ModelForm fragment render refactor, Grass setting

This commit is contained in:
dexyfex
2017-10-01 18:07:45 +11:00
Unverified
parent 4084ecf3e9
commit 3e46c2e60a
5 changed files with 50 additions and 23 deletions
+2
View File
@@ -6282,6 +6282,7 @@ namespace CodeWalker
HDRRenderingCheckBox.Checked = s.HDR;
ShadowsCheckBox.Checked = s.Shadows;
SkydomeCheckBox.Checked = s.Skydome;
GrassCheckBox.Checked = s.Grass;
TimedEntitiesCheckBox.Checked = s.ShowTimedEntities;
CollisionMeshesCheckBox.Checked = s.ShowCollisionMeshes;
CollisionMeshRangeTrackBar.Value = s.CollisionMeshRange;
@@ -6315,6 +6316,7 @@ namespace CodeWalker
s.HDR = HDRRenderingCheckBox.Checked;
s.Shadows = ShadowsCheckBox.Checked;
s.Skydome = SkydomeCheckBox.Checked;
s.Grass = GrassCheckBox.Checked;
s.ShowTimedEntities = TimedEntitiesCheckBox.Checked;
s.ShowCollisionMeshes = CollisionMeshesCheckBox.Checked;
s.CollisionMeshRange = CollisionMeshRangeTrackBar.Value;