||
// this.Unknown_98h_Pointer, // offset
|
|
||||||
// this.ChildrenCount1
|
|
||||||
//);
|
|
||||||
|
|
||||||
|
|
||||||
this.ChildrenTransformation1 = reader.ReadStructsAt<Matrix>(this.ChildrenTransformation1Pointer, this.ChildrenCount1);
|
this.ChildrenTransformation1 = reader.ReadStructsAt<Matrix>(this.ChildrenTransformation1Pointer, this.ChildrenCount1);
|
||||||
this.ChildrenTransformation2 = reader.ReadStructsAt<Matrix>(this.ChildrenTransformation2Pointer, this.ChildrenCount1);
|
this.ChildrenTransformation2 = reader.ReadStructsAt<Matrix>(this.ChildrenTransformation2Pointer, this.ChildrenCount1);
|
||||||
this.ChildrenBoundingBoxes = reader.ReadStructsAt<AABB_s>(this.ChildrenBoundingBoxesPointer, this.ChildrenCount1);
|
this.ChildrenBoundingBoxes = reader.ReadStructsAt<AABB_s>(this.ChildrenBoundingBoxesPointer, this.ChildrenCount1);
|
||||||
this.Unknown_90h_Data = reader.ReadStructsAt<BoundComposite_Unknown_B_002_s>(this.Unknown_90h_Pointer, this.ChildrenCount1);
|
this.Unknown_90h_Data = reader.ReadStructsAt<BoundComposite_Unknown_B_002_s>(this.Unknown_90h_Pointer, this.ChildrenCount1);
|
||||||
this.Unknown_98h_Data = reader.ReadStructsAt<BoundComposite_Unknown_B_002_s>(this.Unknown_98h_Pointer, this.ChildrenCount1);
|
this.Unknown_98h_Data = reader.ReadStructsAt<BoundComposite_Unknown_B_002_s>(this.Unknown_98h_Pointer, this.ChildrenCount1);
|
||||||
|
|
||||||
|
|
||||||
this.BVH = reader.ReadBlockAt<BVH>(
|
this.BVH = reader.ReadBlockAt<BVH>(
|
||||||
this.BVHPointer // offset
|
this.BVHPointer // offset
|
||||||
);
|
);
|
||||||
@ -944,12 +1194,11 @@ namespace CodeWalker.GameFiles
|
|||||||
|
|
||||||
// update structure data
|
// update structure data
|
||||||
this.ChildrenPointer = (ulong)(this.Children != null ? this.Children.FilePosition : 0);
|
this.ChildrenPointer = (ulong)(this.Children != null ? this.Children.FilePosition : 0);
|
||||||
//this.ChildrenTransformation1Pointer = (ulong)(this.ChildrenTransformation1 != null ? this.ChildrenTransformation1.Position : 0);
|
this.ChildrenTransformation1Pointer = (ulong)(this.ChildrenTransformation1Block != null ? this.ChildrenTransformation1Block.FilePosition : 0);
|
||||||
//this.ChildrenTransformation2Pointer = (ulong)(this.ChildrenTransformation2 != null ? this.ChildrenTransformation2.Position : 0);
|
this.ChildrenTransformation2Pointer = (ulong)(this.ChildrenTransformation2Block != null ? this.ChildrenTransformation2Block.FilePosition : 0);
|
||||||
//this.ChildrenBoundingBoxesPointer = (ulong)(this.ChildrenBoundingBoxes != null ? this.ChildrenBoundingBoxes.Position : 0);
|
this.ChildrenBoundingBoxesPointer = (ulong)(this.ChildrenBoundingBoxesBlock != null ? this.ChildrenBoundingBoxesBlock.FilePosition : 0);
|
||||||
//this.Unknown_90h_Pointer = (ulong)(this.Unknown_90h_Data != null ? this.Unknown_90h_Data.Position : 0);
|
this.Unknown_90h_Pointer = (ulong)(this.Unknown_90h_Block != null ? this.Unknown_90h_Block.FilePosition : 0);
|
||||||
//this.Unknown_98h_Pointer = (ulong)(this.Unknown_98h_Data != null ? this.Unknown_98h_Data.Position : 0);
|
this.Unknown_98h_Pointer = (ulong)(this.Unknown_98h_Block != null ? this.Unknown_98h_Block.FilePosition : 0);
|
||||||
//TODO: fix
|
|
||||||
this.ChildrenCount1 = (ushort)(this.Children != null ? this.Children.Count : 0);
|
this.ChildrenCount1 = (ushort)(this.Children != null ? this.Children.Count : 0);
|
||||||
this.ChildrenCount2 = (ushort)(this.Children != null ? this.Children.Count : 0);
|
this.ChildrenCount2 = (ushort)(this.Children != null ? this.Children.Count : 0);
|
||||||
this.BVHPointer = (ulong)(this.BVH != null ? this.BVH.FilePosition : 0);
|
this.BVHPointer = (ulong)(this.BVH != null ? this.BVH.FilePosition : 0);
|
||||||
@ -974,11 +1223,31 @@ namespace CodeWalker.GameFiles
|
|||||||
{
|
{
|
||||||
var list = new List<IResourceBlock>(base.GetReferences());
|
var list = new List<IResourceBlock>(base.GetReferences());
|
||||||
if (Children != null) list.Add(Children);
|
if (Children != null) list.Add(Children);
|
||||||
//if (ChildrenTransformation1 != null) list.Add(ChildrenTransformation1); //TODO: fix
|
if (ChildrenTransformation1 != null)
|
||||||
//if (ChildrenTransformation2 != null) list.Add(ChildrenTransformation2);
|
{
|
||||||
//if (ChildrenBoundingBoxes != null) list.Add(ChildrenBoundingBoxes);
|
ChildrenTransformation1Block = new ResourceSystemStructBlock<Matrix>(ChildrenTransformation1);
|
||||||
//if (Unknown_90h_Data != null) list.Add(Unknown_90h_Data);
|
list.Add(ChildrenTransformation1Block);
|
||||||
//if (Unknown_98h_Data != null) list.Add(Unknown_98h_Data);
|
}
|
||||||
|
if (ChildrenTransformation2 != null)
|
||||||
|
{
|
||||||
|
ChildrenTransformation2Block = new ResourceSystemStructBlock<Matrix>(ChildrenTransformation2);
|
||||||
|
list.Add(ChildrenTransformation2Block);
|
||||||
|
}
|
||||||
|
if (ChildrenBoundingBoxes != null)
|
||||||
|
{
|
||||||
|
ChildrenBoundingBoxesBlock = new ResourceSystemStructBlock<AABB_s>(ChildrenBoundingBoxes);
|
||||||
|
list.Add(ChildrenBoundingBoxesBlock);
|
||||||
|
}
|
||||||
|
if (Unknown_90h_Data != null)
|
||||||
|
{
|
||||||
|
Unknown_90h_Block = new ResourceSystemStructBlock<BoundComposite_Unknown_B_002_s>(Unknown_90h_Data);
|
||||||
|
list.Add(Unknown_90h_Block);
|
||||||
|
}
|
||||||
|
if (Unknown_98h_Data != null)
|
||||||
|
{
|
||||||
|
Unknown_98h_Block = new ResourceSystemStructBlock<BoundComposite_Unknown_B_002_s>(Unknown_98h_Data);
|
||||||
|
list.Add(Unknown_98h_Block);
|
||||||
|
}
|
||||||
if (BVH != null) list.Add(BVH);
|
if (BVH != null) list.Add(BVH);
|
||||||
return list.ToArray();
|
return list.ToArray();
|
||||||
}
|
}
|
||||||
@ -993,88 +1262,6 @@ namespace CodeWalker.GameFiles
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
[TC(typeof(EXP))] public class BoundDisc : Bounds
|
|
||||||
{
|
|
||||||
public override long BlockLength
|
|
||||||
{
|
|
||||||
get { return 128; }
|
|
||||||
}
|
|
||||||
|
|
||||||
// structure data
|
|
||||||
public uint Unknown_70h { get; set; } // 0x00000000
|
|
||||||
public uint Unknown_74h { get; set; } // 0x00000000
|
|
||||||
public uint Unknown_78h { get; set; } // 0x00000000
|
|
||||||
public uint Unknown_7Ch { get; set; } // 0x00000000
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Reads the data-block from a stream.
|
|
||||||
/// </summary>
|
|
||||||
public override void Read(ResourceDataReader reader, params object[] parameters)
|
|
||||||
{
|
|
||||||
base.Read(reader, parameters);
|
|
||||||
|
|
||||||
// read structure data
|
|
||||||
this.Unknown_70h = reader.ReadUInt32();
|
|
||||||
this.Unknown_74h = reader.ReadUInt32();
|
|
||||||
this.Unknown_78h = reader.ReadUInt32();
|
|
||||||
this.Unknown_7Ch = reader.ReadUInt32();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Writes the data-block to a stream.
|
|
||||||
/// </summary>
|
|
||||||
public override void Write(ResourceDataWriter writer, params object[] parameters)
|
|
||||||
{
|
|
||||||
base.Write(writer, parameters);
|
|
||||||
|
|
||||||
// write structure data
|
|
||||||
writer.Write(this.Unknown_70h);
|
|
||||||
writer.Write(this.Unknown_74h);
|
|
||||||
writer.Write(this.Unknown_78h);
|
|
||||||
writer.Write(this.Unknown_7Ch);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
[TC(typeof(EXP))] public class BoundCylinder : Bounds
|
|
||||||
{
|
|
||||||
public override long BlockLength
|
|
||||||
{
|
|
||||||
get { return 128; }
|
|
||||||
}
|
|
||||||
|
|
||||||
// structure data
|
|
||||||
public uint Unknown_70h { get; set; } // 0x00000000
|
|
||||||
public uint Unknown_74h { get; set; } // 0x00000000
|
|
||||||
public uint Unknown_78h { get; set; } // 0x00000000
|
|
||||||
public uint Unknown_7Ch { get; set; } // 0x00000000
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Reads the data-block from a stream.
|
|
||||||
/// </summary>
|
|
||||||
public override void Read(ResourceDataReader reader, params object[] parameters)
|
|
||||||
{
|
|
||||||
base.Read(reader, parameters);
|
|
||||||
|
|
||||||
// read structure data
|
|
||||||
this.Unknown_70h = reader.ReadUInt32();
|
|
||||||
this.Unknown_74h = reader.ReadUInt32();
|
|
||||||
this.Unknown_78h = reader.ReadUInt32();
|
|
||||||
this.Unknown_7Ch = reader.ReadUInt32();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Writes the data-block to a stream.
|
|
||||||
/// </summary>
|
|
||||||
public override void Write(ResourceDataWriter writer, params object[] parameters)
|
|
||||||
{
|
|
||||||
base.Write(writer, parameters);
|
|
||||||
|
|
||||||
// write structure data
|
|
||||||
writer.Write(this.Unknown_70h);
|
|
||||||
writer.Write(this.Unknown_74h);
|
|
||||||
writer.Write(this.Unknown_78h);
|
|
||||||
writer.Write(this.Unknown_7Ch);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
[TC(typeof(EXP))] public class BVH : ResourceSystemBlock
|
[TC(typeof(EXP))] public class BVH : ResourceSystemBlock
|
||||||
{
|
{
|
||||||
@ -1084,9 +1271,6 @@ namespace CodeWalker.GameFiles
|
|||||||
}
|
}
|
||||||
|
|
||||||
// structure data
|
// structure data
|
||||||
//public ulong NodesPointer { get; set; }
|
|
||||||
//public uint NodesCount { get; set; }
|
|
||||||
//public uint Count2 { get; set; }
|
|
||||||
public ResourceSimpleList64b_s<BVHNode_s> Nodes { get; set; }
|
public ResourceSimpleList64b_s<BVHNode_s> Nodes { get; set; }
|
||||||
public uint Unknown_10h { get; set; } // 0x00000000
|
public uint Unknown_10h { get; set; } // 0x00000000
|
||||||
public uint Unknown_14h { get; set; } // 0x00000000
|
public uint Unknown_14h { get; set; } // 0x00000000
|
||||||
@ -1099,10 +1283,6 @@ namespace CodeWalker.GameFiles
|
|||||||
public Vector4 Quantum { get; set; } // bounding box dimension / 2^16
|
public Vector4 Quantum { get; set; } // bounding box dimension / 2^16
|
||||||
public ResourceSimpleList64_s<BVHTreeInfo_s> Trees { get; set; }
|
public ResourceSimpleList64_s<BVHTreeInfo_s> Trees { get; set; }
|
||||||
|
|
||||||
// reference data
|
|
||||||
////public ResourceSimpleArray2<BVHNode, BVHNode_Unknown_B_003> Nodes;
|
|
||||||
//public BVHNode_s[] Nodes { get; set; }
|
|
||||||
//public BVHNode_s[] Nodes_Unk1 { get; set; }
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Reads the data-block from a stream.
|
/// Reads the data-block from a stream.
|
||||||
@ -1110,9 +1290,6 @@ namespace CodeWalker.GameFiles
|
|||||||
public override void Read(ResourceDataReader reader, params object[] parameters)
|
public override void Read(ResourceDataReader reader, params object[] parameters)
|
||||||
{
|
{
|
||||||
// read structure data
|
// read structure data
|
||||||
//this.NodesPointer = reader.ReadUInt64();
|
|
||||||
//this.NodesCount = reader.ReadUInt32();
|
|
||||||
//this.Count2 = reader.ReadUInt32();
|
|
||||||
this.Nodes = reader.ReadBlock<ResourceSimpleList64b_s<BVHNode_s>>();
|
this.Nodes = reader.ReadBlock<ResourceSimpleList64b_s<BVHNode_s>>();
|
||||||
this.Unknown_10h = reader.ReadUInt32();
|
this.Unknown_10h = reader.ReadUInt32();
|
||||||
this.Unknown_14h = reader.ReadUInt32();
|
this.Unknown_14h = reader.ReadUInt32();
|
||||||
@ -1123,21 +1300,8 @@ namespace CodeWalker.GameFiles
|
|||||||
this.BoundingBoxCenter = reader.ReadStruct<Vector4>();
|
this.BoundingBoxCenter = reader.ReadStruct<Vector4>();
|
||||||
this.QuantumInverse = reader.ReadStruct<Vector4>();
|
this.QuantumInverse = reader.ReadStruct<Vector4>();
|
||||||
this.Quantum = reader.ReadStruct<Vector4>();
|
this.Quantum = reader.ReadStruct<Vector4>();
|
||||||
|
|
||||||
this.Trees = reader.ReadBlock<ResourceSimpleList64_s<BVHTreeInfo_s>>();
|
this.Trees = reader.ReadBlock<ResourceSimpleList64_s<BVHTreeInfo_s>>();
|
||||||
|
|
||||||
// read reference data
|
|
||||||
////this.Nodes = reader.ReadBlockAt<ResourceSimpleArray2<BVHNode, BVHNode_Unknown_B_003>>(
|
|
||||||
//// this.NodesPointer, // offset
|
|
||||||
//// this.NodesCount,
|
|
||||||
//// this.Count2 - this.NodesCount
|
|
||||||
////);
|
|
||||||
|
|
||||||
//this.Nodes = reader.ReadStructsAt<BVHNode_s>(this.NodesPointer, this.NodesCount);
|
|
||||||
//this.Nodes_Unk1 = reader.ReadStructsAt<BVHNode_s>(this.NodesPointer + NodesCount * 16 /*sizeof(BVHNode_s)*/, Count2 - NodesCount);
|
|
||||||
|
|
||||||
//if (Nodes_Unk1 != null)
|
|
||||||
//{ }
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -1145,16 +1309,8 @@ namespace CodeWalker.GameFiles
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public override void Write(ResourceDataWriter writer, params object[] parameters)
|
public override void Write(ResourceDataWriter writer, params object[] parameters)
|
||||||
{
|
{
|
||||||
// update structure data
|
|
||||||
//this.NodesPointer = (ulong)(this.Nodes != null ? this.Nodes.Position : 0);
|
|
||||||
//this.NodesCount = (uint)(this.Nodes != null ? this.Nodes.Array1.Count : 0);
|
|
||||||
//this.Count2 = (uint)(this.Nodes != null ? this.Nodes.Array1.Count + this.Nodes.Array2.Count : 0);
|
|
||||||
//TODO: fix
|
|
||||||
|
|
||||||
// write structure data
|
// write structure data
|
||||||
//writer.Write(this.NodesPointer);
|
|
||||||
//writer.Write(this.NodesCount);
|
|
||||||
//writer.Write(this.Count2);
|
|
||||||
writer.WriteBlock(this.Nodes);
|
writer.WriteBlock(this.Nodes);
|
||||||
writer.Write(this.Unknown_10h);
|
writer.Write(this.Unknown_10h);
|
||||||
writer.Write(this.Unknown_14h);
|
writer.Write(this.Unknown_14h);
|
||||||
@ -1174,7 +1330,7 @@ namespace CodeWalker.GameFiles
|
|||||||
public override IResourceBlock[] GetReferences()
|
public override IResourceBlock[] GetReferences()
|
||||||
{
|
{
|
||||||
var list = new List<IResourceBlock>();
|
var list = new List<IResourceBlock>();
|
||||||
//if (Nodes != null) list.Add(Nodes); //TODO: fix!
|
//if (Nodes != null) list.Add(Nodes);
|
||||||
//if (Trees != null) list.Add(Trees);
|
//if (Trees != null) list.Add(Trees);
|
||||||
return list.ToArray();
|
return list.ToArray();
|
||||||
}
|
}
|
||||||
@ -1183,11 +1339,6 @@ namespace CodeWalker.GameFiles
|
|||||||
{
|
{
|
||||||
return new Tuple<long, IResourceBlock>[] {
|
return new Tuple<long, IResourceBlock>[] {
|
||||||
new Tuple<long, IResourceBlock>(0x0, Nodes),
|
new Tuple<long, IResourceBlock>(0x0, Nodes),
|
||||||
//new Tuple<long, IResourceBlock>(0x20, BoundingBoxMin),
|
|
||||||
//new Tuple<long, IResourceBlock>(0x30, BoundingBoxMax),
|
|
||||||
//new Tuple<long, IResourceBlock>(0x40, BoundingBoxCenter),
|
|
||||||
//new Tuple<long, IResourceBlock>(0x50, QuantumInverse),
|
|
||||||
//new Tuple<long, IResourceBlock>(0x60, Quantum),
|
|
||||||
new Tuple<long, IResourceBlock>(0x70, Trees)
|
new Tuple<long, IResourceBlock>(0x70, Trees)
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
@ -28,6 +28,7 @@ using System;
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.ComponentModel;
|
using System.ComponentModel;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
@ -1747,8 +1748,8 @@ namespace CodeWalker.GameFiles
|
|||||||
get
|
get
|
||||||
{
|
{
|
||||||
long len = 8 * Data.Count;
|
long len = 8 * Data.Count;
|
||||||
foreach (var f in Data)
|
//foreach (var f in Data)
|
||||||
len += f.BlockLength;
|
// len += f.BlockLength;
|
||||||
return len;
|
return len;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -1936,4 +1937,78 @@ namespace CodeWalker.GameFiles
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
public class ResourceSystemDataBlock : ResourceSystemBlock //used for writing resources.
|
||||||
|
{
|
||||||
|
public byte[] Data { get; set; }
|
||||||
|
public int DataLength { get; set; }
|
||||||
|
|
||||||
|
public override long BlockLength
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return (Data != null) ? Data.Length : DataLength;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public ResourceSystemDataBlock(byte[] data)
|
||||||
|
{
|
||||||
|
Data = data;
|
||||||
|
DataLength = (Data != null) ? Data.Length : 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public override void Read(ResourceDataReader reader, params object[] parameters)
|
||||||
|
{
|
||||||
|
Data = reader.ReadBytes(DataLength);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Write(ResourceDataWriter writer, params object[] parameters)
|
||||||
|
{
|
||||||
|
writer.Write(Data);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public class ResourceSystemStructBlock<T> : ResourceSystemBlock where T : struct //used for writing resources.
|
||||||
|
{
|
||||||
|
public T[] Items { get; set; }
|
||||||
|
public int ItemCount { get; set; }
|
||||||
|
public int StructureSize { get; set; }
|
||||||
|
|
||||||
|
public override long BlockLength
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return ((Items != null) ? Items.Length : ItemCount) * StructureSize;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public ResourceSystemStructBlock(T[] items)
|
||||||
|
{
|
||||||
|
Items = items;
|
||||||
|
ItemCount = (Items != null) ? Items.Length : 0;
|
||||||
|
StructureSize = Marshal.SizeOf(typeof(T));
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Read(ResourceDataReader reader, params object[] parameters)
|
||||||
|
{
|
||||||
|
int datalength = ItemCount * StructureSize;
|
||||||
|
byte[] data = reader.ReadBytes(datalength);
|
||||||
|
Items = MetaTypes.ConvertDataArray<T>(data, 0, ItemCount);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Write(ResourceDataWriter writer, params object[] parameters)
|
||||||
|
{
|
||||||
|
|
||||||
|
byte[] data = MetaTypes.ConvertArrayToBytes(Items);
|
||||||
|
if (data != null)
|
||||||
|
{
|
||||||
|
writer.Write(data);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -684,80 +684,6 @@ namespace CodeWalker.GameFiles
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
public class ResourceSystemDataBlock : ResourceSystemBlock //used for writing resources.
|
|
||||||
{
|
|
||||||
public byte[] Data { get; set; }
|
|
||||||
public int DataLength { get; set; }
|
|
||||||
|
|
||||||
public override long BlockLength
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
return (Data != null) ? Data.Length : DataLength;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
public ResourceSystemDataBlock(byte[] data)
|
|
||||||
{
|
|
||||||
Data = data;
|
|
||||||
DataLength = (Data != null) ? Data.Length : 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
public override void Read(ResourceDataReader reader, params object[] parameters)
|
|
||||||
{
|
|
||||||
Data = reader.ReadBytes(DataLength);
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void Write(ResourceDataWriter writer, params object[] parameters)
|
|
||||||
{
|
|
||||||
writer.Write(Data);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public class ResourceSystemStructBlock<T> : ResourceSystemBlock where T : struct //used for writing resources.
|
|
||||||
{
|
|
||||||
public T[] Items { get; set; }
|
|
||||||
public int ItemCount { get; set; }
|
|
||||||
public int StructureSize { get; set; }
|
|
||||||
|
|
||||||
public override long BlockLength
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
return ((Items != null) ? Items.Length : ItemCount) * StructureSize;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public ResourceSystemStructBlock(T[] items)
|
|
||||||
{
|
|
||||||
Items = items;
|
|
||||||
ItemCount = (Items != null) ? Items.Length : 0;
|
|
||||||
StructureSize = Marshal.SizeOf(typeof(T));
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void Read(ResourceDataReader reader, params object[] parameters)
|
|
||||||
{
|
|
||||||
int datalength = ItemCount * StructureSize;
|
|
||||||
byte[] data = reader.ReadBytes(datalength);
|
|
||||||
Items = MetaTypes.ConvertDataArray<T>(data, 0, ItemCount);
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void Write(ResourceDataWriter writer, params object[] parameters)
|
|
||||||
{
|
|
||||||
|
|
||||||
byte[] data = MetaTypes.ConvertArrayToBytes(Items);
|
|
||||||
if (data != null)
|
|
||||||
{
|
|
||||||
writer.Write(data);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
//public interface ResourceDataStruct
|
//public interface ResourceDataStruct
|
||||||
//{
|
//{
|
||||||
// void Read(ResourceDataReader reader);
|
// void Read(ResourceDataReader reader);
|
||||||
|
Loading…
Reference in New Issue
Block a user