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Fixed bug where distant lod lights ymap wasn't being auto added to project when a lodlight was edited in world view
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@ -7841,6 +7841,11 @@ namespace CodeWalker.Project
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if (!YmapExistsInProject(lodlight.Ymap))
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if (!YmapExistsInProject(lodlight.Ymap))
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{
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{
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if (lodlight.DistLodLights?.Ymap != null)
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{
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AddYmapToProject(lodlight.DistLodLights.Ymap);
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lodlight.DistLodLights.Ymap.HasChanged = true;
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}
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lodlight.Ymap.HasChanged = true;
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lodlight.Ymap.HasChanged = true;
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AddYmapToProject(lodlight.Ymap);
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AddYmapToProject(lodlight.Ymap);
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ProjectExplorer?.TrySelectLodLightTreeNode(lodlight);
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ProjectExplorer?.TrySelectLodLightTreeNode(lodlight);
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