MLO editing progress

This commit is contained in:
dexy
2019-12-28 23:24:36 +11:00
Unverified
parent ab0e007cfe
commit 0e11478d7b
10 changed files with 450 additions and 203 deletions
@@ -1380,7 +1380,7 @@ namespace CodeWalker.GameFiles
//}
IsMlo = true;
MloInstance = new MloInstanceData();
MloInstance = new MloInstanceData(this, null);//is this necessary..? will get created in SetArchetype..
MloInstance.Instance = mlo;
UpdateWidgetPosition();
@@ -1399,7 +1399,7 @@ namespace CodeWalker.GameFiles
{
//transform interior entities into world space...
var mloa = Archetype as MloArchetype;
MloInstance = new MloInstanceData();
MloInstance = new MloInstanceData(this, mloa);
MloInstance._Instance = new CMloInstanceDef { CEntityDef = _CEntityDef };
if (mloa != null)
{
@@ -1411,7 +1411,7 @@ namespace CodeWalker.GameFiles
Ymap.MloEntities = mloEntities.ToArray();
}
MloInstance.CreateYmapEntities(this, mloa);
MloInstance.CreateYmapEntities();
}
if (BSRadius == 0.0f)
+138 -93
View File
@@ -165,59 +165,73 @@ namespace CodeWalker.GameFiles
_MloArchetypeDefData = arch.MloArchetypeDef;
}
public bool AddEntity(YmapEntityDef ent, int roomIndex)
public bool AddEntity(YmapEntityDef ent, int roomIndex, int portalIndex = -1, int entsetIndex = -1)
{
if (ent == null) return false;
// entity already exists in our array. so we'll just add
// it to the instanced entities list and continue.
MloInstanceData mloInstance = ent.MloParent?.MloInstance;
MCEntityDef ymcent = mloInstance?.TryGetArchetypeEntity(ent);
if (ymcent != null)
{
return true;
return true;//this entity already exists in this MLO...
}
if (roomIndex > rooms.Length)
if (roomIndex >= (rooms?.Length ?? 0))
{
throw new ArgumentOutOfRangeException($"Room index {roomIndex} exceeds the amount of rooms in {Name}.");
}
if (portalIndex >= (portals?.Length ?? 0))
{
throw new ArgumentOutOfRangeException($"Portal index {portalIndex} exceeds the amount of portals in {Name}.");
}
if (entsetIndex >= (entitySets?.Length ?? 0))
{
throw new ArgumentOutOfRangeException($"EntitySet index {entsetIndex} exceeds the amount of entitySets in {Name}.");
}
var mcEntityDef = new MCEntityDef(ref ent._CEntityDef, this);
// Add the new entity def to the entities list.
AddEntity(ent, mcEntityDef);
// Update the attached objects in the room index specified.
AttachEntityToRoom(ent, roomIndex);
if ((roomIndex >= 0) || (portalIndex >= 0))
{
if (entities == null) entities = new MCEntityDef[0];
List<MCEntityDef> entList = entities.ToList();
entList.Add(mcEntityDef);
ent.Index = entList.IndexOf(mcEntityDef);
entities = entList.ToArray();
if (roomIndex >= 0)
{
var attachedObjs = rooms[roomIndex].AttachedObjects?.ToList() ?? new List<uint>();
attachedObjs.Add((uint)ent.Index);
rooms[roomIndex].AttachedObjects = attachedObjs.ToArray();
}
if (portalIndex >= 0)
{
var attachedObjs = portals[portalIndex].AttachedObjects?.ToList() ?? new List<uint>();
attachedObjs.Add((uint)ent.Index);
portals[portalIndex].AttachedObjects = attachedObjs.ToArray();
}
}
else if (entsetIndex >= 0)
{
var entset = entitySets[entsetIndex];
//// in the case of entity sets, adding to the entity set instance adds to the base set.... so don't need to add it here..
//entset.AddEntity(mcEntityDef);
MloInstanceEntitySet entseti = null;
mloInstance?.EntitySets.TryGetValue(entset._Data.name, out entseti);
ent.MloEntitySet = entseti;
}
else return false;
return true;
}
// attaches the specified ymap entity index to the room at roomIndex.
private void AttachEntityToRoom(YmapEntityDef ent, int roomIndex)
{
if (roomIndex > rooms.Length)
{
return; // the room index is bigger than the rooms we have...
}
var attachedObjs = rooms[roomIndex].AttachedObjects?.ToList() ?? new List<uint>();
attachedObjs.Add((uint)ent.Index);
rooms[roomIndex].AttachedObjects = attachedObjs.ToArray();
}
// Adds an entity to the entities array and then set's the index of the
// ymap entity to the index of the new MCEntityDef.
private void AddEntity(YmapEntityDef ent, MCEntityDef mcEntityDef)
{
if (ent == null || mcEntityDef == null) return; // no entity?...
// initialize the array.
if (entities == null) entities = new MCEntityDef[0];
List<MCEntityDef> entList = entities.ToList();
entList.Add(mcEntityDef);
ent.Index = entList.IndexOf(mcEntityDef);
entities = entList.ToArray();
}
public bool RemoveEntity(YmapEntityDef ent)
{
@@ -500,6 +514,7 @@ namespace CodeWalker.GameFiles
public class MloInstanceData
{
public YmapEntityDef Owner { get; set; }
public MloArchetype MloArch { get; set; }
public CMloInstanceDef _Instance;
public CMloInstanceDef Instance { get { return _Instance; } set { _Instance = value; } }
public uint[] defaultEntitySets { get; set; }
@@ -507,28 +522,29 @@ namespace CodeWalker.GameFiles
public YmapEntityDef[] Entities { get; set; }
public Dictionary<MetaHash, MloInstanceEntitySet> EntitySets { get; set; }
public MloInstanceData()
public MloInstanceData(YmapEntityDef owner, MloArchetype mloa)
{
Owner = owner;
MloArch = mloa;
EntitySets = new Dictionary<MetaHash, MloInstanceEntitySet>();
}
public void CreateYmapEntities(YmapEntityDef owner, MloArchetype mloa)
public void CreateYmapEntities()
{
Owner = owner;
if (owner == null) return;
if (mloa.entities == null) return;
var ec = mloa.entities.Length;
if (Owner == null) return;
if (MloArch?.entities == null) return;
var ec = MloArch.entities.Length;
var entlist = new List<YmapEntityDef>();
for (int i = 0; i < ec; i++)
{
YmapEntityDef e = CreateYmapEntity(owner, mloa.entities[i], i);
YmapEntityDef e = CreateYmapEntity(Owner, MloArch.entities[i], i);
entlist.Add(e);
}
int lasti = ec;
var entitySets = mloa.entitySets;
var entitySets = MloArch.entitySets;
if (entitySets != null)
{
for (int i = 0; i < entitySets.Length; i++)
@@ -540,7 +556,7 @@ namespace CodeWalker.GameFiles
MloInstanceEntitySet instset = EntitySets[entitySet._Data.name];
for (int j = 0; j < entitySet.Entities.Length; j++)
{
YmapEntityDef e = CreateYmapEntity(owner, entitySet.Entities[j], lasti);
YmapEntityDef e = CreateYmapEntity(Owner, entitySet.Entities[j], lasti);
EntitySets[entitySet._Data.name].Entities.Add(e);
e.MloEntitySet = instset;
lasti++;
@@ -663,56 +679,6 @@ namespace CodeWalker.GameFiles
}
}
public bool DeleteEntity(YmapEntityDef ent)
{
if (ent.MloEntitySet != null)
{
return ent.MloEntitySet.DeleteEntity(ent);
}
if (Entities == null)
{
throw new NullReferenceException("The Entities list returned null in our MloInstanceData. This could be an issue with initialization. The MloInstance probably doesn't exist.");
}
if (ent.Index >= Entities.Length)
{
throw new ArgumentOutOfRangeException("The index of the entity was greater than the amount of entities that exist in this MloInstance. Likely an issue with initializion.");
}
int index = 0;
YmapEntityDef[] newentities = new YmapEntityDef[Entities.Length - 1];
YmapEntityDef delentity = Entities[ent.Index];
bool del = false;
for (int i = 0; i < Entities.Length; i++)
{
if (Entities[i] == delentity)
{
del = true;
continue;
}
newentities[index] = Entities[i];
newentities[index].Index = index;
index++;
}
if (del)
{
if (Owner.Archetype is MloArchetype arch)
{
if (arch.RemoveEntity(ent))
{
// Delete was successful...
Entities = newentities;
return true;
}
else throw new ArgumentException("The entity could not be removed from the MloArchetype! This shouldn't happen...");
}
else throw new InvalidCastException("The owner of this archetype's archetype definition is not an MloArchetype. (wtf?)");
}
else throw new ArgumentException("The entity specified was not found in this MloInstance. It cannot be deleted.");
}
public YmapEntityDef CreateYmapEntity(YmapEntityDef owner, MCEntityDef ment, int index)
{
YmapEntityDef e = new YmapEntityDef(null, index, ref ment._Data);
@@ -822,12 +788,69 @@ namespace CodeWalker.GameFiles
public void AddEntity(YmapEntityDef e)
{
if (e == null) return;
if (e.MloEntitySet != null)
{
e.MloEntitySet.AddEntity(e);
return;
}
if (Entities == null) Entities = new YmapEntityDef[0];
var entities = Entities.ToList();
entities.Add(e);
Entities = entities.ToArray();
}
public bool DeleteEntity(YmapEntityDef ent)
{
if (ent.MloEntitySet != null)
{
return ent.MloEntitySet.DeleteEntity(ent);
}
if (Entities == null)
{
throw new NullReferenceException("The Entities list returned null in our MloInstanceData. This could be an issue with initialization. The MloInstance probably doesn't exist.");
}
if (ent.Index >= Entities.Length)
{
throw new ArgumentOutOfRangeException("The index of the entity was greater than the amount of entities that exist in this MloInstance. Likely an issue with initializion.");
}
int index = 0;
YmapEntityDef[] newentities = new YmapEntityDef[Entities.Length - 1];
YmapEntityDef delentity = Entities[ent.Index];
bool del = false;
for (int i = 0; i < Entities.Length; i++)
{
if (Entities[i] == delentity)
{
del = true;
continue;
}
newentities[index] = Entities[i];
newentities[index].Index = index;
index++;
}
if (del)
{
if (Owner.Archetype is MloArchetype arch)
{
if (arch.RemoveEntity(ent))
{
// Delete was successful...
Entities = newentities;
return true;
}
else throw new ArgumentException("The entity could not be removed from the MloArchetype! This shouldn't happen...");
}
else throw new InvalidCastException("The owner of this archetype's archetype definition is not an MloArchetype. (wtf?)");
}
else throw new ArgumentException("The entity specified was not found in this MloInstance. It cannot be deleted.");
}
public void UpdateDefaultEntitySets()
{
var list = new List<uint>();
@@ -885,7 +908,22 @@ namespace CodeWalker.GameFiles
}
}
public void AddEntity(YmapEntityDef ent)
{
if (Entities == null) Entities = new List<YmapEntityDef>();
ent.Index = Entities.Count;
Entities.Add(ent);
if (EntitySet != null)
{
var ents = EntitySet.Entities.ToList();
var ment = new MCEntityDef(ref ent._CEntityDef, Instance?.MloArch);
ents.Add(ment);
EntitySet.Entities = ents.ToArray();
}
var locs = Locations?.ToList() ?? new List<uint>();
locs.Add(0);//choose a better default location?
Locations = locs.ToArray();
}
public bool DeleteEntity(YmapEntityDef ent)
{
var locs = Locations;
@@ -913,6 +951,13 @@ namespace CodeWalker.GameFiles
Entities[i].Index = i0 + i;
}
if (EntitySet?.Entities != null)
{
var ents = EntitySet.Entities.ToList();
ents.RemoveAt(idx);
EntitySet.Entities = ents.ToArray();
}
return true;
}
}