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YFT/XML cloth improvements
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8c50a8a441
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379b141b13
@ -44,9 +44,9 @@ namespace CodeWalker.GameFiles
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{
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Fragment.Drawable.Owner = this;
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}
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if (Fragment.Drawable2 != null)
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if (Fragment.DrawableCloth != null)
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{
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Fragment.Drawable2.Owner = this;
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Fragment.DrawableCloth.Owner = this;
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}
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}
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@ -83,7 +83,7 @@ namespace CodeWalker.GameFiles
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public ulong GlassWindowsPointer { get; set; }
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public ulong Unknown_E8h; // 0x0000000000000000
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public ulong PhysicsLODGroupPointer { get; set; }
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public ulong Drawable2Pointer { get; set; }
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public ulong DrawableClothPointer { get; set; }
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public ulong Unknown_100h; // 0x0000000000000000
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public ulong Unknown_108h; // 0x0000000000000000
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public ResourceSimpleList64_s<LightAttributes_s> LightAttributes { get; set; }
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@ -98,7 +98,7 @@ namespace CodeWalker.GameFiles
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public FragBoneTransforms BoneTransforms { get; set; }
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public ResourcePointerArray64<FragGlassWindow> GlassWindows { get; set; }
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public FragPhysicsLODGroup PhysicsLODGroup { get; set; }
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public FragDrawable Drawable2 { get; set; }
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public FragDrawable DrawableCloth { get; set; }
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public FragVehicleGlassWindows VehicleGlassWindows { get; set; }
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@ -149,7 +149,7 @@ namespace CodeWalker.GameFiles
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this.GlassWindowsPointer = reader.ReadUInt64();
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this.Unknown_E8h = reader.ReadUInt64();
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this.PhysicsLODGroupPointer = reader.ReadUInt64();
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this.Drawable2Pointer = reader.ReadUInt64();
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this.DrawableClothPointer = reader.ReadUInt64();
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this.Unknown_100h = reader.ReadUInt64();
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this.Unknown_108h = reader.ReadUInt64();
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this.LightAttributes = reader.ReadBlock<ResourceSimpleList64_s<LightAttributes_s>>();
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@ -164,17 +164,17 @@ namespace CodeWalker.GameFiles
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BoneTransforms = reader.ReadBlockAt<FragBoneTransforms>(BoneTransformsPointer);
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GlassWindows = reader.ReadBlockAt<ResourcePointerArray64<FragGlassWindow>>(GlassWindowsPointer, GlassWindowsCount);
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PhysicsLODGroup = reader.ReadBlockAt<FragPhysicsLODGroup>(PhysicsLODGroupPointer);
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Drawable2 = reader.ReadBlockAt<FragDrawable>(Drawable2Pointer);
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DrawableCloth = reader.ReadBlockAt<FragDrawable>(DrawableClothPointer);
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VehicleGlassWindows = reader.ReadBlockAt<FragVehicleGlassWindows>(VehicleGlassWindowsPointer);
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if (Drawable != null)
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{
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Drawable.OwnerFragment = this;
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}
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if (Drawable2 != null)
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if (DrawableCloth != null)
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{
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Drawable2.OwnerFragment = this;
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if (Drawable2.OwnerCloth == null)
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DrawableCloth.OwnerFragment = this;
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if (DrawableCloth.OwnerCloth == null)
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{ }//no hit!
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}
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if (DrawableArray?.data_items != null)
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@ -321,7 +321,7 @@ namespace CodeWalker.GameFiles
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this.GlassWindowsCount = (byte)(this.GlassWindows != null ? this.GlassWindows.Count : 0);
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this.GlassWindowsPointer = (ulong)(this.GlassWindows != null ? this.GlassWindows.FilePosition : 0);
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this.PhysicsLODGroupPointer = (ulong)(this.PhysicsLODGroup != null ? this.PhysicsLODGroup.FilePosition : 0);
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this.Drawable2Pointer = (ulong)(this.Drawable2 != null ? this.Drawable2.FilePosition : 0);
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this.DrawableClothPointer = (ulong)(this.DrawableCloth != null ? this.DrawableCloth.FilePosition : 0);
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this.VehicleGlassWindowsPointer = (ulong)(this.VehicleGlassWindows != null ? this.VehicleGlassWindows.FilePosition : 0);
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// write structure data
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@ -362,7 +362,7 @@ namespace CodeWalker.GameFiles
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writer.Write(this.GlassWindowsPointer);
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writer.Write(this.Unknown_E8h);
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writer.Write(this.PhysicsLODGroupPointer);
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writer.Write(this.Drawable2Pointer);
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writer.Write(this.DrawableClothPointer);
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writer.Write(this.Unknown_100h);
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writer.Write(this.Unknown_108h);
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writer.WriteBlock(this.LightAttributes);
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@ -386,10 +386,6 @@ namespace CodeWalker.GameFiles
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{
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FragDrawable.WriteXmlNode(Drawable, sb, indent, ddsfolder, "Drawable");
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}
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if (Drawable2 != null)
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{
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FragDrawable.WriteXmlNode(Drawable2, sb, indent, ddsfolder, "Drawable2");
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}
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if ((DrawableArray?.data_items?.Length ?? 0) > 0)
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{
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var danames = DrawableArrayNames?.data_items;
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@ -467,11 +463,6 @@ namespace CodeWalker.GameFiles
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{
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Drawable = FragDrawable.ReadXmlNode(dnode, ddsfolder);
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}
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var dnode2 = node.SelectSingleNode("Drawable2");
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if (dnode2 != null)
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{
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Drawable2 = FragDrawable.ReadXmlNode(dnode2, ddsfolder);
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}
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var danode = node.SelectSingleNode("DrawableArray");
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if (danode != null)
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{
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@ -528,6 +519,8 @@ namespace CodeWalker.GameFiles
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var v = new EnvironmentCloth();
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v.ReadXml(inode, ddsfolder);
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vlist.Add(v);
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DrawableCloth = v.Drawable;
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}
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Cloths.data_items = vlist.ToArray();
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}
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@ -560,7 +553,7 @@ namespace CodeWalker.GameFiles
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if (PhysicsLODGroup == null) return;
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//for things like vehicle wheels, the shaderGroup in the model is missing, so use the main drawable's shaders.
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var pdrwbl = Drawable ?? Drawable2;
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var pdrwbl = Drawable ?? DrawableCloth;
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var pskel = pdrwbl?.Skeleton;
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void assigndr(FragDrawable dr, BoundComposite pbcmp, int i)
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@ -617,7 +610,7 @@ namespace CodeWalker.GameFiles
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{
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if (PhysicsLODGroup == null) return;
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var pdrwbl = Drawable ?? Drawable2;
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var pdrwbl = Drawable ?? DrawableCloth;
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var pskel = pdrwbl?.Skeleton;
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void assignskb(FragDrawable dr, BoundComposite pbcmp, int i)
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@ -666,7 +659,7 @@ namespace CodeWalker.GameFiles
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if (BoneTransforms != null) list.Add(BoneTransforms);
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if (GlassWindows != null) list.Add(GlassWindows);
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if (PhysicsLODGroup != null) list.Add(PhysicsLODGroup);
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if (Drawable2 != null) list.Add(Drawable2);
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if (DrawableCloth != null) list.Add(DrawableCloth);
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if (VehicleGlassWindows != null) list.Add(VehicleGlassWindows);
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return list.ToArray();
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}
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@ -2590,9 +2590,9 @@ namespace CodeWalker.Rendering
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RenderDrawable(f.Drawable, arch, ent, txdhash, null, null, animClip);
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if (f.Drawable2 != null) //cloth
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if (f.DrawableCloth != null) //cloth
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{
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RenderDrawable(f.Drawable2, arch, ent, txdhash, null, null, animClip);
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RenderDrawable(f.DrawableCloth, arch, ent, txdhash, null, null, animClip);
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}
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//vehicle wheels...
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@ -2817,9 +2817,9 @@ namespace CodeWalker.Rendering
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if (fd != null)
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{
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var frag = fd.OwnerFragment;
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if ((frag != null) && (frag.Drawable2 != null)) //cloth...
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if ((frag != null) && (frag.DrawableCloth != null)) //cloth...
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{
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rndbl = TryGetRenderable(arche, frag.Drawable2);
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rndbl = TryGetRenderable(arche, frag.DrawableCloth);
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if (rndbl != null)
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{
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bool res2 = RenderRenderable(rndbl, arche, entity);
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