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Fixed hash generation to 100% fit RAGE one
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parent
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@ -1516,9 +1516,9 @@ namespace CodeWalker.GameFiles
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public void UpdateEntityHash()
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public void UpdateEntityHash()
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{
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{
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uint xhash = (uint)Math.Floor(Position.X * 100);
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uint xhash = (uint)(Position.X * 100);
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uint yhash = (uint)Math.Floor(Position.Y * 100);
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uint yhash = (uint)(Position.Y * 100);
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uint zhash = (uint)Math.Floor(Position.Z * 100);
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uint zhash = (uint)(Position.Z * 100);
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EntityHash = _CEntityDef.archetypeName.Hash ^ xhash ^ yhash ^ zhash & 0xffffffff;
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EntityHash = _CEntityDef.archetypeName.Hash ^ xhash ^ yhash ^ zhash & 0xffffffff;
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}
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}
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