CodeWalker/CodeWalker.Core/World/Clouds.cs

460 lines
20 KiB
C#
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2017-09-21 18:33:05 +08:00
using CodeWalker.GameFiles;
using SharpDX;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml;
namespace CodeWalker.World
{
public class Clouds
{
public volatile bool Inited = false;
public Weather Weather;
public Timecycle Timecycle;
public Dictionary<string, CloudAnimSetting> AnimSettings { get; set; }
public CloudAnimOverrides AnimOverrides = new CloudAnimOverrides();
public CloudHatManager HatManager;
public CloudSettingsMap SettingsMap;
public Clouds()
{
AnimSettings = new Dictionary<string, CloudAnimSetting>();
AddAnimSetting(new CloudAnimSetting("UVOffset1.X", "UV Offset 1 X", -1.0f, 1.0f, 0.0f));
AddAnimSetting(new CloudAnimSetting("UVOffset1.Y", "UV Offset 1 Y", -1.0f, 1.0f, 0.0f));
AddAnimSetting(new CloudAnimSetting("UVOffset2.X", "UV Offset 2 X", -1.0f, 1.0f, 0.0f));
AddAnimSetting(new CloudAnimSetting("UVOffset2.Y", "UV Offset 2 Y", -1.0f, 1.0f, 0.0f));
AddAnimSetting(new CloudAnimSetting("UVOffset3.X", "UV Offset 3 X", -1.0f, 1.0f, 0.0f));
AddAnimSetting(new CloudAnimSetting("UVOffset3.Y", "UV Offset 3 Y", -1.0f, 1.0f, 0.0f));
//AddAnimSetting(new CloudAnimSetting("RescaleUV1.X", "Rescale UV 1 X", 0.0f, 50.0f, 1.0f));
//AddAnimSetting(new CloudAnimSetting("RescaleUV1.Y", "Rescale UV 1 Y", 0.0f, 50.0f, 1.0f));
//AddAnimSetting(new CloudAnimSetting("RescaleUV2.X", "Rescale UV 2 X", 0.0f, 50.0f, 1.0f));
//AddAnimSetting(new CloudAnimSetting("RescaleUV2.Y", "Rescale UV 2 Y", 0.0f, 50.0f, 1.0f));
//AddAnimSetting(new CloudAnimSetting("RescaleUV3.X", "Rescale UV 3 X", 0.0f, 50.0f, 1.0f));
//AddAnimSetting(new CloudAnimSetting("RescaleUV3.Y", "Rescale UV 3 Y", 0.0f, 50.0f, 1.0f));
//AddAnimSetting(new CloudAnimSetting("cloudLayerAnimScale1.X", "Anim Scale 1 X", 0.0f, 8.0f, 1.0f));
//AddAnimSetting(new CloudAnimSetting("cloudLayerAnimScale1.Y", "Anim Scale 1 Y", 0.0f, 8.0f, 1.0f));
//AddAnimSetting(new CloudAnimSetting("cloudLayerAnimScale2.X", "Anim Scale 2 X", 0.0f, 8.0f, 1.0f));
//AddAnimSetting(new CloudAnimSetting("cloudLayerAnimScale2.Y", "Anim Scale 2 Y", 0.0f, 8.0f, 1.0f));
//AddAnimSetting(new CloudAnimSetting("cloudLayerAnimScale3.X", "Anim Scale 3 X", 0.0f, 8.0f, 1.0f));
//AddAnimSetting(new CloudAnimSetting("cloudLayerAnimScale3.Y", "Anim Scale 3 Y", 0.0f, 8.0f, 1.0f));
}
private void AddAnimSetting(CloudAnimSetting setting)
{
AnimSettings[setting.Name] = setting;
}
private void UpdateAnimOverrides()
{
AnimOverrides.UVOffset1.X = AnimSettings["UVOffset1.X"].CurrentValue;
AnimOverrides.UVOffset1.Y = AnimSettings["UVOffset1.Y"].CurrentValue;
AnimOverrides.UVOffset2.X = AnimSettings["UVOffset2.X"].CurrentValue;
AnimOverrides.UVOffset2.Y = AnimSettings["UVOffset2.Y"].CurrentValue;
AnimOverrides.UVOffset3.X = AnimSettings["UVOffset3.X"].CurrentValue;
AnimOverrides.UVOffset3.Y = AnimSettings["UVOffset3.Y"].CurrentValue;
//AnimOverrides.RescaleUV1.X = AnimSettings["RescaleUV1.X"].CurrentValue;
//AnimOverrides.RescaleUV1.Y = AnimSettings["RescaleUV1.Y"].CurrentValue;
//AnimOverrides.RescaleUV2.X = AnimSettings["RescaleUV2.X"].CurrentValue;
//AnimOverrides.RescaleUV2.Y = AnimSettings["RescaleUV2.Y"].CurrentValue;
//AnimOverrides.RescaleUV3.X = AnimSettings["RescaleUV3.X"].CurrentValue;
//AnimOverrides.RescaleUV3.Y = AnimSettings["RescaleUV3.Y"].CurrentValue;
//AnimOverrides.cloudLayerAnimScale1.X = AnimSettings["cloudLayerAnimScale1.X"].CurrentValue;
//AnimOverrides.cloudLayerAnimScale1.Y = AnimSettings["cloudLayerAnimScale1.Y"].CurrentValue;
//AnimOverrides.cloudLayerAnimScale2.X = AnimSettings["cloudLayerAnimScale2.X"].CurrentValue;
//AnimOverrides.cloudLayerAnimScale2.Y = AnimSettings["cloudLayerAnimScale2.Y"].CurrentValue;
//AnimOverrides.cloudLayerAnimScale3.X = AnimSettings["cloudLayerAnimScale3.X"].CurrentValue;
//AnimOverrides.cloudLayerAnimScale3.Y = AnimSettings["cloudLayerAnimScale3.Y"].CurrentValue;
}
public void Init(GameFileCache gameFileCache, Action<string> updateStatus, Weather weather)
{
Weather = weather;
Timecycle = weather.Timecycle;
var rpfman = gameFileCache.RpfMan;
string filename = "common.rpf\\data\\clouds.xml";
//TODO: RpfMan should be able to get the right version? or maybe let gameFileCache do it!
string kffilename = "common.rpf\\data\\cloudkeyframes.xml";
if (gameFileCache.EnableDlc)
{
kffilename = "update\\update.rpf\\common\\data\\cloudkeyframes.xml";
}
XmlDocument cloudsxml = rpfman.GetFileXml(filename);
XmlDocument cloudskfxml = rpfman.GetFileXml(kffilename);
HatManager = new CloudHatManager();
HatManager.Init(cloudsxml.DocumentElement); //CloudHatManager
SettingsMap = new CloudSettingsMap();
SettingsMap.Init(cloudskfxml.DocumentElement); //CloudSettingsMap
Inited = true;
}
public void Update(float elapsed)
{
UpdateAnimOverrides();
}
}
public class CloudHatManager
{
public CloudHatFrag[] CloudHatFrags { get; set; }
public float DesiredTransitionTimeSec { get; set; }
public Vector3 CamPositionScaler { get; set; }
public float AltitudeScrollScaler { get; set; }
public void Init(XmlElement xml)
{
List<CloudHatFrag> fraglist = new List<CloudHatFrag>();
XmlNodeList frags = xml.SelectNodes("mCloudHatFrags/Item");
foreach (XmlNode node in frags)
{
XmlElement fragel = node as XmlElement;
if (fragel != null)
{
CloudHatFrag frag = new CloudHatFrag();
frag.Init(fragel);
fraglist.Add(frag);
}
}
CloudHatFrags = fraglist.ToArray();
DesiredTransitionTimeSec = Xml.GetChildFloatAttribute(xml, "mDesiredTransitionTimeSec", "value");
CamPositionScaler = Xml.GetChildVector3Attributes(xml, "mCamPositionScaler");
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AltitudeScrollScaler = Xml.GetChildFloatAttribute(xml, "mAltitudeScrollScaler", "value");
}
public CloudHatFrag FindFrag(string name)
{
for (int i = 0; i < CloudHatFrags.Length; i++)
{
CloudHatFrag f = CloudHatFrags[i];
if (f.Name == name)
{
return f;
}
}
return null;
}
}
public class CloudHatFrag
{
public Vector3 Position { get; set; }
public Vector3 Rotation { get; set; }
public Vector3 Scale { get; set; }
public string Name { get; set; }
public CloudHatFragLayer[] Layers { get; set; }
public float TransitionAlphaRange { get; set; }
public float TransitionMidPoint { get; set; }
public bool Enabled { get; set; }
public Vector3 AngularVelocity { get; set; }
public Vector3 AnimBlendWeights { get; set; }
public Vector2[] UVVelocity { get; set; }
public byte[] AnimMode { get; set; }
public bool[] ShowLayer { get; set; }
public bool EnableAnimations { get; set; }
public void Init(XmlElement xml)
{
Position = Xml.GetChildVector3Attributes(xml, "mPosition");
Rotation = Xml.GetChildVector3Attributes(xml, "mRotation");
Scale = Xml.GetChildVector3Attributes(xml, "mScale");
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Name = Xml.GetChildInnerText(xml, "mName");
List<CloudHatFragLayer> layerlist = new List<CloudHatFragLayer>();
XmlNodeList layersxml = xml.SelectNodes("mLayers/Item");
foreach (XmlNode node in layersxml)
{
XmlElement layerel = node as XmlElement;
if (layerel != null)
{
CloudHatFragLayer layer = new CloudHatFragLayer();
layer.Init(layerel);
layerlist.Add(layer);
}
}
Layers = layerlist.ToArray();
TransitionAlphaRange = Xml.GetChildFloatAttribute(xml, "mTransitionAlphaRange", "value");
TransitionMidPoint = Xml.GetChildFloatAttribute(xml, "mTransitionMidPoint", "value");
Enabled = Xml.GetChildBoolAttribute(xml, "mEnabled", "value");
AngularVelocity = Xml.GetChildVector3Attributes(xml, "mAngularVelocity");
AnimBlendWeights = Xml.GetChildVector3Attributes(xml, "mAnimBlendWeights");
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string uvvelocitystr = Xml.GetChildInnerText(xml, "mUVVelocity").Trim();
string[] uvvelocities = uvvelocitystr.Split('\n');
UVVelocity = new Vector2[uvvelocities.Length];
for (int i = 0; i < uvvelocities.Length; i++)
{
Vector2 vel = Vector2.Zero;
string uvvel = uvvelocities[i].Trim();
string[] uvvelc = uvvel.Split('\t');
if (uvvelc.Length == 2)
{
FloatUtil.TryParse(uvvelc[0].Trim(), out vel.X);
FloatUtil.TryParse(uvvelc[1].Trim(), out vel.Y);
}
UVVelocity[i] = vel;
}
string animmodestr = Xml.GetChildInnerText(xml, "mAnimMode").Trim();
string[] animmodes = animmodestr.Split('\n');
AnimMode = new byte[animmodes.Length];
for (int i = 0; i < animmodes.Length; i++)
{
byte.TryParse(animmodes[i].Trim(), out AnimMode[i]);
}
//string showlayerstr = Xml.GetChildInnerText(xml, "mShowLayer").Trim();
XmlNodeList showlayersxml = xml.SelectNodes("mShowLayer/Item");
ShowLayer = new bool[showlayersxml.Count];
for (int i = 0; i < showlayersxml.Count; i++)
{
XmlNode slnode = showlayersxml[i];
if (slnode is XmlElement)
{
ShowLayer[i] = Xml.GetBoolAttribute(slnode, "value");
}
}
EnableAnimations = Xml.GetChildBoolAttribute(xml, "mEnableAnimations", "value");
}
public override string ToString()
{
return Name;
}
}
public class CloudHatFragLayer
{
public string Filename { get; set; }
public float CostFactor { get; set; }
public float RotationScale { get; set; }
public float CamPositionScalerAdjust { get; set; }
public float TransitionInTimePercent { get; set; }
public float TransitionOutTimePercent { get; set; }
public float TransitionInDelayPercent { get; set; }
public float TransitionOutDelayPercent { get; set; }
public float HeightTigger { get; set; }
public float HeightFadeRange { get; set; }
public void Init(XmlElement xml)
{
Filename = Xml.GetChildInnerText(xml, "mFilename");
CostFactor = Xml.GetChildFloatAttribute(xml, "mCostFactor", "value");
RotationScale = Xml.GetChildFloatAttribute(xml, "mRotationScale", "value");
CamPositionScalerAdjust = Xml.GetChildFloatAttribute(xml, "mCamPositionScalerAdjust", "value");
TransitionInTimePercent = Xml.GetChildFloatAttribute(xml, "mTransitionInTimePercent", "value");
TransitionOutTimePercent = Xml.GetChildFloatAttribute(xml, "mTransitionOutTimePercent", "value");
TransitionInDelayPercent = Xml.GetChildFloatAttribute(xml, "mTransitionInDelayPercent", "value");
TransitionOutDelayPercent = Xml.GetChildFloatAttribute(xml, "mTransitionOutDelayPercent", "value");
HeightTigger = Xml.GetChildFloatAttribute(xml, "mHeightTigger", "value");
HeightFadeRange = Xml.GetChildFloatAttribute(xml, "mHeightFadeRange", "value");
}
public override string ToString()
{
return Filename;
}
}
public class CloudSettingsMap
{
public float[] KeyframeTimes { get; set; }
public Dictionary<string, CloudSettingsMapItem> SettingsMap { get; set; }
public void Init(XmlElement xml)
{
string kftstr = Xml.GetChildInnerText(xml, "KeyframeTimes").Trim();
string[] kftarr = kftstr.Split('\n');
KeyframeTimes = new float[kftarr.Length];
for (int i = 0; i < kftarr.Length; i++)
{
FloatUtil.TryParse(kftarr[i].Trim(), out KeyframeTimes[i]);
}
SettingsMap = new Dictionary<string, CloudSettingsMapItem>();
XmlNodeList mapxml = xml.SelectNodes("SettingsMap/Item");
foreach (XmlNode node in mapxml)
{
XmlElement itemel = node as XmlElement;
if (itemel != null)
{
CloudSettingsMapItem item = new CloudSettingsMapItem();
item.Init(itemel);
SettingsMap[item.Name] = item;
}
}
}
}
public class CloudSettingsMapItem
{
public string Name { get; set; }
public CloudSettingsMapCloudList CloudList { get; set; } = new CloudSettingsMapCloudList();
public CloudSettingsMapKeyData CloudColor { get; set; } = new CloudSettingsMapKeyData();
public CloudSettingsMapKeyData CloudLightColor { get; set; } = new CloudSettingsMapKeyData();
public CloudSettingsMapKeyData CloudAmbientColor { get; set; } = new CloudSettingsMapKeyData();
public CloudSettingsMapKeyData CloudSkyColor { get; set; } = new CloudSettingsMapKeyData();
public CloudSettingsMapKeyData CloudBounceColor { get; set; } = new CloudSettingsMapKeyData();
public CloudSettingsMapKeyData CloudEastColor { get; set; } = new CloudSettingsMapKeyData();
public CloudSettingsMapKeyData CloudWestColor { get; set; } = new CloudSettingsMapKeyData();
public CloudSettingsMapKeyData CloudScaleFillColors { get; set; } = new CloudSettingsMapKeyData();
public CloudSettingsMapKeyData CloudDensityShift_Scale_ScatteringConst_Scale { get; set; } = new CloudSettingsMapKeyData();
public CloudSettingsMapKeyData CloudPiercingLightPower_Strength_NormalStrength_Thickness { get; set; } = new CloudSettingsMapKeyData();
public CloudSettingsMapKeyData CloudScaleDiffuseFillAmbient_WrapAmount { get; set; } = new CloudSettingsMapKeyData();
public void Init(XmlNode xml)
{
Name = Xml.GetChildInnerText(xml, "Name");
var snode = xml.SelectSingleNode("Settings");
CloudList.Init(snode.SelectSingleNode("CloudList"));
CloudColor.Init(snode.SelectSingleNode("CloudColor"));
CloudLightColor.Init(snode.SelectSingleNode("CloudLightColor"));
CloudAmbientColor.Init(snode.SelectSingleNode("CloudAmbientColor"));
CloudSkyColor.Init(snode.SelectSingleNode("CloudSkyColor"));
CloudBounceColor.Init(snode.SelectSingleNode("CloudBounceColor"));
CloudEastColor.Init(snode.SelectSingleNode("CloudEastColor"));
CloudWestColor.Init(snode.SelectSingleNode("CloudWestColor"));
CloudScaleFillColors.Init(snode.SelectSingleNode("CloudScaleFillColors"));
CloudDensityShift_Scale_ScatteringConst_Scale.Init(snode.SelectSingleNode("CloudDensityShift_Scale_ScatteringConst_Scale"));
CloudPiercingLightPower_Strength_NormalStrength_Thickness.Init(snode.SelectSingleNode("CloudPiercingLightPower_Strength_NormalStrength_Thickness"));
CloudScaleDiffuseFillAmbient_WrapAmount.Init(snode.SelectSingleNode("CloudScaleDiffuseFillAmbient_WrapAmount"));
}
public override string ToString()
{
return Name;
}
}
public class CloudSettingsMapCloudList
{
public int[] Probability { get; set; }
public int[] Bits { get; set; } //one bit for each cloud hat frag
public void Init(XmlNode xml)
{
string pstr = Xml.GetChildInnerText(xml, "mProbability").Trim();
string bstr = Xml.GetChildInnerText(xml, "mBits").Trim();
string[] parr = pstr.Split('\n');
string[] barr = bstr.Split('\n');
Probability = new int[parr.Length];
Bits = new int[barr.Length];
for (int i = 0; i < parr.Length; i++)
{
int.TryParse(parr[i].Trim(), out Probability[i]);
}
for (int i = 0; i < barr.Length; i++)
{
Bits[i] = Convert.ToInt32(barr[i].Trim(), 16);
}
}
}
public class CloudSettingsMapKeyData
{
public int numKeyEntries { get; set; }
public Dictionary<float, Vector4> keyEntryData { get; set; }
public void Init(XmlNode xml)
{
var kdxml = xml.SelectSingleNode("keyData");
numKeyEntries = Xml.GetChildIntAttribute(kdxml, "numKeyEntries", "value");
string kestr = Xml.GetChildInnerText(kdxml, "keyEntryData").Trim();
string[] kearr = kestr.Split('\n');
keyEntryData = new Dictionary<float, Vector4>();
for (int i = 0; i < kearr.Length; i++)
{
string kvstr = kearr[i].Trim();
string[] kvarr = kvstr.Split('\t');
float key = 0.0f;
Vector4 val = Vector4.Zero;
if (kvarr.Length >= 5)
{
FloatUtil.TryParse(kvarr[0].Trim(), out key);
FloatUtil.TryParse(kvarr[1].Trim(), out val.X);
FloatUtil.TryParse(kvarr[2].Trim(), out val.Y);
FloatUtil.TryParse(kvarr[3].Trim(), out val.Z);
FloatUtil.TryParse(kvarr[4].Trim(), out val.W);
}
else
{ }
keyEntryData[key] = val;
}
}
}
public class CloudAnimSetting
{
public string Name { get; set; }
public string DisplayName { get; set; }
public float MinValue { get; set; }
public float MaxValue { get; set; }
public float DefaultValue { get; set; }
public float CurrentValue { get; set; }
public CloudAnimSetting(string name, string displayname, float minval, float maxval, float defaultval)
{
Name = name;
DisplayName = displayname;
MinValue = minval;
MaxValue = maxval;
DefaultValue = defaultval;
CurrentValue = defaultval;
}
public override string ToString()
{
return DisplayName;
}
}
public class CloudAnimOverrides
{
public Vector2 UVOffset1 = Vector2.Zero;
public Vector2 UVOffset2 = Vector2.Zero;
public Vector2 UVOffset3 = Vector2.Zero;
public Vector2 RescaleUV1 = Vector2.One;
public Vector2 RescaleUV2 = Vector2.One;
public Vector2 RescaleUV3 = Vector2.One;
public Vector2 cloudLayerAnimScale1 = Vector2.One;
public Vector2 cloudLayerAnimScale2 = Vector2.One;
public Vector2 cloudLayerAnimScale3 = Vector2.One;
}
}