Added RPF Explorer .yed, .yfd, .yld generic support

This commit is contained in:
dexy 2019-11-22 00:34:27 +11:00
parent 4e64c324cf
commit 0f7f35d28b
13 changed files with 3149 additions and 1 deletions

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@ -71,7 +71,10 @@
<Compile Include="GameFiles\FileTypes\YcdFile.cs" /> <Compile Include="GameFiles\FileTypes\YcdFile.cs" />
<Compile Include="GameFiles\FileTypes\YddFile.cs" /> <Compile Include="GameFiles\FileTypes\YddFile.cs" />
<Compile Include="GameFiles\FileTypes\YdrFile.cs" /> <Compile Include="GameFiles\FileTypes\YdrFile.cs" />
<Compile Include="GameFiles\FileTypes\YedFile.cs" />
<Compile Include="GameFiles\FileTypes\YfdFile.cs" />
<Compile Include="GameFiles\FileTypes\YftFile.cs" /> <Compile Include="GameFiles\FileTypes\YftFile.cs" />
<Compile Include="GameFiles\FileTypes\YldFile.cs" />
<Compile Include="GameFiles\FileTypes\YmapFile.cs" /> <Compile Include="GameFiles\FileTypes\YmapFile.cs" />
<Compile Include="GameFiles\FileTypes\YmfFile.cs" /> <Compile Include="GameFiles\FileTypes\YmfFile.cs" />
<Compile Include="GameFiles\FileTypes\YmtFile.cs" /> <Compile Include="GameFiles\FileTypes\YmtFile.cs" />
@ -98,7 +101,10 @@
<Compile Include="GameFiles\MetaTypes\XmlPso.cs" /> <Compile Include="GameFiles\MetaTypes\XmlPso.cs" />
<Compile Include="GameFiles\Resources\Bounds.cs" /> <Compile Include="GameFiles\Resources\Bounds.cs" />
<Compile Include="GameFiles\Resources\Clip.cs" /> <Compile Include="GameFiles\Resources\Clip.cs" />
<Compile Include="GameFiles\Resources\Clothes.cs" />
<Compile Include="GameFiles\Resources\Drawable.cs" /> <Compile Include="GameFiles\Resources\Drawable.cs" />
<Compile Include="GameFiles\Resources\Expression.cs" />
<Compile Include="GameFiles\Resources\Filter.cs" />
<Compile Include="GameFiles\Resources\Frag.cs" /> <Compile Include="GameFiles\Resources\Frag.cs" />
<Compile Include="GameFiles\Resources\Nav.cs" /> <Compile Include="GameFiles\Resources\Nav.cs" />
<Compile Include="GameFiles\Resources\Node.cs" /> <Compile Include="GameFiles\Resources\Node.cs" />

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@ -0,0 +1,53 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CodeWalker.GameFiles
{
[TypeConverter(typeof(ExpandableObjectConverter))]
public class YedFile : GameFile, PackedFile
{
public ExpressionDictionary ExpressionDictionary { get; set; }
public string LoadException { get; set; }
public YedFile() : base(null, GameFileType.Yed)
{
}
public YedFile(RpfFileEntry entry) : base(entry, GameFileType.Yed)
{
}
public void Load(byte[] data, RpfFileEntry entry)
{
Name = entry.Name;
RpfFileEntry = entry;
//Hash = entry.ShortNameHash;
RpfResourceFileEntry resentry = entry as RpfResourceFileEntry;
if (resentry == null)
{
throw new Exception("File entry wasn't a resource! (is it binary data?)");
}
ResourceDataReader rd = null;
try
{
rd = new ResourceDataReader(resentry, data);
}
catch (Exception ex)
{
//data = entry.File.DecompressBytes(data); //??
LoadException = ex.ToString();
}
ExpressionDictionary = rd?.ReadBlock<ExpressionDictionary>();
}
}
}

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@ -0,0 +1,53 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CodeWalker.GameFiles
{
[TypeConverter(typeof(ExpandableObjectConverter))]
public class YfdFile : GameFile, PackedFile
{
public FrameFilterDictionary FrameFilterDictionary { get; set; }
public string LoadException { get; set; }
public YfdFile() : base(null, GameFileType.Yfd)
{
}
public YfdFile(RpfFileEntry entry) : base(entry, GameFileType.Yfd)
{
}
public void Load(byte[] data, RpfFileEntry entry)
{
Name = entry.Name;
RpfFileEntry = entry;
//Hash = entry.ShortNameHash;
RpfResourceFileEntry resentry = entry as RpfResourceFileEntry;
if (resentry == null)
{
throw new Exception("File entry wasn't a resource! (is it binary data?)");
}
ResourceDataReader rd = null;
try
{
rd = new ResourceDataReader(resentry, data);
}
catch (Exception ex)
{
//data = entry.File.DecompressBytes(data); //??
LoadException = ex.ToString();
}
FrameFilterDictionary = rd?.ReadBlock<FrameFilterDictionary>();
}
}
}

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@ -0,0 +1,53 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CodeWalker.GameFiles
{
[TypeConverter(typeof(ExpandableObjectConverter))]
public class YldFile : GameFile, PackedFile
{
public ClothDictionary ClothDictionary { get; set; }
public string LoadException { get; set; }
public YldFile() : base(null, GameFileType.Yld)
{
}
public YldFile(RpfFileEntry entry) : base(entry, GameFileType.Yld)
{
}
public void Load(byte[] data, RpfFileEntry entry)
{
Name = entry.Name;
RpfFileEntry = entry;
//Hash = entry.ShortNameHash;
RpfResourceFileEntry resentry = entry as RpfResourceFileEntry;
if (resentry == null)
{
throw new Exception("File entry wasn't a resource! (is it binary data?)");
}
ResourceDataReader rd = null;
try
{
rd = new ResourceDataReader(resentry, data);
}
catch (Exception ex)
{
//data = entry.File.DecompressBytes(data); //??
LoadException = ex.ToString();
}
ClothDictionary = rd?.ReadBlock<ClothDictionary>();
}
}
}

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@ -77,6 +77,9 @@ namespace CodeWalker.GameFiles
VehicleLayouts = 21, VehicleLayouts = 21,
Peds = 22, Peds = 22,
Ped = 23, Ped = 23,
Yed = 24,
Yld = 25,
Yfd = 26,
} }

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@ -0,0 +1,427 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
/*
Copyright(c) 2017 Neodymium
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
*/
//ruthlessly stolen
namespace CodeWalker.GameFiles
{
[TypeConverter(typeof(ExpandableObjectConverter))] public class ExpressionDictionary : ResourceFileBase
{
// pgDictionaryBase
// pgDictionary<crExpressions>
public override long BlockLength => 0x40;
// structure data
public uint Unknown_10h { get; set; }
public uint Unknown_14h { get; set; }
public uint Unknown_18h { get; set; }
public uint Unknown_1Ch { get; set; }
public ResourceSimpleList64_uint ExpressionNameHashes { get; set; }
public ResourcePointerList64<Expression> Expressions { get; set; }
/// <summary>
/// Reads the data-block from a stream.
/// </summary>
public override void Read(ResourceDataReader reader, params object[] parameters)
{
base.Read(reader, parameters);
// read structure data
this.Unknown_10h = reader.ReadUInt32();
this.Unknown_14h = reader.ReadUInt32();
this.Unknown_18h = reader.ReadUInt32();
this.Unknown_1Ch = reader.ReadUInt32();
this.ExpressionNameHashes = reader.ReadBlock<ResourceSimpleList64_uint>();
this.Expressions = reader.ReadBlock<ResourcePointerList64<Expression>>();
}
/// <summary>
/// Writes the data-block to a stream.
/// </summary>
public override void Write(ResourceDataWriter writer, params object[] parameters)
{
base.Write(writer, parameters);
// write structure data
writer.Write(this.Unknown_10h);
writer.Write(this.Unknown_14h);
writer.Write(this.Unknown_18h);
writer.Write(this.Unknown_1Ch);
writer.WriteBlock(this.ExpressionNameHashes);
writer.WriteBlock(this.Expressions);
}
/// <summary>
/// Returns a list of data blocks which are referenced by this block.
/// </summary>
public override IResourceBlock[] GetReferences()
{
var list = new List<IResourceBlock>(base.GetReferences());
return list.ToArray();
}
public override Tuple<long, IResourceBlock>[] GetParts()
{
return new Tuple<long, IResourceBlock>[] {
new Tuple<long, IResourceBlock>(0x20, ExpressionNameHashes),
new Tuple<long, IResourceBlock>(0x30, Expressions)
};
}
}
[TypeConverter(typeof(ExpandableObjectConverter))] public class Expression : ResourceSystemBlock
{
// pgBase
// crExpressions
public override long BlockLength => 0x90;
// structure data
public uint VFT { get; set; }
public uint Unknown_4h { get; set; }
public uint Unknown_8h { get; set; }
public uint Unknown_Ch { get; set; }
public uint Unknown_10h { get; set; }
public uint Unknown_14h { get; set; }
public uint Unknown_18h { get; set; }
public uint Unknown_1Ch { get; set; }
public ResourcePointerList64<ExpressionUnk1> Unknown_20h { get; set; }
public ResourceSimpleList64_uint Unknown_30h { get; set; }
public ResourceSimpleList64<ExpressionUnk2> Unknown_40h { get; set; }
public ResourceSimpleList64_uint Unknown_50h { get; set; }
public ulong NamePointer { get; set; }
public uint Unknown_68h { get; set; } // short, short, (name len, name len+1)
public uint Unknown_6Ch { get; set; }
public uint Unknown_70h { get; set; }
public uint Unknown_74h { get; set; }
public ushort len { get; set; }
public ushort Unknown_7Ah { get; set; }
public uint Unknown_7Ch { get; set; }
public uint Unknown_80h { get; set; }
public uint Unknown_84h { get; set; }
public uint Unknown_88h { get; set; }
public uint Unknown_8Ch { get; set; }
// reference data
public string_r Name;
/// <summary>
/// Reads the data-block from a stream.
/// </summary>
public override void Read(ResourceDataReader reader, params object[] parameters)
{
// read structure data
this.VFT = reader.ReadUInt32();
this.Unknown_4h = reader.ReadUInt32();
this.Unknown_8h = reader.ReadUInt32();
this.Unknown_Ch = reader.ReadUInt32();
this.Unknown_10h = reader.ReadUInt32();
this.Unknown_14h = reader.ReadUInt32();
this.Unknown_18h = reader.ReadUInt32();
this.Unknown_1Ch = reader.ReadUInt32();
this.Unknown_20h = reader.ReadBlock<ResourcePointerList64<ExpressionUnk1>>();
this.Unknown_30h = reader.ReadBlock<ResourceSimpleList64_uint>();
this.Unknown_40h = reader.ReadBlock<ResourceSimpleList64<ExpressionUnk2>>();
this.Unknown_50h = reader.ReadBlock<ResourceSimpleList64_uint>();
this.NamePointer = reader.ReadUInt64();
this.Unknown_68h = reader.ReadUInt32();
this.Unknown_6Ch = reader.ReadUInt32();
this.Unknown_70h = reader.ReadUInt32();
this.Unknown_74h = reader.ReadUInt32();
this.len = reader.ReadUInt16();
this.Unknown_7Ah = reader.ReadUInt16();
this.Unknown_7Ch = reader.ReadUInt32();
this.Unknown_80h = reader.ReadUInt32();
this.Unknown_84h = reader.ReadUInt32();
this.Unknown_88h = reader.ReadUInt32();
this.Unknown_8Ch = reader.ReadUInt32();
// read reference data
this.Name = reader.ReadBlockAt<string_r>(
this.NamePointer // offset
);
}
/// <summary>
/// Writes the data-block to a stream.
/// </summary>
public override void Write(ResourceDataWriter writer, params object[] parameters)
{
// update structure data
this.NamePointer = (ulong)(this.Name != null ? this.Name.FilePosition : 0);
// write structure data
writer.Write(this.VFT);
writer.Write(this.Unknown_4h);
writer.Write(this.Unknown_8h);
writer.Write(this.Unknown_Ch);
writer.Write(this.Unknown_10h);
writer.Write(this.Unknown_14h);
writer.Write(this.Unknown_18h);
writer.Write(this.Unknown_1Ch);
writer.WriteBlock(this.Unknown_20h);
writer.WriteBlock(this.Unknown_30h);
writer.WriteBlock(this.Unknown_40h);
writer.WriteBlock(this.Unknown_50h);
writer.Write(this.NamePointer);
writer.Write(this.Unknown_68h);
writer.Write(this.Unknown_6Ch);
writer.Write(this.Unknown_70h);
writer.Write(this.Unknown_74h);
writer.Write(this.len);
writer.Write(this.Unknown_7Ah);
writer.Write(this.Unknown_7Ch);
writer.Write(this.Unknown_80h);
writer.Write(this.Unknown_84h);
writer.Write(this.Unknown_88h);
writer.Write(this.Unknown_8Ch);
}
/// <summary>
/// Returns a list of data blocks which are referenced by this block.
/// </summary>
public override IResourceBlock[] GetReferences()
{
var list = new List<IResourceBlock>();
if (Name != null) list.Add(Name);
return list.ToArray();
}
public override Tuple<long, IResourceBlock>[] GetParts()
{
return new Tuple<long, IResourceBlock>[] {
new Tuple<long, IResourceBlock>(0x20, Unknown_20h),
new Tuple<long, IResourceBlock>(0x30, Unknown_30h),
new Tuple<long, IResourceBlock>(0x40, Unknown_40h),
new Tuple<long, IResourceBlock>(0x50, Unknown_50h)
};
}
}
[TypeConverter(typeof(ExpandableObjectConverter))] public class ExpressionUnk1 : ResourceSystemBlock
{
public override long BlockLength
{
get { return 16 + Data1.Length + Data2.Length + Data3.Length; }
}
// structure data
public uint Unknown_0h { get; set; }
public uint len1 { get; set; }
public uint len2 { get; set; }
public ushort len3 { get; set; }
public ushort Unknown_Eh { get; set; }
public byte[] Data1 { get; set; }
public byte[] Data2 { get; set; }
public byte[] Data3 { get; set; }
/// <summary>
/// Reads the data-block from a stream.
/// </summary>
public override void Read(ResourceDataReader reader, params object[] parameters)
{
// read structure data
this.Unknown_0h = reader.ReadUInt32();
this.len1 = reader.ReadUInt32();
this.len2 = reader.ReadUInt32();
this.len3 = reader.ReadUInt16();
this.Unknown_Eh = reader.ReadUInt16();
this.Data1 = reader.ReadBytes((int)len1);
this.Data2 = reader.ReadBytes((int)len2);
this.Data3 = reader.ReadBytes((int)len3);
}
/// <summary>
/// Writes the data-block to a stream.
/// </summary>
public override void Write(ResourceDataWriter writer, params object[] parameters)
{
// write structure data
writer.Write(this.Unknown_0h);
writer.Write(this.len1);
writer.Write(this.len2);
writer.Write(this.len3);
writer.Write(this.Unknown_Eh);
writer.Write(this.Data1);
writer.Write(this.Data2);
writer.Write(this.Data3);
}
}
[TypeConverter(typeof(ExpandableObjectConverter))] public class ExpressionUnk2 : ResourceSystemBlock
{
public override long BlockLength => 0xA0;
// structure data
public float Unknown_0h { get; set; }
public float Unknown_4h { get; set; }
public float Unknown_8h { get; set; }
public uint Unknown_Ch { get; set; }
public float Unknown_10h { get; set; }
public float Unknown_14h { get; set; }
public float Unknown_18h { get; set; }
public uint Unknown_1Ch { get; set; }
public float Unknown_20h { get; set; }
public float Unknown_24h { get; set; }
public float Unknown_28h { get; set; }
public uint Unknown_2Ch { get; set; }
public float Unknown_30h { get; set; }
public float Unknown_34h { get; set; }
public float Unknown_38h { get; set; }
public uint Unknown_3Ch { get; set; }
public float Unknown_40h { get; set; }
public float Unknown_44h { get; set; }
public float Unknown_48h { get; set; }
public uint Unknown_4Ch { get; set; }
public float Unknown_50h { get; set; }
public float Unknown_54h { get; set; }
public float Unknown_58h { get; set; }
public uint Unknown_5Ch { get; set; }
public float Unknown_60h { get; set; }
public float Unknown_64h { get; set; }
public float Unknown_68h { get; set; }
public uint Unknown_6Ch { get; set; }
public float Unknown_70h { get; set; }
public float Unknown_74h { get; set; }
public float Unknown_78h { get; set; }
public uint Unknown_7Ch { get; set; }
public float Unknown_80h { get; set; }
public float Unknown_84h { get; set; }
public float Unknown_88h { get; set; }
public uint Unknown_8Ch { get; set; }
public float Unknown_90h { get; set; }
public float Unknown_94h { get; set; }
public float Unknown_98h { get; set; }
public uint Unknown_9Ch { get; set; }
/// <summary>
/// Reads the data-block from a stream.
/// </summary>
public override void Read(ResourceDataReader reader, params object[] parameters)
{
// read structure data
this.Unknown_0h = reader.ReadSingle();
this.Unknown_4h = reader.ReadSingle();
this.Unknown_8h = reader.ReadSingle();
this.Unknown_Ch = reader.ReadUInt32();
this.Unknown_10h = reader.ReadSingle();
this.Unknown_14h = reader.ReadSingle();
this.Unknown_18h = reader.ReadSingle();
this.Unknown_1Ch = reader.ReadUInt32();
this.Unknown_20h = reader.ReadSingle();
this.Unknown_24h = reader.ReadSingle();
this.Unknown_28h = reader.ReadSingle();
this.Unknown_2Ch = reader.ReadUInt32();
this.Unknown_30h = reader.ReadSingle();
this.Unknown_34h = reader.ReadSingle();
this.Unknown_38h = reader.ReadSingle();
this.Unknown_3Ch = reader.ReadUInt32();
this.Unknown_40h = reader.ReadSingle();
this.Unknown_44h = reader.ReadSingle();
this.Unknown_48h = reader.ReadSingle();
this.Unknown_4Ch = reader.ReadUInt32();
this.Unknown_50h = reader.ReadSingle();
this.Unknown_54h = reader.ReadSingle();
this.Unknown_58h = reader.ReadSingle();
this.Unknown_5Ch = reader.ReadUInt32();
this.Unknown_60h = reader.ReadSingle();
this.Unknown_64h = reader.ReadSingle();
this.Unknown_68h = reader.ReadSingle();
this.Unknown_6Ch = reader.ReadUInt32();
this.Unknown_70h = reader.ReadSingle();
this.Unknown_74h = reader.ReadSingle();
this.Unknown_78h = reader.ReadSingle();
this.Unknown_7Ch = reader.ReadUInt32();
this.Unknown_80h = reader.ReadSingle();
this.Unknown_84h = reader.ReadSingle();
this.Unknown_88h = reader.ReadSingle();
this.Unknown_8Ch = reader.ReadUInt32();
this.Unknown_90h = reader.ReadSingle();
this.Unknown_94h = reader.ReadSingle();
this.Unknown_98h = reader.ReadSingle();
this.Unknown_9Ch = reader.ReadUInt32();
}
/// <summary>
/// Writes the data-block to a stream.
/// </summary>
public override void Write(ResourceDataWriter writer, params object[] parameters)
{
// write structure data
writer.Write(this.Unknown_0h);
writer.Write(this.Unknown_4h);
writer.Write(this.Unknown_8h);
writer.Write(this.Unknown_Ch);
writer.Write(this.Unknown_10h);
writer.Write(this.Unknown_14h);
writer.Write(this.Unknown_18h);
writer.Write(this.Unknown_1Ch);
writer.Write(this.Unknown_20h);
writer.Write(this.Unknown_24h);
writer.Write(this.Unknown_28h);
writer.Write(this.Unknown_2Ch);
writer.Write(this.Unknown_30h);
writer.Write(this.Unknown_34h);
writer.Write(this.Unknown_38h);
writer.Write(this.Unknown_3Ch);
writer.Write(this.Unknown_40h);
writer.Write(this.Unknown_44h);
writer.Write(this.Unknown_48h);
writer.Write(this.Unknown_4Ch);
writer.Write(this.Unknown_50h);
writer.Write(this.Unknown_54h);
writer.Write(this.Unknown_58h);
writer.Write(this.Unknown_5Ch);
writer.Write(this.Unknown_60h);
writer.Write(this.Unknown_64h);
writer.Write(this.Unknown_68h);
writer.Write(this.Unknown_6Ch);
writer.Write(this.Unknown_70h);
writer.Write(this.Unknown_74h);
writer.Write(this.Unknown_78h);
writer.Write(this.Unknown_7Ch);
writer.Write(this.Unknown_80h);
writer.Write(this.Unknown_84h);
writer.Write(this.Unknown_88h);
writer.Write(this.Unknown_8Ch);
writer.Write(this.Unknown_90h);
writer.Write(this.Unknown_94h);
writer.Write(this.Unknown_98h);
writer.Write(this.Unknown_9Ch);
}
}
}

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@ -0,0 +1,153 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
/*
Copyright(c) 2017 Neodymium
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
*/
//ruthlessly stolen
namespace CodeWalker.GameFiles
{
[TypeConverter(typeof(ExpandableObjectConverter))] public class FrameFilterDictionary : ResourceFileBase
{
// pgDictionaryBase
// pgDictionary<crFrameFilter>
public override long BlockLength => 0x40;
// structure data
public uint Unknown_10h { get; set; } // 0x00000000
public uint Unknown_14h { get; set; } // 0x00000000
public uint Unknown_18h { get; set; } // 0x00000001
public uint Unknown_1Ch { get; set; } // 0x00000000
public ResourceSimpleList64_uint FilterNameHashes { get; set; }
public ResourcePointerList64<FrameFilter> Filters { get; set; }
/// <summary>
/// Reads the data-block from a stream.
/// </summary>
public override void Read(ResourceDataReader reader, params object[] parameters)
{
base.Read(reader, parameters);
// read structure data
this.Unknown_10h = reader.ReadUInt32();
this.Unknown_14h = reader.ReadUInt32();
this.Unknown_18h = reader.ReadUInt32();
this.Unknown_1Ch = reader.ReadUInt32();
this.FilterNameHashes = reader.ReadBlock<ResourceSimpleList64_uint>();
this.Filters = reader.ReadBlock<ResourcePointerList64<FrameFilter>>();
}
/// <summary>
/// Writes the data-block to a stream.
/// </summary>
public override void Write(ResourceDataWriter writer, params object[] parameters)
{
base.Write(writer, parameters);
// write structure data
writer.Write(this.Unknown_10h);
writer.Write(this.Unknown_14h);
writer.Write(this.Unknown_18h);
writer.Write(this.Unknown_1Ch);
writer.WriteBlock(this.FilterNameHashes);
writer.WriteBlock(this.Filters);
}
public override Tuple<long, IResourceBlock>[] GetParts()
{
return new Tuple<long, IResourceBlock>[] {
new Tuple<long, IResourceBlock>(0x20, FilterNameHashes),
new Tuple<long, IResourceBlock>(0x30, Filters)
};
}
}
[TypeConverter(typeof(ExpandableObjectConverter))] public class FrameFilter : ResourceSystemBlock
{
// crFrameFilter -> this is polymorphic, there are many filters
public override long BlockLength => 0x40;
// structure data
public uint VFT { get; set; }
public uint Unknown_4h { get; set; } // 0x00000001
public uint Unknown_8h { get; set; } // 0x00000001
public uint Unknown_Ch { get; set; }
public uint Unknown_10h { get; set; } // 0x00000004
public uint Unknown_14h { get; set; } // 0x00000000
public ResourceSimpleList64_ulong Unknown_18h { get; set; }
public ResourceSimpleList64_uint Unknown_28h { get; set; }
public uint Unknown_38h { get; set; } // 0x00000000
public uint Unknown_3Ch { get; set; } // 0x00000000
/// <summary>
/// Reads the data-block from a stream.
/// </summary>
public override void Read(ResourceDataReader reader, params object[] parameters)
{
// read structure data
this.VFT = reader.ReadUInt32();
this.Unknown_4h = reader.ReadUInt32();
this.Unknown_8h = reader.ReadUInt32();
this.Unknown_Ch = reader.ReadUInt32();
this.Unknown_10h = reader.ReadUInt32();
this.Unknown_14h = reader.ReadUInt32();
this.Unknown_18h = reader.ReadBlock<ResourceSimpleList64_ulong>();
this.Unknown_28h = reader.ReadBlock<ResourceSimpleList64_uint>();
this.Unknown_38h = reader.ReadUInt32();
this.Unknown_3Ch = reader.ReadUInt32();
}
/// <summary>
/// Writes the data-block to a stream.
/// </summary>
public override void Write(ResourceDataWriter writer, params object[] parameters)
{
// write structure data
writer.Write(this.VFT);
writer.Write(this.Unknown_4h);
writer.Write(this.Unknown_8h);
writer.Write(this.Unknown_Ch);
writer.Write(this.Unknown_10h);
writer.Write(this.Unknown_14h);
writer.WriteBlock(this.Unknown_18h);
writer.WriteBlock(this.Unknown_28h);
writer.Write(this.Unknown_38h);
writer.Write(this.Unknown_3Ch);
}
public override Tuple<long, IResourceBlock>[] GetParts()
{
return new Tuple<long, IResourceBlock>[] {
new Tuple<long, IResourceBlock>(0x18, Unknown_18h),
new Tuple<long, IResourceBlock>(0x28, Unknown_28h)
};
}
}
}

View File

@ -143,6 +143,12 @@
<Compile Include="AboutForm.Designer.cs"> <Compile Include="AboutForm.Designer.cs">
<DependentUpon>AboutForm.cs</DependentUpon> <DependentUpon>AboutForm.cs</DependentUpon>
</Compile> </Compile>
<Compile Include="Forms\GenericForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Forms\GenericForm.Designer.cs">
<DependentUpon>GenericForm.cs</DependentUpon>
</Compile>
<Compile Include="Forms\ModelMatForm.cs"> <Compile Include="Forms\ModelMatForm.cs">
<SubType>Form</SubType> <SubType>Form</SubType>
</Compile> </Compile>
@ -595,6 +601,9 @@
<EmbeddedResource Include="AboutForm.resx"> <EmbeddedResource Include="AboutForm.resx">
<DependentUpon>AboutForm.cs</DependentUpon> <DependentUpon>AboutForm.cs</DependentUpon>
</EmbeddedResource> </EmbeddedResource>
<EmbeddedResource Include="Forms\GenericForm.resx">
<DependentUpon>GenericForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\ModelMatForm.resx"> <EmbeddedResource Include="Forms\ModelMatForm.resx">
<DependentUpon>ModelMatForm.cs</DependentUpon> <DependentUpon>ModelMatForm.cs</DependentUpon>
</EmbeddedResource> </EmbeddedResource>

View File

@ -236,7 +236,9 @@ namespace CodeWalker
InitFileType(".yvr", "Vehicle Record", 9, FileTypeAction.ViewYvr); InitFileType(".yvr", "Vehicle Record", 9, FileTypeAction.ViewYvr);
InitFileType(".ywr", "Waypoint Record", 9, FileTypeAction.ViewYwr); InitFileType(".ywr", "Waypoint Record", 9, FileTypeAction.ViewYwr);
InitFileType(".fxc", "Compiled Shaders", 9, FileTypeAction.ViewFxc); InitFileType(".fxc", "Compiled Shaders", 9, FileTypeAction.ViewFxc);
InitFileType(".yed", "Expression Dictionary", 9); InitFileType(".yed", "Expression Dictionary", 9, FileTypeAction.ViewYed);
InitFileType(".yld", "Cloth Dictionary", 9, FileTypeAction.ViewYld);
InitFileType(".yfd", "Frame Filter Dictionary", 9, FileTypeAction.ViewYfd);
InitFileType(".asi", "ASI Plugin", 9); InitFileType(".asi", "ASI Plugin", 9);
InitFileType(".dll", "Dynamic Link Library", 9); InitFileType(".dll", "Dynamic Link Library", 9);
InitFileType(".exe", "Executable", 10); InitFileType(".exe", "Executable", 10);
@ -1304,6 +1306,9 @@ namespace CodeWalker
case FileTypeAction.ViewYcd: case FileTypeAction.ViewYcd:
case FileTypeAction.ViewYnd: case FileTypeAction.ViewYnd:
case FileTypeAction.ViewCacheDat: case FileTypeAction.ViewCacheDat:
case FileTypeAction.ViewYed:
case FileTypeAction.ViewYld:
case FileTypeAction.ViewYfd:
return true; return true;
case FileTypeAction.ViewHex: case FileTypeAction.ViewHex:
default: default:
@ -1434,6 +1439,15 @@ namespace CodeWalker
case FileTypeAction.ViewCacheDat: case FileTypeAction.ViewCacheDat:
ViewCacheDat(name, path, data, fe); ViewCacheDat(name, path, data, fe);
break; break;
case FileTypeAction.ViewYed:
ViewYed(name, path, data, fe);
break;
case FileTypeAction.ViewYld:
ViewYld(name, path, data, fe);
break;
case FileTypeAction.ViewYfd:
ViewYfd(name, path, data, fe);
break;
case FileTypeAction.ViewHex: case FileTypeAction.ViewHex:
default: default:
ViewHex(name, path, data); ViewHex(name, path, data);
@ -1640,6 +1654,27 @@ namespace CodeWalker
f.Show(); f.Show();
f.LoadMeta(ynd); f.LoadMeta(ynd);
} }
private void ViewYed(string name, string path, byte[] data, RpfFileEntry e)
{
var yed = RpfFile.GetFile<YedFile>(e, data);
GenericForm f = new GenericForm(this);
f.Show();
f.LoadFile(yed, yed.RpfFileEntry);
}
private void ViewYld(string name, string path, byte[] data, RpfFileEntry e)
{
var yld = RpfFile.GetFile<YldFile>(e, data);
GenericForm f = new GenericForm(this);
f.Show();
f.LoadFile(yld, yld.RpfFileEntry);
}
private void ViewYfd(string name, string path, byte[] data, RpfFileEntry e)
{
var yfd = RpfFile.GetFile<YfdFile>(e, data);
GenericForm f = new GenericForm(this);
f.Show();
f.LoadFile(yfd, yfd.RpfFileEntry);
}
private void ViewCacheDat(string name, string path, byte[] data, RpfFileEntry e) private void ViewCacheDat(string name, string path, byte[] data, RpfFileEntry e)
{ {
var cachedat = RpfFile.GetFile<CacheDatFile>(e, data); var cachedat = RpfFile.GetFile<CacheDatFile>(e, data);
@ -4176,6 +4211,9 @@ namespace CodeWalker
ViewYcd = 17, ViewYcd = 17,
ViewYnd = 18, ViewYnd = 18,
ViewCacheDat = 19, ViewCacheDat = 19,
ViewYed = 20,
ViewYld = 21,
ViewYfd = 22,
} }

61
Forms/GenericForm.Designer.cs generated Normal file
View File

@ -0,0 +1,61 @@
namespace CodeWalker.Forms
{
partial class GenericForm
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(GenericForm));
this.DetailsPropertyGrid = new CodeWalker.WinForms.PropertyGridFix();
this.SuspendLayout();
//
// DetailsPropertyGrid
//
this.DetailsPropertyGrid.Dock = System.Windows.Forms.DockStyle.Fill;
this.DetailsPropertyGrid.HelpVisible = false;
this.DetailsPropertyGrid.Location = new System.Drawing.Point(0, 0);
this.DetailsPropertyGrid.Name = "DetailsPropertyGrid";
this.DetailsPropertyGrid.Size = new System.Drawing.Size(692, 449);
this.DetailsPropertyGrid.TabIndex = 1;
//
// GenericForm
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(692, 449);
this.Controls.Add(this.DetailsPropertyGrid);
this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
this.Name = "GenericForm";
this.Text = "File Inspector - CodeWalker by dexyfex";
this.ResumeLayout(false);
}
#endregion
private WinForms.PropertyGridFix DetailsPropertyGrid;
}
}

58
Forms/GenericForm.cs Normal file
View File

@ -0,0 +1,58 @@
using CodeWalker.GameFiles;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace CodeWalker.Forms
{
public partial class GenericForm : Form
{
private string fileName;
public string FileName
{
get { return fileName; }
set
{
fileName = value;
UpdateFormTitle();
}
}
public string FilePath { get; set; }
ExploreForm ExploreForm;
object CurrentFile;
public GenericForm(ExploreForm exploreForm)
{
ExploreForm = exploreForm;
InitializeComponent();
}
public void LoadFile(object file, RpfFileEntry fileEntry)
{
CurrentFile = file;
DetailsPropertyGrid.SelectedObject = file;
fileName = fileEntry?.Name;
UpdateFormTitle();
}
private void UpdateFormTitle()
{
Text = fileName + " - File Inspector - CodeWalker by dexyfex";
}
}
}

409
Forms/GenericForm.resx Normal file
View File

@ -0,0 +1,409 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
<data name="$this.Icon" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>
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