Render selected CarGen fragment

This commit is contained in:
dexyfex 2017-10-01 17:29:31 +11:00
parent 33880bf8f6
commit 4084ecf3e9
5 changed files with 172 additions and 80 deletions

View File

@ -937,6 +937,12 @@ namespace CodeWalker.GameFiles
} }
public YmapEntityDef()
{
Scale = Vector3.One;
Position = Vector3.One;
Orientation = Quaternion.Identity;
}
public YmapEntityDef(YmapFile ymap, int index, ref CEntityDef def) public YmapEntityDef(YmapFile ymap, int index, ref CEntityDef def)
{ {
Ymap = ymap; Ymap = ymap;

View File

@ -133,6 +133,7 @@ namespace CodeWalker.GameFiles
InitDlc(); InitDlc();
//TestYcds();
//TestYmaps(); //TestYmaps();
//TestPlacements(); //TestPlacements();
//TestDrawables(); //TestDrawables();
@ -2015,6 +2016,29 @@ namespace CodeWalker.GameFiles
public void TestYcds()
{
foreach (RpfFile file in AllRpfs)
{
foreach (RpfEntry entry in file.AllEntries)
{
try
{
if (entry.NameLower.EndsWith(".ycd"))
{
UpdateStatus(string.Format(entry.Path));
YcdFile ycdfile = RpfMan.GetFile<YcdFile>(entry);
if ((ycdfile != null))// && (ycdfile.Meta != null))
{ }
}
}
catch (Exception ex)
{
UpdateStatus("Error! " + ex.ToString());
}
}
}
}
public void TestYmaps() public void TestYmaps()
{ {
foreach (RpfFile file in AllRpfs) foreach (RpfFile file in AllRpfs)
@ -2418,7 +2442,6 @@ namespace CodeWalker.GameFiles
} }
public void DecodeRelFiles() public void DecodeRelFiles()
{ {
UpdateStatus("Decoding REL files"); UpdateStatus("Decoding REL files");

View File

@ -3452,6 +3452,7 @@ namespace CodeWalker.GameFiles
_Data.LookUps = new CScenarioPointLookUps(); //this shouldn't happen... _Data.LookUps = new CScenarioPointLookUps(); //this shouldn't happen...
} }
mb.AddString("Made with CodeWalker by dexyfex. " + DateTime.Now.ToString());
return mb.AddItemPtr(MetaName.CScenarioPointRegion, _Data); return mb.AddItemPtr(MetaName.CScenarioPointRegion, _Data);
} }

View File

@ -383,6 +383,7 @@ namespace CodeWalker.GameFiles
//public byte Unknown_02h { get; set; } //public byte Unknown_02h { get; set; }
//public byte Unknown_03h { get; set; } //public byte Unknown_03h { get; set; }
public MetaHash Unknown_00h { get; set; } public MetaHash Unknown_00h { get; set; }
public MetaName Unknown_00hn { get; set; }
public uint DataLength { get; set; } public uint DataLength { get; set; }
public uint Unknown_08h { get; set; } // 0x00000000 ..sequence header offset? public uint Unknown_08h { get; set; } // 0x00000000 ..sequence header offset?
public uint Unknown_0Ch { get; set; } //[uv1:] bytes used by sequence "header"? offset to data items public uint Unknown_0Ch { get; set; } //[uv1:] bytes used by sequence "header"? offset to data items
@ -392,13 +393,15 @@ namespace CodeWalker.GameFiles
public ushort Unknown_18h { get; set; } //[uv1:8] stride of data item? public ushort Unknown_18h { get; set; } //[uv1:8] stride of data item?
public ushort Unknown_1Ah { get; set; } public ushort Unknown_1Ah { get; set; }
public ushort Unknown_1Ch { get; set; } public ushort Unknown_1Ch { get; set; }
public ushort Unknown_1Eh { get; set; } public byte Unknown_1Eh { get; set; }
public byte Unknown_1Fh { get; set; }
public byte[] Data { get; set; } public byte[] Data { get; set; }
public override void Read(ResourceDataReader reader, params object[] parameters) public override void Read(ResourceDataReader reader, params object[] parameters)
{ {
// read structure data // read structure data
this.Unknown_00h = reader.ReadUInt32();//2965995365 2837183178 this.Unknown_00h = reader.ReadUInt32();//2965995365 2837183178
this.Unknown_00hn = (MetaName)(uint)Unknown_00h;
//this.Unknown_00h = reader.ReadByte(); //101 202 97 120 //this.Unknown_00h = reader.ReadByte(); //101 202 97 120
//this.Unknown_01h = reader.ReadByte(); //127 250 202 168 //this.Unknown_01h = reader.ReadByte(); //127 250 202 168
//this.Unknown_02h = reader.ReadByte(); //201 27 115 126 //this.Unknown_02h = reader.ReadByte(); //201 27 115 126
@ -409,42 +412,51 @@ namespace CodeWalker.GameFiles
this.Unknown_10h = reader.ReadUInt32();//314 174 1238 390 (=Length) this.Unknown_10h = reader.ReadUInt32();//314 174 1238 390 (=Length)
this.Unknown_14h = reader.ReadUInt16();//0 0 0 0 this.Unknown_14h = reader.ReadUInt16();//0 0 0 0
this.Unknown_16h = reader.ReadUInt16();//221 (DD) 17 (11) 151 (97) 201 this.Unknown_16h = reader.ReadUInt16();//221 (DD) 17 (11) 151 (97) 201
this.Unknown_18h = reader.ReadUInt16();//0 4 4 0 type? this.Unknown_18h = reader.ReadUInt16();//0 4 4 0 stride?
this.Unknown_1Ah = reader.ReadUInt16();//0 0 106 0 this.Unknown_1Ah = reader.ReadUInt16();//0 0 106 0
this.Unknown_1Ch = reader.ReadUInt16();//0 17 0 0 bone? this.Unknown_1Ch = reader.ReadUInt16();//0 17 0 0 bone?
this.Unknown_1Eh = reader.ReadUInt16();//64 255 255 64 this.Unknown_1Eh = reader.ReadByte(); //64 255 255 64
this.Unknown_1Fh = reader.ReadByte(); //0 0 0 0
var pos = reader.Position;
this.Data = reader.ReadBytes((int)DataLength); this.Data = reader.ReadBytes((int)DataLength);
reader.Position = pos;
//float[] fvals = reader.ReadFloatsAt((ulong)pos, DataLength / 4);
//ushort[] svals = reader.ReadUshortsAt((ulong)pos, DataLength / 2);
//if (fvals != null)
//{ }
//reader.Position = pos;
//float f0 = reader.ReadSingle(); // 0 0 0 0
//var v0 = reader.ReadStruct<Vector3>();// 0,0,0 1,1,1 0,0,0 0,0,0
//float f1 = reader.ReadSingle(); // 0 0 0 0
//uint u0 = reader.ReadUInt32(); // 0 17 0 0
//short s1 = reader.ReadInt16(); // 0 112 0 0
//short s2 = reader.ReadInt16(); // 0 14048 0 0
////float f2 = reader.ReadSingle(); // 0 6.675771E-06 0
//float f3 = reader.ReadSingle(); // 0 -0.875 0
//short u2 = reader.ReadInt16(); // 0 -1
//short u3 = reader.ReadInt16(); // 0 1
//short u4 = reader.ReadInt16(); // 0 -1
//short u5 = reader.ReadInt16(); // 0 1
//short u6 = reader.ReadInt16(); // 0 -18725
//short u7 = reader.ReadInt16(); // 0 1
//short u8 = reader.ReadInt16(); // 23 -18725
//short u9 = reader.ReadInt16(); // 0 1
//short uA = reader.ReadInt16(); // 2825 28086
//short uB = reader.ReadInt16(); // 0 1
switch (Unknown_18h)
{
case 0:
break;
case 4:
break;
case 12:
break;
default:
break;
}
switch (Unknown_1Eh)
{
case 64: //0x40
case 255: //0xFF
break;
default://no hits
break;
}
switch (Unknown_1Fh)
{
case 0:
case 17: //0x11
case 20: //0x14
case 21: //0x15
case 49: //0x31
case 52: //0x34
case 53: //0x35
break;
default: //no hits
break;
}
} }

View File

@ -135,6 +135,7 @@ namespace CodeWalker
List<MapBox> BoundingBoxes = new List<MapBox>(); List<MapBox> BoundingBoxes = new List<MapBox>();
List<MapSphere> BoundingSpheres = new List<MapSphere>(); List<MapSphere> BoundingSpheres = new List<MapSphere>();
List<MapBox> HilightBoxes = new List<MapBox>(); List<MapBox> HilightBoxes = new List<MapBox>();
List<MapBox> SelectionBoxes = new List<MapBox>();
bool controllightdir = false; //if not, use timecycle bool controllightdir = false; //if not, use timecycle
@ -223,6 +224,8 @@ namespace CodeWalker
List<VertexTypePC> SelectionLineVerts = new List<VertexTypePC>(); List<VertexTypePC> SelectionLineVerts = new List<VertexTypePC>();
List<VertexTypePC> SelectionTriVerts = new List<VertexTypePC>(); List<VertexTypePC> SelectionTriVerts = new List<VertexTypePC>();
YmapEntityDef SelectedCarGenEntity = new YmapEntityDef();
TransformWidget Widget = new TransformWidget(); TransformWidget Widget = new TransformWidget();
TransformWidget GrabbedWidget = null; TransformWidget GrabbedWidget = null;
@ -562,6 +565,7 @@ namespace CodeWalker
UpdateWidgets(); UpdateWidgets();
SelectionBoxes.Clear();
HilightBoxes.Clear(); HilightBoxes.Clear();
BoundingBoxes.Clear(); BoundingBoxes.Clear();
BoundingSpheres.Clear(); BoundingSpheres.Clear();
@ -594,16 +598,16 @@ namespace CodeWalker
RenderSingleItem(); RenderSingleItem();
} }
RenderSelection();
shaders.RenderQueued(context, camera, currentWindVec); shaders.RenderQueued(context, camera, currentWindVec);
RenderBounds(context); RenderBounds(context);
RenderSelection(context); RenderSelectionGeometry(context);
RenderMoused(context); RenderMoused(context);
RenderSelectionGeometry(context);
shaders.RenderFinalPass(context); shaders.RenderFinalPass(context);
RenderMarkers(context); RenderMarkers(context);
@ -2119,29 +2123,7 @@ namespace CodeWalker
{ {
var f = yft.Fragment; var f = yft.Fragment;
RenderDrawable(f.Drawable, null, null, -camera.Position, hash); RenderFragment(null, null, f, hash);
if (f.Unknown_F8h_Data != null) //cloth
{
RenderDrawable(f.Unknown_F8h_Data, null, null, -camera.Position, hash);
}
//vehicle wheels...
if ((f.PhysicsLODGroup != null) && (f.PhysicsLODGroup.PhysicsLOD1 != null))
{
var pl1 = f.PhysicsLODGroup.PhysicsLOD1;
if ((pl1.Children != null) && (pl1.Children.data_items != null))
{
for (int i = 0; i < pl1.Children.data_items.Length; i++)
{
var pch = pl1.Children.data_items[i];
if ((pch.Drawable1 != null) && (pch.Drawable1.AllModels.Length != 0))
{
//RenderDrawable(pch.Drawable1, null, null, -camera.Position, hash);
}
}
}
}
seldrwbl = f.Drawable; seldrwbl = f.Drawable;
} }
@ -2511,6 +2493,38 @@ namespace CodeWalker
private bool RenderFragment(Archetype arch, YmapEntityDef ent, FragType f, uint txdhash=0)
{
var pos = ent?.Position ?? Vector3.Zero;
RenderDrawable(f.Drawable, arch, ent, pos-camera.Position, txdhash);
if (f.Unknown_F8h_Data != null) //cloth
{
RenderDrawable(f.Unknown_F8h_Data, arch, ent, pos-camera.Position, txdhash);
}
//vehicle wheels...
if ((f.PhysicsLODGroup != null) && (f.PhysicsLODGroup.PhysicsLOD1 != null))
{
var pl1 = f.PhysicsLODGroup.PhysicsLOD1;
if ((pl1.Children != null) && (pl1.Children.data_items != null))
{
for (int i = 0; i < pl1.Children.data_items.Length; i++)
{
var pch = pl1.Children.data_items[i];
if ((pch.Drawable1 != null) && (pch.Drawable1.AllModels.Length != 0))
{
//RenderDrawable(pch.Drawable1, arch, ent, -camera.Position, hash);
}
}
}
}
return true;
}
private bool RenderArchetype(Archetype arche, YmapEntityDef entity, Renderable rndbl = null, bool cull = true) private bool RenderArchetype(Archetype arche, YmapEntityDef entity, Renderable rndbl = null, bool cull = true)
{ {
//enqueue a single archetype for rendering. //enqueue a single archetype for rendering.
@ -2875,10 +2889,8 @@ namespace CodeWalker
if (mode == BoundsShaderMode.None) if (mode == BoundsShaderMode.None)
{ return; } { return; }
Vector3 colour = new Vector3(0, 0, 1); Vector3 colour = new Vector3(0, 0, 1) * globalLights.HdrIntensity;
Vector3 colourhi = new Vector3(0, 1, 1); Vector3 colourhi = new Vector3(0, 1, 1) * globalLights.HdrIntensity;
colour *= globalLights.HdrIntensity;
colourhi *= globalLights.HdrIntensity;
shaders.SetDepthStencilMode(context, clip ? DepthStencilMode.Enabled : DepthStencilMode.DisableAll); shaders.SetDepthStencilMode(context, clip ? DepthStencilMode.Enabled : DepthStencilMode.DisableAll);
var shader = shaders.Bounds; var shader = shaders.Bounds;
@ -2915,6 +2927,7 @@ namespace CodeWalker
} }
} }
shader.UnbindResources(context); shader.UnbindResources(context);
} }
@ -3060,22 +3073,22 @@ namespace CodeWalker
} }
private void RenderSelection(DeviceContext context) private void RenderSelection()
{ {
if (SelectedItem.MultipleSelection) if (SelectedItem.MultipleSelection)
{ {
for (int i = 0; i < SelectedItems.Count; i++) for (int i = 0; i < SelectedItems.Count; i++)
{ {
var item = SelectedItems[i]; var item = SelectedItems[i];
RenderSelection(context, ref item); RenderSelection(ref item);
} }
} }
else else
{ {
RenderSelection(context, ref SelectedItem); RenderSelection(ref SelectedItem);
} }
} }
private void RenderSelection(DeviceContext context, ref MapSelection selectionItem) private void RenderSelection(ref MapSelection selectionItem)
{ {
//immediately render the bounding box of the current selection. also, arrows. //immediately render the bounding box of the current selection. also, arrows.
@ -3140,6 +3153,21 @@ namespace CodeWalker
float arrowlen = cg._CCarGen.perpendicularLength; float arrowlen = cg._CCarGen.perpendicularLength;
float arrowrad = arrowlen * 0.066f; float arrowrad = arrowlen * 0.066f;
RenderSelectionArrowOutline(cg.Position, Vector3.UnitX, Vector3.UnitY, ori, arrowlen, arrowrad, cgrn); RenderSelectionArrowOutline(cg.Position, Vector3.UnitX, Vector3.UnitY, ori, arrowlen, arrowrad, cgrn);
Quaternion cgtrn = Quaternion.RotationAxis(Vector3.UnitZ, (float)Math.PI * -0.5f); //car fragments currently need to be rotated 90 deg right...
Quaternion cgori = Quaternion.Multiply(cg.Orientation, cgtrn);
SelectedCarGenEntity.SetPosition(cg.Position);
SelectedCarGenEntity.SetOrientation(cgori);
uint carhash = cg._CCarGen.carModel;
if (carhash == 0) carhash = 418536135; //"infernus"
YftFile caryft = gameFileCache.GetYft(carhash);
if ((caryft != null) && (caryft.Loaded) && (caryft.Fragment != null))
{
RenderFragment(null, SelectedCarGenEntity, caryft.Fragment, carhash);
}
} }
if (selectionItem.PathNode != null) if (selectionItem.PathNode != null)
{ {
@ -3207,20 +3235,13 @@ namespace CodeWalker
shaders.SetDepthStencilMode(context, clip ? DepthStencilMode.Enabled : DepthStencilMode.DisableAll); MapBox box = new MapBox();
box.CamRelPos = camrel;
//render selected object box... box.BBMin = bbmin;
var shader = shaders.Bounds; box.BBMax = bbmax;
shader.SetMode(BoundsShaderMode.Box); box.Orientation = ori;
shader.SetShader(context); box.Scale = scale;
shader.SetInputLayout(context, VertexType.Default); SelectionBoxes.Add(box);
shader.SetSceneVars(context, camera, null, globalLights);
shader.SetColourVars(context, new Vector4(colour, 1));
shader.SetBoxVars(context, camrel, bbmin, bbmax, ori, scale);
shader.DrawBox(context);
shader.UnbindResources(context);
} }
@ -3366,9 +3387,13 @@ namespace CodeWalker
{ {
bool clip = true; bool clip = true;
if (SelectionMode == MapSelectionMode.NavMesh) switch (SelectionMode)
{ {
clip = false; case MapSelectionMode.NavMesh:
case MapSelectionMode.WaterQuad:
case MapSelectionMode.MloInstance:
clip = false;
break;
} }
@ -3384,6 +3409,27 @@ namespace CodeWalker
pshader.RenderLines(context, SelectionLineVerts, camera, shaders.GlobalLights); pshader.RenderLines(context, SelectionLineVerts, camera, shaders.GlobalLights);
} }
if (SelectionBoxes.Count > 0)
{
Vector3 coloursel = new Vector3(0, 1, 0) * globalLights.HdrIntensity * 5.0f;
var shader = shaders.Bounds;
shader.SetMode(BoundsShaderMode.Box);
shader.SetShader(context);
shader.SetInputLayout(context, VertexType.Default);
shader.SetSceneVars(context, camera, null, globalLights);
shader.SetColourVars(context, new Vector4(coloursel, 1));
for (int i = 0; i < SelectionBoxes.Count; i++)
{
MapBox mb = SelectionBoxes[i];
shader.SetBoxVars(context, mb.CamRelPos, mb.BBMin, mb.BBMax, mb.Orientation, mb.Scale);
shader.DrawBox(context);
}
shader.UnbindResources(context);
}
} }
@ -4330,6 +4376,10 @@ namespace CodeWalker
CurMouseHit.AABB = bbox; CurMouseHit.AABB = bbox;
} }
} }
if (SelectedItem.CarGenerator != null)
{
}
} }
if ((SelectionMode == MapSelectionMode.MloInstance) && (ymap.MloEntities != null)) if ((SelectionMode == MapSelectionMode.MloInstance) && (ymap.MloEntities != null))
{ {