mirror of
https://mirror.ghproxy.com/https://github.com/dexyfex/CodeWalker
synced 2024-11-29 02:12:54 +08:00
Adding audio strings from nametables to JenkIndex
This commit is contained in:
parent
9fd0a7d7a9
commit
2a72aec735
@ -31,14 +31,17 @@ namespace CodeWalker.GameFiles
|
|||||||
public uint Unk05Count { get; set; }
|
public uint Unk05Count { get; set; }
|
||||||
public uint[] Unk05Arr { get; set; }
|
public uint[] Unk05Arr { get; set; }
|
||||||
public MetaHash[] Unk05Hashes { get; set; }
|
public MetaHash[] Unk05Hashes { get; set; }
|
||||||
public uint Unk06Count { get; set; }
|
public uint ContainerCount { get; set; }
|
||||||
public uint[] Unk06Arr { get; set; }
|
public uint[] ContainerUnkArr { get; set; }
|
||||||
public MetaHash[] Unk06Hashes { get; set; }
|
public MetaHash[] ContainerHashes { get; set; }
|
||||||
|
|
||||||
public RelData[] RelDatas { get; set; }
|
public RelData[] RelDatas { get; set; }
|
||||||
public RelData[] RelDatasSorted { get; set; }
|
public RelData[] RelDatasSorted { get; set; }
|
||||||
//testing zone for decoding .rel audio files.
|
//testing zone for decoding .rel audio files.
|
||||||
|
|
||||||
|
public Dictionary<uint, RelData> RelDataDict { get; set; } = new Dictionary<uint, RelData>();
|
||||||
|
|
||||||
|
|
||||||
public RelFile()
|
public RelFile()
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
@ -82,6 +85,9 @@ namespace CodeWalker.GameFiles
|
|||||||
else break;
|
else break;
|
||||||
}
|
}
|
||||||
names[i] = sb.ToString();
|
names[i] = sb.ToString();
|
||||||
|
|
||||||
|
//JenkIndex.Ensure(names[i]); //really need both here..?
|
||||||
|
JenkIndex.Ensure(names[i].ToLowerInvariant());
|
||||||
}
|
}
|
||||||
NameTable = names;
|
NameTable = names;
|
||||||
}
|
}
|
||||||
@ -145,22 +151,22 @@ namespace CodeWalker.GameFiles
|
|||||||
Unk05Hashes = d05h;
|
Unk05Hashes = d05h;
|
||||||
}
|
}
|
||||||
|
|
||||||
Unk06Count = br.ReadUInt32();
|
ContainerCount = br.ReadUInt32();
|
||||||
if (Unk06Count != 0)
|
if (ContainerCount != 0)
|
||||||
{
|
{
|
||||||
uint[] d06 = new uint[Unk06Count];
|
uint[] cunks = new uint[ContainerCount];
|
||||||
MetaHash[] d06h = new MetaHash[Unk06Count];
|
MetaHash[] chashes = new MetaHash[ContainerCount];
|
||||||
for (uint i = 0; i < Unk06Count; i++)
|
for (uint i = 0; i < ContainerCount; i++)
|
||||||
{
|
{
|
||||||
d06[i] = br.ReadUInt32();
|
cunks[i] = br.ReadUInt32();
|
||||||
|
|
||||||
var pos = ms.Position;
|
var pos = ms.Position;
|
||||||
ms.Position = d06[i];
|
ms.Position = cunks[i];
|
||||||
d06h[i] = new MetaHash(br.ReadUInt32());
|
chashes[i] = new MetaHash(br.ReadUInt32());
|
||||||
ms.Position = pos;
|
ms.Position = pos;
|
||||||
}
|
}
|
||||||
Unk06Arr = d06;
|
ContainerUnkArr = cunks;
|
||||||
Unk06Hashes = d06h;
|
ContainerHashes = chashes;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (ms.Position != ms.Length)
|
if (ms.Position != ms.Length)
|
||||||
@ -244,6 +250,60 @@ namespace CodeWalker.GameFiles
|
|||||||
ms.Dispose();
|
ms.Dispose();
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
RelDataDict.Clear();
|
||||||
|
foreach (var reldata in RelDatas)
|
||||||
|
{
|
||||||
|
if ((reldata.NameHash == 0) && !string.IsNullOrEmpty(reldata.Name))
|
||||||
|
{
|
||||||
|
reldata.NameHash = JenkHash.GenHash(reldata.Name); //should this be lower case?
|
||||||
|
JenkIndex.Ensure(reldata.Name);
|
||||||
|
JenkIndex.Ensure(reldata.Name.ToLowerInvariant()); //which one to use?
|
||||||
|
}
|
||||||
|
|
||||||
|
//if (reldata.NameHash == 0)
|
||||||
|
//{ }//no hits here
|
||||||
|
//if (RelDataDict.ContainsKey(reldata.NameHash))
|
||||||
|
//{ }//no hits here
|
||||||
|
|
||||||
|
RelDataDict[reldata.NameHash] = reldata;
|
||||||
|
}
|
||||||
|
foreach (var reldata in RelDatas)
|
||||||
|
{
|
||||||
|
RelSound snd = reldata as RelSound;
|
||||||
|
if (snd != null)
|
||||||
|
{
|
||||||
|
if (snd.AudioTracksCount > 0)
|
||||||
|
{
|
||||||
|
snd.AudioTracks = new RelData[snd.AudioTracksCount];
|
||||||
|
for (int i = 0; i < snd.AudioTracksCount; i++)
|
||||||
|
{
|
||||||
|
var audhash = snd.AudioTrackHashes[i];
|
||||||
|
RelData auddata = null;
|
||||||
|
if (RelDataDict.TryGetValue(audhash, out auddata))
|
||||||
|
{
|
||||||
|
snd.AudioTracks[i] = auddata;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{ }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (snd.AudioContainers != null)
|
||||||
|
{
|
||||||
|
foreach (var cnt in snd.AudioContainers)
|
||||||
|
{
|
||||||
|
string cname = JenkIndex.TryGetString(cnt.Hash);
|
||||||
|
if (!string.IsNullOrEmpty(cname))
|
||||||
|
{ }
|
||||||
|
else
|
||||||
|
{ }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#region test
|
||||||
//foreach (var d in RelDatas)
|
//foreach (var d in RelDatas)
|
||||||
//{
|
//{
|
||||||
// using (BinaryReader dbr = new BinaryReader(new MemoryStream(d.Data)))
|
// using (BinaryReader dbr = new BinaryReader(new MemoryStream(d.Data)))
|
||||||
@ -282,7 +342,7 @@ namespace CodeWalker.GameFiles
|
|||||||
// }
|
// }
|
||||||
// }
|
// }
|
||||||
//}
|
//}
|
||||||
|
#endregion
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -428,8 +488,8 @@ namespace CodeWalker.GameFiles
|
|||||||
{
|
{
|
||||||
switch ((Dat151RelType)d.TypeID)
|
switch ((Dat151RelType)d.TypeID)
|
||||||
{
|
{
|
||||||
case Dat151RelType.Unk37: return new Dat151Unk37(d, br);
|
case Dat151RelType.AmbientZone: return new Dat151AmbientZone(d, br);
|
||||||
case Dat151RelType.Unk38: return new Dat151Unk38(d, br);
|
case Dat151RelType.AmbientEmitter: return new Dat151AmbientEmitter(d, br);
|
||||||
default:
|
default:
|
||||||
return new Dat151RelData(d, br);
|
return new Dat151RelData(d, br);
|
||||||
}
|
}
|
||||||
@ -1078,7 +1138,8 @@ namespace CodeWalker.GameFiles
|
|||||||
{
|
{
|
||||||
public RelSoundHeader Header { get; set; }
|
public RelSoundHeader Header { get; set; }
|
||||||
public byte AudioTracksCount { get; set; }
|
public byte AudioTracksCount { get; set; }
|
||||||
public MetaHash[] AudioTracks { get; set; }
|
public RelData[] AudioTracks { get; set; }
|
||||||
|
public MetaHash[] AudioTrackHashes { get; set; }
|
||||||
public MetaHash[] AudioContainers { get; set; } //Relative path to parent wave container (i.e. "RESIDENT/animals")
|
public MetaHash[] AudioContainers { get; set; } //Relative path to parent wave container (i.e. "RESIDENT/animals")
|
||||||
|
|
||||||
public RelSound(RelData d, BinaryReader br) : base(d)
|
public RelSound(RelData d, BinaryReader br) : base(d)
|
||||||
@ -1086,13 +1147,13 @@ namespace CodeWalker.GameFiles
|
|||||||
Header = new RelSoundHeader(br);
|
Header = new RelSoundHeader(br);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ReadAudioTracks(BinaryReader br)
|
public void ReadAudioTrackHashes(BinaryReader br)
|
||||||
{
|
{
|
||||||
AudioTracksCount = br.ReadByte();
|
AudioTracksCount = br.ReadByte();
|
||||||
AudioTracks = new MetaHash[AudioTracksCount];
|
AudioTrackHashes = new MetaHash[AudioTracksCount];
|
||||||
for (int i = 0; i < AudioTracksCount; i++)
|
for (int i = 0; i < AudioTracksCount; i++)
|
||||||
{
|
{
|
||||||
AudioTracks[i] = br.ReadUInt32();
|
AudioTrackHashes[i] = br.ReadUInt32();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -1167,7 +1228,7 @@ namespace CodeWalker.GameFiles
|
|||||||
UnkShort1 = br.ReadInt16();
|
UnkShort1 = br.ReadInt16();
|
||||||
UnkShort2 = br.ReadInt16();
|
UnkShort2 = br.ReadInt16();
|
||||||
AudioHash = br.ReadUInt32();
|
AudioHash = br.ReadUInt32();
|
||||||
AudioTracks = new[] { AudioHash };
|
AudioTrackHashes = new[] { AudioHash };
|
||||||
ParameterHash = br.ReadUInt32();
|
ParameterHash = br.ReadUInt32();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -1222,7 +1283,7 @@ namespace CodeWalker.GameFiles
|
|||||||
ParameterHash5 = br.ReadUInt32(); //0x40-0x44
|
ParameterHash5 = br.ReadUInt32(); //0x40-0x44
|
||||||
UnkFloat0 = br.ReadSingle(); //0x44-0x48
|
UnkFloat0 = br.ReadSingle(); //0x44-0x48
|
||||||
UnkFloat1 = br.ReadSingle(); //0x48-0x4C
|
UnkFloat1 = br.ReadSingle(); //0x48-0x4C
|
||||||
AudioTracks = new[] { AudioHash };
|
AudioTrackHashes = new[] { AudioHash };
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
[TC(typeof(EXP))] public class Dat54TwinLoopSound : Dat54Sound
|
[TC(typeof(EXP))] public class Dat54TwinLoopSound : Dat54Sound
|
||||||
@ -1249,7 +1310,7 @@ namespace CodeWalker.GameFiles
|
|||||||
ParameterHash2 = br.ReadUInt32();
|
ParameterHash2 = br.ReadUInt32();
|
||||||
ParameterHash3 = br.ReadUInt32();
|
ParameterHash3 = br.ReadUInt32();
|
||||||
|
|
||||||
ReadAudioTracks(br);
|
ReadAudioTrackHashes(br);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
[TC(typeof(EXP))] public class Dat54SpeechSound : Dat54Sound
|
[TC(typeof(EXP))] public class Dat54SpeechSound : Dat54Sound
|
||||||
@ -1278,7 +1339,7 @@ namespace CodeWalker.GameFiles
|
|||||||
AudioHash0 = br.ReadUInt32();
|
AudioHash0 = br.ReadUInt32();
|
||||||
AudioHash1 = br.ReadUInt32();
|
AudioHash1 = br.ReadUInt32();
|
||||||
AudioHash2 = br.ReadUInt32();
|
AudioHash2 = br.ReadUInt32();
|
||||||
AudioTracks = new[] { AudioHash0, AudioHash1, AudioHash2 };
|
AudioTrackHashes = new[] { AudioHash0, AudioHash1, AudioHash2 };
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
[TC(typeof(EXP))] public class Dat54WrapperSound : Dat54Sound
|
[TC(typeof(EXP))] public class Dat54WrapperSound : Dat54Sound
|
||||||
@ -1305,14 +1366,14 @@ namespace CodeWalker.GameFiles
|
|||||||
}
|
}
|
||||||
UnkByteData = br.ReadBytes(ItemCount);
|
UnkByteData = br.ReadBytes(ItemCount);
|
||||||
|
|
||||||
AudioTracks = new[] { AudioHash0, AudioHash1 };
|
AudioTrackHashes = new[] { AudioHash0, AudioHash1 };
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
[TC(typeof(EXP))] public class Dat54SequentialSound : Dat54Sound
|
[TC(typeof(EXP))] public class Dat54SequentialSound : Dat54Sound
|
||||||
{
|
{
|
||||||
public Dat54SequentialSound(RelData d, BinaryReader br) : base(d, br)
|
public Dat54SequentialSound(RelData d, BinaryReader br) : base(d, br)
|
||||||
{
|
{
|
||||||
ReadAudioTracks(br);
|
ReadAudioTrackHashes(br);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
[TC(typeof(EXP))] public class Dat54StreamingSound : Dat54Sound
|
[TC(typeof(EXP))] public class Dat54StreamingSound : Dat54Sound
|
||||||
@ -1323,7 +1384,7 @@ namespace CodeWalker.GameFiles
|
|||||||
{
|
{
|
||||||
UnkInt = br.ReadInt32();
|
UnkInt = br.ReadInt32();
|
||||||
|
|
||||||
ReadAudioTracks(br);
|
ReadAudioTrackHashes(br);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
[TC(typeof(EXP))] public class Dat54RetriggeredOverlappedSound : Dat54Sound
|
[TC(typeof(EXP))] public class Dat54RetriggeredOverlappedSound : Dat54Sound
|
||||||
@ -1349,7 +1410,7 @@ namespace CodeWalker.GameFiles
|
|||||||
AudioHash0 = br.ReadUInt32();
|
AudioHash0 = br.ReadUInt32();
|
||||||
AudioHash1 = br.ReadUInt32();
|
AudioHash1 = br.ReadUInt32();
|
||||||
AudioHash2 = br.ReadUInt32();
|
AudioHash2 = br.ReadUInt32();
|
||||||
AudioTracks = new[] { AudioHash0, AudioHash1, AudioHash2 };
|
AudioTrackHashes = new[] { AudioHash0, AudioHash1, AudioHash2 };
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
[TC(typeof(EXP))] public class Dat54CrossfadeSound : Dat54Sound
|
[TC(typeof(EXP))] public class Dat54CrossfadeSound : Dat54Sound
|
||||||
@ -1371,7 +1432,7 @@ namespace CodeWalker.GameFiles
|
|||||||
{
|
{
|
||||||
AudioHash0 = br.ReadUInt32();
|
AudioHash0 = br.ReadUInt32();
|
||||||
AudioHash1 = br.ReadUInt32();
|
AudioHash1 = br.ReadUInt32();
|
||||||
AudioTracks = new[] { AudioHash0, AudioHash1 };
|
AudioTrackHashes = new[] { AudioHash0, AudioHash1 };
|
||||||
UnkByte = br.ReadByte();
|
UnkByte = br.ReadByte();
|
||||||
UnkFloat0 = br.ReadSingle();
|
UnkFloat0 = br.ReadSingle();
|
||||||
UnkFloat1 = br.ReadSingle();
|
UnkFloat1 = br.ReadSingle();
|
||||||
@ -1403,7 +1464,7 @@ namespace CodeWalker.GameFiles
|
|||||||
{
|
{
|
||||||
AudioHash0 = br.ReadUInt32();
|
AudioHash0 = br.ReadUInt32();
|
||||||
AudioHash1 = br.ReadUInt32();
|
AudioHash1 = br.ReadUInt32();
|
||||||
AudioTracks = new[] { AudioHash0, AudioHash1 };
|
AudioTrackHashes = new[] { AudioHash0, AudioHash1 };
|
||||||
UnkFloat0 = br.ReadSingle(); //0x8
|
UnkFloat0 = br.ReadSingle(); //0x8
|
||||||
UnkFloat1 = br.ReadSingle(); //0xC
|
UnkFloat1 = br.ReadSingle(); //0xC
|
||||||
ParameterHash0 = br.ReadUInt32(); //0x10
|
ParameterHash0 = br.ReadUInt32(); //0x10
|
||||||
@ -1434,7 +1495,7 @@ namespace CodeWalker.GameFiles
|
|||||||
{
|
{
|
||||||
public Dat54MultitrackSound(RelData d, BinaryReader br) : base(d, br)
|
public Dat54MultitrackSound(RelData d, BinaryReader br) : base(d, br)
|
||||||
{
|
{
|
||||||
ReadAudioTracks(br);
|
ReadAudioTrackHashes(br);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
[TC(typeof(EXP))] public class Dat54RandomizedSound : Dat54Sound
|
[TC(typeof(EXP))] public class Dat54RandomizedSound : Dat54Sound
|
||||||
@ -1451,11 +1512,11 @@ namespace CodeWalker.GameFiles
|
|||||||
UnkBytesCount = br.ReadByte();
|
UnkBytesCount = br.ReadByte();
|
||||||
UnkBytes = br.ReadBytes(UnkBytesCount);
|
UnkBytes = br.ReadBytes(UnkBytesCount);
|
||||||
ItemCount = br.ReadByte();
|
ItemCount = br.ReadByte();
|
||||||
AudioTracks = new MetaHash[ItemCount];
|
AudioTrackHashes = new MetaHash[ItemCount];
|
||||||
AudioTrackUnkFloats = new float[ItemCount];
|
AudioTrackUnkFloats = new float[ItemCount];
|
||||||
for (int i = 0; i < ItemCount; i++)
|
for (int i = 0; i < ItemCount; i++)
|
||||||
{
|
{
|
||||||
AudioTracks[i] = br.ReadUInt32();
|
AudioTrackHashes[i] = br.ReadUInt32();
|
||||||
AudioTrackUnkFloats[i] = br.ReadSingle();
|
AudioTrackUnkFloats[i] = br.ReadSingle();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -1496,7 +1557,7 @@ namespace CodeWalker.GameFiles
|
|||||||
ParameterHash0 = br.ReadUInt32();
|
ParameterHash0 = br.ReadUInt32();
|
||||||
ParameterHash1 = br.ReadUInt32();
|
ParameterHash1 = br.ReadUInt32();
|
||||||
|
|
||||||
ReadAudioTracks(br);
|
ReadAudioTrackHashes(br);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
[TC(typeof(EXP))] public class Dat54ModularSynthSound : Dat54Sound
|
[TC(typeof(EXP))] public class Dat54ModularSynthSound : Dat54Sound
|
||||||
@ -1516,10 +1577,10 @@ namespace CodeWalker.GameFiles
|
|||||||
UnkFloat = br.ReadSingle(); //0x8-0xC
|
UnkFloat = br.ReadSingle(); //0x8-0xC
|
||||||
UnkInt = br.ReadInt32(); //0xC-0x10
|
UnkInt = br.ReadInt32(); //0xC-0x10
|
||||||
TrackCount = br.ReadInt32(); //0x10-0x14
|
TrackCount = br.ReadInt32(); //0x10-0x14
|
||||||
AudioTracks = new MetaHash[4];
|
AudioTrackHashes = new MetaHash[4];
|
||||||
for (int i = 0; i < 4; i++)
|
for (int i = 0; i < 4; i++)
|
||||||
{
|
{
|
||||||
AudioTracks[i] = br.ReadUInt32();
|
AudioTrackHashes[i] = br.ReadUInt32();
|
||||||
}
|
}
|
||||||
UnkItemCount = br.ReadInt32();
|
UnkItemCount = br.ReadInt32();
|
||||||
UnkItems = new Dat54ModularSynthSoundData[UnkItemCount];
|
UnkItems = new Dat54ModularSynthSoundData[UnkItemCount];
|
||||||
@ -1612,7 +1673,7 @@ namespace CodeWalker.GameFiles
|
|||||||
|
|
||||||
TrackName = br.ReadUInt32();
|
TrackName = br.ReadUInt32();
|
||||||
|
|
||||||
AudioTracks = new[] { TrackName };
|
AudioTrackHashes = new[] { TrackName };
|
||||||
|
|
||||||
UnkVecCount = br.ReadByte();
|
UnkVecCount = br.ReadByte();
|
||||||
UnkVecData = new Vector2[UnkVecCount];
|
UnkVecData = new Vector2[UnkVecCount];
|
||||||
@ -1672,7 +1733,7 @@ namespace CodeWalker.GameFiles
|
|||||||
public Dat54DirectionalSound(RelData d, BinaryReader br) : base(d, br)
|
public Dat54DirectionalSound(RelData d, BinaryReader br) : base(d, br)
|
||||||
{
|
{
|
||||||
AudioHash = br.ReadUInt32();
|
AudioHash = br.ReadUInt32();
|
||||||
AudioTracks = new[] { AudioHash };
|
AudioTrackHashes = new[] { AudioHash };
|
||||||
UnkFloat0 = br.ReadSingle();
|
UnkFloat0 = br.ReadSingle();
|
||||||
UnkFloat1 = br.ReadSingle();
|
UnkFloat1 = br.ReadSingle();
|
||||||
UnkFloat2 = br.ReadSingle();
|
UnkFloat2 = br.ReadSingle();
|
||||||
@ -1690,7 +1751,7 @@ namespace CodeWalker.GameFiles
|
|||||||
public Dat54KineticSound(RelData d, BinaryReader br) : base(d, br)
|
public Dat54KineticSound(RelData d, BinaryReader br) : base(d, br)
|
||||||
{
|
{
|
||||||
AudioHash = br.ReadUInt32();
|
AudioHash = br.ReadUInt32();
|
||||||
AudioTracks = new[] { AudioHash };
|
AudioTrackHashes = new[] { AudioHash };
|
||||||
UnkFloat0 = br.ReadSingle();
|
UnkFloat0 = br.ReadSingle();
|
||||||
UnkFloat1 = br.ReadSingle();
|
UnkFloat1 = br.ReadSingle();
|
||||||
UnkFloat2 = br.ReadSingle();
|
UnkFloat2 = br.ReadSingle();
|
||||||
@ -1704,7 +1765,7 @@ namespace CodeWalker.GameFiles
|
|||||||
{
|
{
|
||||||
ParameterHash = br.ReadUInt32();
|
ParameterHash = br.ReadUInt32();
|
||||||
|
|
||||||
ReadAudioTracks(br);
|
ReadAudioTrackHashes(br);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
[TC(typeof(EXP))] public class Dat54VariableCurveSound : Dat54Sound
|
[TC(typeof(EXP))] public class Dat54VariableCurveSound : Dat54Sound
|
||||||
@ -1717,7 +1778,7 @@ namespace CodeWalker.GameFiles
|
|||||||
public Dat54VariableCurveSound(RelData d, BinaryReader br) : base(d, br)
|
public Dat54VariableCurveSound(RelData d, BinaryReader br) : base(d, br)
|
||||||
{
|
{
|
||||||
AudioHash = br.ReadUInt32();
|
AudioHash = br.ReadUInt32();
|
||||||
AudioTracks = new[] { AudioHash };
|
AudioTrackHashes = new[] { AudioHash };
|
||||||
ParameterHash0 = br.ReadUInt32();
|
ParameterHash0 = br.ReadUInt32();
|
||||||
ParameterHash1 = br.ReadUInt32();
|
ParameterHash1 = br.ReadUInt32();
|
||||||
UnkCurvesHash = br.ReadUInt32();
|
UnkCurvesHash = br.ReadUInt32();
|
||||||
@ -1743,7 +1804,7 @@ namespace CodeWalker.GameFiles
|
|||||||
public Dat54VariableBlockSound(RelData d, BinaryReader br) : base(d, br)
|
public Dat54VariableBlockSound(RelData d, BinaryReader br) : base(d, br)
|
||||||
{
|
{
|
||||||
AudioHash = br.ReadUInt32();
|
AudioHash = br.ReadUInt32();
|
||||||
AudioTracks = new[] { AudioHash };
|
AudioTrackHashes = new[] { AudioHash };
|
||||||
VariableCount = br.ReadByte();
|
VariableCount = br.ReadByte();
|
||||||
Variables = new Dat54VariableData[VariableCount];
|
Variables = new Dat54VariableData[VariableCount];
|
||||||
for (int i = 0; i < VariableCount; i++)
|
for (int i = 0; i < VariableCount; i++)
|
||||||
@ -1785,7 +1846,7 @@ namespace CodeWalker.GameFiles
|
|||||||
{
|
{
|
||||||
AudioHash1 = br.ReadUInt32();
|
AudioHash1 = br.ReadUInt32();
|
||||||
AudioHash2 = br.ReadUInt32();
|
AudioHash2 = br.ReadUInt32();
|
||||||
AudioTracks = new[] { AudioHash1, AudioHash2 };
|
AudioTrackHashes = new[] { AudioHash1, AudioHash2 };
|
||||||
ParameterHash1 = br.ReadUInt32();
|
ParameterHash1 = br.ReadUInt32();
|
||||||
UnkByte = br.ReadByte();
|
UnkByte = br.ReadByte();
|
||||||
UnkFloat = br.ReadSingle();
|
UnkFloat = br.ReadSingle();
|
||||||
@ -1801,7 +1862,7 @@ namespace CodeWalker.GameFiles
|
|||||||
public Dat54MathOperationSound(RelData d, BinaryReader br) : base(d, br)
|
public Dat54MathOperationSound(RelData d, BinaryReader br) : base(d, br)
|
||||||
{
|
{
|
||||||
AudioHash = br.ReadUInt32();
|
AudioHash = br.ReadUInt32();
|
||||||
AudioTracks = new[] { AudioHash };
|
AudioTrackHashes = new[] { AudioHash };
|
||||||
UnkDataCount = br.ReadByte();
|
UnkDataCount = br.ReadByte();
|
||||||
UnkData = new Dat54MathOperationSoundData[UnkDataCount];
|
UnkData = new Dat54MathOperationSoundData[UnkDataCount];
|
||||||
for (int i = 0; i < UnkDataCount; i++)
|
for (int i = 0; i < UnkDataCount; i++)
|
||||||
@ -1847,7 +1908,7 @@ namespace CodeWalker.GameFiles
|
|||||||
public Dat54ParameterTransformSound(RelData d, BinaryReader br) : base(d, br)
|
public Dat54ParameterTransformSound(RelData d, BinaryReader br) : base(d, br)
|
||||||
{
|
{
|
||||||
AudioHash = br.ReadUInt32();
|
AudioHash = br.ReadUInt32();
|
||||||
AudioTracks = new[] { AudioHash };
|
AudioTrackHashes = new[] { AudioHash };
|
||||||
ItemCount = br.ReadInt32(); //0x4-0x8
|
ItemCount = br.ReadInt32(); //0x4-0x8
|
||||||
Items = new Dat54ParameterTransformSoundData[ItemCount];
|
Items = new Dat54ParameterTransformSoundData[ItemCount];
|
||||||
for (int i = 0; i < ItemCount; i++)
|
for (int i = 0; i < ItemCount; i++)
|
||||||
@ -1921,7 +1982,7 @@ namespace CodeWalker.GameFiles
|
|||||||
public Dat54FluctuatorSound(RelData d, BinaryReader br) : base(d, br)
|
public Dat54FluctuatorSound(RelData d, BinaryReader br) : base(d, br)
|
||||||
{
|
{
|
||||||
AudioHash = br.ReadUInt32();
|
AudioHash = br.ReadUInt32();
|
||||||
AudioTracks = new[] { AudioHash };
|
AudioTrackHashes = new[] { AudioHash };
|
||||||
ItemCount = br.ReadInt32(); //0x4-0x8
|
ItemCount = br.ReadInt32(); //0x4-0x8
|
||||||
Items = new Dat54FluctuatorSoundData[ItemCount];
|
Items = new Dat54FluctuatorSoundData[ItemCount];
|
||||||
for (int i = 0; i < ItemCount; i++)
|
for (int i = 0; i < ItemCount; i++)
|
||||||
@ -1989,7 +2050,7 @@ namespace CodeWalker.GameFiles
|
|||||||
UnkFloat1 = br.ReadSingle();
|
UnkFloat1 = br.ReadSingle();
|
||||||
ParameterHash = br.ReadUInt32();
|
ParameterHash = br.ReadUInt32();
|
||||||
AudioHash1 = br.ReadUInt32();
|
AudioHash1 = br.ReadUInt32();
|
||||||
AudioTracks = new[] { AudioHash0, AudioHash1 };
|
AudioTrackHashes = new[] { AudioHash0, AudioHash1 };
|
||||||
WaveSlotId = br.ReadInt32();
|
WaveSlotId = br.ReadInt32();
|
||||||
UnkHash1 = br.ReadUInt32();
|
UnkHash1 = br.ReadUInt32();
|
||||||
UnkDataCount = br.ReadInt32();
|
UnkDataCount = br.ReadInt32();
|
||||||
@ -2020,7 +2081,7 @@ namespace CodeWalker.GameFiles
|
|||||||
{
|
{
|
||||||
public Dat54ExternalStreamSound(RelData d, BinaryReader br) : base(d, br)
|
public Dat54ExternalStreamSound(RelData d, BinaryReader br) : base(d, br)
|
||||||
{
|
{
|
||||||
ReadAudioTracks(br);
|
ReadAudioTrackHashes(br);
|
||||||
|
|
||||||
//FlagsUint u1 = br.ReadUInt32();
|
//FlagsUint u1 = br.ReadUInt32();
|
||||||
//FlagsUint u2 = br.ReadUInt32();
|
//FlagsUint u2 = br.ReadUInt32();
|
||||||
@ -2041,11 +2102,11 @@ namespace CodeWalker.GameFiles
|
|||||||
{
|
{
|
||||||
ItemCount = br.ReadInt32();
|
ItemCount = br.ReadInt32();
|
||||||
Items = new Dat54SoundSetItem[ItemCount];
|
Items = new Dat54SoundSetItem[ItemCount];
|
||||||
AudioTracks = new MetaHash[ItemCount];
|
AudioTrackHashes = new MetaHash[ItemCount];
|
||||||
for (int i = 0; i < ItemCount; i++)
|
for (int i = 0; i < ItemCount; i++)
|
||||||
{
|
{
|
||||||
Items[i] = new Dat54SoundSetItem(br);
|
Items[i] = new Dat54SoundSetItem(br);
|
||||||
AudioTracks[i] = Items[i].SoundName;
|
AudioTrackHashes[i] = Items[i].SoundName;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -2074,11 +2135,11 @@ namespace CodeWalker.GameFiles
|
|||||||
{
|
{
|
||||||
UnkDataCount = br.ReadByte();
|
UnkDataCount = br.ReadByte();
|
||||||
UnkData = new Dat54UnknownSoundData[UnkDataCount];
|
UnkData = new Dat54UnknownSoundData[UnkDataCount];
|
||||||
AudioTracks = new MetaHash[UnkDataCount];
|
AudioTrackHashes = new MetaHash[UnkDataCount];
|
||||||
for (int i = 0; i < UnkDataCount; i++)
|
for (int i = 0; i < UnkDataCount; i++)
|
||||||
{
|
{
|
||||||
UnkData[i] = new Dat54UnknownSoundData(br);
|
UnkData[i] = new Dat54UnknownSoundData(br);
|
||||||
AudioTracks[i] = br.ReadUInt32();
|
AudioTrackHashes[i] = br.ReadUInt32();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -2141,17 +2202,47 @@ namespace CodeWalker.GameFiles
|
|||||||
|
|
||||||
public enum Dat151RelType : byte //not sure how correct these are?
|
public enum Dat151RelType : byte //not sure how correct these are?
|
||||||
{
|
{
|
||||||
|
Collision = 1, //maybe for vehicle
|
||||||
|
Vehicle = 3,
|
||||||
|
VehicleEngine = 4,
|
||||||
|
VehicleEntity = 5, //not sure about this
|
||||||
|
RadioStation = 6,//possibly, audio "stream"
|
||||||
|
|
||||||
|
Helicopter = 8, //maybe
|
||||||
|
|
||||||
SpeechParams = 14,
|
SpeechParams = 14,
|
||||||
|
|
||||||
Unk37 = 37, //audio zone? eg parent for sos/altruist - contains coords - toggle sound?
|
Weapon = 17,
|
||||||
Unk38 = 38, //eg sos, altruist morse - contains coords
|
|
||||||
|
RadioStationsDLC = 24, //
|
||||||
|
RadioDLC = 25,
|
||||||
|
DLCMusic = 26,
|
||||||
|
|
||||||
|
PedPVG = 30, //maybe Ped Voice Group?
|
||||||
|
|
||||||
|
AmbientEmitterList = 32,
|
||||||
|
AmbientZone = 37,
|
||||||
|
AmbientEmitter = 38,
|
||||||
|
AmbientZoneList = 39,
|
||||||
|
|
||||||
|
WeaponAudioItem = 50,
|
||||||
|
|
||||||
|
Aeroplane = 57,
|
||||||
|
|
||||||
|
Mood = 62,
|
||||||
|
|
||||||
StartTrackAction = 63,
|
StartTrackAction = 63,
|
||||||
StopTrackAction = 64,
|
StopTrackAction = 64,
|
||||||
SetMoodAction = 65,
|
SetMoodAction = 65,
|
||||||
|
PlayerAction = 66,
|
||||||
StartOneShotAction = 67,
|
StartOneShotAction = 67,
|
||||||
StopOneShotAction = 68,
|
StopOneShotAction = 68,
|
||||||
AnimalParams = 73,
|
AnimalParams = 73,
|
||||||
|
|
||||||
|
VehicleScannerParams = 76, //maybe not just vehicle
|
||||||
|
Explosion = 87,
|
||||||
|
VehicleEngineGranular = 88, //maybe not just vehicle
|
||||||
|
|
||||||
ShoreLinePool = 90,
|
ShoreLinePool = 90,
|
||||||
ShoreLineLake = 91,
|
ShoreLineLake = 91,
|
||||||
ShoreLineRiver = 92,
|
ShoreLineRiver = 92,
|
||||||
@ -2214,7 +2305,7 @@ namespace CodeWalker.GameFiles
|
|||||||
Line = 2,
|
Line = 2,
|
||||||
}
|
}
|
||||||
|
|
||||||
[TC(typeof(EXP))] public class Dat151Unk37 : Dat151RelData //audio zone? toggle sound?
|
[TC(typeof(EXP))] public class Dat151AmbientZone : Dat151RelData
|
||||||
{
|
{
|
||||||
public uint UnkOffset0 { get; set; }
|
public uint UnkOffset0 { get; set; }
|
||||||
public FlagsUint Flags00 { get; set; }
|
public FlagsUint Flags00 { get; set; }
|
||||||
@ -2266,7 +2357,7 @@ namespace CodeWalker.GameFiles
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
public Dat151Unk37(RelData d, BinaryReader br) : base(d, br)
|
public Dat151AmbientZone(RelData d, BinaryReader br) : base(d, br)
|
||||||
{
|
{
|
||||||
br.BaseStream.Position = 0; //1 byte was read already (TypeID)
|
br.BaseStream.Position = 0; //1 byte was read already (TypeID)
|
||||||
|
|
||||||
@ -2353,7 +2444,7 @@ namespace CodeWalker.GameFiles
|
|||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
[TC(typeof(EXP))] public class Dat151Unk38 : Dat151RelData
|
[TC(typeof(EXP))] public class Dat151AmbientEmitter : Dat151RelData
|
||||||
{
|
{
|
||||||
public uint UnkOffset0 { get; set; }
|
public uint UnkOffset0 { get; set; }
|
||||||
public FlagsUint Unk00 { get; set; }
|
public FlagsUint Unk00 { get; set; }
|
||||||
@ -2402,7 +2493,7 @@ namespace CodeWalker.GameFiles
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
public Dat151Unk38(RelData d, BinaryReader br) : base(d, br)
|
public Dat151AmbientEmitter(RelData d, BinaryReader br) : base(d, br)
|
||||||
{
|
{
|
||||||
br.BaseStream.Position = 0; //1 byte was read already (TypeID)
|
br.BaseStream.Position = 0; //1 byte was read already (TypeID)
|
||||||
|
|
||||||
|
@ -2526,10 +2526,10 @@ namespace CodeWalker.GameFiles
|
|||||||
}
|
}
|
||||||
sbh.AppendLine();
|
sbh.AppendLine();
|
||||||
}
|
}
|
||||||
if (rel.Unk06Hashes != null)
|
if (rel.ContainerHashes != null)
|
||||||
{
|
{
|
||||||
sbh.AppendLine(rfe.Path + ": " + rel.Unk06Hashes.Length.ToString() + " Hashes2:");
|
sbh.AppendLine(rfe.Path + ": " + rel.ContainerHashes.Length.ToString() + " Hashes2:");
|
||||||
foreach (var unk in rel.Unk06Hashes)
|
foreach (var unk in rel.ContainerHashes)
|
||||||
{
|
{
|
||||||
sbh.Append(unk.Hash.ToString("X8"));
|
sbh.Append(unk.Hash.ToString("X8"));
|
||||||
string strval;
|
string strval;
|
||||||
|
@ -112,6 +112,8 @@ namespace CodeWalker.GameFiles
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
BuildBaseJenkIndex();
|
||||||
|
|
||||||
IsInited = true;
|
IsInited = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -346,6 +348,7 @@ namespace CodeWalker.GameFiles
|
|||||||
public void BuildBaseJenkIndex()
|
public void BuildBaseJenkIndex()
|
||||||
{
|
{
|
||||||
JenkIndex.Clear();
|
JenkIndex.Clear();
|
||||||
|
StringBuilder sb = new StringBuilder();
|
||||||
foreach (RpfFile file in AllRpfs)
|
foreach (RpfFile file in AllRpfs)
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
@ -410,8 +413,67 @@ namespace CodeWalker.GameFiles
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
if (nlow.EndsWith(".awc")) //create audio container path hashes...
|
||||||
|
{
|
||||||
|
string[] parts = entry.Path.Split('\\');
|
||||||
|
int pl = parts.Length;
|
||||||
|
if (pl > 2)
|
||||||
|
{
|
||||||
|
string fn = parts[pl - 1];
|
||||||
|
string fd = parts[pl - 2];
|
||||||
|
string hpath = fn.Substring(0, fn.Length - 4);
|
||||||
|
if (fd.EndsWith(".rpf"))
|
||||||
|
{
|
||||||
|
fd = fd.Substring(0, fd.Length - 4);
|
||||||
|
}
|
||||||
|
hpath = fd + "/" + hpath;
|
||||||
|
if (parts[pl - 3] != "sfx")
|
||||||
|
{ }//no hit
|
||||||
|
|
||||||
|
JenkIndex.Ensure(hpath);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (nlow.EndsWith(".nametable"))
|
||||||
|
{
|
||||||
|
RpfBinaryFileEntry binfe = entry as RpfBinaryFileEntry;
|
||||||
|
if (binfe != null)
|
||||||
|
{
|
||||||
|
byte[] data = file.ExtractFile(binfe);
|
||||||
|
if (data != null)
|
||||||
|
{
|
||||||
|
sb.Clear();
|
||||||
|
for (int i = 0; i < data.Length; i++)
|
||||||
|
{
|
||||||
|
byte c = data[i];
|
||||||
|
if (c == 0)
|
||||||
|
{
|
||||||
|
string str = sb.ToString();
|
||||||
|
if (!string.IsNullOrEmpty(str))
|
||||||
|
{
|
||||||
|
string strl = str.ToLowerInvariant();
|
||||||
|
//JenkIndex.Ensure(str);
|
||||||
|
JenkIndex.Ensure(strl);
|
||||||
|
|
||||||
|
////DirMod_Sounds_ entries apparently can be used to infer SP audio strings
|
||||||
|
////no luck here yet though
|
||||||
|
//if (strl.StartsWith("dirmod_sounds_") && (strl.Length > 14))
|
||||||
|
//{
|
||||||
|
// strl = strl.Substring(14);
|
||||||
|
// JenkIndex.Ensure(strl);
|
||||||
|
//}
|
||||||
|
}
|
||||||
|
sb.Clear();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
sb.Append((char)c);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{ }
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -47,11 +47,11 @@ namespace CodeWalker.World
|
|||||||
AllItems.Clear();
|
AllItems.Clear();
|
||||||
|
|
||||||
|
|
||||||
Dictionary<uint, RpfFileEntry> dat151entries = new Dictionary<uint, RpfFileEntry>();
|
Dictionary<uint, RpfFileEntry> datrelentries = new Dictionary<uint, RpfFileEntry>();
|
||||||
var audrpf = rpfman.FindRpfFile("x64\\audio\\audio_rel.rpf");
|
var audrpf = rpfman.FindRpfFile("x64\\audio\\audio_rel.rpf");
|
||||||
if (audrpf != null)
|
if (audrpf != null)
|
||||||
{
|
{
|
||||||
AddRpfDat151s(audrpf, dat151entries);
|
AddRpfDatRels(audrpf, datrelentries);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (gameFileCache.EnableDlc)
|
if (gameFileCache.EnableDlc)
|
||||||
@ -59,29 +59,29 @@ namespace CodeWalker.World
|
|||||||
var updrpf = rpfman.FindRpfFile("update\\update.rpf");
|
var updrpf = rpfman.FindRpfFile("update\\update.rpf");
|
||||||
if (updrpf != null)
|
if (updrpf != null)
|
||||||
{
|
{
|
||||||
AddRpfDat151s(updrpf, dat151entries);
|
AddRpfDatRels(updrpf, datrelentries);
|
||||||
}
|
}
|
||||||
foreach (var dlcrpf in GameFileCache.DlcActiveRpfs) //load from current dlc rpfs
|
foreach (var dlcrpf in GameFileCache.DlcActiveRpfs) //load from current dlc rpfs
|
||||||
{
|
{
|
||||||
AddRpfDat151s(dlcrpf, dat151entries);
|
AddRpfDatRels(dlcrpf, datrelentries);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
foreach (var dat151entry in dat151entries.Values)
|
foreach (var dat151entry in datrelentries.Values)
|
||||||
{
|
{
|
||||||
var relfile = rpfman.GetFile<RelFile>(dat151entry);
|
var relfile = rpfman.GetFile<RelFile>(dat151entry);
|
||||||
if (relfile != null)
|
if (relfile != null)
|
||||||
{
|
{
|
||||||
foreach (var reldata in relfile.RelDatas)
|
foreach (var reldata in relfile.RelDatas)
|
||||||
{
|
{
|
||||||
if (reldata is Dat151Unk37)
|
if (reldata is Dat151AmbientZone)
|
||||||
{
|
{
|
||||||
Zones.Add(new AudioPlacement(relfile, reldata as Dat151Unk37));
|
Zones.Add(new AudioPlacement(relfile, reldata as Dat151AmbientZone));
|
||||||
}
|
}
|
||||||
else if (reldata is Dat151Unk38)
|
else if (reldata is Dat151AmbientEmitter)
|
||||||
{
|
{
|
||||||
Emitters.Add(new AudioPlacement(relfile, reldata as Dat151Unk38));
|
Emitters.Add(new AudioPlacement(relfile, reldata as Dat151AmbientEmitter));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -95,7 +95,7 @@ namespace CodeWalker.World
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
private void AddRpfDat151s(RpfFile rpffile, Dictionary<uint, RpfFileEntry> dat151entries)
|
private void AddRpfDatRels(RpfFile rpffile, Dictionary<uint, RpfFileEntry> datrelentries)
|
||||||
{
|
{
|
||||||
if (rpffile.AllEntries == null) return;
|
if (rpffile.AllEntries == null) return;
|
||||||
foreach (var entry in rpffile.AllEntries)
|
foreach (var entry in rpffile.AllEntries)
|
||||||
@ -103,11 +103,17 @@ namespace CodeWalker.World
|
|||||||
if (entry is RpfFileEntry)
|
if (entry is RpfFileEntry)
|
||||||
{
|
{
|
||||||
RpfFileEntry fentry = entry as RpfFileEntry;
|
RpfFileEntry fentry = entry as RpfFileEntry;
|
||||||
|
//if (entry.NameLower.EndsWith(".rel"))
|
||||||
|
//{
|
||||||
|
// datrelentries[entry.NameHash] = fentry;
|
||||||
|
//}
|
||||||
|
if (entry.NameLower.EndsWith(".dat54.rel"))
|
||||||
|
{
|
||||||
|
datrelentries[entry.NameHash] = fentry;
|
||||||
|
}
|
||||||
if (entry.NameLower.EndsWith(".dat151.rel"))
|
if (entry.NameLower.EndsWith(".dat151.rel"))
|
||||||
{
|
{
|
||||||
if (dat151entries.ContainsKey(entry.NameHash))
|
datrelentries[entry.NameHash] = fentry;
|
||||||
{ }
|
|
||||||
dat151entries[entry.NameHash] = fentry;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -124,8 +130,8 @@ namespace CodeWalker.World
|
|||||||
public string Name { get; set; }
|
public string Name { get; set; }
|
||||||
public MetaHash NameHash { get; set; }
|
public MetaHash NameHash { get; set; }
|
||||||
public RelFile RelFile { get; set; }
|
public RelFile RelFile { get; set; }
|
||||||
public Dat151Unk37 AudioZone { get; set; }
|
public Dat151AmbientZone AudioZone { get; set; }
|
||||||
public Dat151Unk38 AudioEmitter { get; set; }
|
public Dat151AmbientEmitter AudioEmitter { get; set; }
|
||||||
public Dat151ZoneShape Shape { get; set; }
|
public Dat151ZoneShape Shape { get; set; }
|
||||||
public string ShortTypeName { get; set; }
|
public string ShortTypeName { get; set; }
|
||||||
public string FullTypeName { get; set; }
|
public string FullTypeName { get; set; }
|
||||||
@ -148,7 +154,7 @@ namespace CodeWalker.World
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
public AudioPlacement(RelFile rel, Dat151Unk37 zone)
|
public AudioPlacement(RelFile rel, Dat151AmbientZone zone)
|
||||||
{
|
{
|
||||||
RelFile = rel;
|
RelFile = rel;
|
||||||
AudioZone = zone;
|
AudioZone = zone;
|
||||||
@ -201,7 +207,7 @@ namespace CodeWalker.World
|
|||||||
HitboxPos = InnerPos;
|
HitboxPos = InnerPos;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public AudioPlacement(RelFile rel, Dat151Unk38 emitter)
|
public AudioPlacement(RelFile rel, Dat151AmbientEmitter emitter)
|
||||||
{
|
{
|
||||||
RelFile = rel;
|
RelFile = rel;
|
||||||
AudioEmitter = emitter;
|
AudioEmitter = emitter;
|
||||||
|
Loading…
Reference in New Issue
Block a user