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Generate LOD Lights type added
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7f16c84360
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@ -27,6 +27,14 @@ namespace CodeWalker
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return new Vector3(x, y, z);
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//this quick mul ignores W...
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}
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public static Vector3 MultiplyRot(this Matrix m, Vector3 v)
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{
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float x = (((m.M11 * v.X) + (m.M21 * v.Y)) + (m.M31 * v.Z));// + m.M41;
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float y = (((m.M12 * v.X) + (m.M22 * v.Y)) + (m.M32 * v.Z));// + m.M42;
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float z = (((m.M13 * v.X) + (m.M23 * v.Y)) + (m.M33 * v.Z));// + m.M43;
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return new Vector3(x, y, z);
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//this quick mul ignores W and translation...
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}
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public static Vector4 Multiply(this Matrix m, Vector4 v)
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{
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@ -177,14 +177,11 @@ namespace CodeWalker.Project.Panels
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var fragoffset = fdwbl?.OwnerFragmentPhys?.OwnerFragPhysLod.Unknown_30h ?? Vector4.Zero;
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fragoffset.W = 0.0f;
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if ((fragtransforms != null))// && (fragtransformid < fragtransforms.Length))
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{
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if (fragtransformid < fragtransforms.Length)
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if ((fragtransforms != null) && (fragtransformid < fragtransforms.Length))
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{
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xform = fragtransforms[fragtransformid];
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xform.Row4 += fragoffset;
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}
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}
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else
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{
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//when using the skeleton's matrices, they need to be transformed by parent
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@ -209,8 +206,9 @@ namespace CodeWalker.Project.Panels
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Vector3 lpos = new Vector3(la.PositionX, la.PositionY, la.PositionZ);
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Vector3 ldir = new Vector3(la.DirectionX, la.DirectionY, la.DirectionZ);
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Vector3 bpos = xform.Multiply(lpos);
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Vector3 bdir = xform.MultiplyRot(ldir);
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Vector3 epos = ent.Orientation.Multiply(bpos) + ent.Position;
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Vector3 edir = ent.Orientation.Multiply(ldir);
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Vector3 edir = ent.Orientation.Multiply(bdir);
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uint r = la.ColorR;
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uint g = la.ColorG;
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@ -218,9 +216,14 @@ namespace CodeWalker.Project.Panels
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uint i = (byte)Math.Min(la.Intensity*4, 255);
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uint c = (i << 24) + (r << 16) + (g << 8) + b;
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uint h = 0; //TODO: what hash to use???
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uint h = 123456; //TODO: what hash to use???
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uint t = la.TimeFlags;
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//@Calcium:
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//1 = point
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//2 = spot
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//4 = capsule
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uint type = 1;
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uint t = la.TimeFlags + (type << 26);
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var maxext = (byte)Math.Max(Math.Max(la.ExtentX, la.ExtentY), la.ExtentZ);
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