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Fix for saving texture resources
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a11ec59dda
commit
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@ -2940,7 +2940,22 @@ namespace CodeWalker.GameFiles
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if (ytd2.TextureDict.Textures?.Count != ytdfile.TextureDict.Textures?.Count)
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if (ytd2.TextureDict.Textures?.Count != ytdfile.TextureDict.Textures?.Count)
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{ continue; }
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{ continue; }
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for (int i = 0; i < ytdfile.TextureDict.Textures.Count; i++)
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{
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var tx1 = ytdfile.TextureDict.Textures[i];
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var tx2 = ytd2.TextureDict.Textures[i];
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var td1 = tx1.Data;
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var td2 = tx2.Data;
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if (td1.FullData.Length != td2.FullData.Length)
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{ continue; }
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for (int j = 0; j < td1.FullData.Length; j++)
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{
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if (td1.FullData[j] != td2.FullData[j])
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{ break; }
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}
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}
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}
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}
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}
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}
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@ -127,7 +127,7 @@ namespace CodeWalker.GameFiles
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foreach (var block in blocks)
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foreach (var block in blocks)
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{
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{
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if (block.FilePosition != -1)
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if (block.FilePosition != -1)
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throw new Exception("A position of -1 is not possible!");
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throw new Exception("Block was already assigned a position!");
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//if (block.Length == 0)
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//if (block.Length == 0)
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// throw new Exception("A length of 0 is not allowed!");
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// throw new Exception("A length of 0 is not allowed!");
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@ -226,23 +226,14 @@ namespace CodeWalker.GameFiles
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var sysDataSize = 0x2000;
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var sysDataSize = systemPageCount * systemPageSize;
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while (sysDataSize < systemStream.Length)
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{
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sysDataSize *= 2;
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}
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var sysData = new byte[sysDataSize];
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var sysData = new byte[sysDataSize];
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systemStream.Flush();
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systemStream.Flush();
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systemStream.Position = 0;
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systemStream.Position = 0;
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systemStream.Read(sysData, 0, (int)systemStream.Length);
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systemStream.Read(sysData, 0, (int)systemStream.Length);
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var gfxPageSize = 0x2000;
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var gfxDataSize = graphicsPageCount * graphicsPageSize;
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while (gfxPageSize != graphicsPageSize)
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{
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gfxPageSize *= 2;
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}
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var gfxDataSize = graphicsPageCount * gfxPageSize;
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var gfxData = new byte[gfxDataSize];
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var gfxData = new byte[gfxDataSize];
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graphicsStream.Flush();
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graphicsStream.Flush();
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graphicsStream.Position = 0;
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graphicsStream.Position = 0;
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