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Audio dat progress
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@ -3477,7 +3477,7 @@ namespace CodeWalker.GameFiles
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null_sound = 3817852694, //used in game.dat151.rel
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null_sound = 3817852694, //used in game.dat151.rel
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run = 285848937, //used in game.dat151.rel
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run = 285848937, //used in game.dat151.rel
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cop_dispatch_interaction_settings = 778268174, //used in game.dat151.rel
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@ -218,6 +218,26 @@ namespace CodeWalker
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return GetRawByteArray(cnode);
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return GetRawByteArray(cnode);
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}
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}
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public static float[] GetRawFloatArray(XmlNode node)
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{
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if (node == null) return new float[0];
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var items = new List<float>();
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var split = node.InnerText.Split('\n');// Regex.Split(node.InnerText, @"[\s\r\n\t]");
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for (int i = 0; i < split.Length; i++)
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{
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var s = split[i]?.Trim();
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if (string.IsNullOrEmpty(s)) continue;
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var f = FloatUtil.Parse(s);
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items.Add(f);
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}
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return items.ToArray();
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}
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public static float[] GetChildRawFloatArray(XmlNode node, string name)
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{
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var cnode = node.SelectSingleNode(name);
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return GetRawFloatArray(cnode);
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}
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public static Vector2[] GetRawVector2Array(XmlNode node)
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public static Vector2[] GetRawVector2Array(XmlNode node)
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{
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{
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if (node == null) return new Vector2[0];
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if (node == null) return new Vector2[0];
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