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Scenario default chain unk 1 value, uAvailableInMpSp name update
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@ -3358,6 +3358,7 @@ namespace CodeWalker.GameFiles
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iInterior = 1975994103,
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iRequiredIMapId = 1229525587,
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iTimeTillPedLeaves = 2296188475,
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uAvailableInMpSp = 717991212,
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CPopGroupList = 738910261,
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@ -536,7 +536,7 @@ namespace CodeWalker.GameFiles
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new MetaStructureEntryInfo_s(MetaName.iInterior, 23, MetaStructureEntryDataType.UnsignedByte, 0, 0, 0),
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new MetaStructureEntryInfo_s(MetaName.iRequiredIMapId, 24, MetaStructureEntryDataType.UnsignedByte, 0, 0, 0),
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new MetaStructureEntryInfo_s(MetaName.iProbability, 25, MetaStructureEntryDataType.UnsignedByte, 0, 0, 0),
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new MetaStructureEntryInfo_s((MetaName)717991212, 26, MetaStructureEntryDataType.UnsignedByte, 0, 0, 0),
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new MetaStructureEntryInfo_s(MetaName.uAvailableInMpSp, 26, MetaStructureEntryDataType.UnsignedByte, 0, 0, 0),
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new MetaStructureEntryInfo_s(MetaName.iTimeStartOverride, 27, MetaStructureEntryDataType.UnsignedByte, 0, 0, 0),
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new MetaStructureEntryInfo_s(MetaName.iTimeEndOverride, 28, MetaStructureEntryDataType.UnsignedByte, 0, 0, 0),
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new MetaStructureEntryInfo_s(MetaName.iRadius, 29, MetaStructureEntryDataType.UnsignedByte, 0, 0, 0),
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@ -3753,7 +3753,7 @@ namespace CodeWalker.GameFiles
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public byte iInterior { get; set; } //23 23: UnsignedByte: 0: 1975994103
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public byte iRequiredIMapId { get; set; } //24 24: UnsignedByte: 0: iRequiredIMapId//1229525587
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public byte iProbability { get; set; } //25 25: UnsignedByte: 0: iProbability//2974610960
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public byte Unk_717991212_SpOnly { get; set; } //26 26: UnsignedByte: 0: 717991212 // animal point, or a ped with a pet?
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public byte uAvailableInMpSp { get; set; } //26 26: UnsignedByte: 0: uAvailableInMpSp//717991212
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public byte iTimeStartOverride { get; set; } //27 27: UnsignedByte: 0: 591476992
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public byte iTimeEndOverride { get; set; } //28 28: UnsignedByte: 0: 2688038523
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public byte iRadius { get; set; } //29 29: UnsignedByte: 0: iRadius
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@ -3812,7 +3812,7 @@ namespace CodeWalker.GameFiles
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public byte TimeStart { get { return _Data.iTimeStartOverride; } set { _Data.iTimeStartOverride = value; } }
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public byte TimeEnd { get { return _Data.iTimeEndOverride; } set { _Data.iTimeEndOverride = value; } }
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public byte Probability { get { return _Data.iProbability; } set { _Data.iProbability = value; } }
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public byte SpOnlyFlag { get { return _Data.Unk_717991212_SpOnly; } set { _Data.Unk_717991212_SpOnly = value; } }
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public byte AvailableMpSp { get { return _Data.uAvailableInMpSp; } set { _Data.uAvailableInMpSp = value; } }
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public byte Radius { get { return _Data.iRadius; } set { _Data.iRadius = value; } }
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public byte WaitTime { get { return _Data.iTimeTillPedLeaves; } set { _Data.iTimeTillPedLeaves = value; } }
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public Unk_700327466 Flags { get { return _Data.Flags; } set { _Data.Flags = value; } }
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@ -4269,7 +4269,7 @@ namespace CodeWalker
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ScenarioPointTimeStartUpDown.Value = p.TimeStart;
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ScenarioPointTimeEndUpDown.Value = p.TimeEnd;
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ScenarioPointProbabilityUpDown.Value = p.Probability;
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ScenarioPointSpOnlyFlagUpDown.Value = p.SpOnlyFlag;
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ScenarioPointSpOnlyFlagUpDown.Value = p.AvailableMpSp;
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ScenarioPointRadiusUpDown.Value = p.Radius;
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ScenarioPointWaitTimeUpDown.Value = p.WaitTime;
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var iflags = (int)p.Flags;
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@ -4614,7 +4614,7 @@ namespace CodeWalker
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ScenarioClusterPointTimeStartUpDown.Value = p.TimeStart;
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ScenarioClusterPointTimeEndUpDown.Value = p.TimeEnd;
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ScenarioClusterPointProbabilityUpDown.Value = p.Probability;
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ScenarioClusterPointAnimalFlagUpDown.Value = p.SpOnlyFlag;
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ScenarioClusterPointAnimalFlagUpDown.Value = p.AvailableMpSp;
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ScenarioClusterPointRadiusUpDown.Value = p.Radius;
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ScenarioClusterPointWaitTimeUpDown.Value = p.WaitTime;
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var iflags = (int)p.Flags;
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@ -4737,6 +4737,7 @@ namespace CodeWalker
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var copycl = CurrentScenarioNode?.Cluster;
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MCScenarioChain chain = new MCScenarioChain();
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chain.Unk1 = 1; //default value
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if (copy != null)
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{
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chain.Data = copy.Data;
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@ -9270,9 +9271,9 @@ namespace CodeWalker
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byte v = (byte)ScenarioPointSpOnlyFlagUpDown.Value;
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lock (scenariosyncroot)
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{
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if (CurrentScenarioNode.MyPoint.SpOnlyFlag != v)
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if (CurrentScenarioNode.MyPoint.AvailableMpSp != v)
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{
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CurrentScenarioNode.MyPoint.SpOnlyFlag = v;
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CurrentScenarioNode.MyPoint.AvailableMpSp = v;
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SetScenarioHasChanged(true);
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}
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}
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@ -10592,9 +10593,9 @@ namespace CodeWalker
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byte v = (byte)ScenarioClusterPointAnimalFlagUpDown.Value;
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lock (scenariosyncroot)
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{
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if (CurrentScenarioNode.ClusterMyPoint.SpOnlyFlag != v)
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if (CurrentScenarioNode.ClusterMyPoint.AvailableMpSp != v)
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{
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CurrentScenarioNode.ClusterMyPoint.SpOnlyFlag = v;
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CurrentScenarioNode.ClusterMyPoint.AvailableMpSp = v;
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SetScenarioHasChanged(true);
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}
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}
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