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Moved Shaders src to CodeWalker.Shaders
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@@ -0,0 +1,16 @@
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struct VS_OUTPUT
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{
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float4 Position : SV_POSITION;
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float4 Colour : COLOR0;
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};
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float4 main(VS_OUTPUT input) : SV_TARGET
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{
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float4 c = input.Colour;
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return float4(c.rgb, saturate(c.a));
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}
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