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448 lines
19 KiB
HLSL
448 lines
19 KiB
HLSL
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#include "Common.hlsli"
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#include "Quaternion.hlsli"
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#include "Skydome.hlsli"
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cbuffer VSSceneVars : register(b1)
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{
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float4x4 ViewProj;
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float4x4 ViewInv;
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}
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cbuffer VSEntityVars : register(b2)
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{
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float4 CamRel;
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float4 Orientation;
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}
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cbuffer VSModelVars : register(b3)
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{
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float4x4 Transform;
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}
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struct VS_INPUT
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{
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float4 Position : POSITION;
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float2 Texcoord0 : TEXCOORD0;
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float2 Texcoord1 : TEXCOORD1;
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};
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struct VS_OUTPUT
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{
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float4 Position : SV_POSITION; // 0 xyzw 0 POS float xyzw
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float4 o1 : TEXCOORD0; // 0 xyzw 1 NONE float xyzw
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float4 o2 : TEXCOORD1; // 1 xyzw 2 NONE float xyzw
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float4 o3 : TEXCOORD2; // 2 xyzw 3 NONE float xyzw
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float4 o4 : TEXCOORD3; // 3 xyzw 4 NONE float xyzw
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float4 o5 : TEXCOORD4; // 4 xyzw 5 NONE float xyzw
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float2 o6 : TEXCOORD5; // 5 xy 6 NONE float xy
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float4 o7 : TEXCOORD6; // 6 xyzw 7 NONE float xyzw
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};
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VS_OUTPUT main(VS_INPUT input)
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{
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VS_OUTPUT output;
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float3 ipos = input.Position.xyz * 10.0;
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float3 bpos = mulvq(ipos, Orientation);
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float3 opos = CamRel.xyz + bpos;
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float4 pos = float4(opos, 1);
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float4 cpos = mul(pos, ViewProj);
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cpos.z = DepthFunc(cpos.zw);
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output.Position = cpos;
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float2 v1 = input.Texcoord0;
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float2 v2 = input.Texcoord1;
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float4 r0, r1, r2, r3, r4, r5;
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r0.xy = v1 * 2.0 - 1.0;
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r0.x = dot(r0.xy, r0.xy);
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r0.x = 1 - r0.x;
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r0.y = cloudConstants2.y * 0.1;
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r1.xyz = float3(-ViewInv[3].xy, -horizonLevel); //mov r1.xy, -gViewInverse[3].xyxx
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//mov r1.z, -horizonLevel
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r2.xyz = opos;// float3(opos.xy, -opos.z); //(mad r2.xyz, v0.wwww, gWorld[3].xyzx, r2.xyzx)
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r1.xyz = r1.xyz + r2.xyz; //add r1.xyz, r1.xyzx, r2.xyzx
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r0.z = 1.0 / length(r1.xyz); // sqrt(r0.z); r0.z = dot(r1.xyz, r1.xyz); //dp3 r0.z, r1.xyzx, r1.xyzx //rsq r0.z, r0.z
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r1.yw = -r1.xy*r0.z + sunDirection.xy; //mad r1.yw, -r1.xxxy, r0.zzzz, sunDirection.xxxy
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r0.zw = r1.xz*r0.z; //mul r0.zw, r0.zzzz, r1.xxxz
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r1.xy = r1.yw*r0.y; //mul r1.xy, r0.yyyy, r1.ywyy
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output.o1.zw = -r1.xy*r0.x + v1.xy; //mad o1.zw, -r1.xxxy, r0.xxxx, v1.xxxy
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output.o1.xy = v1.xy; //mov o1.xy, v1.xyxx
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//r0.x = dot(r2.xyz, r2.xyz); //dp3 r0.x, r2.xyzx, r2.xyzx
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r0.x = 1.0 / length(r2.xyz); // sqrt(r0.x); //rsq r0.x, r0.x
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r0.x = saturate(r0.x * -r2.z + 0.05); //************ invert+FUDGE //mul_sat r0.x, r0.x, r2.z
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r0.x = r0.x * 5.0; //mul r0.x, r0.x, l(5.000000)
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output.o2.w = min(r0.x, 1); //min o2.w, r0.x, l(1.000000)
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output.o2.xyz = r2.xyz; //mov o2.xyz, r2.xyzx
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r1.xyz = r2.xyz - ViewInv[3].xyz; //add r1.xyz, r2.xyzx, -gViewInverse[3].xyzx
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r0.x = abs(r0.w) - zenithConstants.x; //add r0.x, |r0.w|, -zenithConstants.x
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r0.y = 1.0 - zenithConstants.x; //add r0.y, -zenithConstants.x, l(1.000000)
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r0.x = saturate(r0.x / r0.y); //div_sat r0.x, r0.x, r0.y
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r0.x = saturate(r0.x / zenithConstants.w); //div_sat r0.x, r0.x, zenithConstants.w
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r0.y = r0.z*-0.5 + 0.5; //mad r0.y, r0.z, l(-0.500000), l(0.500000)
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r0.y = sqrt(r0.y); //sqrt r0.y, r0.y
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r0.z = r0.y - azimuthTransitionPosition; //add r0.z, r0.y, -azimuthTransitionPosition
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r1.w = 1.0 - azimuthTransitionPosition; //add r1.w, -azimuthTransitionPosition, l(1.000000)
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r0.z = r0.z / r1.w; //div r0.z, r0.z, r1.w
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r2.xyz = azimuthWestColor.xyz - azimuthTransitionColor.xyz; //add r2.xyz, azimuthWestColor.xyzx, -azimuthTransitionColor.xyzx
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r2.xyz = r2.xyz*r0.z + azimuthTransitionColor.xyz; //mad r2.xyz, r0.zzzz, r2.xyzx, azimuthTransitionColor.xyzx
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r0.z = r0.y / azimuthTransitionPosition; //div r0.z, r0.y, azimuthTransitionPosition
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r3.xyz = azimuthTransitionColor.xyz - azimuthEastColor.xyz; //add r3.xyz, -azimuthEastColor.xyzx, azimuthTransitionColor.xyzx
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r3.xyz = r3.xyz*r0.z + azimuthEastColor.xyz; //mad r3.xyz, r0.zzzz, r3.xyzx, azimuthEastColor.xyzx
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r0.z = r0.y < azimuthTransitionPosition; //lt r0.z, r0.y, azimuthTransitionPosition
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r2.xyz = r0.z ? r3.xyz : r2.xyz; //movc r2.xyz, r0.zzzz, r3.xyzx, r2.xyzx
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r3.xyz = zenithTransitionColor.xyz - r2.xyz; //add r3.xyz, -r2.xyzx, zenithTransitionColor.xyzx
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r0.z = zenithConstants.z - zenithConstants.y; //add r0.z, -zenithConstants.y, zenithConstants.z
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r0.y = r0.y*r0.z + zenithConstants.y; //mad r0.y, r0.y, r0.z, zenithConstants.y
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r4.xyz = r3.xyz*r0.y + r2.xyz; //mad r4.xyz, r0.yyyy, r3.xyzx, r2.xyzx
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r3.xyz = r3.xyz*r0.y; //mul r3.xyz, r3.xyzx, r0.yyyy
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r5.xyz = zenithColor.xyz - r4.xyz; //add r5.xyz, -r4.xyzx, zenithColor.xyzx
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r0.xyz = r5.xyz*r0.x + r4.xyz; //mad r0.xyz, r0.xxxx, r5.xyzx, r4.xyzx
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r1.w = abs(r0.w) / zenithConstants.x; //div r1.w, |r0.w|, zenithConstants.x
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r0.w = abs(r0.w) < zenithConstants.x; //lt r0.w, |r0.w|, zenithConstants.x
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r2.xyz = r3.xyz*r1.w + r2.xyz; //mad r2.xyz, r1.wwww, r3.xyzx, r2.xyzx
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r0.xyz = r0.w ? r2.xyz : r0.xyz; //movc r0.xyz, r0.wwww, r2.xyzx, r0.xyzx
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output.o3.xyz = r0.xyz*hdrIntensity; //mul o3.xyz, r0.xyzx, hdrIntensity.xxxx
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output.o3.w = 0; //mov o3.w, l(0)
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r0.xy = v1.xy - 0.5; //add r0.xy, v1.xyxx, l(-0.500000, -0.500000, 0.000000, 0.000000)
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r2.xyzw = r0.xyyx + speedConstants.zzyy; //add r2.xyzw, r0.xyyx, speedConstants.zzyy
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r0.xy = r0.xy + speedConstants.x; //add r0.xy, r0.xyxx, speedConstants.xxxx
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output.o5.zw = r0.xy * smallCloudConstants.x; //mul o5.zw, r0.xxxy, smallCloudConstants.xxxx
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output.o4.xyzw = r2.xyzw * cloudDetailConstants.yyww; //mul o4.xyzw, r2.xyzw, cloudDetailConstants.yyww
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output.o5.xy = v2.xy * 64.0; //mul o5.xy, v2.xyxx, l(64.000000, 64.000000, 0.000000, 0.000000)
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output.o6.xy = v2.xy * 12.0; //mul o6.xy, v2.xyxx, l(12.000000, 12.000000, 0.000000, 0.000000)
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r0.x = dot(r1.xyz, r1.xyz); //dp3 r0.x, r1.xyzx, r1.xyzx
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r0.y = sqrt(r0.x); //sqrt r0.y, r0.x
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r0.x = 1.0 / sqrt(r0.x); //rsq r0.x, r0.x
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r0.xzw = r1.xyz*r0.x; //mul r0.xzw, r0.xxxx, r1.xxyz
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//r1.x = r0.y - globalFogParams[0].x; //add r1.x, r0.y, -globalFogParams[0].x
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//max r1.x, r1.x, l(0.000000)
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//div r0.y, r1.x, r0.y
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//mul r0.y, r0.y, r1.z
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//mul r1.y, r0.y, globalFogParams[2].z
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//lt r0.y, l(0.010000), |r0.y|
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//mul r1.z, r1.y, l(-1.442695)
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//exp r1.z, r1.z
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//add r1.z, -r1.z, l(1.000000)
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//div r1.y, r1.z, r1.y
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//movc r0.y, r0.y, r1.y, l(1.000000)
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//mul r1.y, r1.x, globalFogParams[1].w
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//mul r1.x, r1.x, -globalFogParams[1].z
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//mul r1.x, r1.x, l(1.442695)
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//exp r1.x, r1.x
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//add r1.x, -r1.x, l(1.000000)
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//mul r0.y, r0.y, r1.y
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//min r0.y, r0.y, l(1.000000)
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//mul r0.y, r0.y, l(1.442695)
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//exp r0.y, r0.y
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//min r0.y, r0.y, l(1.000000)
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//add r0.y, -r0.y, l(1.000000)
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//mul_sat o7.w, r0.y, globalFogParams[2].y
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//dp3_sat r0.y, r0.xzwx, globalFogParams[3].xyzx
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//dp3_sat r0.x, r0.xzwx, globalFogParams[4].xyzx
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//log r0.x, r0.x
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//mul r0.x, r0.x, globalFogParams[4].w
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//exp r0.x, r0.x
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//log r0.y, r0.y
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//mul r0.y, r0.y, globalFogParams[3].w
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//exp r0.y, r0.y
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//add r1.yzw, -globalFogColorE.xxyz, globalFogColorMoon.xxyz
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//mad r0.xzw, r0.xxxx, r1.yyzw, globalFogColorE.xxyz
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//add r1.yzw, -r0.xxzw, globalFogColor.xxyz
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//mad r0.xyz, r0.yyyy, r1.yzwy, r0.xzwx
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//add r0.xyz, r0.xyzx, -globalFogColorN.xyzx
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//mad o7.xyz, r1.xxxx, r0.xyzx, globalFogColorN.xyzx
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output.o7 = float4(input.Texcoord1, 0, 0);
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return output;
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}
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/*
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sky normal all VS:
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v1 = Texcoord0
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v2 = Texcoord1
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mul r0.xyzw, v0.yyyy, gWorldViewProj[1].xyzw
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mad r0.xyzw, v0.xxxx, gWorldViewProj[0].xyzw, r0.xyzw
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mad r0.xyzw, v0.zzzz, gWorldViewProj[2].xyzw, r0.xyzw
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mad o0.xyzw, v0.wwww, gWorldViewProj[3].xyzw, r0.xyzw
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mad r0.xy, v1.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
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dp2 r0.x, r0.xyxx, r0.xyxx
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add r0.x, -r0.x, l(1.000000)
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mul r0.y, cloudConstants2.y, l(0.100000)
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mov r1.xy, -gViewInverse[3].xyxx
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mov r1.z, -horizonLevel
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mul r2.xyz, v0.yyyy, gWorld[1].xyzx
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mad r2.xyz, v0.xxxx, gWorld[0].xyzx, r2.xyzx
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mad r2.xyz, v0.zzzz, gWorld[2].xyzx, r2.xyzx
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mad r2.xyz, v0.wwww, gWorld[3].xyzx, r2.xyzx
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add r1.xyz, r1.xyzx, r2.xyzx
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dp3 r0.z, r1.xyzx, r1.xyzx
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rsq r0.z, r0.z
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mad r1.yw, -r1.xxxy, r0.zzzz, sunDirection.xxxy
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mul r0.zw, r0.zzzz, r1.xxxz
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mul r1.xy, r0.yyyy, r1.ywyy
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mad o1.zw, -r1.xxxy, r0.xxxx, v1.xxxy
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mov o1.xy, v1.xyxx
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dp3 r0.x, r2.xyzx, r2.xyzx
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rsq r0.x, r0.x
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mul_sat r0.x, r0.x, r2.z
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mul r0.x, r0.x, l(5.000000)
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min o2.w, r0.x, l(1.000000)
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mov o2.xyz, r2.xyzx
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add r1.xyz, r2.xyzx, -gViewInverse[3].xyzx
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add r0.x, |r0.w|, -zenithConstants.x
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add r0.y, -zenithConstants.x, l(1.000000)
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div_sat r0.x, r0.x, r0.y
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div_sat r0.x, r0.x, zenithConstants.w
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mad r0.y, r0.z, l(-0.500000), l(0.500000)
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sqrt r0.y, r0.y
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add r0.z, r0.y, -azimuthTransitionPosition
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add r1.w, -azimuthTransitionPosition, l(1.000000)
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div r0.z, r0.z, r1.w
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add r2.xyz, azimuthWestColor.xyzx, -azimuthTransitionColor.xyzx
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mad r2.xyz, r0.zzzz, r2.xyzx, azimuthTransitionColor.xyzx
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div r0.z, r0.y, azimuthTransitionPosition
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add r3.xyz, -azimuthEastColor.xyzx, azimuthTransitionColor.xyzx
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mad r3.xyz, r0.zzzz, r3.xyzx, azimuthEastColor.xyzx
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lt r0.z, r0.y, azimuthTransitionPosition
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movc r2.xyz, r0.zzzz, r3.xyzx, r2.xyzx
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add r3.xyz, -r2.xyzx, zenithTransitionColor.xyzx
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add r0.z, -zenithConstants.y, zenithConstants.z
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mad r0.y, r0.y, r0.z, zenithConstants.y
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mad r4.xyz, r0.yyyy, r3.xyzx, r2.xyzx
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mul r3.xyz, r3.xyzx, r0.yyyy
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add r5.xyz, -r4.xyzx, zenithColor.xyzx
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mad r0.xyz, r0.xxxx, r5.xyzx, r4.xyzx
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div r1.w, |r0.w|, zenithConstants.x
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lt r0.w, |r0.w|, zenithConstants.x
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mad r2.xyz, r1.wwww, r3.xyzx, r2.xyzx
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movc r0.xyz, r0.wwww, r2.xyzx, r0.xyzx
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mul o3.xyz, r0.xyzx, hdrIntensity.xxxx
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mov o3.w, l(0)
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add r0.xy, v1.xyxx, l(-0.500000, -0.500000, 0.000000, 0.000000)
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add r2.xyzw, r0.xyyx, speedConstants.zzyy
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add r0.xy, r0.xyxx, speedConstants.xxxx
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mul o5.zw, r0.xxxy, smallCloudConstants.xxxx
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mul o4.xyzw, r2.xyzw, cloudDetailConstants.yyww
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mul o5.xy, v2.xyxx, l(64.000000, 64.000000, 0.000000, 0.000000)
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mul o6.xy, v2.xyxx, l(12.000000, 12.000000, 0.000000, 0.000000)
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dp3 r0.x, r1.xyzx, r1.xyzx
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sqrt r0.y, r0.x
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rsq r0.x, r0.x
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mul r0.xzw, r0.xxxx, r1.xxyz
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add r1.x, r0.y, -globalFogParams[0].x
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max r1.x, r1.x, l(0.000000)
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div r0.y, r1.x, r0.y
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mul r0.y, r0.y, r1.z
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mul r1.y, r0.y, globalFogParams[2].z
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lt r0.y, l(0.010000), |r0.y|
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mul r1.z, r1.y, l(-1.442695)
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exp r1.z, r1.z
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add r1.z, -r1.z, l(1.000000)
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div r1.y, r1.z, r1.y
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movc r0.y, r0.y, r1.y, l(1.000000)
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mul r1.y, r1.x, globalFogParams[1].w
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mul r1.x, r1.x, -globalFogParams[1].z
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mul r1.x, r1.x, l(1.442695)
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exp r1.x, r1.x
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add r1.x, -r1.x, l(1.000000)
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mul r0.y, r0.y, r1.y
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min r0.y, r0.y, l(1.000000)
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mul r0.y, r0.y, l(1.442695)
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exp r0.y, r0.y
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min r0.y, r0.y, l(1.000000)
|
||
|
add r0.y, -r0.y, l(1.000000)
|
||
|
mul_sat o7.w, r0.y, globalFogParams[2].y
|
||
|
|
||
|
dp3_sat r0.y, r0.xzwx, globalFogParams[3].xyzx
|
||
|
dp3_sat r0.x, r0.xzwx, globalFogParams[4].xyzx
|
||
|
log r0.x, r0.x
|
||
|
mul r0.x, r0.x, globalFogParams[4].w
|
||
|
exp r0.x, r0.x
|
||
|
log r0.y, r0.y
|
||
|
mul r0.y, r0.y, globalFogParams[3].w
|
||
|
exp r0.y, r0.y
|
||
|
add r1.yzw, -globalFogColorE.xxyz, globalFogColorMoon.xxyz
|
||
|
mad r0.xzw, r0.xxxx, r1.yyzw, globalFogColorE.xxyz
|
||
|
add r1.yzw, -r0.xxzw, globalFogColor.xxyz
|
||
|
mad r0.xyz, r0.yyyy, r1.yzwy, r0.xzwx
|
||
|
add r0.xyz, r0.xyzx, -globalFogColorN.xyzx
|
||
|
mad o7.xyz, r1.xxxx, r0.xyzx, globalFogColorN.xyzx
|
||
|
|
||
|
ret
|
||
|
// Approximately 107 instruction slots used
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
//
|
||
|
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
|
||
|
//
|
||
|
//
|
||
|
// Buffer Definitions:
|
||
|
//
|
||
|
// cbuffer rage_matrices
|
||
|
// {
|
||
|
//
|
||
|
// row_major float4x4 gWorld; // Offset: 0 Size: 64
|
||
|
// row_major float4x4 gWorldView; // Offset: 64 Size: 64 [unused]
|
||
|
// row_major float4x4 gWorldViewProj; // Offset: 128 Size: 64
|
||
|
// row_major float4x4 gViewInverse; // Offset: 192 Size: 64
|
||
|
//
|
||
|
// }
|
||
|
//
|
||
|
// cbuffer lighting_globals
|
||
|
// {
|
||
|
//
|
||
|
// float4 gDirectionalLight; // Offset: 0 Size: 16 [unused]
|
||
|
// float4 gDirectionalColour; // Offset: 16 Size: 16 [unused]
|
||
|
// int gNumForwardLights; // Offset: 32 Size: 4 [unused]
|
||
|
// float4 gLightPositionAndInvDistSqr[8];// Offset: 48 Size: 128 [unused]
|
||
|
// float4 gLightDirectionAndFalloffExponent[8];// Offset: 176 Size: 128 [unused]
|
||
|
// float4 gLightColourAndCapsuleExtent[8];// Offset: 304 Size: 128 [unused]
|
||
|
// float gLightConeScale[8]; // Offset: 432 Size: 116 [unused]
|
||
|
// float gLightConeOffset[8]; // Offset: 560 Size: 116 [unused]
|
||
|
// float4 gLightNaturalAmbient0; // Offset: 688 Size: 16 [unused]
|
||
|
// float4 gLightNaturalAmbient1; // Offset: 704 Size: 16 [unused]
|
||
|
// float4 gLightArtificialIntAmbient0;// Offset: 720 Size: 16 [unused]
|
||
|
// float4 gLightArtificialIntAmbient1;// Offset: 736 Size: 16 [unused]
|
||
|
// float4 gLightArtificialExtAmbient0;// Offset: 752 Size: 16 [unused]
|
||
|
// float4 gLightArtificialExtAmbient1;// Offset: 768 Size: 16 [unused]
|
||
|
// float4 gDirectionalAmbientColour; // Offset: 784 Size: 16 [unused]
|
||
|
// float4 globalFogParams[5]; // Offset: 800 Size: 80
|
||
|
// float4 globalFogColor; // Offset: 880 Size: 16
|
||
|
// float4 globalFogColorE; // Offset: 896 Size: 16
|
||
|
// float4 globalFogColorN; // Offset: 912 Size: 16
|
||
|
// float4 globalFogColorMoon; // Offset: 928 Size: 16
|
||
|
// float4 gReflectionTweaks; // Offset: 944 Size: 16 [unused]
|
||
|
//
|
||
|
// }
|
||
|
//
|
||
|
// cbuffer sky_system_locals
|
||
|
// {
|
||
|
//
|
||
|
// float3 azimuthEastColor; // Offset: 0 Size: 12
|
||
|
// float3 azimuthWestColor; // Offset: 16 Size: 12
|
||
|
// float3 azimuthTransitionColor; // Offset: 32 Size: 12
|
||
|
// float azimuthTransitionPosition; // Offset: 44 Size: 4
|
||
|
// float3 zenithColor; // Offset: 48 Size: 12
|
||
|
// float3 zenithTransitionColor; // Offset: 64 Size: 12
|
||
|
// float4 zenithConstants; // Offset: 80 Size: 16
|
||
|
// float4 skyPlaneColor; // Offset: 96 Size: 16 [unused]
|
||
|
// float4 skyPlaneParams; // Offset: 112 Size: 16 [unused]
|
||
|
// float hdrIntensity; // Offset: 128 Size: 4
|
||
|
// float3 sunColor; // Offset: 132 Size: 12 [unused]
|
||
|
// float3 sunColorHdr; // Offset: 144 Size: 12 [unused]
|
||
|
// float3 sunDiscColorHdr; // Offset: 160 Size: 12 [unused]
|
||
|
// float4 sunConstants; // Offset: 176 Size: 16 [unused]
|
||
|
// float3 sunDirection; // Offset: 192 Size: 12
|
||
|
// float3 sunPosition; // Offset: 208 Size: 12 [unused]
|
||
|
// float3 cloudBaseMinusMidColour; // Offset: 224 Size: 12 [unused]
|
||
|
// float3 cloudMidColour; // Offset: 240 Size: 12 [unused]
|
||
|
// float3 cloudShadowMinusBaseColourTimesShadowStrength;// Offset: 256 Size: 12 [unused]
|
||
|
// float4 cloudDetailConstants; // Offset: 272 Size: 16
|
||
|
// float4 cloudConstants1; // Offset: 288 Size: 16 [unused]
|
||
|
// float4 cloudConstants2; // Offset: 304 Size: 16
|
||
|
// float4 smallCloudConstants; // Offset: 320 Size: 16
|
||
|
// float3 smallCloudColorHdr; // Offset: 336 Size: 12 [unused]
|
||
|
// float4 effectsConstants; // Offset: 352 Size: 16 [unused]
|
||
|
// float horizonLevel; // Offset: 368 Size: 4
|
||
|
// float3 speedConstants; // Offset: 372 Size: 12
|
||
|
// float starfieldIntensity; // Offset: 384 Size: 4 [unused]
|
||
|
// float3 moonDirection; // Offset: 388 Size: 12 [unused]
|
||
|
// float3 moonPosition; // Offset: 400 Size: 12 [unused]
|
||
|
// float moonIntensity; // Offset: 412 Size: 4 [unused]
|
||
|
// float3 lunarCycle; // Offset: 416 Size: 12 [unused]
|
||
|
// float3 moonColor; // Offset: 432 Size: 12 [unused]
|
||
|
// float noiseFrequency; // Offset: 444 Size: 4 [unused]
|
||
|
// float noiseScale; // Offset: 448 Size: 4 [unused]
|
||
|
// float noiseThreshold; // Offset: 452 Size: 4 [unused]
|
||
|
// float noiseSoftness; // Offset: 456 Size: 4 [unused]
|
||
|
// float noiseDensityOffset; // Offset: 460 Size: 4 [unused]
|
||
|
// float2 noisePhase; // Offset: 464 Size: 8 [unused]
|
||
|
//
|
||
|
// }
|
||
|
//
|
||
|
//
|
||
|
// Resource Bindings:
|
||
|
//
|
||
|
// Name Type Format Dim HLSL Bind Count
|
||
|
// ------------------------------ ---------- ------- ----------- -------------- ------
|
||
|
// rage_matrices cbuffer NA NA cb1 1
|
||
|
// lighting_globals cbuffer NA NA cb3 1
|
||
|
// sky_system_locals cbuffer NA NA cb12 1
|
||
|
//
|
||
|
//
|
||
|
//
|
||
|
// Input signature:
|
||
|
//
|
||
|
// Name Index Mask Register SysValue Format Used
|
||
|
// -------------------- ----- ------ -------- -------- ------- ------
|
||
|
// POSITION 0 xyzw 0 NONE float xyzw
|
||
|
// TEXCOORD 0 xy 1 NONE float xy
|
||
|
// TEXCOORD 1 xy 2 NONE float xy
|
||
|
// SV_InstanceID 0 x 3 INSTID uint
|
||
|
//
|
||
|
//
|
||
|
// Output signature:
|
||
|
//
|
||
|
// Name Index Mask Register SysValue Format Used
|
||
|
// -------------------- ----- ------ -------- -------- ------- ------
|
||
|
// SV_Position 0 xyzw 0 POS float xyzw
|
||
|
// TEXCOORD 0 xyzw 1 NONE float xyzw
|
||
|
// TEXCOORD 1 xyzw 2 NONE float xyzw
|
||
|
// TEXCOORD 2 xyzw 3 NONE float xyzw
|
||
|
// TEXCOORD 3 xyzw 4 NONE float xyzw
|
||
|
// TEXCOORD 4 xyzw 5 NONE float xyzw
|
||
|
// TEXCOORD 5 xy 6 NONE float xy
|
||
|
// TEXCOORD 6 xyzw 7 NONE float xyzw
|
||
|
//
|
||
|
vs_4_0
|
||
|
dcl_constantbuffer CB1[16], immediateIndexed
|
||
|
dcl_constantbuffer CB3[59], immediateIndexed
|
||
|
dcl_constantbuffer CB12[24], immediateIndexed
|
||
|
dcl_input v0.xyzw
|
||
|
dcl_input v1.xy
|
||
|
dcl_input v2.xy
|
||
|
dcl_output_siv o0.xyzw, position
|
||
|
dcl_output o1.xyzw
|
||
|
dcl_output o2.xyzw
|
||
|
dcl_output o3.xyzw
|
||
|
dcl_output o4.xyzw
|
||
|
dcl_output o5.xyzw
|
||
|
dcl_output o6.xy
|
||
|
dcl_output o7.xyzw
|
||
|
dcl_temps 6
|
||
|
|
||
|
*/
|