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AWC/XML conversion bug fix
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parent
70b490e552
commit
05d971d8cf
@ -269,7 +269,6 @@ namespace CodeWalker.GameFiles
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{
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{
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var stream = Streams[i];
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var stream = Streams[i];
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stream.Write(w);
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stream.Write(w);
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stream.WriteDataChunks(w);
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}
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}
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}
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}
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@ -731,7 +730,7 @@ namespace CodeWalker.GameFiles
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{
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{
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foreach (var chunk in Chunks)
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foreach (var chunk in Chunks)
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{
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{
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if (!(chunk is AwcDataChunk))
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if (!((chunk is AwcDataChunk) && Awc.MultiChannelFlag))
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{
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{
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if (Awc.MultiChannelFlag && (chunk is AwcMarkersChunk))
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if (Awc.MultiChannelFlag && (chunk is AwcMarkersChunk))
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{
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{
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@ -747,19 +746,17 @@ namespace CodeWalker.GameFiles
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}
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}
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public void WriteDataChunks(DataWriter w)
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public void WriteDataChunks(DataWriter w)
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{
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{
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//for use by multichannel only, to write the data at the end
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if (Chunks != null)
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if (Chunks != null)
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{
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{
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foreach (var chunk in Chunks)
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foreach (var chunk in Chunks)
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{
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{
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if (chunk is AwcDataChunk)
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if (chunk is AwcDataChunk)
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{
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if (Awc.MultiChannelFlag)
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{
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{
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//write padding to align to 16 bytes
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//write padding to align to 16 bytes
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var padc = (16 - (w.Position % 16)) % 16;
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var padc = (16 - (w.Position % 16)) % 16;
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if (padc > 0) w.Write(new byte[padc]);
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if (padc > 0) w.Write(new byte[padc]);
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}
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chunk.Write(w);
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chunk.Write(w);
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}
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}
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