mirror of
https://mirror.ghproxy.com/https://github.com/dexyfex/CodeWalker
synced 2024-11-22 15:02:54 +08:00
Changed Skeleton Bones into array and added SkeletonBonesBlock
This commit is contained in:
parent
1f516a87b3
commit
38bb3ebb16
@ -902,7 +902,7 @@ namespace CodeWalker.GameFiles
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// reference data
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public ResourcePointerArray64<SkeletonBoneTag> BoneTags { get; set; }
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public ResourceSimpleArray<Bone> Bones { get; set; }
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public SkeletonBonesBlock Bones { get; set; }
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public Matrix[] TransformationsInverted { get; set; }
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public Matrix[] Transformations { get; set; }
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@ -948,14 +948,8 @@ namespace CodeWalker.GameFiles
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this.Unknown_68h = reader.ReadUInt64();
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// read reference data
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this.BoneTags = reader.ReadBlockAt<ResourcePointerArray64<SkeletonBoneTag>>(
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this.BoneTagsPointer, // offset
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this.BoneTagsCapacity
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);
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this.Bones = reader.ReadBlockAt<ResourceSimpleArray<Bone>>(
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this.BonesPointer, // offset
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this.BonesCount
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);
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this.BoneTags = reader.ReadBlockAt<ResourcePointerArray64<SkeletonBoneTag>>(this.BoneTagsPointer, this.BoneTagsCapacity);
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this.Bones = reader.ReadBlockAt<SkeletonBonesBlock>((this.BonesPointer != 0) ? (BonesPointer - 16) : 0, (uint)this.BonesCount);
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this.TransformationsInverted = reader.ReadStructsAt<Matrix>(this.TransformationsInvertedPointer, this.BonesCount);
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this.Transformations = reader.ReadStructsAt<Matrix>(this.TransformationsPointer, this.BonesCount);
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this.ParentIndices = reader.ReadShortsAt(this.ParentIndicesPointer, this.BonesCount);
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@ -972,6 +966,15 @@ namespace CodeWalker.GameFiles
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//if (BoneTagsCount != Math.Min(BonesCount, BoneTagsCapacity))
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//{ }//no hits
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//if (BonesPointer != 0)
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//{
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// var bhdr = reader.ReadStructAt<ResourcePointerListHeader>((long)BonesPointer - 16);
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// if (bhdr.Pointer != BonesCount)
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// { }//no hit
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// if ((bhdr.Count != 0) || (bhdr.Capacity != 0) || (bhdr.Unknown != 0))
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// { }//no hit
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//}
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//if (Unknown_8h != 0)
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//{ }
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//if (Unknown_48h != 0)
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@ -988,12 +991,12 @@ namespace CodeWalker.GameFiles
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// update structure data
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this.BoneTagsPointer = (ulong)(this.BoneTags != null ? this.BoneTags.FilePosition : 0);
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this.BoneTagsCapacity = (ushort)(this.BoneTags != null ? this.BoneTags.Count : 0);
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this.BonesPointer = (ulong)(this.Bones != null ? this.Bones.FilePosition : 0);
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this.BonesPointer = (ulong)(this.Bones != null ? this.Bones.FilePosition+16 : 0);
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this.TransformationsInvertedPointer = (ulong)(this.TransformationsInvertedBlock != null ? this.TransformationsInvertedBlock.FilePosition : 0);
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this.TransformationsPointer = (ulong)(this.TransformationsBlock != null ? this.TransformationsBlock.FilePosition : 0);
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this.ParentIndicesPointer = (ulong)(this.ParentIndicesBlock != null ? this.ParentIndicesBlock.FilePosition : 0);
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this.ChildIndicesPointer = (ulong)(this.ChildIndicesBlock != null ? this.ChildIndicesBlock.FilePosition : 0);
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this.BonesCount = (ushort)(this.Bones != null ? this.Bones.Count : 0);
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this.BonesCount = (ushort)(this.Bones?.Items != null ? this.Bones.Items.Length : 0);
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this.ChildIndicesCount = (ushort)(this.ChildIndicesBlock != null ? this.ChildIndicesBlock.ItemCount : 0);
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this.BoneTagsCount = Math.Min(BonesCount, BoneTagsCapacity);
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@ -1029,9 +1032,9 @@ namespace CodeWalker.GameFiles
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YdrXml.ValueTag(sb, indent, "Unknown54", Unknown_54h.Hash.ToString());
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YdrXml.ValueTag(sb, indent, "Unknown58", Unknown_58h.Hash.ToString());
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if (Bones?.Data != null)
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if (Bones?.Items != null)
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{
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YdrXml.WriteItemArray(sb, Bones.Data.ToArray(), indent, "Bones");
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YdrXml.WriteItemArray(sb, Bones.Items, indent, "Bones");
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}
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}
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@ -1045,8 +1048,8 @@ namespace CodeWalker.GameFiles
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var bones = XmlMeta.ReadItemArray<Bone>(node, "Bones");
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if (bones != null)
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{
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Bones = new ResourceSimpleArray<Bone>();
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Bones.Data = bones.ToList();
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Bones = new SkeletonBonesBlock();
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Bones.Items = bones;
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}
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BuildIndices();
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@ -1093,16 +1096,16 @@ namespace CodeWalker.GameFiles
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public void AssignBoneParents()
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{
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if ((Bones != null) && (ParentIndices != null))
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if ((Bones?.Items != null) && (ParentIndices != null))
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{
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var maxcnt = Math.Min(Bones.Count, ParentIndices.Length);
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var maxcnt = Math.Min(Bones.Items.Length, ParentIndices.Length);
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for (int i = 0; i < maxcnt; i++)
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{
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var bone = Bones[i];
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var bone = Bones.Items[i];
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var pind = ParentIndices[i];
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if ((pind >= 0) && (pind < Bones.Count))
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if ((pind >= 0) && (pind < Bones.Items.Length))
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{
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bone.Parent = Bones[pind];
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bone.Parent = Bones.Items[pind];
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}
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}
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}
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@ -1111,11 +1114,11 @@ namespace CodeWalker.GameFiles
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public void BuildBonesMap()
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{
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BonesMap = new Dictionary<ushort, Bone>();
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if (Bones != null)
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if (Bones?.Items != null)
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{
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for (int i = 0; i < Bones.Count; i++)
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for (int i = 0; i < Bones.Items.Length; i++)
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{
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var bone = Bones[i];
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var bone = Bones.Items[i];
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BonesMap[bone.Tag] = bone;
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bone.UpdateAnimTransform();
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@ -1131,12 +1134,12 @@ namespace CodeWalker.GameFiles
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{
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var parents = new List<short>();
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var childs = new List<short>();
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if (Bones != null)
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if (Bones?.Items != null)
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{
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Bone lastbone = null;
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for (int i = 0; i < Bones.Count; i++)
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for (int i = 0; i < Bones.Items.Length; i++)
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{
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var bone = Bones[i];
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var bone = Bones.Items[i];
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var pind = bone.ParentIndex;
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parents.Add(pind);
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if (pind >= 0)
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@ -1187,11 +1190,11 @@ namespace CodeWalker.GameFiles
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public void BuildBoneTags()
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{
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var tags = new List<SkeletonBoneTag>();
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if (Bones?.Data != null)
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if (Bones?.Items != null)
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{
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for (int i = 0; i < Bones.Count; i++)
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for (int i = 0; i < Bones.Items.Length; i++)
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{
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var bone = Bones[i];
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var bone = Bones.Items[i];
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var tag = new SkeletonBoneTag();
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tag.BoneTag = bone.Tag;
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tag.BoneIndex = (uint)i;
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@ -1277,9 +1280,9 @@ namespace CodeWalker.GameFiles
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{
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var transforms = new List<Matrix>();
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var transformsinv = new List<Matrix>();
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if (Bones?.Data != null)
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if (Bones?.Items != null)
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{
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foreach (var bone in Bones.Data)
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foreach (var bone in Bones.Items)
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{
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var pos = bone.Translation;
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var ori = bone.Rotation;
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@ -1367,8 +1370,8 @@ namespace CodeWalker.GameFiles
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public void ResetBoneTransforms()
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{
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if (Bones?.Data == null) return;
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foreach (var bone in Bones.Data)
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if (Bones?.Items == null) return;
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foreach (var bone in Bones.Items)
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{
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bone.ResetAnimTransform();
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}
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@ -1376,14 +1379,14 @@ namespace CodeWalker.GameFiles
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}
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public void UpdateBoneTransforms()
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{
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if (Bones?.Data == null) return;
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if ((BoneTransforms == null) || (BoneTransforms.Length != Bones.Data.Count))
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if (Bones?.Items == null) return;
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if ((BoneTransforms == null) || (BoneTransforms.Length != Bones.Items.Length))
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{
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BoneTransforms = new Matrix3_s[Bones.Data.Count];
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BoneTransforms = new Matrix3_s[Bones.Items.Length];
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}
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for (int i = 0; i < Bones.Data.Count; i++)
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for (int i = 0; i < Bones.Items.Length; i++)
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{
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var bone = Bones.Data[i];
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var bone = Bones.Items[i];
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Matrix b = bone.SkinTransform;
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Matrix3_s bt = new Matrix3_s();
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bt.Row1 = b.Column1;
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@ -1439,13 +1442,13 @@ namespace CodeWalker.GameFiles
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}
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if (Bones != null)
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{
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skel.Bones = new ResourceSimpleArray<Bone>();
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if (Bones.Data != null)
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skel.Bones = new SkeletonBonesBlock();
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if (Bones.Items != null)
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{
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skel.Bones.Data = new List<Bone>();
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for (int i = 0; i < Bones.Data.Count; i++)
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skel.Bones.Items = new Bone[Bones.Items.Length];
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for (int i = 0; i < Bones.Items.Length; i++)
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{
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var ob = Bones.Data[i];
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var ob = Bones.Items[i];
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var nb = new Bone();
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nb.Rotation = ob.Rotation;
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nb.Translation = ob.Translation;
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@ -1463,7 +1466,7 @@ namespace CodeWalker.GameFiles
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nb.AnimTransform = ob.AnimTransform;
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nb.BindTransformInv = ob.BindTransformInv;
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nb.SkinTransform = ob.SkinTransform;
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skel.Bones.Data.Add(nb);
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skel.Bones.Items[i] = nb;
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}
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}
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}
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@ -1483,6 +1486,89 @@ namespace CodeWalker.GameFiles
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}
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[TypeConverter(typeof(ExpandableObjectConverter))] public class SkeletonBonesBlock : ResourceSystemBlock
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{
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public override long BlockLength
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{
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get
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{
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long length = 16;
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if (Items != null)
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{
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foreach (var b in Items)
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{
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length += b.BlockLength;
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}
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}
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return length;
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}
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}
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public uint Count { get; set; }
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public uint Unk0; // 0
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public uint Unk1; // 0
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public uint Unk2; // 0
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public Bone[] Items { get; set; }
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public override void Read(ResourceDataReader reader, params object[] parameters)
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{
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Count = reader.ReadUInt32();
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Unk0 = reader.ReadUInt32();
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Unk1 = reader.ReadUInt32();
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Unk2 = reader.ReadUInt32();
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var count = (uint)parameters[0];
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var items = new Bone[count];
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for (uint i = 0; i < count; i++)
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{
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items[i] = reader.ReadBlock<Bone>();
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}
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Items = items;
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//if (Count != count)
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//{ }//no hit
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//if (Unk0 != 0)
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//{ }//no hit
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//if (Unk1 != 0)
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//{ }//no hit
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//if (Unk2 != 0)
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//{ }//no hit
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}
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public override void Write(ResourceDataWriter writer, params object[] parameters)
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{
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Count = (uint)(Items?.Length ?? 0);
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writer.Write(Count);
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writer.Write(Unk0);
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writer.Write(Unk1);
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writer.Write(Unk2);
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foreach (var b in Items)
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{
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b.Write(writer);
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}
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}
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public override Tuple<long, IResourceBlock>[] GetParts()
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{
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var list = new List<Tuple<long, IResourceBlock>>();
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long length = 16;
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if (Items != null)
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{
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foreach (var b in Items)
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{
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list.Add(new Tuple<long, IResourceBlock>(length, b));
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length += b.BlockLength;
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}
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}
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return list.ToArray();
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}
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}
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[TypeConverter(typeof(ExpandableObjectConverter))] public class SkeletonBoneTag : ResourceSystemBlock
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{
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public override long BlockLength
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@ -149,11 +149,11 @@ namespace CodeWalker.Project.Panels
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Matrix xform = Matrix.Identity;
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int boneidx = 0;
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var skeleton = dwbl.Skeleton;
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if (skeleton?.Bones?.Data != null)
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if (skeleton?.Bones?.Items != null)
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{
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for (int j = 0; j < skeleton.Bones.Data.Count; j++)
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for (int j = 0; j < skeleton.Bones.Items.Length; j++)
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{
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var tbone = skeleton.Bones.Data[j];
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var tbone = skeleton.Bones.Items[j];
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if (tbone.Tag == la.BoneId)
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{
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boneidx = j;
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@ -170,7 +170,7 @@ namespace CodeWalker.Rendering
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Matrix[] fragtransforms = null;
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Vector4 fragoffset = Vector4.Zero;
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int fragtransformid = 0;
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List<Bone> bones = null;
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Bone[] bones = null;
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bool usepose = false;
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if (skeleton != null)
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{
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@ -246,8 +246,8 @@ namespace CodeWalker.Rendering
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}
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hastransforms = (modeltransforms != null) || (fragtransforms != null);
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hasbones = ((skeleton.Bones != null) && (skeleton.Bones.Data != null));
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bones = hasbones ? skeleton.Bones.Data : null;
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hasbones = ((skeleton.Bones != null) && (skeleton.Bones.Items != null));
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bones = hasbones ? skeleton.Bones.Items : null;
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}
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HasSkeleton = hasskeleton;
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@ -268,7 +268,7 @@ namespace CodeWalker.Rendering
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int boneidx = model.BoneIndex;
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Matrix trans = (boneidx < modeltransforms.Length) ? modeltransforms[boneidx] : Matrix.Identity;
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Bone bone = (hasbones && (boneidx < bones.Count)) ? bones[boneidx] : null;
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Bone bone = (hasbones && (boneidx < bones.Length)) ? bones[boneidx] : null;
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if (mi < HDModels.Length) //populate bone links map for hd models
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{
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@ -398,11 +398,11 @@ namespace CodeWalker.Rendering
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}
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private void UpdateBoneTransforms()
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{
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if (Skeleton?.Bones?.Data == null) return;
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if (Skeleton?.Bones?.Items == null) return;
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Skeleton.UpdateBoneTransforms();
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var bones = Skeleton.Bones?.Data;
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var bones = Skeleton.Bones?.Items;
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var bonetransforms = Skeleton.BoneTransforms;
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var drawbl = Key;
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@ -416,7 +416,7 @@ namespace CodeWalker.Rendering
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var geom = model.Geometries[g];
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var boneids = geom?.DrawableGeom?.BoneIds;
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if (boneids == null) continue;
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if (boneids.Length != bones.Count)
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if (boneids.Length != bones.Length)
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{
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var idc = boneids.Length;
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if (geom.BoneTransforms == null)
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@ -511,7 +511,7 @@ namespace CodeWalker.Rendering
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var dwbl = this.Key;
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var skel = Skeleton;
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var bones = skel?.Bones;
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var bones = skel?.Bones?.Items;
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if (bones == null)
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{ return; }
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@ -615,7 +615,7 @@ namespace CodeWalker.Rendering
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}
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}
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for (int i = 0; i < bones.Count; i++)
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for (int i = 0; i < bones.Length; i++)
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{
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var bone = bones[i];
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var tag = bone.Tag;
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@ -636,7 +636,7 @@ namespace CodeWalker.Rendering
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}
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}
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for (int i = 0; i < bones.Count; i++)
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for (int i = 0; i < bones.Length; i++)
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{
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var bone = bones[i];
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bone.UpdateAnimTransform();
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@ -1263,11 +1263,11 @@ namespace CodeWalker.Rendering
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Vector3 campos = camera.Position - (entity?.Position ?? Vector3.Zero);
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var pinds = skeleton.ParentIndices;
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var bones = skeleton.Bones;
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var bones = skeleton.Bones?.Items;
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if ((pinds == null) || (bones == null)) continue;
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var xforms = skeleton.Transformations;
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int cnt = Math.Min(pinds.Length, bones.Count);
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int cnt = Math.Min(pinds.Length, bones.Length);
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for (int i = 0; i < cnt; i++)
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{
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var pind = pinds[i];
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@ -3172,19 +3172,22 @@ namespace CodeWalker.Rendering
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else if (drawable.Skeleton != skel)
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{
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var dskel = drawable.Skeleton; //put the bones of the fragment into the drawable. drawable's bones in this case seem messed up!
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for (int b = 0; b < skel.Bones.Count; b++)
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if (skel.Bones?.Items != null)
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{
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var srcbone = skel.Bones[b];
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for (int b = 0; b < skel.Bones.Items.Length; b++)
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{
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var srcbone = skel.Bones.Items[b];
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var dstbone = srcbone;
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if (dskel.BonesMap.TryGetValue(srcbone.Tag, out dstbone))
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{
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if (srcbone == dstbone) break; //bone reassignment already done!
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dskel.Bones[dstbone.Index] = srcbone;
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dskel.Bones.Items[dstbone.Index] = srcbone;
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dskel.BonesMap[srcbone.Tag] = srcbone;
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}
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}
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}
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}
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}
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bool drawFlag = true;
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Reference in New Issue
Block a user