CodeWalker/CodeWalker.Shaders/SkyMoonPS.hlsl

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2017-09-21 18:33:05 +08:00
cbuffer PSMoonVars : register(b0)
{
float4 Colour;
}
Texture2D<float4> MoonSampler : register(t0);
SamplerState TextureSS : register(s0);
struct VS_OUTPUT
{
float4 Position : SV_POSITION;
float2 Texcoord : TEXCOORD0;
};
float4 main(VS_OUTPUT input) : SV_TARGET
{
float2 texc = input.Texcoord;
float4 m = MoonSampler.Sample(TextureSS, texc);
return float4(Colour.rgb*m.rgb, m.a);
}