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YPT/XML conversion progress, tighter resource packing
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@@ -96,7 +96,7 @@ namespace CodeWalker.GameFiles
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{
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public override long BlockLength
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{
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get { return 20; }
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get { return 20 + (256 * 16); }
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}
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// structure data
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@@ -136,6 +136,9 @@ namespace CodeWalker.GameFiles
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writer.Write(this.Unknown_Ah);
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writer.Write(this.Unknown_Ch);
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writer.Write(this.Unknown_10h);
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var pad = 256 * 16;
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writer.Write(new byte[pad]);
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}
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public override string ToString()
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