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Texture UsageData research
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@ -270,12 +270,9 @@ namespace CodeWalker.GameFiles
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}
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// structure data
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public byte Unknown_40h { get; set; }
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public byte Unknown_41h { get; set; }
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public byte Unknown_42h { get; set; }
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public byte Unknown_43h { get; set; }
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public uint UsageData { get; set; }
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public uint Unknown_44h { get; set; } // 0x00000000
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public uint Unknown_48h { get; set; } // 0, 1
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public uint ExtraFlags { get; set; } // 0, 1
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public uint Unknown_4Ch { get; set; } // 0x00000000
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public ushort Width { get; set; }
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public ushort Height { get; set; }
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@ -297,6 +294,59 @@ namespace CodeWalker.GameFiles
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public uint Unknown_88h { get; set; } // 0x00000000
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public uint Unknown_8Ch { get; set; } // 0x00000000
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public TextureUsage Usage
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{
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get
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{
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return (TextureUsage)(UsageData & 0x1F);
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}
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set
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{
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UsageData = (UsageData & 0xFFFFFFE0) + (((uint)value) & 0x1F);
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}
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}
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public TextureUsageFlags UsageFlags
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{
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get
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{
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return (TextureUsageFlags)(UsageData >> 5);
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}
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set
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{
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UsageData = (UsageData & 0x1F) + (((uint)value) << 5);
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}
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}
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public byte Unknown_40h
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{
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get
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{
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return (byte)(UsageData & 0xFF);
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}
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}
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public byte Unknown_41h
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{
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get
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{
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return (byte)((UsageData >> 8) & 0xFF);
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}
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}
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public byte Unknown_42h
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{
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get
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{
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return (byte)((UsageData >> 16) & 0xFF);
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}
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}
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public byte Unknown_43h
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{
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get
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{
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return (byte)((UsageData >> 24) & 0xFF);
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}
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}
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// reference data
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public TextureData Data { get; set; }
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@ -321,12 +371,9 @@ namespace CodeWalker.GameFiles
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base.Read(reader, parameters);
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// read structure data
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this.Unknown_40h = reader.ReadByte();
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this.Unknown_41h = reader.ReadByte();
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this.Unknown_42h = reader.ReadByte();
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this.Unknown_43h = reader.ReadByte();
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this.UsageData = reader.ReadUInt32();
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this.Unknown_44h = reader.ReadUInt32();
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this.Unknown_48h = reader.ReadUInt32();
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this.ExtraFlags = reader.ReadUInt32();
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this.Unknown_4Ch = reader.ReadUInt32();
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this.Width = reader.ReadUInt16();
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this.Height = reader.ReadUInt16();
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@ -358,6 +405,7 @@ namespace CodeWalker.GameFiles
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this.Stride
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);
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switch (Unknown_40h)
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{
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case 0:
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@ -369,32 +417,33 @@ namespace CodeWalker.GameFiles
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case 6:
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case 8:
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case 9:
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case 0xA:
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case 0xB:
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case 0xC:
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case 0xE:
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case 0x10:
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case 0x12:
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case 0x13:
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case 0x14:
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case 0x15:
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case 0x16:
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case 0x17:
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case 0x18:
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case 0x19:
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case 0x1A:
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case 0x26:
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case 0x34:
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case 0x36:
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case 0x37:
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case 0x42:
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case 0x54:
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case 0x56:
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case 0x57:
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case 0x74:
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case 0x76:
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case 0x77:
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case 0x20://embedded only
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case 10:
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case 11:
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case 12:
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case 14:
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case 16:
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case 18:
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case 19:
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case 20:
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case 21:
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case 22:
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case 23:
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case 24:
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case 25:
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case 26:
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case 38:
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case 52:
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case 54:
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case 55:
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case 66:
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case 84:
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case 86:
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case 87:
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case 116:
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case 118:
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case 119:
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break;
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case 32://embedded only
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break;
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default:
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break;
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@ -512,15 +561,6 @@ namespace CodeWalker.GameFiles
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break;
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}
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switch (Unknown_48h)
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{
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case 0:
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case 1:
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break;
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default:
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break;
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}
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}
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@ -534,12 +574,9 @@ namespace CodeWalker.GameFiles
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this.DataPointer = (ulong)this.Data.FilePosition;
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// write structure data
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writer.Write(this.Unknown_40h);
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writer.Write(this.Unknown_41h);
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writer.Write(this.Unknown_42h);
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writer.Write(this.Unknown_43h);
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writer.Write(this.UsageData);
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writer.Write(this.Unknown_44h);
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writer.Write(this.Unknown_48h);
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writer.Write(this.ExtraFlags);
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writer.Write(this.Unknown_4Ch);
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writer.Write(this.Width);
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writer.Write(this.Height);
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@ -641,4 +678,69 @@ namespace CodeWalker.GameFiles
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//UNKNOWN
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}
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public enum TextureUsage : byte
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{
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UNKNOWN = 0,
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DEFAULT = 1,
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TERRAIN = 2,
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CLOUDDENSITY = 3,
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CLOUDNORMAL = 4,
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CABLE = 5,
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FENCE = 6,
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ENVEFF = 7, //unused by V
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SCRIPT = 8,
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WATERFLOW = 9,
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WATERFOAM = 10,
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WATERFOG = 11,
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WATEROCEAN = 12,
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WATER = 13, //unused by V
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FOAMOPACITY = 14,
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FOAM = 15, //unused by V
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DIFFUSEMIPSHARPEN = 16,
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DIFFUSEDETAIL = 17, //unused by V
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DIFFUSEDARK = 18,
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DIFFUSEALPHAOPAQUE = 19,
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DIFFUSE = 20,
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DETAIL = 21,
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NORMAL = 22,
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SPECULAR = 23,
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EMISSIVE = 24,
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TINTPALETTE = 25,
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SKIPPROCESSING = 26,
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DONOTOPTIMIZE = 27, //unused by V
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TEST = 28, //unused by V
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COUNT = 29, //unused by V
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}
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[Flags]
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public enum TextureUsageFlags : uint
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{
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NOT_HALF = 1,
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HD_SPLIT = (1 << 1),
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UNK2 = (1 << 2),
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UNK3 = (1 << 3),
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UNK4 = (1 << 4),
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UNK5 = (1 << 5),
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UNK6 = (1 << 6),
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UNK7 = (1 << 7),
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UNK8 = (1 << 8),
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UNK9 = (1 << 9),
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UNK10 = (1 << 10),
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UNK11 = (1 << 11),
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UNK12 = (1 << 12),
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UNK13 = (1 << 13),
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UNK14 = (1 << 14),
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UNK15 = (1 << 15),
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UNK16 = (1 << 16),
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UNK17 = (1 << 17),
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UNK18 = (1 << 18),
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UNK19 = (1 << 19),
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UNK20 = (1 << 20),
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UNK21 = (1 << 21),
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FLAG_FULL = (1 << 22),
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MAPS_HALF = (1 << 23),
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UNK24 = (1 << 24),
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}
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}
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