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Generate LOD Lights streetLight research, fix for MenyooXML import static objects
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@ -218,12 +218,16 @@ namespace CodeWalker.Project.Panels
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uint h = 0; //TODO: what hash to use???
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//any other way to know if it's a streetlight?
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var name = ent.Archetype.Name;
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bool isStreetLight = (name != null) && (name.Contains("street") || name.Contains("traffic"));
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//@Calcium:
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//1 = point
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//2 = spot
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//4 = capsule
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uint type = la.Type;
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uint unk = 1;//that is this? 2 bits
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uint unk = isStreetLight ? 1u : 0;//2 bits - isStreetLight low bit, unk high bit
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uint t = la.TimeFlags + (type << 26) + (unk << 24);
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var maxext = (byte)Math.Max(Math.Max(la.ExtentX, la.ExtentY), la.ExtentZ);
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@ -240,7 +244,7 @@ namespace CodeWalker.Project.Panels
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coneOuterAngleOrCapExt.Add(Math.Max((byte)la.ConeOuterAngle, maxext));
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coronaIntensity.Add((byte)(la.CoronaIntensity*6));
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//final lights should be sorted by isStreetLight (1 first!) and then hash
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}
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}
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}
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@ -261,7 +265,8 @@ namespace CodeWalker.Project.Panels
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var ll = new YmapLODLights();
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var dl = new YmapDistantLODLights();
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var cdl = new CDistantLODLight();
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cdl.category = 1;
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cdl.category = 1;//0=small, 1=med, 2=large
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cdl.numStreetLights = 0;//todo?
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dl.CDistantLODLight = cdl;
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dl.positions = position.ToArray();
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dl.colours = colour.ToArray();
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@ -2042,7 +2042,7 @@ namespace CodeWalker.Project
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cent.rotation = placement.Rotation;
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cent.scaleXY = 1.0f;
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cent.scaleZ = 1.0f;
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cent.flags = placement.Dynamic ? 32u : 0;// 1572872; //?
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cent.flags = placement.Dynamic ? 0 : 32u;// 1572872; //32 = static
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cent.parentIndex = -1;
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cent.lodDist = placement.LodDistance;
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cent.lodLevel = rage__eLodType.LODTYPES_DEPTH_ORPHANHD;
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