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GenerateNavMeshPanel WIP
This commit is contained in:
parent
4c131fa0af
commit
0b6432ceff
@ -386,6 +386,10 @@ namespace CodeWalker.Core.GameFiles.FileTypes.Builders
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ynv.Nav.SectorTree.AABBMax = new Vector4(NavGrid.GetCellMax(cell), 0.0f);
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ynv.Nav.SectorTree.AABBMax = new Vector4(NavGrid.GetCellMax(cell), 0.0f);
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ynv.AreaID = cell.X + cell.Y * 100;
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ynv.AreaID = cell.X + cell.Y * 100;
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ynv.Polys = new List<YnvPoly>();
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ynv.Polys = new List<YnvPoly>();
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ynv.HasChanged = true;//mark it for the project window
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ynv.RpfFileEntry = new RpfResourceFileEntry();
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ynv.RpfFileEntry.Name = ynv.Name + ".ynv";
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ynv.RpfFileEntry.Path = string.Empty;
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cell.Ynv = ynv;
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cell.Ynv = ynv;
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YnvFiles.Add(ynv);
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YnvFiles.Add(ynv);
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}
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}
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@ -253,7 +253,7 @@ namespace CodeWalker.GameFiles
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{
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{
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ind = (ushort)vertlist.Count;
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ind = (ushort)vertlist.Count;
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vertdict[v] = ind;
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vertdict[v] = ind;
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vertlist.Add(NavMeshVertex.Create((v - posoffset) * aabbsizeinv));
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vertlist.Add(NavMeshVertex.Create(Vector3.Clamp((v - posoffset) * aabbsizeinv, Vector3.Zero, Vector3.One)));
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}
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}
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if ((poly.Indices != null) && (n < poly.Indices.Length))
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if ((poly.Indices != null) && (n < poly.Indices.Length))
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{
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{
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@ -140,21 +140,37 @@ namespace CodeWalker
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return string.Format("x=\"{0}\" y=\"{1}\" z=\"{2}\" w=\"{3}\"", q.X.ToString(c), q.Y.ToString(c), q.Z.ToString(c), q.W.ToString(c));
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return string.Format("x=\"{0}\" y=\"{1}\" z=\"{2}\" w=\"{3}\"", q.X.ToString(c), q.Y.ToString(c), q.Z.ToString(c), q.W.ToString(c));
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}
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}
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public static Vector2 ParseVector2String(string s)
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{
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Vector2 p = new Vector2(0.0f);
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string[] ss = s.Split(',');
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if (ss.Length > 0)
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{
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TryParse(ss[0].Trim(), out p.X);
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}
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if (ss.Length > 1)
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{
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TryParse(ss[1].Trim(), out p.Y);
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}
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return p;
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}
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public static Vector3 ParseVector3String(string s)
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public static Vector3 ParseVector3String(string s)
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{
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{
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Vector3 p = new Vector3(0.0f);
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Vector3 p = new Vector3(0.0f);
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string[] ss = s.Split(',');
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string[] ss = s.Split(',');
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if (ss.Length > 0)
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if (ss.Length > 0)
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{
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{
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FloatUtil.TryParse(ss[0].Trim(), out p.X);
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TryParse(ss[0].Trim(), out p.X);
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}
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}
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if (ss.Length > 1)
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if (ss.Length > 1)
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{
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{
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FloatUtil.TryParse(ss[1].Trim(), out p.Y);
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TryParse(ss[1].Trim(), out p.Y);
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}
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}
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if (ss.Length > 2)
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if (ss.Length > 2)
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{
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{
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FloatUtil.TryParse(ss[2].Trim(), out p.Z);
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TryParse(ss[2].Trim(), out p.Z);
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}
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}
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return p;
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return p;
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}
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}
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@ -172,19 +188,19 @@ namespace CodeWalker
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string[] ss = s.Split(',');
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string[] ss = s.Split(',');
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if (ss.Length > 0)
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if (ss.Length > 0)
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{
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{
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FloatUtil.TryParse(ss[0].Trim(), out p.X);
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TryParse(ss[0].Trim(), out p.X);
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}
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}
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if (ss.Length > 1)
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if (ss.Length > 1)
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{
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{
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FloatUtil.TryParse(ss[1].Trim(), out p.Y);
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TryParse(ss[1].Trim(), out p.Y);
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}
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}
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if (ss.Length > 2)
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if (ss.Length > 2)
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{
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{
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FloatUtil.TryParse(ss[2].Trim(), out p.Z);
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TryParse(ss[2].Trim(), out p.Z);
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}
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}
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if (ss.Length > 3)
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if (ss.Length > 3)
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{
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{
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FloatUtil.TryParse(ss[3].Trim(), out p.W);
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TryParse(ss[3].Trim(), out p.W);
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}
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}
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return p;
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return p;
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}
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}
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@ -1199,7 +1199,7 @@ namespace CodeWalker.World
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}
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}
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public SpaceRayIntersectResult RayIntersect(Ray ray, float maxdist = float.MaxValue)
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public SpaceRayIntersectResult RayIntersect(Ray ray, float maxdist = float.MaxValue, bool[] layers = null)
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{
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{
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var res = new SpaceRayIntersectResult();
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var res = new SpaceRayIntersectResult();
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if (GameFileCache == null) return res;
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if (GameFileCache == null) return res;
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@ -1225,6 +1225,7 @@ namespace CodeWalker.World
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float polyhittestdist = 0;
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float polyhittestdist = 0;
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bool hit = false;
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bool hit = false;
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BoundPolygon hitpoly = null;
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BoundPolygon hitpoly = null;
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BoundMaterial_s hitmat = new BoundMaterial_s();
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Vector3 hitnorm = Vector3.Zero;
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Vector3 hitnorm = Vector3.Zero;
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Vector3 hitpos = Vector3.Zero;
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Vector3 hitpos = Vector3.Zero;
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while (cell != null)
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while (cell != null)
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@ -1233,6 +1234,12 @@ namespace CodeWalker.World
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{
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{
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foreach (var bound in cell.BoundsList)
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foreach (var bound in cell.BoundsList)
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{
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{
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uint l = bound.Layer;
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if ((layers != null) && (l < 3))
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{
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if (!layers[l]) continue;
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}
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box.Minimum = bound.Min;
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box.Minimum = bound.Min;
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box.Maximum = bound.Max;
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box.Maximum = bound.Max;
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float boxhitdisttest;
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float boxhitdisttest;
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@ -1395,6 +1402,10 @@ namespace CodeWalker.World
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hit = true;
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hit = true;
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hitnorm = n1;
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hitnorm = n1;
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hitpoly = polygon;
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hitpoly = polygon;
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byte matind = ((bgeom.PolygonMaterialIndices != null) && (p < bgeom.PolygonMaterialIndices.Length)) ? bgeom.PolygonMaterialIndices[p] : (byte)0;
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BoundMaterial_s mat = ((bgeom.Materials != null) && (matind < bgeom.Materials.Length)) ? bgeom.Materials[matind] : new BoundMaterial_s();
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hitmat = mat;
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}
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}
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polytestcount++;
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polytestcount++;
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}
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}
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@ -1474,6 +1485,7 @@ namespace CodeWalker.World
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res.Hit = hit;
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res.Hit = hit;
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res.HitDist = itemhitdist;
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res.HitDist = itemhitdist;
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res.HitPolygon = hitpoly;
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res.HitPolygon = hitpoly;
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res.Material = hitmat;
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res.Position = hitpos;
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res.Position = hitpos;
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res.Normal = hitnorm;
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res.Normal = hitnorm;
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@ -1731,7 +1743,7 @@ namespace CodeWalker.World
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public const int CellCount = 500; //cells along a side, total cell count is this squared
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public const int CellCount = 500; //cells along a side, total cell count is this squared
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public const int LastCell = CellCount - 1; //the last cell index in the array
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public const int LastCell = CellCount - 1; //the last cell index in the array
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public const float WorldSize = 10000.0f; //max world grid size +/- 10000 units
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public const float WorldSize = 10000.0f; //max world grid size +/- 10000 units
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public const float CellSize = 2.0f * WorldSize / (float)CellCount;//20.0f; //size of a cell
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public const float CellSize = 2.0f * WorldSize / (float)CellCount;//40.0f; //size of a cell
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public const float CellSizeInv = 1.0f / CellSize; //inverse of the cell size.
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public const float CellSizeInv = 1.0f / CellSize; //inverse of the cell size.
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public const float CellSizeHalf = CellSize * 0.5f; //half the cell size
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public const float CellSizeHalf = CellSize * 0.5f; //half the cell size
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@ -2013,7 +2025,7 @@ namespace CodeWalker.World
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public float CellSizeInv; //inverse of the cell size.
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public float CellSizeInv; //inverse of the cell size.
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public int CellCountX = 100;
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public int CellCountX = 100;
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public int CellCountY = 100;
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public int CellCountY = 100;
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public float CornerX = -6000.0f;
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public float CornerX = -6000.0f;//max = -6000+(100*150) = 9000
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public float CornerY = -6000.0f;
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public float CornerY = -6000.0f;
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public SpaceNavGrid()
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public SpaceNavGrid()
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@ -2117,6 +2129,7 @@ namespace CodeWalker.World
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public int TestedNodeCount;
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public int TestedNodeCount;
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public int TestedPolyCount;
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public int TestedPolyCount;
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public bool TestComplete;
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public bool TestComplete;
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public BoundMaterial_s Material;
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}
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}
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public struct SpaceSphereIntersectResult
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public struct SpaceSphereIntersectResult
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{
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{
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@ -388,6 +388,12 @@
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<Compile Include="Project\Panels\EditYtypPanel.Designer.cs">
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<Compile Include="Project\Panels\EditYtypPanel.Designer.cs">
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<DependentUpon>EditYtypPanel.cs</DependentUpon>
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<DependentUpon>EditYtypPanel.cs</DependentUpon>
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</Compile>
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</Compile>
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<Compile Include="Project\Panels\GenerateNavMeshPanel.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="Project\Panels\GenerateNavMeshPanel.Designer.cs">
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<DependentUpon>GenerateNavMeshPanel.cs</DependentUpon>
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</Compile>
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<Compile Include="Project\Panels\ProjectExplorerPanel.cs">
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<Compile Include="Project\Panels\ProjectExplorerPanel.cs">
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<SubType>Form</SubType>
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<SubType>Form</SubType>
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</Compile>
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</Compile>
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@ -626,6 +632,9 @@
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<EmbeddedResource Include="Project\Panels\EditYtypPanel.resx">
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<EmbeddedResource Include="Project\Panels\EditYtypPanel.resx">
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<DependentUpon>EditYtypPanel.cs</DependentUpon>
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<DependentUpon>EditYtypPanel.cs</DependentUpon>
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</EmbeddedResource>
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</EmbeddedResource>
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<EmbeddedResource Include="Project\Panels\GenerateNavMeshPanel.resx">
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<DependentUpon>GenerateNavMeshPanel.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="Project\Panels\ProjectExplorerPanel.resx">
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<EmbeddedResource Include="Project\Panels\ProjectExplorerPanel.resx">
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<DependentUpon>ProjectExplorerPanel.cs</DependentUpon>
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<DependentUpon>ProjectExplorerPanel.cs</DependentUpon>
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</EmbeddedResource>
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</EmbeddedResource>
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146
Project/Panels/GenerateNavMeshPanel.Designer.cs
generated
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146
Project/Panels/GenerateNavMeshPanel.Designer.cs
generated
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@ -0,0 +1,146 @@
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namespace CodeWalker.Project.Panels
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{
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partial class GenerateNavMeshPanel
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(GenerateNavMeshPanel));
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this.MinTextBox = new System.Windows.Forms.TextBox();
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this.label81 = new System.Windows.Forms.Label();
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this.MaxTextBox = new System.Windows.Forms.TextBox();
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this.label1 = new System.Windows.Forms.Label();
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this.label2 = new System.Windows.Forms.Label();
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this.GenerateButton = new System.Windows.Forms.Button();
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this.label3 = new System.Windows.Forms.Label();
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this.StatusLabel = new System.Windows.Forms.Label();
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this.SuspendLayout();
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//
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// MinTextBox
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//
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this.MinTextBox.Location = new System.Drawing.Point(87, 131);
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this.MinTextBox.Name = "MinTextBox";
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this.MinTextBox.Size = new System.Drawing.Size(177, 20);
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this.MinTextBox.TabIndex = 46;
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this.MinTextBox.Text = "0, 0";
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//
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// label81
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//
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this.label81.AutoSize = true;
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this.label81.Location = new System.Drawing.Point(22, 134);
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this.label81.Name = "label81";
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this.label81.Size = new System.Drawing.Size(56, 13);
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this.label81.TabIndex = 47;
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this.label81.Text = "Min: (X, Y)";
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//
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// MaxTextBox
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//
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this.MaxTextBox.Location = new System.Drawing.Point(87, 157);
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this.MaxTextBox.Name = "MaxTextBox";
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this.MaxTextBox.Size = new System.Drawing.Size(177, 20);
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this.MaxTextBox.TabIndex = 48;
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this.MaxTextBox.Text = "100, 100";
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//
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// label1
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//
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this.label1.AutoSize = true;
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this.label1.Location = new System.Drawing.Point(22, 160);
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this.label1.Name = "label1";
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this.label1.Size = new System.Drawing.Size(59, 13);
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this.label1.TabIndex = 49;
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this.label1.Text = "Max: (X, Y)";
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//
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// label2
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//
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this.label2.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
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| System.Windows.Forms.AnchorStyles.Right)));
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this.label2.Location = new System.Drawing.Point(12, 9);
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this.label2.Name = "label2";
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this.label2.Size = new System.Drawing.Size(598, 119);
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this.label2.TabIndex = 50;
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this.label2.Text = resources.GetString("label2.Text");
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//
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// GenerateButton
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//
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this.GenerateButton.Location = new System.Drawing.Point(87, 196);
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this.GenerateButton.Name = "GenerateButton";
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this.GenerateButton.Size = new System.Drawing.Size(75, 23);
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this.GenerateButton.TabIndex = 51;
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this.GenerateButton.Text = "Generate";
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this.GenerateButton.UseVisualStyleBackColor = true;
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this.GenerateButton.Click += new System.EventHandler(this.GenerateButton_Click);
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//
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// label3
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//
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this.label3.AutoSize = true;
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this.label3.Location = new System.Drawing.Point(279, 146);
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this.label3.Name = "label3";
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this.label3.Size = new System.Drawing.Size(235, 13);
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this.label3.TabIndex = 52;
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this.label3.Text = "(Nav meshes will only be generated for this area)";
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//
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// StatusLabel
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//
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this.StatusLabel.AutoSize = true;
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this.StatusLabel.Location = new System.Drawing.Point(84, 247);
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this.StatusLabel.Name = "StatusLabel";
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this.StatusLabel.Size = new System.Drawing.Size(95, 13);
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this.StatusLabel.TabIndex = 53;
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this.StatusLabel.Text = "Ready to generate";
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//
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// GenerateNavMeshPanel
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(622, 340);
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this.Controls.Add(this.StatusLabel);
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this.Controls.Add(this.label3);
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this.Controls.Add(this.GenerateButton);
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this.Controls.Add(this.label2);
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this.Controls.Add(this.MaxTextBox);
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this.Controls.Add(this.label1);
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this.Controls.Add(this.MinTextBox);
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this.Controls.Add(this.label81);
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this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
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this.Name = "GenerateNavMeshPanel";
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this.Text = "Generate Nav Meshes";
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this.ResumeLayout(false);
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this.PerformLayout();
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|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
private System.Windows.Forms.TextBox MinTextBox;
|
||||||
|
private System.Windows.Forms.Label label81;
|
||||||
|
private System.Windows.Forms.TextBox MaxTextBox;
|
||||||
|
private System.Windows.Forms.Label label1;
|
||||||
|
private System.Windows.Forms.Label label2;
|
||||||
|
private System.Windows.Forms.Button GenerateButton;
|
||||||
|
private System.Windows.Forms.Label label3;
|
||||||
|
private System.Windows.Forms.Label StatusLabel;
|
||||||
|
}
|
||||||
|
}
|
1253
Project/Panels/GenerateNavMeshPanel.cs
Normal file
1253
Project/Panels/GenerateNavMeshPanel.cs
Normal file
File diff suppressed because it is too large
Load Diff
418
Project/Panels/GenerateNavMeshPanel.resx
Normal file
418
Project/Panels/GenerateNavMeshPanel.resx
Normal file
@ -0,0 +1,418 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<root>
|
||||||
|
<!--
|
||||||
|
Microsoft ResX Schema
|
||||||
|
|
||||||
|
Version 2.0
|
||||||
|
|
||||||
|
The primary goals of this format is to allow a simple XML format
|
||||||
|
that is mostly human readable. The generation and parsing of the
|
||||||
|
various data types are done through the TypeConverter classes
|
||||||
|
associated with the data types.
|
||||||
|
|
||||||
|
Example:
|
||||||
|
|
||||||
|
... ado.net/XML headers & schema ...
|
||||||
|
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||||
|
<resheader name="version">2.0</resheader>
|
||||||
|
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||||
|
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||||
|
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||||
|
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||||
|
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||||
|
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||||
|
</data>
|
||||||
|
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||||
|
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||||
|
<comment>This is a comment</comment>
|
||||||
|
</data>
|
||||||
|
|
||||||
|
There are any number of "resheader" rows that contain simple
|
||||||
|
name/value pairs.
|
||||||
|
|
||||||
|
Each data row contains a name, and value. The row also contains a
|
||||||
|
type or mimetype. Type corresponds to a .NET class that support
|
||||||
|
text/value conversion through the TypeConverter architecture.
|
||||||
|
Classes that don't support this are serialized and stored with the
|
||||||
|
mimetype set.
|
||||||
|
|
||||||
|
The mimetype is used for serialized objects, and tells the
|
||||||
|
ResXResourceReader how to depersist the object. This is currently not
|
||||||
|
extensible. For a given mimetype the value must be set accordingly:
|
||||||
|
|
||||||
|
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||||
|
that the ResXResourceWriter will generate, however the reader can
|
||||||
|
read any of the formats listed below.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.binary.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.soap.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||||
|
value : The object must be serialized into a byte array
|
||||||
|
: using a System.ComponentModel.TypeConverter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
-->
|
||||||
|
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||||
|
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||||
|
<xsd:element name="root" msdata:IsDataSet="true">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:choice maxOccurs="unbounded">
|
||||||
|
<xsd:element name="metadata">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="assembly">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:attribute name="alias" type="xsd:string" />
|
||||||
|
<xsd:attribute name="name" type="xsd:string" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="data">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="resheader">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:choice>
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:schema>
|
||||||
|
<resheader name="resmimetype">
|
||||||
|
<value>text/microsoft-resx</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="version">
|
||||||
|
<value>2.0</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="reader">
|
||||||
|
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="writer">
|
||||||
|
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<data name="label2.Text" xml:space="preserve">
|
||||||
|
<value>This tool allows for generating GTAV nav meshes (.ynv) for a specified area.
|
||||||
|
|
||||||
|
Generation requires static collision meshes for the area to be loadable by CodeWalker World View. The usual approach to this is to add the collision meshes into a DLC, and then enable mods and DLC.
|
||||||
|
The collision material and flags will be used in generating the new nav mesh. Polygons with the "Ped" flag set will be marked as footpaths in the nav meshes, to spawn ambient peds.
|
||||||
|
Generated .ynv files will be saved into the project folder and added to the project.
|
||||||
|
Note: existing .ynv files in the project folder will be overwritten!
|
||||||
|
</value>
|
||||||
|
</data>
|
||||||
|
<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
|
||||||
|
<data name="$this.Icon" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||||
|
<value>
|
||||||
|
AAABAAMAICAAAAAAGACoDAAANgAAABAQAAAAABgAaAMAAN4MAABAQAAAAAAYACgyAABGEAAAKAAAACAA
|
||||||
|
AABAAAAAAQAYAAAAAAAADAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||||
|
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||||
|
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||||
|
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||||
|
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAPv8/u3v+Pn6//7+/wAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||||
|
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||||
|
AP7+/vX3/rzA3OHl9fz9/wAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||||
|
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAP7//+zv+3Z6qcLI5Pr7/wAAAAAAAAAA
|
||||||
|
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||||
|
AAAAAAAAAAAAAAAAAP7+/+br+15in6+33vf5/wAAAAAAAAAAAAAAAP7+//7+/wAAAAAAAAAAAAAAAAAA
|
||||||
|
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAP3+//v8//v8//3+/wAAAAAAAAAAAAAAAAAAAP7+/+Ho+1dana20
|
||||||
|
4/b4/wAAAAAAAPz9//P2/+Tp/ezw/vz9/wAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAP7///X4
|
||||||
|
/9Pa+tPa+/H1//z9/wAAAAAAAAAAAAAAAP7+/93k+SsscaSr3PX3/wAAAP7+//L1/7W98AcWgrvC8Pj6
|
||||||
|
/wAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAP7+/+bs/xohiAEJdrvF9+7y//z9/wAAAAAAAAAA
|
||||||
|
AP7+/9rh+CEkapmh0/T3/wAAAPj6/9HZ/AEHcgEEb9LZ+/r7/wAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||||
|
AAAAAAAAAP7//+/z/3F+zAAAXwQLcZai3fb4/wAAAAAAAAAAAP3+/97l/E9Tmaau4fT3/wAAAO/0/1dd
|
||||||
|
sAAAV7a/8/H1//7+/wAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAPr8/+jv/46Y3QUUf6Ot
|
||||||
|
5PX4/wAAAAAAAAAAAP3+/9zj+3Z6wLe/7fX4/wAAAPD0/212xnaAzerw//z9/wAAAAAAAAAAAAAAAAAA
|
||||||
|
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAPv8/+/z/+Dm+/D0//z9/wAAAAAAAP7+//j6/9Pd+UhLjb/H
|
||||||
|
9/D0//3+//n7/+nt/+jt//n7/wAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||||
|
AP7///7+//7+//7+/wAAAAAAAPr8/+7z/83W+ImU2A0UdFNarr/K9env//X4//z9//3+//7//wAAAAAA
|
||||||
|
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAP7///j6/+Pq/255
|
||||||
|
xhckjE5XsVVftUlTqwAKeTA9nr3H8+7z//v8/wAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||||
|
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAP7+//b4/9Tc+Sc0mRonj8rV/crX/ZSb48rX/brG8wwWgQAEdJei
|
||||||
|
4efu//n7//7+//z9//z9//z9//z9//3+/wAAAAAAAAAAAAAAAAAAAAAAAAAAAP3+//f5/+3y/+nv/+ft
|
||||||
|
/8vV+io2mImU2M7c/7vG9yIvlQAOfCg4mM3Y/s/c/4aR1AQRfGtzwtni/ebt/9vi/tri/tXd+9Tc+O3x
|
||||||
|
/vz9/wAAAAAAAAAAAAAAAAAAAAAAAPn6/87V+FVftkRPrFlnvSEqjQoUfmJvwWFvvg0TfQQIcxEchwAD
|
||||||
|
cy89n19rvVVitQwZgwAAaiMrkT9NqTVBoiw3mhQihig1mNLX+fv8/wAAAAAAAAAAAAAAAAAAAAAAAPb5
|
||||||
|
/52l4EFLqoCK03yF0VBctGhyw52o5GVrvQAAaneBzsHM+jA3mhYgiTtIpJOf3ouW2AAAbmh0wbbA8bS+
|
||||||
|
7qiz5pCb16+56e/z//3+/wAAAAAAAAAAAAAAAAAAAAAAAPv8//H1/+vw/+zx/+nv/7/J9YqP3MbP/8LM
|
||||||
|
+hwqkFZftaCp5EhRrcTQ+9jj/8rW/UJMqn6J0ebt//X3//f5//b4//X3//f5//z9/wAAAAAAAAAAAAAA
|
||||||
|
AAAAAAAAAP7+//z9//3+/wAAAAAAAP3+/+7z/6at64iP3aWs7XN8zRIfhyUykp2o5MHM+oKM0xonjY6X
|
||||||
|
2+jv//v8/wAAAP7+//n7//b5//r7//7//wAAAAAAAAAAAAAAAP7+//f5/+rw/9Pa9fL0/v7//wAAAAAA
|
||||||
|
APv8//H1/+Tr/7i/91liu0NPq0VQrS06m0NNqDdCoYqU1+nv//v8/wAAAAAAAPn7/9zi/qSt59ri/fL1
|
||||||
|
//v8//7//wAAAPz9//D0/8rT+h0sjkVQrPD0/wAAAAAAAAAAAAAAAAAAAPz9/+7z/8LL9Jqk4aGq6LW/
|
||||||
|
8c3W9+Xs/vH1//v8/wAAAAAAAAAAAPf5/6at5gAAbxIfh6u16+Po/fr7/wAAAPb5/6ev5gAIeAAPernC
|
||||||
|
8fX4/wAAAAAAAP3+//v8//z9/wAAAP3+//j6//P3//P2//b4//r8//7+//7+//v8//r8//3+/wAAAPv8
|
||||||
|
/+Xr/nuIzwAAbBseg5Sb2fb5/wAAAPf5/8DF8pWe3d/n/vT3//39/wAAAPv8/+zx/87V9+3x/v3+/wAA
|
||||||
|
AP3+//j6//X4//v8/wAAAAAAAPn7/+Dm/snR9fD0//39//z8/fv8/+3y/8LK9aGq4dfd9/n7/wAAAPz9
|
||||||
|
//b5//X4//v8/wAAAAAAAP7+/+7z/4aP1gEPet7k/f39/wAAAPf5/83U+ZCZ2u3x/v7+/wAAAPP3/215
|
||||||
|
wgAJd7fB8/L1//7+/wAAAP3+//j6//f5//r8//7+/wAAAAAAAAAAAAAAAAAAAAAAAAAAAPj6/87W/AAA
|
||||||
|
X2duue3y//7+/wAAAPD0/05asBQfidzj/P39/wAAAPX4/6Su6AAAXBccgtff/vv8/wAAAAAAAAAAAAAA
|
||||||
|
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAPP3/3F8xhYli9Xe/fn6/wAAAAAAAO3y/1pltQAJd9be
|
||||||
|
/fv8/wAAAPz9/+rw/36I0Bknjs/W+vv8/wAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||||
|
AAAAAPf5/8HI7tnf+/X4//7+/wAAAAAAAO/0/3R7xgAAb9ng/Pz9/wAAAAAAAPn7/+Ln/dLY+fP2//3+
|
||||||
|
/wAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAP3+//r7//v8//7+/wAAAAAAAAAA
|
||||||
|
APb4/7/F84eP0e/0//7+/wAAAAAAAP7+//z9//v8//3+/wAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||||
|
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAPz9//b5//X4//v8/wAAAAAAAAAAAAAA
|
||||||
|
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||||
|
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||||
|
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||||
|
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAP////////////w////4
|
||||||
|
P///+D////g8//D4MH/geCB/4Dggf+A4IH/wOCD/+DAB//hgAf//gAP//wAAB/AAAAPwAAAD8AAAA/AA
|
||||||
|
AAfjAAEHgYADAQPgBwEDEAEBAghgAQwIIEH8CCB//Bggf/wYMH/8ODD///h/////////////KAAAABAA
|
||||||
|
AAAgAAAAAQAYAAAAAAAAAwAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||||
|
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAP///+vv/fL1/v///wAAAAAAAAAA
|
||||||
|
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAP///4+Vx7/F5v///wAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||||
|
AAAAAAAAAAAAAAAAAAAAAP///4CHtrS62////////////////////wAAAAAAAAAAAP////H0/vf6/v//
|
||||||
|
/////////4yTwrrB4f///+zw+7rA6P39/////wAAAAAAAAAAAP///56l2BkcguXr/P///////42Uw8jO
|
||||||
|
6P///ysvjWVqtP///////wAAAAAAAAAAAP////D0/0hPpsDG6////////6y02d7k8////3qAx+/z/f//
|
||||||
|
/wAAAAAAAAAAAAAAAAAAAP///////////////8zT8V5ns1Rcrdzh9f///////////wAAAAAAAAAAAAAA
|
||||||
|
AAAAAP////////7+/6ix3nmBxFthtmdwu09WqbC54/v9//r8//j6//39/wAAAAAAAAAAAOjt/H6I0FJc
|
||||||
|
skpSqHF+wRMahFZhs4iT1AsNc1pgrm52v2RsuO/z/gAAAP////////L2/cLJ7rrD64+V4DY+ozU+mYmU
|
||||||
|
0X2Hy1hfss7V8urv/PP2/v///wAAAP///+Pp+d/k9////////+Pp/4uR3ysymW14xYOM0fD0/P///+Xq
|
||||||
|
+ri/6Pj6/wAAAOrv/j5DnbS75P////////////X4/+/0/ubr+/r7/////////9rh+hgZhKGo2QAAAPDz
|
||||||
|
/eLn+f////j6/2Nqttrg9////+Hn+P3+//3+/1hescLJ6/////L2/eru/AAAAAAAAAAAAP///8rR70tR
|
||||||
|
p/3+//v8/zY6jNPY7////09WqWpwu////wAAAAAAAAAAAAAAAAAAAAAAAPb4/vr7//////v8/5Wd1eHm
|
||||||
|
+P////v8//T3/wAAAAAAAAAAAAAAAP//AAD8PwAA/D8AAPwDAACAAwAAgAMAAIAHAADABwAAwAEAAMAB
|
||||||
|
AAAAAQAAAAEAAAABAAAAAQAAwAcAAOAPAAAoAAAAQAAAAIAAAAABABgAAAAAAAAwAAAAAAAAAAAAAAAA
|
||||||
|
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||||
|
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||||
|
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||||
|
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||||
|
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA/v7//f7//P3//P3//P3/
|
||||||
|
/f7//v7/AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||||
|
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||||
|
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA/v7//P3/
|
||||||
|
+fv/+fv/+Pr/+fv/+vv//P3//v//AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||||
|
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||||
|
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||||
|
AAAAAAAA/f7/+fr/8/b/7PL/5+3/6e/+9Pf/+vv//v7/AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||||
|
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||||
|
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||||
|
AAAAAAAAAAAAAAAAAAAAAAAA/P3/9/r/6O7/cXe1UVaet7z17fL/+Pr//f3/AAAAAAAAAAAAAAAAAAAA
|
||||||
|
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||||
|
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||||
|
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA+/z/9Pj/4Oj/NzyCUlOd2dz/6O//9Pf//P3/AAAA
|
||||||
|
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||||
|
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||||
|
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA+vv/8vb/2+P9X2OmREGLnqPd
|
||||||
|
4+v/8vb/+/z/AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||||
|
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||||
|
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA+vv/8fb/
|
||||||
|
1N35bXK1JSRtbHGz5O7/8fX/+/z/AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||||
|
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||||
|
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||||
|
AAAAAAAA+vv/8PX/3Ob/U1eaDwtXjZLT4+z/8fX/+/z/AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||||
|
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||||
|
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||||
|
AAAAAAAAAAAAAAAAAAAAAAAA+vv/8fb/2eP+MjR6AAA+c3i34Or/8fX/+/z/AAAAAAAAAAAAAAAAAAAA
|
||||||
|
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||||
|
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||||
|
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA+vv/8vb/1d/7MS91AAA1UFSS4On/8vb/+/z/AAAA
|
||||||
|
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||||
|
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||||
|
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA+vv/8fb/2OL+NjZ7AAArX2Ok
|
||||||
|
4uz/8fX/+/z/AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||||
|
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||||
|
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA+vv/8fb/
|
||||||
|
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/v//+fv/9Pf/2+L/SVGtAABsLTaZytL58fX/9/n//f7/AAAAAAAAAAAAAAAA/v7/+/z/9/n/9fj/9vn/
|
||||||
|
9fj/9vj/+vz//f7/AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||||
|
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA/v7//f7//f3//f3//f3//v7//v//AAAA
|
||||||
|
AAAAAAAAAAAAAAAAAAAA+/z/9vn/6e//mZ7gTVarr7bp6/H/9fj/+vv//v7/AAAAAAAAAAAAAAAAAAAA
|
||||||
|
/v7//f7/+/z/+/z/+/z//P3//v7/AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||||
|
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||||
|
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA/f3/+Pr/9fj/6e7/4+n/8fb/9Pf/+Pr//f3/AAAAAAAA
|
||||||
|
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||||
|
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||||
|
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA/v7//P3/+fv/+fv/+vv/+Pr/+vv/
|
||||||
|
/P3//v7/AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||||
|
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||||
|
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA/v7//f7/
|
||||||
|
/f3//P3//f7//v7//v//AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||||
|
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||||
|
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||||
|
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||||
|
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA////////
|
||||||
|
///////4D/////////AH////////8Af////////wB/////////AH////////8Af////////wB///////
|
||||||
|
//AH////////8Af////////wB/////////AH////////8AfwP//////wB8Af//+Af/AHgB///wA/8AcA
|
||||||
|
H///AB/wBgAf//8AD/AGAB///wAH8AYAH///AAPwBAAf//8AA/AEAD///wAD8AQAP///AAPwBAB///+A
|
||||||
|
A/AEAP///8AD4AAA////4AcAAAH////wDgAAAf/////8AAAH//////gAAAf/////4AAAAf/////gAAAA
|
||||||
|
/f//+AAAAAAAD//AAAAAAAAH/4AAAAAAAAf/gAAAAAAAB/+AAAAAAAAH/4AAAAAAAAf/gAAAAAAAB/+A
|
||||||
|
AAAAAAAP/4AAAAAAAB//wAAAAABAf/4HwAAAAYAf8APAAAADgA/gA+AAAAMAA8AD8AAABwADgAP8AAAf
|
||||||
|
AAOAA/4AAB8AA4ADAAAAAQADgAIAcA4AgAOABgBwDgBAA4AMAGAMADADwDwAYAwAOAfg+ABgBAAeH//4
|
||||||
|
AEAEAB////gAwAYAH///+ADABgAf///4AcAGAB////gBwAcAH///+APAB4A////8B+AHwH//////4A//
|
||||||
|
///////gD/////////Af//////////////8=
|
||||||
|
</value>
|
||||||
|
</data>
|
||||||
|
</root>
|
1015
Project/ProjectForm.Designer.cs
generated
1015
Project/ProjectForm.Designer.cs
generated
File diff suppressed because it is too large
Load Diff
@ -318,6 +318,13 @@ namespace CodeWalker.Project
|
|||||||
(panel) => { panel.SetProject(CurrentProjectFile); }, //updateFunc
|
(panel) => { panel.SetProject(CurrentProjectFile); }, //updateFunc
|
||||||
(panel) => { return true; }); //findFunc
|
(panel) => { return true; }); //findFunc
|
||||||
}
|
}
|
||||||
|
private void ShowGenerateNavMeshPanel(bool promote)
|
||||||
|
{
|
||||||
|
ShowPanel(promote,
|
||||||
|
() => { return new GenerateNavMeshPanel(this); }, //createFunc
|
||||||
|
(panel) => { panel.SetProject(CurrentProjectFile); }, //updateFunc
|
||||||
|
(panel) => { return true; }); //findFunc
|
||||||
|
}
|
||||||
private void ShowEditYmapPanel(bool promote)
|
private void ShowEditYmapPanel(bool promote)
|
||||||
{
|
{
|
||||||
ShowPanel(promote,
|
ShowPanel(promote,
|
||||||
@ -5411,6 +5418,10 @@ namespace CodeWalker.Project
|
|||||||
{
|
{
|
||||||
ShowEditProjectManifestPanel(false);
|
ShowEditProjectManifestPanel(false);
|
||||||
}
|
}
|
||||||
|
private void ToolsNavMeshGeneratorMenu_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
ShowGenerateNavMeshPanel(false);
|
||||||
|
}
|
||||||
private void ToolsImportMenyooXmlMenu_Click(object sender, EventArgs e)
|
private void ToolsImportMenyooXmlMenu_Click(object sender, EventArgs e)
|
||||||
{
|
{
|
||||||
ImportMenyooXml();
|
ImportMenyooXml();
|
||||||
|
@ -42,6 +42,7 @@ namespace CodeWalker
|
|||||||
PopZones popzones = new PopZones();
|
PopZones popzones = new PopZones();
|
||||||
AudioZones audiozones = new AudioZones();
|
AudioZones audiozones = new AudioZones();
|
||||||
|
|
||||||
|
public Space Space { get { return space; } }
|
||||||
|
|
||||||
bool MouseLButtonDown = false;
|
bool MouseLButtonDown = false;
|
||||||
bool MouseRButtonDown = false;
|
bool MouseRButtonDown = false;
|
||||||
|
Loading…
Reference in New Issue
Block a user