Merge pull request #14 from neos7/master

Saving of grass batches for ymaps (fixed)
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dexyfex 2018-02-28 05:26:38 +11:00 committed by GitHub
commit 0c558e746c
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@ -29,7 +29,6 @@ namespace CodeWalker.GameFiles
public Unk_975711773[] CBoxOccluders { get; set; }
public Unk_2741784237[] COccludeModels { get; set; }
public rage__fwGrassInstanceListDef[] GrassInstanceList { get; set; }
public string[] Strings { get; set; }
@ -576,7 +575,6 @@ namespace CodeWalker.GameFiles
{
if (GrassInstanceBatches == null)
{
GrassInstanceList = null;
return;
}
@ -584,12 +582,19 @@ namespace CodeWalker.GameFiles
{ }
int count = GrassInstanceBatches.Length;
GrassInstanceList = new rage__fwGrassInstanceListDef[count];
for (int i = 0; i < count; i++)
{
GrassInstanceList[i] = GrassInstanceBatches[i].Batch;
}
var g = GrassInstanceBatches[i];
var b = g.Batch;
var aabb = new rage__spdAABB();
aabb.min = new Vector4(g.AABBMin, 0);
aabb.max = new Vector4(g.AABBMax, 0);
b.BatchAABB = aabb;
GrassInstanceBatches[i].Batch = b;
}
}
public byte[] Save()
@ -600,10 +605,9 @@ namespace CodeWalker.GameFiles
//since Ymap object contents have been modified, need to recreate the arrays which are what is saved.
BuildCEntityDefs(); //technically this isn't required anymore since the CEntityDefs is no longer used for saving.
BuildCCarGens();
BuildInstances();
//TODO:
//BuildInstances();
//BuildLodLights();
//BuildDistantLodLights();
//BuildTimecycleModifiers(); //already being saved - update them..
@ -660,14 +664,37 @@ namespace CodeWalker.GameFiles
if (mapdata.containerLods.Count1 != 0) LogSaveWarning("containerLods were not saved. (TODO!)");
if (mapdata.occludeModels.Count1 != 0) LogSaveWarning("occludeModels were not saved. (TODO!)");
if (mapdata.boxOccluders.Count1 != 0) LogSaveWarning("boxOccluders were not saved. (TODO!)");
if (mapdata.instancedData.GrassInstanceList.Count1 != 0) LogSaveWarning("instancedData.GrassInstanceList was not saved. (TODO!)");
if (mapdata.instancedData.PropInstanceList.Count1 != 0) LogSaveWarning("instancedData.PropInstanceList was not saved. (TODO!)");
if (mapdata.LODLightsSOA.direction.Count1 != 0) LogSaveWarning("LODLightsSOA was not saved. (TODO!)");
if (mapdata.DistantLODLightsSOA.position.Count1 != 0) LogSaveWarning("DistantLODLightsSOA was not saved. (TODO!)");
mapdata.containerLods = new Array_Structure();
mapdata.occludeModels = new Array_Structure();
mapdata.boxOccluders = new Array_Structure();
if ((GrassInstanceBatches != null) && (GrassInstanceBatches.Length > 0))
{
var instancedData = new rage__fwInstancedMapData();
rage__fwGrassInstanceListDef[] batches = new rage__fwGrassInstanceListDef[GrassInstanceBatches.Length];
for (int i = 0; i < GrassInstanceBatches.Length; i++)
{
var batch = GrassInstanceBatches[i];
if (batch != null)
{
var b = batch.Batch;
b.InstanceList = mb.AddItemArrayPtr(MetaName.rage__fwGrassInstanceListDef__InstanceData, batch.Instances);
batches[i] = b;
}
}
instancedData.GrassInstanceList = mb.AddItemArrayPtr(MetaName.rage__fwGrassInstanceListDef, batches);
mapdata.instancedData = instancedData;
}
else
{
mapdata.instancedData = new rage__fwInstancedMapData();
}
mapdata.LODLightsSOA = new CLODLight();
mapdata.DistantLODLightsSOA = new CDistantLODLight();
@ -691,6 +718,12 @@ namespace CodeWalker.GameFiles
//make sure all the relevant structure and enum infos are present.
if ((GrassInstanceBatches != null) && (GrassInstanceBatches.Length > 0))
{
mb.AddStructureInfo(MetaName.rage__spdAABB);
mb.AddStructureInfo(MetaName.rage__fwGrassInstanceListDef__InstanceData);
mb.AddStructureInfo(MetaName.rage__fwGrassInstanceListDef);
}
mb.AddStructureInfo(MetaName.rage__fwInstancedMapData);
mb.AddStructureInfo(MetaName.CLODLight);
mb.AddStructureInfo(MetaName.CDistantLODLight);
@ -1017,6 +1050,10 @@ namespace CodeWalker.GameFiles
{
contentFlags = SetBit(contentFlags, 6); //64
}
if ((GrassInstanceBatches != null) && (GrassInstanceBatches.Length > 0))
{
contentFlags = SetBit(contentFlags, 10); //64
}
bool change = false;