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Merge branch 'master' of https://github.com/dexyfex/CodeWalker
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commit
176da9faf1
@ -1283,7 +1283,7 @@ namespace CodeWalker.GameFiles
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public string HeatsTyre { get; set; }
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public string Material { get; set; }
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public Color4 Colour { get; set; }
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public Color Colour { get; set; }
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public override string ToString()
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{
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@ -1293,14 +1293,19 @@ namespace CodeWalker.GameFiles
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public static class BoundsMaterialTypes
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{
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private static Dictionary<string, Color4> ColourDict;
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private static Dictionary<string, Color> ColourDict;
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private static List<BoundsMaterialData> Materials;
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public static void Init(GameFileCache gameFileCache)
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{
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var rpfman = gameFileCache.RpfMan;
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InitColours();
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var dic = new Dictionary<string,Color>();
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string filename2 = "common.rpf\\data\\effects\\materialfx.dat";
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string txt2 = rpfman.GetFileUTF8Text(filename2);
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AddMaterialfxDat(txt2, dic);
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ColourDict = dic;
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var list = new List<BoundsMaterialData>();
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string filename = "common.rpf\\data\\materials\\materials.dat";
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@ -1314,25 +1319,47 @@ namespace CodeWalker.GameFiles
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Materials = list;
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}
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private static void InitColours()
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//Only gets the colors
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private static void AddMaterialfxDat(string txt, Dictionary<string, Color> dic)
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{
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var dict = new Dictionary<string, Color4>();
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string txt = File.ReadAllText("Materials.txt");
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string[] lines = txt.Split(new[] { '\n' }, StringSplitOptions.RemoveEmptyEntries);
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for (int i = 0; i < lines.Length; i++)
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dic.Clear();
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if (txt == null) return;
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string[] lines = txt.Split('\n');
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string startLine = "MTLFX_TABLE_START";
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string endLine = "MTLFX_TABLE_END";
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for (int i = 1; i < lines.Length; i++)
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{
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var line = lines[i];
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if (line.Length < 10) continue;
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if (line[0] == '#') continue;
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if (line.StartsWith(startLine)) continue;
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if (line.StartsWith(endLine)) break;
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string[] parts = line.Split(new[] { '\t', ' ' }, StringSplitOptions.RemoveEmptyEntries);
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if (parts.Length != 2) continue;
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string name = parts[0].Trim();
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string cstr = parts[1].Trim();
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uint cval = Convert.ToUInt32(cstr, 16);
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Color4 c = new Color4(cval);
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dict[name] = c;
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if (parts.Length < 5) continue; // FXGroup R G B ...
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int cp = 0;
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Color c = new Color();
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c.A = 0xFF;
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string fxgroup = string.Empty;
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for (int p = 0; p < parts.Length; p++)
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{
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string part = parts[p].Trim();
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if (string.IsNullOrWhiteSpace(part)) continue;
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switch (cp)
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{
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case 0: fxgroup = part; break;
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case 1: c.R = byte.Parse(part); break;
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case 2: c.G = byte.Parse(part); break;
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case 3: c.B = byte.Parse(part); break;
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}
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cp++;
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}
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dic.Add(fxgroup, c);
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}
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ColourDict = dict;
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}
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private static void AddMaterialsDat(string txt, List<BoundsMaterialData> list)
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@ -1384,14 +1411,14 @@ namespace CodeWalker.GameFiles
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if (cp != 23)
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{ }
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Color4 c;
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if ((ColourDict != null) && (ColourDict.TryGetValue(d.Name, out c)))
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Color c;
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if ((ColourDict != null) && (ColourDict.TryGetValue(d.FXGroup, out c)))
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{
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d.Colour = c;
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}
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else
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{
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d.Colour = new Color4(0xFFCCCCCC);
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d.Colour = new Color(0xFFCCCCCC);
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}
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@ -1423,10 +1450,10 @@ namespace CodeWalker.GameFiles
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return m.Name;
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}
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public static Color4 GetMaterialColour(BoundsMaterialType type)
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public static Color GetMaterialColour(BoundsMaterialType type)
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{
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var m = GetMaterial(type);
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if (m == null) return new Color4(0xFFCCCCCC);
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if (m == null) return new Color(0xFFCCCCCC);
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return m.Colour;
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}
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}
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@ -1871,6 +1871,17 @@ namespace CodeWalker.Project
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{
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if ((CurrentYndFile == null) && (CurrentPathNode != null)) CurrentYndFile = CurrentPathNode.Ynd;
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if (CurrentYndFile == null) return;
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// Check that vehicle nodes and ped nodes add up to total nodes
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if(CurrentYndFile.NodeDictionary != null && (CurrentYndFile.NodeDictionary.NodesCountPed + CurrentYndFile.NodeDictionary.NodesCountVehicle != CurrentYndFile.NodeDictionary.NodesCount))
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{
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var result = MessageBox.Show($"YND Area {CurrentYndFile.AreaID}: The total number of nodes ({CurrentYndFile.NodeDictionary.NodesCount}) does not match the total number of ped ({CurrentYndFile.NodeDictionary.NodesCountPed}) and vehicle ({CurrentYndFile.NodeDictionary.NodesCountVehicle}) nodes. You should manually adjust the number of nodes on the YND screen.\n\nDo you want to continue saving the YND file? Some of your nodes may not work in game.", $"Node count mismatch in Area {CurrentYndFile.AreaID}", MessageBoxButtons.YesNo, MessageBoxIcon.Warning, MessageBoxDefaultButton.Button2);
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if(result == DialogResult.Cancel)
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{
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return;
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}
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}
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string yndname = CurrentYndFile.Name;
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string filepath = CurrentYndFile.FilePath;
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if (string.IsNullOrEmpty(filepath))
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@ -1406,7 +1406,7 @@ namespace CodeWalker.Rendering
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if (poly == null) continue;
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byte matind = ((bgeom.PolygonMaterialIndices != null) && (i < bgeom.PolygonMaterialIndices.Length)) ? bgeom.PolygonMaterialIndices[i] : (byte)0;
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BoundMaterial_s mat = ((bgeom.Materials != null) && (matind < bgeom.Materials.Length)) ? bgeom.Materials[matind] : new BoundMaterial_s();
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Color4 color = BoundsMaterialTypes.GetMaterialColour(mat.Type);
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Color color = BoundsMaterialTypes.GetMaterialColour(mat.Type);
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Vector3 p1, p2, p3, p4, a1, n1;//, n2, n3, p5, p7, p8;
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Vector3 norm = Vector3.Zero;
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uint colour = (uint)color.ToRgba();
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