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Dat151 progress
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@ -762,9 +762,20 @@ namespace CodeWalker.GameFiles
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}
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//var sorted = RelDatasSorted.ToList();
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//for the correct index ordering, needs to be in order of hashes, but with bits rotated right by 8 (why!?)
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var sorted = RelDatasSorted.ToList();
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//sorted.Sort((a, b) => { return ((uint)a.NameHash).CompareTo((uint)b.NameHash); });
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//RelDatas = sorted.ToArray();
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sorted.Sort((a, b) =>
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{
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var ah = (uint)a.NameHash;
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var bh = (uint)b.NameHash;
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var av = (ah >> 8) | (ah << 24);
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var bv = (bh >> 8) | (bh << 24);
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return av.CompareTo(bv);
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});
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RelDatas = sorted.ToArray();
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var hashes = new RelIndexHash[RelDatas.Length];
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for (int i = 0; i < RelDatas.Length; i++)
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@ -2121,6 +2121,7 @@ namespace CodeWalker.GameFiles
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StringBuilder sb = new StringBuilder();
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StringBuilder sbh = new StringBuilder();
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StringBuilder sbi = new StringBuilder();
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foreach (RpfFile rpf in RpfMan.AllRpfs)
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{
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@ -2222,7 +2223,7 @@ namespace CodeWalker.GameFiles
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{
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for (int i = 0; i < data.Length; i++) //raw file test
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if (data[i] != rel.RawFileData[i])
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{ }
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{ break; }
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}
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}
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@ -2235,6 +2236,15 @@ namespace CodeWalker.GameFiles
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if (rel2.RelDatas == null)
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{ }
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//sbi.Clear();
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//foreach (var rd in rel.RelDatas)
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//{
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// sbi.AppendLine(new FlagsUint(rd.NameHash).Bin);
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//}
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//string indexbinstr = sbi.ToString();
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}
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}
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