Shader improvements for decal_dirt

This commit is contained in:
dexyfex
2018-03-07 22:24:37 +11:00
Unverified
parent a68523b2ef
commit 0264011ad0
6 changed files with 24 additions and 4 deletions
+4
View File
@@ -386,6 +386,7 @@ namespace CodeWalker.Rendering
public Vector4 WindOverrideParams { get; set; } = Vector4.One;
public Vector4 globalAnimUV0 { get; set; } = Vector4.Zero;
public Vector4 globalAnimUV1 { get; set; } = Vector4.Zero;
public Vector4 DirtDecalMask { get; set; } = Vector4.Zero;
public bool SpecOnly { get; set; } = false;
public float WaveOffset { get; set; } = 0; //for terrainfoam
public float WaterHeight { get; set; } = 0; //for terrainfoam
@@ -583,6 +584,9 @@ namespace CodeWalker.Rendering
case MetaName.HeightOpacity:
HeightOpacity = ((Vector4)param.Data).X;
break;
case MetaName.DirtDecalMask:
DirtDecalMask = ((Vector4)param.Data);
break;
}
}