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Model Material Editor
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@@ -425,6 +425,10 @@ namespace CodeWalker.GameFiles
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}
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}
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}
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if (nlow.EndsWith(".sps"))
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{
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JenkIndex.Ensure(nlow);//for shader preset filename hashes!
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}
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if (nlow.EndsWith(".awc")) //create audio container path hashes...
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{
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string[] parts = entry.Path.Split('\\');
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