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Fixed UV anim clips assignment to use geometry's ShaderID for the lookup.
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@ -1291,6 +1291,7 @@ namespace CodeWalker.GameFiles
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public ushort[] BoneIds { get; set; }
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public VertexData VertexData { get; set; }
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public ShaderFX Shader { get; set; }
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public ushort ShaderID { get; set; }
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private ResourceSystemStructBlock<ushort> BoneIdsBlock = null;//for saving only
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@ -2371,6 +2372,7 @@ namespace CodeWalker.GameFiles
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var geom = model.Geometries.data_items[i];
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ushort sid = (i < model.ShaderMapping.Length) ? model.ShaderMapping[i] : (ushort)0;
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geom.Shader = (sid < shaders.Length) ? shaders[sid] : null;
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geom.ShaderID = sid;
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}
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}
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}
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@ -405,8 +405,6 @@ namespace CodeWalker.Rendering
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if (bones == null)
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{ return; }
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//TODO: fragments! see eg. p_oil_pjack_03_s
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for (int i = 0; i < anim.BoneIds.data_items.Length; i++)
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{
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var boneiditem = anim.BoneIds.data_items[i];
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@ -453,6 +451,9 @@ namespace CodeWalker.Rendering
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if (bmodel == null)
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{ continue; }
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if (((bmodel.SkeletonBinding >> 8) & 0xFF) > 0) //skin mesh? //TODO: see eg. p_oil_pjack_03_s
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{ continue; }
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//update model's transform from animated bone
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var pos = bone.AnimTranslation;
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@ -2795,7 +2795,6 @@ namespace CodeWalker.Rendering
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MetaHash ahash = arche.Hash;
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if (ycd.ClipMap.TryGetValue(ahash, out rndbl.ClipMapEntry)) rndbl.HasAnims = true;
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uint cmeindex = 1;
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foreach (var model in rndbl.HDModels)
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{
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if (model == null) continue;
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@ -2804,9 +2803,9 @@ namespace CodeWalker.Rendering
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if (geom == null) continue;
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if (geom.globalAnimUVEnable)
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{
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uint cmeindex = geom.DrawableGeom.ShaderID + 1u;
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MetaHash cmehash = ahash + cmeindex; //this goes to at least uv5! (from uv0) - see hw1_09.ycd
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if (ycd.ClipMap.TryGetValue(cmehash, out geom.ClipMapEntryUV)) rndbl.HasAnims = true;
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cmeindex++;
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}
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}
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}
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