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551 lines
18 KiB
C#
551 lines
18 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Text;
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using TC = System.ComponentModel.TypeConverterAttribute;
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using EXP = System.ComponentModel.ExpandableObjectConverter;
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using System.IO;
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using System.Xml;
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using SharpDX;
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namespace CodeWalker.GameFiles
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{
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[TC(typeof(EXP))]
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public class WatermapFile : GameFile, PackedFile
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{
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public byte[] RawFileData { get; set; }
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public uint Magic { get; set; } = 0x574D4150; //'WMAP'
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public uint Version { get; set; } = 100;
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public uint DataLength { get; set; } //59360 - data length
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public float CornerX { get; set; } //-4050.0f - topleft X
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public float CornerY { get; set; } //8400.0f - topleft Y
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public float TileX { get; set; } //50.0f - tile size X
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public float TileY { get; set; } //50.0f - tile size Y (step negative?)
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public ushort Width { get; set; } //183 - image Width
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public ushort Height { get; set; } //249 - image Height
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public uint WatermapIndsCount { get; set; } //10668
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public uint WatermapRefsCount { get; set; } //11796
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public ushort RiverVecsCount { get; set; } //99
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public ushort RiverCount { get; set; } //13
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public ushort LakeVecsCount { get; set; } //28
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public ushort LakeCount { get; set; } //15
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public ushort PoolCount { get; set; } //314
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public ushort ColoursOffset { get; set; } //13316
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public byte[] Unks1 { get; set; }//2,2,16,48,16,48,32,0 ..?
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public CompHeader[] CompHeaders { get; set; }
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public short[] CompWatermapInds { get; set; }//indices into CompWatermapRefs
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public WaterItemRef[] CompWatermapRefs { get; set; }//contains multibit, type, index1, [index2](optional)
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public byte[] Zeros1 { get; set; }//x12
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public Vector4[] RiverVecs { get; set; }
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public WaterFlow[] Rivers { get; set; }
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public Vector4[] LakeVecs { get; set; }
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public WaterFlow[] Lakes { get; set; }
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public WaterPool[] Pools { get; set; }
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public Color[] Colours { get; set; }//x342
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public uint ColourCount { get; set; }//342 (RiverCount + LakeCount + PoolCount)
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public short[] GridWatermapInds { get; set; } //expanded from CompWatermapInds.
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public WaterItemRef[][] GridWatermapRefs { get; set; } //expanded from CompWatermapHeaders. ends up max 7 items
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public WatermapFile() : base(null, GameFileType.Watermap)
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{
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}
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public WatermapFile(RpfFileEntry entry) : base(entry, GameFileType.Watermap)
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{
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RpfFileEntry = entry;
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}
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public void Load(byte[] data, RpfFileEntry entry)
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{
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RawFileData = data;
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if (entry != null)
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{
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RpfFileEntry = entry;
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Name = entry.Name;
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}
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using (MemoryStream ms = new MemoryStream(data))
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{
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DataReader r = new DataReader(ms, Endianess.BigEndian);
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Read(r);
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}
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}
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public byte[] Save()
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{
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MemoryStream s = new MemoryStream();
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DataWriter w = new DataWriter(s, Endianess.BigEndian);
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Write(w);
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var buf = new byte[s.Length];
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s.Position = 0;
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s.Read(buf, 0, buf.Length);
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return buf;
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}
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private void Read(DataReader r)
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{
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Magic = r.ReadUInt32();//'WMAP'
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Version = r.ReadUInt32();//100 - version?
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DataLength = r.ReadUInt32();//59360 - data length (excluding last flags array!)
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CornerX = r.ReadSingle();//-4050.0f - min XY?
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CornerY = r.ReadSingle();//8400.0f - max XY?
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TileX = r.ReadSingle();//50.0f - tile size X
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TileY = r.ReadSingle();//50.0f - tile size Y
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Width = r.ReadUInt16();//183 - image Width
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Height = r.ReadUInt16();//249 - image Height
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WatermapIndsCount = r.ReadUInt32();//10668
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WatermapRefsCount = r.ReadUInt32();//11796
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RiverVecsCount = r.ReadUInt16();//99
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RiverCount = r.ReadUInt16();//13
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LakeVecsCount = r.ReadUInt16();//28
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LakeCount = r.ReadUInt16();//15
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PoolCount = r.ReadUInt16();//314
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ColoursOffset = r.ReadUInt16();//13316
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Unks1 = r.ReadBytes(8);//2,2,16,48,16,48,32,0 flags..?
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var shortslen = (int)((WatermapIndsCount + WatermapRefsCount) * 2) + (Height * 4);//offset from here to Zeros1
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var padcount = (16 - (shortslen % 16)) % 16;//12 .. is this right? all are zeroes.
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var strucslen = ((RiverVecsCount + LakeVecsCount) * 16) + ((RiverCount + LakeCount) * 48) + (PoolCount * 32);
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var datalen = shortslen + padcount + strucslen; //DataLength calculation
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var extoffs = padcount + strucslen - 60 - 60;//ExtraFlagsOffset calculation
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CompHeaders = new CompHeader[Height];//249 - image height
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for (int i = 0; i < Height; i++) CompHeaders[i].Read(r);
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CompWatermapInds = new short[WatermapIndsCount];//10668
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for (int i = 0; i < WatermapIndsCount; i++) CompWatermapInds[i] = r.ReadInt16();
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CompWatermapRefs = new WaterItemRef[WatermapRefsCount];//11796
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for (int i = 0; i < WatermapRefsCount; i++) CompWatermapRefs[i] = new WaterItemRef(r.ReadUInt16());
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Zeros1 = r.ReadBytes(padcount);//align to 16 bytes (position:45984)
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RiverVecs = new Vector4[RiverVecsCount];//99
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for (int i = 0; i < RiverVecsCount; i++) RiverVecs[i] = r.ReadVector4();
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Rivers = new WaterFlow[RiverCount];//13
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for (int i = 0; i < RiverCount; i++) Rivers[i] = new WaterFlow(WaterItemType.River, r, RiverVecs);
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LakeVecs = new Vector4[LakeVecsCount];//28
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for (int i = 0; i < LakeVecsCount; i++) LakeVecs[i] = r.ReadVector4();
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Lakes = new WaterFlow[LakeCount];//15
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for (int i = 0; i < LakeCount; i++) Lakes[i] = new WaterFlow(WaterItemType.Lake, r, LakeVecs);
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Pools = new WaterPool[PoolCount];//314
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for (int i = 0; i < PoolCount; i++) Pools[i] = new WaterPool(r);
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ColourCount = (uint)(RiverCount + LakeCount + PoolCount); //342
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Colours = new Color[ColourCount]; //342
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for (int i = 0; i < 342; i++) Colours[i] = Color.FromAbgr(r.ReadUInt32());
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var flagoff = 0; //assign extra colours out of the main array
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for (int i = 0; i < Rivers.Length; i++)
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{
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var river = Rivers[i];
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river.Colour = Colours[flagoff++];
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}
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for (int i = 0; i < Lakes.Length; i++)
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{
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var lake = Lakes[i];
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lake.Colour = Colours[flagoff++];
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}
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for (int i = 0; i < Pools.Length; i++)
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{
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var pool = Pools[i];
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pool.Colour = Colours[flagoff++];
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}
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for (int i = 0; i < CompWatermapRefs.Length; i++) //assign items to CompWatermapRefs
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{
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var ir = CompWatermapRefs[i];
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switch (ir.Type)
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{
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case WaterItemType.River: CompWatermapRefs[i].Item = Rivers[ir.ItemIndex]; break;
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case WaterItemType.Lake: CompWatermapRefs[i].Item = Lakes[ir.ItemIndex]; break;
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case WaterItemType.Pool: CompWatermapRefs[i].Item = Pools[ir.ItemIndex]; break;
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}
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}
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//decompress main data into grid form
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GridWatermapInds = new short[Width * Height];
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GridWatermapRefs = new WaterItemRef[Width * Height][];
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var reflist = new List<WaterItemRef>();
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for (int y = 0; y < Height; y++)
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{
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var ch = CompHeaders[y];
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for (int i = 0; i < ch.Count; i++)
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{
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var x = ch.Start + i;
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var n = CompWatermapInds[ch.Offset + i];
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var o = y * Width + x;
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reflist.Clear();
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WaterItemRef[] refarr = null;
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if (n >= 0)
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{
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var h = CompWatermapRefs[n];
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reflist.Add(h);
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var cn = n;
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while (h.EndOfList == false)
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{
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cn++;
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h = CompWatermapRefs[cn];
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reflist.Add(h);
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}
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refarr = reflist.ToArray();
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}
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GridWatermapInds[o] = n;
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GridWatermapRefs[o] = refarr;
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}
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}
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//var pgm = GetPGM();
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var rem = r.Length - r.Position;//60788
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if (rem != 0)
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{ }
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//var sb = new StringBuilder();
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//for (int y = Height - 1; y >= 0; y--)
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//{
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// for (int x = 0; x < Width; x++)
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// {
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// var v = GridWatermapVals[y * Width + x];
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// sb.Append(Convert.ToString(v, 16).ToUpperInvariant().PadLeft(4, '0'));
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// sb.Append(" ");
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// }
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// sb.AppendLine();
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//}
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//var hstr = sb.ToString();
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}
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private void Write(DataWriter w)
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{
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w.Write(Magic);
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}
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public void WriteXml(StringBuilder sb, int indent)
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{
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//HmapXml.ValueTag(sb, indent, "Width", Width.ToString());
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//HmapXml.ValueTag(sb, indent, "Height", Height.ToString());
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//HmapXml.SelfClosingTag(sb, indent, "BBMin " + FloatUtil.GetVector3XmlString(BBMin));
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//HmapXml.SelfClosingTag(sb, indent, "BBMax " + FloatUtil.GetVector3XmlString(BBMax));
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//HmapXml.WriteRawArray(sb, InvertImage(MaxHeights, Width, Height), indent, "MaxHeights", "", HmapXml.FormatHexByte, Width);
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//HmapXml.WriteRawArray(sb, InvertImage(MinHeights, Width, Height), indent, "MinHeights", "", HmapXml.FormatHexByte, Width);
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}
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public void ReadXml(XmlNode node)
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{
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//Width = (ushort)Xml.GetChildUIntAttribute(node, "Width");
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//Height = (ushort)Xml.GetChildUIntAttribute(node, "Height");
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//BBMin = Xml.GetChildVector3Attributes(node, "BBMin");
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//BBMax = Xml.GetChildVector3Attributes(node, "BBMax");
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//MaxHeights = InvertImage(Xml.GetChildRawByteArray(node, "MaxHeights"), Width, Height);
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//MinHeights = InvertImage(Xml.GetChildRawByteArray(node, "MinHeights"), Width, Height);
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}
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public struct CompHeader
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{
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public byte Start { get; set; }
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public byte Count { get; set; }
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public ushort Offset { get; set; }
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public void Read(DataReader r)
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{
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Start = r.ReadByte();
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Count = r.ReadByte();
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Offset = r.ReadUInt16();
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}
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public override string ToString()
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{
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return string.Format("{0}, {1}, {2}",
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Start, Count, Offset);
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}
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}
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public struct WaterItemRef
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{
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public ushort RawValue { get; set; }
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public bool EndOfList { get { return ((RawValue >> 15) & 0x1) == 1; } } //highest bit indicates if it's at the end of the list
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public WaterItemType Type { get { return (WaterItemType)((RawValue >> 13) & 0x3); } } //next 2 bits are the item type
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public ushort ItemIndex
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{
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get
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{
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switch (Type)
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{
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case WaterItemType.River:
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case WaterItemType.Lake:
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return (ushort)((RawValue >> 7) & 0x3F);
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case WaterItemType.Pool:
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default:
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return (ushort)(RawValue & 0x7FF);
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}
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}
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}
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public ushort VectorIndex
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{
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get
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{
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switch (Type)
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{
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case WaterItemType.River:
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case WaterItemType.Lake:
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return (ushort)(RawValue & 0x7F);
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case WaterItemType.Pool:
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default:
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return 0;
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}
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}
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}
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public WaterItem Item { get; set; } //lookup reference
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public Vector4 Vector
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{
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get
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{
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if (Item?.Vectors == null) return Vector4.Zero;
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if (VectorIndex >= Item.Vectors.Length) return Vector4.Zero;
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return Item.Vectors[VectorIndex];
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}
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}
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public WaterItemRef(ushort rawval) { RawValue = rawval; Item = null; }
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public override string ToString()
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{
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if (Item != null) return Item.ToString() + ": " + Vector.ToString();
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return Type.ToString() + ": " + ItemIndex.ToString() + ": " + VectorIndex.ToString();
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}
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}
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public enum WaterItemType
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{
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None = 0,
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River = 1,
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Lake = 2,
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Pool = 3,
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}
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public abstract class WaterItem
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{
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//length:32
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public Vector3 Position { get; set; }
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public uint Unk04 { get; set; }//0
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public Vector3 Size { get; set; }
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public uint Unk09 { get; set; }//0
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public WaterItemType Type { get; private set; }
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public Vector4[] Vectors { get; set; }//built from packed data
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public Color Colour { get; set; } //from the end of the file
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public WaterItem(WaterItemType type)
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{
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Type = type;
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}
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public virtual void Read(DataReader r)
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{
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Position = r.ReadVector3();
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Unk04 = r.ReadUInt32();
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Size = r.ReadVector3();
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Unk09 = r.ReadUInt32();
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if (Unk04 != 0)
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{ }
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if (Unk09 != 0)
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{ }
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}
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public override string ToString()
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{
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return string.Format("{0} - Size: {1}, Pos: {2}", Type, Size, Position);
|
|||
|
}
|
|||
|
}
|
|||
|
public class WaterFlow : WaterItem
|
|||
|
{
|
|||
|
//length:48 (including base)
|
|||
|
public byte VectorCount { get; set; }
|
|||
|
public byte Unk11 { get; set; }//0
|
|||
|
public ushort VectorOffset { get; set; }
|
|||
|
public uint Unk13 { get; set; }//0
|
|||
|
public uint Unk14 { get; set; }//0
|
|||
|
public uint Unk15 { get; set; }//0
|
|||
|
|
|||
|
public WaterFlow(WaterItemType type) : base(type) { }
|
|||
|
public WaterFlow(WaterItemType type, DataReader r, Vector4[] vecs) : base(type)
|
|||
|
{
|
|||
|
Read(r);
|
|||
|
|
|||
|
if (VectorCount > 0)
|
|||
|
{
|
|||
|
Vectors = new Vector4[VectorCount];
|
|||
|
for (int i = 0; i < VectorCount; i++)
|
|||
|
{
|
|||
|
Vectors[i] = vecs[VectorOffset + i];
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public override void Read(DataReader r)
|
|||
|
{
|
|||
|
base.Read(r);
|
|||
|
VectorCount = r.ReadByte();
|
|||
|
Unk11 = r.ReadByte();
|
|||
|
VectorOffset = r.ReadUInt16();
|
|||
|
Unk13 = r.ReadUInt32();
|
|||
|
Unk14 = r.ReadUInt32();
|
|||
|
Unk15 = r.ReadUInt32();
|
|||
|
|
|||
|
//if (Unk11 != 0)
|
|||
|
//{ }
|
|||
|
//if (Unk13 != 0)
|
|||
|
//{ }
|
|||
|
//if (Unk14 != 0)
|
|||
|
//{ }
|
|||
|
//if (Unk15 != 0)
|
|||
|
//{ }
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
public override string ToString()
|
|||
|
{
|
|||
|
return base.ToString() + " : " + VectorCount.ToString();
|
|||
|
}
|
|||
|
}
|
|||
|
public class WaterPool : WaterItem
|
|||
|
{
|
|||
|
//length:32 (from base)
|
|||
|
|
|||
|
public WaterPool() : base(WaterItemType.Pool) { }
|
|||
|
public WaterPool(DataReader r) : base(WaterItemType.Pool) { Read(r); }
|
|||
|
|
|||
|
public override void Read(DataReader r)
|
|||
|
{
|
|||
|
base.Read(r);
|
|||
|
}
|
|||
|
|
|||
|
public override string ToString()
|
|||
|
{
|
|||
|
return base.ToString();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
public string GetPGM()
|
|||
|
{
|
|||
|
if (GridWatermapInds == null) return string.Empty;
|
|||
|
|
|||
|
var sb = new StringBuilder();
|
|||
|
sb.AppendFormat("P2\n{0} {1}\n65535\n", Width, Height);
|
|||
|
//sb.AppendFormat("P2\n{0} {1}\n255\n", Width, Height);
|
|||
|
|
|||
|
for (int y = 0; y < Height; y++)
|
|||
|
{
|
|||
|
for (int x = 0; x < Width; x++)
|
|||
|
{
|
|||
|
var h = GridWatermapInds[y * Width + x];
|
|||
|
sb.Append(h.ToString());
|
|||
|
sb.Append(" ");
|
|||
|
}
|
|||
|
sb.Append("\n");
|
|||
|
}
|
|||
|
|
|||
|
return sb.ToString();
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
public class WatermapXml : MetaXmlBase
|
|||
|
{
|
|||
|
|
|||
|
public static string GetXml(WatermapFile wmf)
|
|||
|
{
|
|||
|
StringBuilder sb = new StringBuilder();
|
|||
|
sb.AppendLine(XmlHeader);
|
|||
|
|
|||
|
if ((wmf != null))
|
|||
|
{
|
|||
|
var name = "Watermap";
|
|||
|
|
|||
|
OpenTag(sb, 0, name);
|
|||
|
|
|||
|
wmf.WriteXml(sb, 1);
|
|||
|
|
|||
|
CloseTag(sb, 0, name);
|
|||
|
}
|
|||
|
|
|||
|
return sb.ToString();
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
public class XmlWatermap
|
|||
|
{
|
|||
|
|
|||
|
public static WatermapFile GetWatermap(string xml)
|
|||
|
{
|
|||
|
XmlDocument doc = new XmlDocument();
|
|||
|
doc.LoadXml(xml);
|
|||
|
return GetWatermap(doc);
|
|||
|
}
|
|||
|
|
|||
|
public static WatermapFile GetWatermap(XmlDocument doc)
|
|||
|
{
|
|||
|
WatermapFile wmf = new WatermapFile();
|
|||
|
wmf.ReadXml(doc.DocumentElement);
|
|||
|
return wmf;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
}
|