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YPT/XML conversion
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@ -808,6 +808,100 @@ namespace CodeWalker.GameFiles
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if ((Drawables?.data_items?.Length ?? 0) != 0)
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{ }
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#region test
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//var bl1 = BehaviourList1?.data_items?.ToList() ?? new List<ParticleBehaviour>();
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//var bl2 = BehaviourList2?.data_items?.ToList() ?? new List<ParticleBehaviour>();
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//var bl3 = BehaviourList3?.data_items?.ToList() ?? new List<ParticleBehaviour>();
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//var bl4 = BehaviourList4?.data_items?.ToList() ?? new List<ParticleBehaviour>();
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//var bl5 = BehaviourList5?.data_items?.ToList() ?? new List<ParticleBehaviour>();
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//if (bl2.Count != bl3.Count)
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//{ }//no hit
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//foreach (var b in bl1)
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//{
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// var t = b.Type;
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// var il2 = bl2.Contains(b);
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// var il3 = bl3.Contains(b);
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// var il4 = bl4.Contains(b);
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// var il5 = bl5.Contains(b);
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// var render = false;
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// var extra = false;
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// var extra2 = false;
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// switch (t)
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// {
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// case ParticleBehaviourType.Sprite:
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// case ParticleBehaviourType.Model:
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// case ParticleBehaviourType.Trail:
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// render = true;
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// break;
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// }
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// switch (t)
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// {
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// case ParticleBehaviourType.Collision:
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// case ParticleBehaviourType.Light:
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// case ParticleBehaviourType.Decal:
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// case ParticleBehaviourType.ZCull:
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// case ParticleBehaviourType.Trail:
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// case ParticleBehaviourType.FogVolume:
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// case ParticleBehaviourType.River:
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// case ParticleBehaviourType.DecalPool:
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// case ParticleBehaviourType.Liquid:
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// extra = true;
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// break;
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// }
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// switch (t)
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// {
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// case ParticleBehaviourType.Sprite:
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// case ParticleBehaviourType.Model:
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// case ParticleBehaviourType.Trail:
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// case ParticleBehaviourType.FogVolume:
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// extra2 = true;
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// break;
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// }
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// if (il2 != il3)
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// { }//no hit
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// if (il2 == render)
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// { }//no hit
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// if (il4 != extra)
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// { }//no hit
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// if (il5 != extra2)
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// { }//no hit
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//}
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//var blc1 = BehaviourList1?.data_items?.Length ?? 0;
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//var blc2 = BehaviourList2?.data_items?.Length ?? 0;
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//for (int i = 0; i < blc2; i++)
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//{
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// var b = BehaviourList2.data_items[i];
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// if (!bl1.Contains(b))
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// { }//no hit
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//}
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//var blc3 = BehaviourList3?.data_items?.Length ?? 0;
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//for (int i = 0; i < blc3; i++)
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//{
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// var b = BehaviourList3.data_items[i];
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// if (!bl1.Contains(b))
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// { }//no hit
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//}
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//var blc4 = BehaviourList4?.data_items?.Length ?? 0;
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//for (int i = 0; i < blc4; i++)
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//{
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// var b = BehaviourList4.data_items[i];
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// if (!bl1.Contains(b))
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// { }//no hit
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//}
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//var blc5 = BehaviourList5?.data_items?.Length ?? 0;
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//for (int i = 0; i < blc5; i++)
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//{
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// var b = BehaviourList5.data_items[i];
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// if (!bl1.Contains(b))
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// { }//no hit
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//}
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//if (Unknown_4h != 1)
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//{ }//no hit
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//if (Unknown_8h != 0)
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@ -1077,7 +1171,7 @@ namespace CodeWalker.GameFiles
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//{ }//no hit
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//if (Unknown_238h != 0)
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//{ }//no hit
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#endregion
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}
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public override void Write(ResourceDataWriter writer, params object[] parameters)
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{
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@ -1171,23 +1265,7 @@ namespace CodeWalker.GameFiles
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}
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if (BehaviourList1?.data_items?.Length > 0)
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{
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YptXml.WriteItemArray(sb, BehaviourList1.data_items, indent, "BehaviourList1");
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}
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if (BehaviourList2?.data_items?.Length > 0)
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{
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YptXml.WriteItemArray(sb, BehaviourList2.data_items, indent, "BehaviourList2");
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}
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if (BehaviourList3?.data_items?.Length > 0)
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{
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YptXml.WriteItemArray(sb, BehaviourList3.data_items, indent, "BehaviourList3");
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}
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if (BehaviourList4?.data_items?.Length > 0)
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{
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YptXml.WriteItemArray(sb, BehaviourList4.data_items, indent, "BehaviourList4");
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}
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if (BehaviourList5?.data_items?.Length > 0)
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{
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YptXml.WriteItemArray(sb, BehaviourList5.data_items, indent, "BehaviourList5");
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YptXml.WriteItemArray(sb, BehaviourList1.data_items, indent, "Behaviours");
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}
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if (UnknownList1?.data_items?.Length > 0)
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{
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@ -1227,31 +1305,25 @@ namespace CodeWalker.GameFiles
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Spawner2.ReadXml(node.SelectSingleNode("Spawner2"));
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ResourcePointerList64<ParticleBehaviour> readBehaviours(string name)
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{
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var beh = new ResourcePointerList64<ParticleBehaviour>();
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var bnode = node.SelectSingleNode(name);
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var bnode = node.SelectSingleNode("Behaviours");
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var blist = new List<ParticleBehaviour>();
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if (bnode != null)
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{
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var inodes = bnode.SelectNodes("Item");
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if (inodes?.Count > 0)
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{
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var blist = new List<ParticleBehaviour>();
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foreach (XmlNode inode in inodes)
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{
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var b = ParticleBehaviour.ReadXmlNode(inode);
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blist.Add(b);
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}
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beh.data_items = blist.ToArray();
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}
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}
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return beh;
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}
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BehaviourList1 = readBehaviours("BehaviourList1");
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BehaviourList2 = readBehaviours("BehaviourList2");
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BehaviourList3 = readBehaviours("BehaviourList3");
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BehaviourList4 = readBehaviours("BehaviourList4");
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BehaviourList5 = readBehaviours("BehaviourList5");
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BuildBehaviours(blist);
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UnknownList1 = new ResourceSimpleList64<ParticleRuleUnknownItem>();
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UnknownList1.data_items = XmlMeta.ReadItemArrayNullable<ParticleRuleUnknownItem>(node, "UnknownList1");
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@ -1284,6 +1356,81 @@ namespace CodeWalker.GameFiles
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Drawables.data_items = XmlMeta.ReadItemArrayNullable<ParticleDrawable>(node, "Drawables");
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}
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public void BuildBehaviours(List<ParticleBehaviour> blist)
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{
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var blist2 = new List<ParticleBehaviour>();
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var blist3 = new List<ParticleBehaviour>();
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var blist4 = new List<ParticleBehaviour>();
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var blist5 = new List<ParticleBehaviour>();
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foreach (var b in blist)
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{
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if (b == null) continue;
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var render = false;
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var extra = false;
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var extra2 = false;
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switch (b.Type)
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{
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case ParticleBehaviourType.Sprite:
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case ParticleBehaviourType.Model:
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case ParticleBehaviourType.Trail:
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render = true;
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break;
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}
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switch (b.Type)
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{
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case ParticleBehaviourType.Collision:
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case ParticleBehaviourType.Light:
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case ParticleBehaviourType.Decal:
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case ParticleBehaviourType.ZCull:
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case ParticleBehaviourType.Trail:
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case ParticleBehaviourType.FogVolume:
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case ParticleBehaviourType.River:
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case ParticleBehaviourType.DecalPool:
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case ParticleBehaviourType.Liquid:
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extra = true;
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break;
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}
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switch (b.Type)
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{
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case ParticleBehaviourType.Sprite:
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case ParticleBehaviourType.Model:
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case ParticleBehaviourType.Trail:
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case ParticleBehaviourType.FogVolume:
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extra2 = true;
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break;
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}
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if (!render)
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{
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blist2.Add(b);
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blist3.Add(b);
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}
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if (extra)
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{
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blist4.Add(b);
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}
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if (extra2)
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{
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blist5.Add(b);
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}
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}
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BehaviourList1 = new ResourcePointerList64<ParticleBehaviour>();
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BehaviourList1.data_items = blist.ToArray();
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BehaviourList2 = new ResourcePointerList64<ParticleBehaviour>();
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BehaviourList2.data_items = blist2.ToArray();
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BehaviourList3 = new ResourcePointerList64<ParticleBehaviour>();
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BehaviourList3.data_items = blist3.ToArray();
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BehaviourList4 = new ResourcePointerList64<ParticleBehaviour>();
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BehaviourList4.data_items = blist4.ToArray();
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BehaviourList5 = new ResourcePointerList64<ParticleBehaviour>();
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BehaviourList5.data_items = blist5.ToArray();
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}
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public override IResourceBlock[] GetReferences()
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{
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var list = new List<IResourceBlock>();
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