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Model Material Editor
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@@ -1270,6 +1270,9 @@ namespace CodeWalker.GameFiles
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private ResourceSystemStructBlock<ushort> BoneIdsBlock = null;//for saving only
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public bool UpdateRenderableParameters { get; set; } = false; //used by model material editor...
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/// <summary>
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/// Reads the data-block from a stream.
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/// </summary>
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@@ -425,6 +425,10 @@ namespace CodeWalker.GameFiles
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}
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}
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}
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if (nlow.EndsWith(".sps"))
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{
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JenkIndex.Ensure(nlow);//for shader preset filename hashes!
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}
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if (nlow.EndsWith(".awc")) //create audio container path hashes...
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{
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string[] parts = entry.Path.Split('\\');
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