CodeWalker/CodeWalker.Core/World/AudioZones.cs

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C#
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using CodeWalker.GameFiles;
using SharpDX;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CodeWalker.World
{
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public class AudioZones
{
public volatile bool Inited = false;
public GameFileCache GameFileCache;
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public Dictionary<RelFile, AudioPlacement[]> PlacementsDict = new Dictionary<RelFile, AudioPlacement[]>();
public void Init(GameFileCache gameFileCache, Action<string> updateStatus)
{
Inited = false;
GameFileCache = gameFileCache;
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List<AudioPlacement> placements = new List<AudioPlacement>();
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foreach (var relfile in GameFileCache.AudioDatRelFiles)
{
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if (relfile == null) continue;
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placements.Clear();
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CreatePlacements(relfile, placements, true);
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PlacementsDict[relfile] = placements.ToArray();
}
Inited = true;
}
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private void CreatePlacements(RelFile relfile, List<AudioPlacement> placements, bool addtoLists = false)
{
foreach (var reldata in relfile.RelDatas)
{
AudioPlacement placement = null;
if (reldata is Dat151AmbientZone)
{
placement = new AudioPlacement(relfile, reldata as Dat151AmbientZone);
}
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else if (reldata is Dat151AmbientRule)
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{
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placement = new AudioPlacement(relfile, reldata as Dat151AmbientRule);
}
else if (reldata is Dat151StaticEmitter)
{
placement = new AudioPlacement(relfile, reldata as Dat151StaticEmitter);
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}
if (placement != null)
{
placements.Add(placement);
}
}
}
public void GetPlacements(List<RelFile> relfiles, List<AudioPlacement> placements)
{
foreach (var relfile in relfiles)
{
AudioPlacement[] fileplacements = null;
if (!PlacementsDict.TryGetValue(relfile, out fileplacements))
{
List<AudioPlacement> newplacements = new List<AudioPlacement>();
CreatePlacements(relfile, newplacements);
fileplacements = newplacements.ToArray();
PlacementsDict[relfile] = fileplacements;
}
if (fileplacements != null)
{
placements.AddRange(fileplacements);
}
}
}
}
public class AudioPlacement
{
public string Name { get; set; }
public MetaHash NameHash { get; set; }
public RelFile RelFile { get; set; }
public Dat151AmbientZone AmbientZone { get; set; }
public Dat151AmbientRule AmbientRule { get; set; }
public Dat151StaticEmitter StaticEmitter { get; set; }
public Dat151ZoneShape Shape { get; set; }
public string ShortTypeName { get; set; }
public string FullTypeName { get; set; }
public Vector3 InnerPos { get; set; }
public Vector3 InnerMin { get; set; }
public Vector3 InnerMax { get; set; }
public float InnerRadius { get; set; }
public Quaternion InnerOri { get; set; }
public Vector3 OuterPos { get; set; }
public Vector3 OuterMin { get; set; }
public Vector3 OuterMax { get; set; }
public float OuterRadius { get; set; }
public Quaternion OuterOri { get; set; }
public Vector3 Position { get; set; }
public Vector3 HitboxMin { get; set; }
public Vector3 HitboxMax { get; set; }
public Quaternion Orientation { get; set; }
public Quaternion OrientationInv { get; set; }
public float HitSphereRad { get; set; }
public AudioPlacement(RelFile rel, Dat151AmbientZone zone)
{
RelFile = rel;
AmbientZone = zone;
ShortTypeName = "AmbientZone";
FullTypeName = "Ambient Zone";
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UpdateFromAmbientZone();
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}
public AudioPlacement(RelFile rel, Dat151AmbientRule rule)
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{
RelFile = rel;
AmbientRule = rule;
ShortTypeName = "AmbientRule";
FullTypeName = "Ambient Rule";
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UpdateFromAmbientRule();
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}
public AudioPlacement(RelFile rel, Dat151StaticEmitter emitter)
{
RelFile = rel;
StaticEmitter = emitter;
ShortTypeName = "StaticEmitter";
FullTypeName = "Static Emitter";
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UpdateFromStaticEmitter();
}
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public void UpdateFromAmbientZone()
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{
if (AmbientZone == null) return;
var zone = AmbientZone;
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Name = zone.Name;
NameHash = zone.NameHash;
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Shape = zone.Shape;
float deg2rad = (float)(Math.PI / 180.0);
switch (zone.Shape)
{
case Dat151ZoneShape.Box:
InnerPos = zone.PositioningZoneCentre;
InnerMax = zone.PositioningZoneSize * 0.5f;
InnerMin = -InnerMax;
InnerOri = Quaternion.RotationAxis(Vector3.UnitZ, zone.PositioningZoneRotationAngle * deg2rad);
break;
case Dat151ZoneShape.Sphere:
InnerPos = zone.PositioningZoneCentre;
InnerOri = Quaternion.Identity;
InnerRadius = zone.PositioningZoneSize.X;
OuterRadius = zone.ActivationZoneSize.X;
break;
case Dat151ZoneShape.Line:
InnerPos = zone.PositioningZoneCentre;
InnerMin = new Vector3(-1.0f, -1.0f, 0.0f);
InnerMax = new Vector3(1.0f, 1.0f, (zone.PositioningZoneSize - zone.PositioningZoneCentre).Length());
InnerOri = Quaternion.Invert(Quaternion.LookAtLH(zone.PositioningZoneCentre, zone.PositioningZoneSize, Vector3.UnitZ));
break;
}
OuterPos = zone.ActivationZoneCentre;
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OuterMax = zone.ActivationZoneSize * 0.5f;
OuterMin = -OuterMax;
OuterOri = Quaternion.RotationAxis(Vector3.UnitZ, zone.ActivationZoneRotationAngle * deg2rad);
bool useouter = ((InnerMax.X == 0) || (InnerMax.Y == 0) || (InnerMax.Z == 0));
if (useouter && (zone.Shape != Dat151ZoneShape.Sphere))
{ } //not sure what these are yet!
Position = useouter ? OuterPos : InnerPos;
HitboxMax = useouter ? OuterMax : InnerMax;
HitboxMin = useouter ? OuterMin : InnerMin;
Orientation = useouter ? OuterOri : InnerOri;
OrientationInv = Quaternion.Invert(Orientation);
HitSphereRad = InnerRadius;
if (zone.Shape == Dat151ZoneShape.Sphere)
{
Position = InnerPos;
}
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}
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public void UpdateFromAmbientRule()
{
if (AmbientRule == null) return;
var rule = AmbientRule;
Name = rule.Name;
NameHash = rule.NameHash;
Shape = Dat151ZoneShape.Sphere;
Orientation = Quaternion.Identity;
OrientationInv = Quaternion.Identity;
InnerPos = rule.Position;
OuterPos = InnerPos;
InnerRadius = rule.MinDist;
OuterRadius = rule.MaxDist;
bool useouter = (InnerRadius == 0);
if (useouter)
{
InnerRadius = 1;
}
Position = InnerPos;
HitSphereRad = InnerRadius;// useouter ? OuterRadius : InnerRadius;
}
public void UpdateFromStaticEmitter()
{
if (StaticEmitter == null) return;
var emitter = StaticEmitter;
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Name = emitter.Name;
NameHash = emitter.NameHash;
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Shape = Dat151ZoneShape.Sphere;
Orientation = Quaternion.Identity;
OrientationInv = Quaternion.Identity;
InnerPos = emitter.Position;
OuterPos = InnerPos;
InnerRadius = emitter.MinDistance;
OuterRadius = emitter.MaxDistance;
bool useouter = (InnerRadius == 0);
if (useouter)
{
InnerRadius = 1;
}
Position = InnerPos;
HitSphereRad = InnerRadius;// useouter ? OuterRadius : InnerRadius;
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}
public void SetPosition(Vector3 pos)
{
bool useouter = ((InnerMax.X == 0) || (InnerMax.Y == 0) || (InnerMax.Z == 0));
Vector3 delta = pos - InnerPos;
InnerPos = pos;
OuterPos += delta;
Position = useouter ? OuterPos : InnerPos;
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if (AmbientZone != null)
{
AmbientZone.PositioningZoneCentre = InnerPos;
AmbientZone.ActivationZoneCentre = OuterPos;
}
if (AmbientRule != null)
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{
AmbientRule.Position = InnerPos;
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}
if (StaticEmitter != null)
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{
StaticEmitter.Position = InnerPos;
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}
}
public void SetOrientation(Quaternion ori)
{
Orientation = ori;
OrientationInv = Quaternion.Invert(ori);
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Vector3 t = ori.Multiply(Vector3.UnitX);
float angl = (float)Math.Atan2(t.Y, t.X);
while (angl < 0) angl += ((float)Math.PI * 2.0f);
float rad2deg = (float)(180.0 / Math.PI);
float dangl = angl * rad2deg;
uint uangl = (uint)dangl;
if (InnerOri == OuterOri)
{
InnerOri = Orientation;
OuterOri = Orientation;
if (AmbientZone != null)
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{
AmbientZone.PositioningZoneRotationAngle = (ushort)uangl;
AmbientZone.ActivationZoneRotationAngle = (ushort)uangl;
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}
}
else
{
//not sure yet how to allow independent rotation of inner & outer boxes...
//maybe only in project window?
bool useouter = ((InnerMax.X == 0) || (InnerMax.Y == 0) || (InnerMax.Z == 0));
if (useouter)
{
OuterOri = Orientation;
if (AmbientZone != null)
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{
AmbientZone.ActivationZoneRotationAngle = (ushort)uangl;
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}
}
else
{
InnerOri = Orientation;
if (AmbientZone != null)
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{
AmbientZone.PositioningZoneRotationAngle = (ushort)uangl;
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}
}
}
}
public string GetNameString()
{
if (!string.IsNullOrEmpty(Name)) return Name;
return NameHash.ToString();
}
}
}