This commit is contained in:
dexyfex 2018-05-01 13:21:10 +10:00
commit 176da9faf1
3 changed files with 60 additions and 22 deletions

View File

@ -1283,7 +1283,7 @@ namespace CodeWalker.GameFiles
public string HeatsTyre { get; set; } public string HeatsTyre { get; set; }
public string Material { get; set; } public string Material { get; set; }
public Color4 Colour { get; set; } public Color Colour { get; set; }
public override string ToString() public override string ToString()
{ {
@ -1293,14 +1293,19 @@ namespace CodeWalker.GameFiles
public static class BoundsMaterialTypes public static class BoundsMaterialTypes
{ {
private static Dictionary<string, Color4> ColourDict; private static Dictionary<string, Color> ColourDict;
private static List<BoundsMaterialData> Materials; private static List<BoundsMaterialData> Materials;
public static void Init(GameFileCache gameFileCache) public static void Init(GameFileCache gameFileCache)
{ {
var rpfman = gameFileCache.RpfMan; var rpfman = gameFileCache.RpfMan;
InitColours(); var dic = new Dictionary<string,Color>();
string filename2 = "common.rpf\\data\\effects\\materialfx.dat";
string txt2 = rpfman.GetFileUTF8Text(filename2);
AddMaterialfxDat(txt2, dic);
ColourDict = dic;
var list = new List<BoundsMaterialData>(); var list = new List<BoundsMaterialData>();
string filename = "common.rpf\\data\\materials\\materials.dat"; string filename = "common.rpf\\data\\materials\\materials.dat";
@ -1314,25 +1319,47 @@ namespace CodeWalker.GameFiles
Materials = list; Materials = list;
} }
private static void InitColours() //Only gets the colors
private static void AddMaterialfxDat(string txt, Dictionary<string, Color> dic)
{ {
var dict = new Dictionary<string, Color4>(); dic.Clear();
string txt = File.ReadAllText("Materials.txt"); if (txt == null) return;
string[] lines = txt.Split(new[] { '\n' }, StringSplitOptions.RemoveEmptyEntries);
for (int i = 0; i < lines.Length; i++) string[] lines = txt.Split('\n');
string startLine = "MTLFX_TABLE_START";
string endLine = "MTLFX_TABLE_END";
for (int i = 1; i < lines.Length; i++)
{ {
var line = lines[i]; var line = lines[i];
if (line.Length < 10) continue;
if (line[0] == '#') continue; if (line[0] == '#') continue;
if (line.StartsWith(startLine)) continue;
if (line.StartsWith(endLine)) break;
string[] parts = line.Split(new[] { '\t', ' ' }, StringSplitOptions.RemoveEmptyEntries); string[] parts = line.Split(new[] { '\t', ' ' }, StringSplitOptions.RemoveEmptyEntries);
if (parts.Length != 2) continue;
string name = parts[0].Trim(); if (parts.Length < 5) continue; // FXGroup R G B ...
string cstr = parts[1].Trim();
uint cval = Convert.ToUInt32(cstr, 16); int cp = 0;
Color4 c = new Color4(cval); Color c = new Color();
dict[name] = c; c.A = 0xFF;
string fxgroup = string.Empty;
for (int p = 0; p < parts.Length; p++)
{
string part = parts[p].Trim();
if (string.IsNullOrWhiteSpace(part)) continue;
switch (cp)
{
case 0: fxgroup = part; break;
case 1: c.R = byte.Parse(part); break;
case 2: c.G = byte.Parse(part); break;
case 3: c.B = byte.Parse(part); break;
}
cp++;
}
dic.Add(fxgroup, c);
} }
ColourDict = dict;
} }
private static void AddMaterialsDat(string txt, List<BoundsMaterialData> list) private static void AddMaterialsDat(string txt, List<BoundsMaterialData> list)
@ -1384,14 +1411,14 @@ namespace CodeWalker.GameFiles
if (cp != 23) if (cp != 23)
{ } { }
Color4 c; Color c;
if ((ColourDict != null) && (ColourDict.TryGetValue(d.Name, out c))) if ((ColourDict != null) && (ColourDict.TryGetValue(d.FXGroup, out c)))
{ {
d.Colour = c; d.Colour = c;
} }
else else
{ {
d.Colour = new Color4(0xFFCCCCCC); d.Colour = new Color(0xFFCCCCCC);
} }
@ -1423,10 +1450,10 @@ namespace CodeWalker.GameFiles
return m.Name; return m.Name;
} }
public static Color4 GetMaterialColour(BoundsMaterialType type) public static Color GetMaterialColour(BoundsMaterialType type)
{ {
var m = GetMaterial(type); var m = GetMaterial(type);
if (m == null) return new Color4(0xFFCCCCCC); if (m == null) return new Color(0xFFCCCCCC);
return m.Colour; return m.Colour;
} }
} }

View File

@ -1871,6 +1871,17 @@ namespace CodeWalker.Project
{ {
if ((CurrentYndFile == null) && (CurrentPathNode != null)) CurrentYndFile = CurrentPathNode.Ynd; if ((CurrentYndFile == null) && (CurrentPathNode != null)) CurrentYndFile = CurrentPathNode.Ynd;
if (CurrentYndFile == null) return; if (CurrentYndFile == null) return;
// Check that vehicle nodes and ped nodes add up to total nodes
if(CurrentYndFile.NodeDictionary != null && (CurrentYndFile.NodeDictionary.NodesCountPed + CurrentYndFile.NodeDictionary.NodesCountVehicle != CurrentYndFile.NodeDictionary.NodesCount))
{
var result = MessageBox.Show($"YND Area {CurrentYndFile.AreaID}: The total number of nodes ({CurrentYndFile.NodeDictionary.NodesCount}) does not match the total number of ped ({CurrentYndFile.NodeDictionary.NodesCountPed}) and vehicle ({CurrentYndFile.NodeDictionary.NodesCountVehicle}) nodes. You should manually adjust the number of nodes on the YND screen.\n\nDo you want to continue saving the YND file? Some of your nodes may not work in game.", $"Node count mismatch in Area {CurrentYndFile.AreaID}", MessageBoxButtons.YesNo, MessageBoxIcon.Warning, MessageBoxDefaultButton.Button2);
if(result == DialogResult.Cancel)
{
return;
}
}
string yndname = CurrentYndFile.Name; string yndname = CurrentYndFile.Name;
string filepath = CurrentYndFile.FilePath; string filepath = CurrentYndFile.FilePath;
if (string.IsNullOrEmpty(filepath)) if (string.IsNullOrEmpty(filepath))

View File

@ -1406,7 +1406,7 @@ namespace CodeWalker.Rendering
if (poly == null) continue; if (poly == null) continue;
byte matind = ((bgeom.PolygonMaterialIndices != null) && (i < bgeom.PolygonMaterialIndices.Length)) ? bgeom.PolygonMaterialIndices[i] : (byte)0; byte matind = ((bgeom.PolygonMaterialIndices != null) && (i < bgeom.PolygonMaterialIndices.Length)) ? bgeom.PolygonMaterialIndices[i] : (byte)0;
BoundMaterial_s mat = ((bgeom.Materials != null) && (matind < bgeom.Materials.Length)) ? bgeom.Materials[matind] : new BoundMaterial_s(); BoundMaterial_s mat = ((bgeom.Materials != null) && (matind < bgeom.Materials.Length)) ? bgeom.Materials[matind] : new BoundMaterial_s();
Color4 color = BoundsMaterialTypes.GetMaterialColour(mat.Type); Color color = BoundsMaterialTypes.GetMaterialColour(mat.Type);
Vector3 p1, p2, p3, p4, a1, n1;//, n2, n3, p5, p7, p8; Vector3 p1, p2, p3, p4, a1, n1;//, n2, n3, p5, p7, p8;
Vector3 norm = Vector3.Zero; Vector3 norm = Vector3.Zero;
uint colour = (uint)color.ToRgba(); uint colour = (uint)color.ToRgba();