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LightAttributes_s: renamed Unknown_1Bh as Flashiness and splitted Type into Type + GroupId (according to openFormats)
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@ -2032,11 +2032,12 @@ namespace CodeWalker.GameFiles
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public byte ColorR { get; set; }
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public byte ColorR { get; set; }
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public byte ColorG { get; set; }
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public byte ColorG { get; set; }
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public byte ColorB { get; set; }
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public byte ColorB { get; set; }
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public byte Unknown_1Bh { get; set; }
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public byte Flashiness { get; set; }
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public float Intensity { get; set; }
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public float Intensity { get; set; }
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public uint Flags { get; set; }
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public uint Flags { get; set; }
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public ushort BoneId { get; set; }
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public ushort BoneId { get; set; }
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public ushort Type { get; set; }
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public byte Type { get; set; }
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public byte GroupId { get; set; }
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public uint TimeFlags { get; set; }
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public uint TimeFlags { get; set; }
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public float Falloff { get; set; }
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public float Falloff { get; set; }
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public float FalloffExponent { get; set; }
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public float FalloffExponent { get; set; }
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