Moved Shaders src to CodeWalker.Shaders

This commit is contained in:
Carmine Giugliano
2019-11-18 16:25:40 +01:00
Unverified
parent 5eaea931bf
commit 2013535aec
86 changed files with 6 additions and 6 deletions
+32
View File
@@ -0,0 +1,32 @@
Texture2D<float4> Colourmap : register(t0);
SamplerState TextureSS : register(s0);
cbuffer PSGeomVars : register(b0)
{
uint EnableTexture;
uint EnableTint;
uint IsDecal;
uint Pad3;
}
struct VS_OUTPUT
{
float4 Position : SV_POSITION;
//float3 Normal : NORMAL;
float2 Texcoord : TEXCOORD0;
//float4 Colour : COLOR0;
//float4 Tint : COLOR1;
};
float4 main(VS_OUTPUT input) : SV_TARGET
{
if (EnableTexture == 1)
{
float4 c = Colourmap.Sample(TextureSS, input.Texcoord);
if ((IsDecal == 0) && (c.a <= 0.33)) discard;
if ((IsDecal == 1) && (c.a <= 0.0)) discard;
}
return float4(1.0f, 1.0f, 1.0f, 1.0f);
}