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28 lines
573 B
HLSL
28 lines
573 B
HLSL
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#include "Common.hlsli"
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#include "Quaternion.hlsli"
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cbuffer VSSceneVars : register(b0)
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{
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float4x4 ViewProj;
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}
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cbuffer VSBoxVars : register(b1)
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{
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float4 Orientation;
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float4 BBMin;
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float4 BBRng; //max-min
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float3 CamRel;
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float Pad1;
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float3 Scale;
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float Pad2;
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}
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float4 main(float4 pos: POSITION) : SV_POSITION
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{
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float3 bpos = (BBMin.xyz + pos.xyz*BBRng.xyz) * Scale;
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float3 opos = mulvq(bpos, Orientation);
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float3 f = CamRel + opos;
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float4 cpos = mul(float4(f,1), ViewProj);
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cpos.z = DepthFunc(cpos.zw);
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return cpos;
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}
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