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Multi-select update graphics, fix for multi-move path nodes
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bac531208c
commit
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@ -827,9 +827,9 @@ namespace CodeWalker.GameFiles
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_RawData.PositionZ = (short)(pos.Z * 32.0f);
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_RawData.PositionZ = (short)(pos.Z * 32.0f);
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Vector3 newpos = pos;
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Vector3 newpos = pos;
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newpos.X = _RawData.PositionX / 4.0f;
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//newpos.X = _RawData.PositionX / 4.0f;
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newpos.Y = _RawData.PositionY / 4.0f;
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//newpos.Y = _RawData.PositionY / 4.0f;
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newpos.Z = _RawData.PositionZ / 32.0f;
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//newpos.Z = _RawData.PositionZ / 32.0f;
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Position = newpos;
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Position = newpos;
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UpdateLinkLengths();
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UpdateLinkLengths();
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@ -29,12 +29,14 @@ namespace CodeWalker.Project
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public Vector3 StartPosition { get; set; }
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public Vector3 StartPosition { get; set; }
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public Vector3 EndPosition { get; set; }
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public Vector3 EndPosition { get; set; }
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public MultiPositionUndoStep(MapSelection multiSel, MapSelection[] items, Vector3 startpos)
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public MultiPositionUndoStep(MapSelection multiSel, MapSelection[] items, Vector3 startpos, WorldForm wf)
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{
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{
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Selection = multiSel;
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Selection = multiSel;
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Items = items;
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Items = items;
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StartPosition = startpos;
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StartPosition = startpos;
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EndPosition = multiSel.WidgetPosition;
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EndPosition = multiSel.WidgetPosition;
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UpdateGraphics(wf);
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}
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}
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private void Update(WorldForm wf, ref MapSelection sel, Vector3 p, Vector3 o)
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private void Update(WorldForm wf, ref MapSelection sel, Vector3 p, Vector3 o)
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@ -51,8 +53,54 @@ namespace CodeWalker.Project
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wf.SelectMulti(Items);
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wf.SelectMulti(Items);
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wf.SetWidgetPosition(p);
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wf.SetWidgetPosition(p);
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UpdateGraphics(wf);
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}
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}
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private void UpdateGraphics(WorldForm wf)
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{
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Dictionary<YndFile, int> pathYnds = new Dictionary<YndFile, int>();
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Dictionary<TrainTrack, int> trainTracks = new Dictionary<TrainTrack, int>();
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Dictionary<YmtFile, int> scenarioYmts = new Dictionary<YmtFile, int>();
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if (Items != null)
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{
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foreach (var item in Items)
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{
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if (item.PathNode != null)
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{
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pathYnds[item.PathNode.Ynd] = 1;
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}
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if (item.TrainTrackNode != null)
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{
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trainTracks[item.TrainTrackNode.Track] = 1;
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}
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if (item.ScenarioNode != null)
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{
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scenarioYmts[item.ScenarioNode.Ymt] = 1;
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}
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}
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}
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foreach (var kvp in pathYnds)
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{
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wf.UpdatePathYndGraphics(kvp.Key, true);
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}
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foreach (var kvp in trainTracks)
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{
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wf.UpdateTrainTrackGraphics(kvp.Key, false);
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}
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foreach (var kvp in scenarioYmts)
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{
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wf.UpdateScenarioGraphics(kvp.Key, false);
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}
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}
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public override void Undo(WorldForm wf, ref MapSelection sel)
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public override void Undo(WorldForm wf, ref MapSelection sel)
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{
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{
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Update(wf, ref sel, StartPosition, EndPosition);
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Update(wf, ref sel, StartPosition, EndPosition);
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10
WorldForm.cs
10
WorldForm.cs
@ -3470,11 +3470,11 @@ namespace CodeWalker
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}
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}
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else
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else
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{
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{
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var dpos = newpos - oldpos;
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for (int i = 0; i < SelectedItems.Count; i++)
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for (int i = 0; i < SelectedItems.Count; i++)
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{
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{
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var refpos = SelectedItems[i].WidgetPosition;
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var refpos = SelectedItems[i].WidgetPosition;
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var relpos = refpos - oldpos;
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SelectedItems[i].SetPosition(refpos + dpos, refpos, false);
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SelectedItems[i].SetPosition(relpos + newpos, refpos, false);
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}
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}
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SelectedItem.MultipleSelectionCenter = newpos;
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SelectedItem.MultipleSelectionCenter = newpos;
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}
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}
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@ -3586,6 +3586,9 @@ namespace CodeWalker
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{
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{
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if (fullupdate)
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if (fullupdate)
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{
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{
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ynd.UpdateAllNodePositions();
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ynd.BuildBVH();
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space.BuildYndData(ynd);
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space.BuildYndData(ynd);
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}
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}
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else
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else
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@ -3618,6 +3621,7 @@ namespace CodeWalker
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public void UpdateTrainTrackGraphics(TrainTrack tt, bool fullupdate)
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public void UpdateTrainTrackGraphics(TrainTrack tt, bool fullupdate)
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{
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{
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tt.BuildVertices();
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tt.BuildVertices();
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tt.BuildBVH();
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//if (fullupdate)
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//if (fullupdate)
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//{
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//{
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// //space.BuildYndData(ynd);
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// //space.BuildYndData(ynd);
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@ -6347,7 +6351,7 @@ namespace CodeWalker
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{
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{
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switch (tw.Mode)
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switch (tw.Mode)
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{
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{
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case WidgetMode.Position: s = new MultiPositionUndoStep(SelectedItem, SelectedItems.ToArray(), UndoStartPosition); break;
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case WidgetMode.Position: s = new MultiPositionUndoStep(SelectedItem, SelectedItems.ToArray(), UndoStartPosition, this); break;
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}
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}
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}
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}
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else if (ent != null)
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else if (ent != null)
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