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Shader improvements for decal_dirt
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@@ -386,6 +386,7 @@ namespace CodeWalker.Rendering
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public Vector4 WindOverrideParams { get; set; } = Vector4.One;
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public Vector4 globalAnimUV0 { get; set; } = Vector4.Zero;
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public Vector4 globalAnimUV1 { get; set; } = Vector4.Zero;
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public Vector4 DirtDecalMask { get; set; } = Vector4.Zero;
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public bool SpecOnly { get; set; } = false;
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public float WaveOffset { get; set; } = 0; //for terrainfoam
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public float WaterHeight { get; set; } = 0; //for terrainfoam
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@@ -583,6 +584,9 @@ namespace CodeWalker.Rendering
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case MetaName.HeightOpacity:
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HeightOpacity = ((Vector4)param.Data).X;
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break;
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case MetaName.DirtDecalMask:
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DirtDecalMask = ((Vector4)param.Data);
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break;
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}
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}
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