Possible face animation improvements

This commit is contained in:
dexy 2020-03-07 04:50:40 +11:00
parent bae11fd2ce
commit 1c9fc78f7f

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@ -595,7 +595,7 @@ namespace CodeWalker.Rendering
break; break;
case 26://face stuff case 26://face stuff
q = anim.EvaluateQuaternion(frame, i, interpolate); q = anim.EvaluateQuaternion(frame, i, interpolate);
//bone.AnimRotation = q; bone.AnimRotation = bone.Rotation * q;//is this right?
break; break;
case 27: case 27:
case 50: case 50: