mirror of
https://mirror.ghproxy.com/https://github.com/dexyfex/CodeWalker
synced 2024-11-29 18:32:55 +08:00
Render selected CarGen fragment
This commit is contained in:
parent
33880bf8f6
commit
4084ecf3e9
@ -937,6 +937,12 @@ namespace CodeWalker.GameFiles
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public YmapEntityDef()
|
||||||
|
{
|
||||||
|
Scale = Vector3.One;
|
||||||
|
Position = Vector3.One;
|
||||||
|
Orientation = Quaternion.Identity;
|
||||||
|
}
|
||||||
public YmapEntityDef(YmapFile ymap, int index, ref CEntityDef def)
|
public YmapEntityDef(YmapFile ymap, int index, ref CEntityDef def)
|
||||||
{
|
{
|
||||||
Ymap = ymap;
|
Ymap = ymap;
|
||||||
|
@ -133,6 +133,7 @@ namespace CodeWalker.GameFiles
|
|||||||
InitDlc();
|
InitDlc();
|
||||||
|
|
||||||
|
|
||||||
|
//TestYcds();
|
||||||
//TestYmaps();
|
//TestYmaps();
|
||||||
//TestPlacements();
|
//TestPlacements();
|
||||||
//TestDrawables();
|
//TestDrawables();
|
||||||
@ -2015,6 +2016,29 @@ namespace CodeWalker.GameFiles
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
public void TestYcds()
|
||||||
|
{
|
||||||
|
foreach (RpfFile file in AllRpfs)
|
||||||
|
{
|
||||||
|
foreach (RpfEntry entry in file.AllEntries)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
if (entry.NameLower.EndsWith(".ycd"))
|
||||||
|
{
|
||||||
|
UpdateStatus(string.Format(entry.Path));
|
||||||
|
YcdFile ycdfile = RpfMan.GetFile<YcdFile>(entry);
|
||||||
|
if ((ycdfile != null))// && (ycdfile.Meta != null))
|
||||||
|
{ }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
UpdateStatus("Error! " + ex.ToString());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
public void TestYmaps()
|
public void TestYmaps()
|
||||||
{
|
{
|
||||||
foreach (RpfFile file in AllRpfs)
|
foreach (RpfFile file in AllRpfs)
|
||||||
@ -2418,7 +2442,6 @@ namespace CodeWalker.GameFiles
|
|||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void DecodeRelFiles()
|
public void DecodeRelFiles()
|
||||||
{
|
{
|
||||||
UpdateStatus("Decoding REL files");
|
UpdateStatus("Decoding REL files");
|
||||||
|
@ -3452,6 +3452,7 @@ namespace CodeWalker.GameFiles
|
|||||||
_Data.LookUps = new CScenarioPointLookUps(); //this shouldn't happen...
|
_Data.LookUps = new CScenarioPointLookUps(); //this shouldn't happen...
|
||||||
}
|
}
|
||||||
|
|
||||||
|
mb.AddString("Made with CodeWalker by dexyfex. " + DateTime.Now.ToString());
|
||||||
|
|
||||||
return mb.AddItemPtr(MetaName.CScenarioPointRegion, _Data);
|
return mb.AddItemPtr(MetaName.CScenarioPointRegion, _Data);
|
||||||
}
|
}
|
||||||
|
@ -383,6 +383,7 @@ namespace CodeWalker.GameFiles
|
|||||||
//public byte Unknown_02h { get; set; }
|
//public byte Unknown_02h { get; set; }
|
||||||
//public byte Unknown_03h { get; set; }
|
//public byte Unknown_03h { get; set; }
|
||||||
public MetaHash Unknown_00h { get; set; }
|
public MetaHash Unknown_00h { get; set; }
|
||||||
|
public MetaName Unknown_00hn { get; set; }
|
||||||
public uint DataLength { get; set; }
|
public uint DataLength { get; set; }
|
||||||
public uint Unknown_08h { get; set; } // 0x00000000 ..sequence header offset?
|
public uint Unknown_08h { get; set; } // 0x00000000 ..sequence header offset?
|
||||||
public uint Unknown_0Ch { get; set; } //[uv1:] bytes used by sequence "header"? offset to data items
|
public uint Unknown_0Ch { get; set; } //[uv1:] bytes used by sequence "header"? offset to data items
|
||||||
@ -392,13 +393,15 @@ namespace CodeWalker.GameFiles
|
|||||||
public ushort Unknown_18h { get; set; } //[uv1:8] stride of data item?
|
public ushort Unknown_18h { get; set; } //[uv1:8] stride of data item?
|
||||||
public ushort Unknown_1Ah { get; set; }
|
public ushort Unknown_1Ah { get; set; }
|
||||||
public ushort Unknown_1Ch { get; set; }
|
public ushort Unknown_1Ch { get; set; }
|
||||||
public ushort Unknown_1Eh { get; set; }
|
public byte Unknown_1Eh { get; set; }
|
||||||
|
public byte Unknown_1Fh { get; set; }
|
||||||
public byte[] Data { get; set; }
|
public byte[] Data { get; set; }
|
||||||
|
|
||||||
public override void Read(ResourceDataReader reader, params object[] parameters)
|
public override void Read(ResourceDataReader reader, params object[] parameters)
|
||||||
{
|
{
|
||||||
// read structure data
|
// read structure data
|
||||||
this.Unknown_00h = reader.ReadUInt32();//2965995365 2837183178
|
this.Unknown_00h = reader.ReadUInt32();//2965995365 2837183178
|
||||||
|
this.Unknown_00hn = (MetaName)(uint)Unknown_00h;
|
||||||
//this.Unknown_00h = reader.ReadByte(); //101 202 97 120
|
//this.Unknown_00h = reader.ReadByte(); //101 202 97 120
|
||||||
//this.Unknown_01h = reader.ReadByte(); //127 250 202 168
|
//this.Unknown_01h = reader.ReadByte(); //127 250 202 168
|
||||||
//this.Unknown_02h = reader.ReadByte(); //201 27 115 126
|
//this.Unknown_02h = reader.ReadByte(); //201 27 115 126
|
||||||
@ -409,42 +412,51 @@ namespace CodeWalker.GameFiles
|
|||||||
this.Unknown_10h = reader.ReadUInt32();//314 174 1238 390 (=Length)
|
this.Unknown_10h = reader.ReadUInt32();//314 174 1238 390 (=Length)
|
||||||
this.Unknown_14h = reader.ReadUInt16();//0 0 0 0
|
this.Unknown_14h = reader.ReadUInt16();//0 0 0 0
|
||||||
this.Unknown_16h = reader.ReadUInt16();//221 (DD) 17 (11) 151 (97) 201
|
this.Unknown_16h = reader.ReadUInt16();//221 (DD) 17 (11) 151 (97) 201
|
||||||
this.Unknown_18h = reader.ReadUInt16();//0 4 4 0 type?
|
this.Unknown_18h = reader.ReadUInt16();//0 4 4 0 stride?
|
||||||
this.Unknown_1Ah = reader.ReadUInt16();//0 0 106 0
|
this.Unknown_1Ah = reader.ReadUInt16();//0 0 106 0
|
||||||
this.Unknown_1Ch = reader.ReadUInt16();//0 17 0 0 bone?
|
this.Unknown_1Ch = reader.ReadUInt16();//0 17 0 0 bone?
|
||||||
this.Unknown_1Eh = reader.ReadUInt16();//64 255 255 64
|
this.Unknown_1Eh = reader.ReadByte(); //64 255 255 64
|
||||||
|
this.Unknown_1Fh = reader.ReadByte(); //0 0 0 0
|
||||||
|
|
||||||
|
|
||||||
var pos = reader.Position;
|
|
||||||
|
|
||||||
this.Data = reader.ReadBytes((int)DataLength);
|
this.Data = reader.ReadBytes((int)DataLength);
|
||||||
|
|
||||||
reader.Position = pos;
|
|
||||||
//float[] fvals = reader.ReadFloatsAt((ulong)pos, DataLength / 4);
|
|
||||||
//ushort[] svals = reader.ReadUshortsAt((ulong)pos, DataLength / 2);
|
|
||||||
//if (fvals != null)
|
|
||||||
//{ }
|
|
||||||
|
|
||||||
//reader.Position = pos;
|
|
||||||
//float f0 = reader.ReadSingle(); // 0 0 0 0
|
|
||||||
//var v0 = reader.ReadStruct<Vector3>();// 0,0,0 1,1,1 0,0,0 0,0,0
|
|
||||||
//float f1 = reader.ReadSingle(); // 0 0 0 0
|
|
||||||
//uint u0 = reader.ReadUInt32(); // 0 17 0 0
|
|
||||||
//short s1 = reader.ReadInt16(); // 0 112 0 0
|
|
||||||
//short s2 = reader.ReadInt16(); // 0 14048 0 0
|
|
||||||
////float f2 = reader.ReadSingle(); // 0 6.675771E-06 0
|
|
||||||
//float f3 = reader.ReadSingle(); // 0 -0.875 0
|
|
||||||
//short u2 = reader.ReadInt16(); // 0 -1
|
|
||||||
//short u3 = reader.ReadInt16(); // 0 1
|
|
||||||
//short u4 = reader.ReadInt16(); // 0 -1
|
|
||||||
//short u5 = reader.ReadInt16(); // 0 1
|
|
||||||
//short u6 = reader.ReadInt16(); // 0 -18725
|
|
||||||
//short u7 = reader.ReadInt16(); // 0 1
|
|
||||||
//short u8 = reader.ReadInt16(); // 23 -18725
|
|
||||||
//short u9 = reader.ReadInt16(); // 0 1
|
|
||||||
//short uA = reader.ReadInt16(); // 2825 28086
|
|
||||||
//short uB = reader.ReadInt16(); // 0 1
|
|
||||||
|
|
||||||
|
switch (Unknown_18h)
|
||||||
|
{
|
||||||
|
case 0:
|
||||||
|
break;
|
||||||
|
case 4:
|
||||||
|
break;
|
||||||
|
case 12:
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
switch (Unknown_1Eh)
|
||||||
|
{
|
||||||
|
case 64: //0x40
|
||||||
|
case 255: //0xFF
|
||||||
|
break;
|
||||||
|
default://no hits
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
switch (Unknown_1Fh)
|
||||||
|
{
|
||||||
|
case 0:
|
||||||
|
case 17: //0x11
|
||||||
|
case 20: //0x14
|
||||||
|
case 21: //0x15
|
||||||
|
case 49: //0x31
|
||||||
|
case 52: //0x34
|
||||||
|
case 53: //0x35
|
||||||
|
break;
|
||||||
|
default: //no hits
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
150
WorldForm.cs
150
WorldForm.cs
@ -135,6 +135,7 @@ namespace CodeWalker
|
|||||||
List<MapBox> BoundingBoxes = new List<MapBox>();
|
List<MapBox> BoundingBoxes = new List<MapBox>();
|
||||||
List<MapSphere> BoundingSpheres = new List<MapSphere>();
|
List<MapSphere> BoundingSpheres = new List<MapSphere>();
|
||||||
List<MapBox> HilightBoxes = new List<MapBox>();
|
List<MapBox> HilightBoxes = new List<MapBox>();
|
||||||
|
List<MapBox> SelectionBoxes = new List<MapBox>();
|
||||||
|
|
||||||
|
|
||||||
bool controllightdir = false; //if not, use timecycle
|
bool controllightdir = false; //if not, use timecycle
|
||||||
@ -223,6 +224,8 @@ namespace CodeWalker
|
|||||||
List<VertexTypePC> SelectionLineVerts = new List<VertexTypePC>();
|
List<VertexTypePC> SelectionLineVerts = new List<VertexTypePC>();
|
||||||
List<VertexTypePC> SelectionTriVerts = new List<VertexTypePC>();
|
List<VertexTypePC> SelectionTriVerts = new List<VertexTypePC>();
|
||||||
|
|
||||||
|
YmapEntityDef SelectedCarGenEntity = new YmapEntityDef();
|
||||||
|
|
||||||
|
|
||||||
TransformWidget Widget = new TransformWidget();
|
TransformWidget Widget = new TransformWidget();
|
||||||
TransformWidget GrabbedWidget = null;
|
TransformWidget GrabbedWidget = null;
|
||||||
@ -562,6 +565,7 @@ namespace CodeWalker
|
|||||||
|
|
||||||
UpdateWidgets();
|
UpdateWidgets();
|
||||||
|
|
||||||
|
SelectionBoxes.Clear();
|
||||||
HilightBoxes.Clear();
|
HilightBoxes.Clear();
|
||||||
BoundingBoxes.Clear();
|
BoundingBoxes.Clear();
|
||||||
BoundingSpheres.Clear();
|
BoundingSpheres.Clear();
|
||||||
@ -594,16 +598,16 @@ namespace CodeWalker
|
|||||||
RenderSingleItem();
|
RenderSingleItem();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
RenderSelection();
|
||||||
|
|
||||||
shaders.RenderQueued(context, camera, currentWindVec);
|
shaders.RenderQueued(context, camera, currentWindVec);
|
||||||
|
|
||||||
RenderBounds(context);
|
RenderBounds(context);
|
||||||
|
|
||||||
RenderSelection(context);
|
RenderSelectionGeometry(context);
|
||||||
|
|
||||||
RenderMoused(context);
|
RenderMoused(context);
|
||||||
|
|
||||||
RenderSelectionGeometry(context);
|
|
||||||
|
|
||||||
shaders.RenderFinalPass(context);
|
shaders.RenderFinalPass(context);
|
||||||
|
|
||||||
RenderMarkers(context);
|
RenderMarkers(context);
|
||||||
@ -2119,29 +2123,7 @@ namespace CodeWalker
|
|||||||
{
|
{
|
||||||
var f = yft.Fragment;
|
var f = yft.Fragment;
|
||||||
|
|
||||||
RenderDrawable(f.Drawable, null, null, -camera.Position, hash);
|
RenderFragment(null, null, f, hash);
|
||||||
|
|
||||||
if (f.Unknown_F8h_Data != null) //cloth
|
|
||||||
{
|
|
||||||
RenderDrawable(f.Unknown_F8h_Data, null, null, -camera.Position, hash);
|
|
||||||
}
|
|
||||||
|
|
||||||
//vehicle wheels...
|
|
||||||
if ((f.PhysicsLODGroup != null) && (f.PhysicsLODGroup.PhysicsLOD1 != null))
|
|
||||||
{
|
|
||||||
var pl1 = f.PhysicsLODGroup.PhysicsLOD1;
|
|
||||||
if ((pl1.Children != null) && (pl1.Children.data_items != null))
|
|
||||||
{
|
|
||||||
for (int i = 0; i < pl1.Children.data_items.Length; i++)
|
|
||||||
{
|
|
||||||
var pch = pl1.Children.data_items[i];
|
|
||||||
if ((pch.Drawable1 != null) && (pch.Drawable1.AllModels.Length != 0))
|
|
||||||
{
|
|
||||||
//RenderDrawable(pch.Drawable1, null, null, -camera.Position, hash);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
seldrwbl = f.Drawable;
|
seldrwbl = f.Drawable;
|
||||||
}
|
}
|
||||||
@ -2511,6 +2493,38 @@ namespace CodeWalker
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
private bool RenderFragment(Archetype arch, YmapEntityDef ent, FragType f, uint txdhash=0)
|
||||||
|
{
|
||||||
|
var pos = ent?.Position ?? Vector3.Zero;
|
||||||
|
|
||||||
|
RenderDrawable(f.Drawable, arch, ent, pos-camera.Position, txdhash);
|
||||||
|
|
||||||
|
if (f.Unknown_F8h_Data != null) //cloth
|
||||||
|
{
|
||||||
|
RenderDrawable(f.Unknown_F8h_Data, arch, ent, pos-camera.Position, txdhash);
|
||||||
|
}
|
||||||
|
|
||||||
|
//vehicle wheels...
|
||||||
|
if ((f.PhysicsLODGroup != null) && (f.PhysicsLODGroup.PhysicsLOD1 != null))
|
||||||
|
{
|
||||||
|
var pl1 = f.PhysicsLODGroup.PhysicsLOD1;
|
||||||
|
if ((pl1.Children != null) && (pl1.Children.data_items != null))
|
||||||
|
{
|
||||||
|
for (int i = 0; i < pl1.Children.data_items.Length; i++)
|
||||||
|
{
|
||||||
|
var pch = pl1.Children.data_items[i];
|
||||||
|
if ((pch.Drawable1 != null) && (pch.Drawable1.AllModels.Length != 0))
|
||||||
|
{
|
||||||
|
//RenderDrawable(pch.Drawable1, arch, ent, -camera.Position, hash);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
private bool RenderArchetype(Archetype arche, YmapEntityDef entity, Renderable rndbl = null, bool cull = true)
|
private bool RenderArchetype(Archetype arche, YmapEntityDef entity, Renderable rndbl = null, bool cull = true)
|
||||||
{
|
{
|
||||||
//enqueue a single archetype for rendering.
|
//enqueue a single archetype for rendering.
|
||||||
@ -2875,10 +2889,8 @@ namespace CodeWalker
|
|||||||
if (mode == BoundsShaderMode.None)
|
if (mode == BoundsShaderMode.None)
|
||||||
{ return; }
|
{ return; }
|
||||||
|
|
||||||
Vector3 colour = new Vector3(0, 0, 1);
|
Vector3 colour = new Vector3(0, 0, 1) * globalLights.HdrIntensity;
|
||||||
Vector3 colourhi = new Vector3(0, 1, 1);
|
Vector3 colourhi = new Vector3(0, 1, 1) * globalLights.HdrIntensity;
|
||||||
colour *= globalLights.HdrIntensity;
|
|
||||||
colourhi *= globalLights.HdrIntensity;
|
|
||||||
|
|
||||||
shaders.SetDepthStencilMode(context, clip ? DepthStencilMode.Enabled : DepthStencilMode.DisableAll);
|
shaders.SetDepthStencilMode(context, clip ? DepthStencilMode.Enabled : DepthStencilMode.DisableAll);
|
||||||
var shader = shaders.Bounds;
|
var shader = shaders.Bounds;
|
||||||
@ -2915,6 +2927,7 @@ namespace CodeWalker
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
shader.UnbindResources(context);
|
shader.UnbindResources(context);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -3060,22 +3073,22 @@ namespace CodeWalker
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void RenderSelection(DeviceContext context)
|
private void RenderSelection()
|
||||||
{
|
{
|
||||||
if (SelectedItem.MultipleSelection)
|
if (SelectedItem.MultipleSelection)
|
||||||
{
|
{
|
||||||
for (int i = 0; i < SelectedItems.Count; i++)
|
for (int i = 0; i < SelectedItems.Count; i++)
|
||||||
{
|
{
|
||||||
var item = SelectedItems[i];
|
var item = SelectedItems[i];
|
||||||
RenderSelection(context, ref item);
|
RenderSelection(ref item);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
RenderSelection(context, ref SelectedItem);
|
RenderSelection(ref SelectedItem);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
private void RenderSelection(DeviceContext context, ref MapSelection selectionItem)
|
private void RenderSelection(ref MapSelection selectionItem)
|
||||||
{
|
{
|
||||||
//immediately render the bounding box of the current selection. also, arrows.
|
//immediately render the bounding box of the current selection. also, arrows.
|
||||||
|
|
||||||
@ -3140,6 +3153,21 @@ namespace CodeWalker
|
|||||||
float arrowlen = cg._CCarGen.perpendicularLength;
|
float arrowlen = cg._CCarGen.perpendicularLength;
|
||||||
float arrowrad = arrowlen * 0.066f;
|
float arrowrad = arrowlen * 0.066f;
|
||||||
RenderSelectionArrowOutline(cg.Position, Vector3.UnitX, Vector3.UnitY, ori, arrowlen, arrowrad, cgrn);
|
RenderSelectionArrowOutline(cg.Position, Vector3.UnitX, Vector3.UnitY, ori, arrowlen, arrowrad, cgrn);
|
||||||
|
|
||||||
|
Quaternion cgtrn = Quaternion.RotationAxis(Vector3.UnitZ, (float)Math.PI * -0.5f); //car fragments currently need to be rotated 90 deg right...
|
||||||
|
Quaternion cgori = Quaternion.Multiply(cg.Orientation, cgtrn);
|
||||||
|
|
||||||
|
SelectedCarGenEntity.SetPosition(cg.Position);
|
||||||
|
SelectedCarGenEntity.SetOrientation(cgori);
|
||||||
|
|
||||||
|
uint carhash = cg._CCarGen.carModel;
|
||||||
|
if (carhash == 0) carhash = 418536135; //"infernus"
|
||||||
|
|
||||||
|
YftFile caryft = gameFileCache.GetYft(carhash);
|
||||||
|
if ((caryft != null) && (caryft.Loaded) && (caryft.Fragment != null))
|
||||||
|
{
|
||||||
|
RenderFragment(null, SelectedCarGenEntity, caryft.Fragment, carhash);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
if (selectionItem.PathNode != null)
|
if (selectionItem.PathNode != null)
|
||||||
{
|
{
|
||||||
@ -3207,20 +3235,13 @@ namespace CodeWalker
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
shaders.SetDepthStencilMode(context, clip ? DepthStencilMode.Enabled : DepthStencilMode.DisableAll);
|
MapBox box = new MapBox();
|
||||||
|
box.CamRelPos = camrel;
|
||||||
//render selected object box...
|
box.BBMin = bbmin;
|
||||||
var shader = shaders.Bounds;
|
box.BBMax = bbmax;
|
||||||
shader.SetMode(BoundsShaderMode.Box);
|
box.Orientation = ori;
|
||||||
shader.SetShader(context);
|
box.Scale = scale;
|
||||||
shader.SetInputLayout(context, VertexType.Default);
|
SelectionBoxes.Add(box);
|
||||||
shader.SetSceneVars(context, camera, null, globalLights);
|
|
||||||
shader.SetColourVars(context, new Vector4(colour, 1));
|
|
||||||
|
|
||||||
shader.SetBoxVars(context, camrel, bbmin, bbmax, ori, scale);
|
|
||||||
shader.DrawBox(context);
|
|
||||||
|
|
||||||
shader.UnbindResources(context);
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -3366,9 +3387,13 @@ namespace CodeWalker
|
|||||||
{
|
{
|
||||||
|
|
||||||
bool clip = true;
|
bool clip = true;
|
||||||
if (SelectionMode == MapSelectionMode.NavMesh)
|
switch (SelectionMode)
|
||||||
{
|
{
|
||||||
clip = false;
|
case MapSelectionMode.NavMesh:
|
||||||
|
case MapSelectionMode.WaterQuad:
|
||||||
|
case MapSelectionMode.MloInstance:
|
||||||
|
clip = false;
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -3384,6 +3409,27 @@ namespace CodeWalker
|
|||||||
pshader.RenderLines(context, SelectionLineVerts, camera, shaders.GlobalLights);
|
pshader.RenderLines(context, SelectionLineVerts, camera, shaders.GlobalLights);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
if (SelectionBoxes.Count > 0)
|
||||||
|
{
|
||||||
|
Vector3 coloursel = new Vector3(0, 1, 0) * globalLights.HdrIntensity * 5.0f;
|
||||||
|
var shader = shaders.Bounds;
|
||||||
|
shader.SetMode(BoundsShaderMode.Box);
|
||||||
|
shader.SetShader(context);
|
||||||
|
shader.SetInputLayout(context, VertexType.Default);
|
||||||
|
shader.SetSceneVars(context, camera, null, globalLights);
|
||||||
|
shader.SetColourVars(context, new Vector4(coloursel, 1));
|
||||||
|
for (int i = 0; i < SelectionBoxes.Count; i++)
|
||||||
|
{
|
||||||
|
MapBox mb = SelectionBoxes[i];
|
||||||
|
shader.SetBoxVars(context, mb.CamRelPos, mb.BBMin, mb.BBMax, mb.Orientation, mb.Scale);
|
||||||
|
shader.DrawBox(context);
|
||||||
|
}
|
||||||
|
shader.UnbindResources(context);
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -4330,6 +4376,10 @@ namespace CodeWalker
|
|||||||
CurMouseHit.AABB = bbox;
|
CurMouseHit.AABB = bbox;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
if (SelectedItem.CarGenerator != null)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
if ((SelectionMode == MapSelectionMode.MloInstance) && (ymap.MloEntities != null))
|
if ((SelectionMode == MapSelectionMode.MloInstance) && (ymap.MloEntities != null))
|
||||||
{
|
{
|
||||||
|
Loading…
Reference in New Issue
Block a user