mirror of
https://mirror.ghproxy.com/https://github.com/dexyfex/CodeWalker
synced 2024-11-25 16:32:55 +08:00
36 lines
607 B
HLSL
36 lines
607 B
HLSL
|
#include "Common.hlsli"
|
||
|
|
||
|
Texture2D<float4> Colourmap : register(t0);
|
||
|
SamplerState TextureSS : register(s0);
|
||
|
|
||
|
|
||
|
cbuffer PSSceneVars : register(b0)
|
||
|
{
|
||
|
ShaderGlobalLightParams GlobalLights;
|
||
|
}
|
||
|
cbuffer PSEntityVars : register(b1)
|
||
|
{
|
||
|
uint EnableTexture;
|
||
|
uint Pad1;
|
||
|
uint Pad2;
|
||
|
uint Pad3;
|
||
|
}
|
||
|
|
||
|
|
||
|
struct VS_OUTPUT
|
||
|
{
|
||
|
float4 Position : SV_POSITION;
|
||
|
float3 Normal : NORMAL;
|
||
|
float2 Texcoord : TEXCOORD0;
|
||
|
float4 Colour : COLOR0;
|
||
|
};
|
||
|
|
||
|
struct PS_OUTPUT
|
||
|
{
|
||
|
float4 Diffuse : SV_Target0;
|
||
|
float4 Normal : SV_Target1;
|
||
|
float4 Specular : SV_Target2;
|
||
|
float4 Irradiance : SV_Target3;
|
||
|
};
|
||
|
|