2017-09-21 18:33:05 +08:00
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using CodeWalker.GameFiles;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using SharpDX;
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using System.Xml;
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using System.ComponentModel;
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namespace CodeWalker.World
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{
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public class Scenarios
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{
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public volatile bool Inited = false;
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public Timecycle Timecycle { get; set; }
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public GameFileCache GameFileCache { get; set; }
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public static ScenarioTypes ScenarioTypes { get; set; }
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public List<YmtFile> ScenarioRegions { get; set; }
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public void Init(GameFileCache gameFileCache, Action<string> updateStatus, Timecycle timecycle)
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{
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Timecycle = timecycle;
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GameFileCache = gameFileCache;
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EnsureScenarioTypes(gameFileCache);
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ScenarioRegions = new List<YmtFile>();
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2017-09-24 18:14:41 +08:00
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//rubidium:
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//the non-replacement [XML] is hash 1074D56E
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//replacement XML is 203D234 I think and replacement PSO A6F20ADA
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//('replacement' implies 'when a DLC loads it it unloads the existing spmanifest first')
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//- content.xml fileType for sp_manifest
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2017-09-21 18:33:05 +08:00
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//Vector2I maxgrid = new Vector2I(0, 0);
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//List<Vector2I> griddims = new List<Vector2I>();
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//int maxcells = 0;
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var rpfman = gameFileCache.RpfMan;
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string manifestfilename = "update\\update.rpf\\x64\\levels\\gta5\\sp_manifest.ymt";
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YmtFile manifestymt = rpfman.GetFile<YmtFile>(manifestfilename);
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if ((manifestymt != null) && (manifestymt.CScenarioPointManifest != null))
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{
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foreach (var region in manifestymt.CScenarioPointManifest.RegionDefs)
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{
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string regionfilename = region.Name.ToString() + ".ymt"; //JenkIndex lookup... ymt should have already loaded path strings into it! maybe change this...
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string basefilename = regionfilename.Replace("platform:", "x64a.rpf");
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string updfilename = regionfilename.Replace("platform:", "update\\update.rpf\\x64");
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string usefilename = updfilename;
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if (!gameFileCache.EnableDlc)
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{
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usefilename = basefilename;
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}
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YmtFile regionymt = rpfman.GetFile<YmtFile>(usefilename);
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if (regionymt == null)
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{
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regionymt = rpfman.GetFile<YmtFile>(basefilename);
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}
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if (regionymt != null)
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{
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var sregion = regionymt.ScenarioRegion;
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if (sregion != null)
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{
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ScenarioRegions.Add(regionymt);
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////testing stuff...
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//var gd = regionymt?.CScenarioPointRegion?.Data.AccelGrid.Dimensions ?? new Vector2I();
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//griddims.Add(gd);
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//maxgrid = new Vector2I(Math.Max(maxgrid.X, gd.X), Math.Max(maxgrid.Y, gd.Y));
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//maxcells = Math.Max(maxcells, gd.X * gd.Y);
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//byte[] data = regionymt.Save();
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//System.IO.File.WriteAllBytes("C:\\CodeWalker.Projects\\YmtTest\\AllYmts\\" + regionymt.Name, data);
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}
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}
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}
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}
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Inited = true;
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}
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public static void EnsureScenarioTypes(GameFileCache gfc)
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{
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//if (ScenarioTypes == null)
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//{
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var stypes = new ScenarioTypes();
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stypes.Load(gfc);
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ScenarioTypes = stypes;
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//}
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}
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}
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[TypeConverter(typeof(ExpandableObjectConverter))] public class ScenarioRegion : BasePathData
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{
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public VertexTypePC[] PathVerts { get; set; }
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public VertexTypePC[] TriangleVerts { get; set; }
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public Vector4[] NodePositions { get; set; }
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public VertexTypePC[] GetPathVertices()
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{
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return PathVerts;
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}
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public VertexTypePC[] GetTriangleVertices()
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{
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return TriangleVerts;
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}
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public Vector4[] GetNodePositions()
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{
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return NodePositions;
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}
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public YmtFile Ymt { get; set; }
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public MCScenarioPointRegion Region { get; set; }
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private Dictionary<Vector3, ScenarioNode> NodeDict { get; set; }
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public List<ScenarioNode> Nodes { get; set; }
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public PathBVH BVH { get; set; }
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public bool Loaded { get; set; }
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public void Load(YmtFile ymt)
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{
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Ymt = ymt;
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Region = ymt?.CScenarioPointRegion;
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BuildNodes();
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BuildBVH();
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BuildVertices();
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LoadTypes();
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Loaded = true;
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}
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public void LoadTypes()
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{
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if ((Ymt == null) || (Region == null))
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{ return; }
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if (Region.LookUps == null)
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{ return; }
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if (Scenarios.ScenarioTypes == null) //these are loaded by Scenarios.Init
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{ return; }
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if (Nodes == null) //nodes not loaded yet - BuildVertices needs to be called first!
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{ return; }
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foreach (var node in Nodes)
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{
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LoadTypes(Region, node.MyPoint);
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LoadTypes(Region, node.ClusterMyPoint);
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LoadTypes(Region, node.ChainingNode);
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}
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}
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private void LoadTypes(MCScenarioPointRegion r, MCScenarioPoint scp)
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{
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if (scp == null) return;
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var types = Scenarios.ScenarioTypes; //these are loaded by Scenarios.Init
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if (types == null)
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{ return; }
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var typhashes = r.LookUps.TypeNames;
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var pedhashes = r.LookUps.PedModelSetNames;
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var vehhashes = r.LookUps.VehicleModelSetNames;
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var inthashes = r.LookUps.InteriorNames;
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var grphashes = r.LookUps.GroupNames;
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var maphashes = r.LookUps.RequiredIMapNames;
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bool isveh = false;
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var tpind = scp.TypeId;
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if (tpind < typhashes.Length)
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{
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var hash = typhashes[tpind];
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scp.Type = types.GetScenarioType(hash);
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if (scp.Type != null)
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{
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isveh = scp.Type.IsVehicle;
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}
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else
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{ }
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}
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else
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{ }
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var msind = scp.ModelSetId;
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if (isveh)
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{
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if (msind < vehhashes.Length)
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{
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var hash = vehhashes[msind];
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scp.ModelSet = types.GetVehicleModelSet(hash);
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if (scp.ModelSet != null)
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{ }
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else if (hash != 493038497)//"None"
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{ }
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}
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else
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{ }
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}
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else
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{
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if (msind < pedhashes.Length)
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{
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var hash = pedhashes[msind];
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scp.ModelSet = types.GetPedModelSet(hash);
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if (scp.ModelSet != null)
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{ }
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else if (hash != 493038497)//"None"
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{ }
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}
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else
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{ }
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}
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var intind = scp.InteriorId;
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if (intind < inthashes.Length)
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{
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var hash = inthashes[intind];
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scp.InteriorName = hash;
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}
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var grpid = scp.GroupId;
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if (grpid < grphashes.Length)
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{
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var hash = grphashes[grpid];
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scp.GroupName = hash;
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}
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var mapid = scp.IMapId;
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if (mapid < maphashes.Length)
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{
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var hash = maphashes[mapid];
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scp.IMapName = hash;
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}
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}
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private void LoadTypes(MCScenarioPointRegion r, MCScenarioChainingNode spn)
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{
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if (spn == null) return;
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var types = Scenarios.ScenarioTypes; //these are loaded by Scenarios.Init
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if (types == null)
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{ return; }
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uint hash = spn._Data.ScenarioType;
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if ((hash != 0) && (hash != 493038497))
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{
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bool isveh = false;
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spn.Type = types.GetScenarioType(hash);
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if (spn.Type != null)
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{
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isveh = spn.Type.IsVehicle;
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}
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else
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{ }
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if (isveh)
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{ }
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else
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{ }
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}
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}
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public void BuildNodes()
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{
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NodeDict = new Dictionary<Vector3, ScenarioNode>();
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Nodes = new List<ScenarioNode>();
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if ((Ymt != null) && (Ymt.CScenarioPointRegion != null))
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{
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var r = Ymt.CScenarioPointRegion;
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if ((r.Paths != null) && (r.Paths.Nodes != null))
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{
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foreach (var node in r.Paths.Nodes)
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{
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EnsureNode(node);
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}
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List<MCScenarioChainingEdge> chainedges = new List<MCScenarioChainingEdge>();
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if ((r.Paths.Chains != null) && (r.Paths.Edges != null))
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{
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var rp = r.Paths;
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var rpc = rp.Chains;
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var rpe = rp.Edges;
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var rpn = rp.Nodes;
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foreach (var chain in rpc)
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{
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chainedges.Clear();
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foreach (var edgeId in chain.EdgeIds)
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{
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if (edgeId >= rpe.Length)
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{ continue; }
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var edge = rpe[edgeId];
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if (edge.NodeIndexFrom >= rpn.Length)
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{ continue; }
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if (edge.NodeIndexTo >= rpn.Length)
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{ continue; }
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edge.NodeFrom = rpn[edge.NodeIndexFrom];
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edge.NodeTo = rpn[edge.NodeIndexTo];
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var nfc = edge.NodeFrom?.Chain;
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var ntc = edge.NodeTo?.Chain;
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if ((nfc != null) && (nfc != chain))
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{ }
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if ((ntc != null) && (ntc != chain))
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{ }
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if (edge.NodeFrom != null) edge.NodeFrom.Chain = chain;
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if (edge.NodeTo != null) edge.NodeTo.Chain = chain;
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|
|
|
|
|
chainedges.Add(edge);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
chain.Edges = chainedges.ToArray();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (r.Points != null)
|
|
|
|
|
{
|
|
|
|
|
if (r.Points.MyPoints != null)
|
|
|
|
|
{
|
|
|
|
|
foreach (var point in r.Points.MyPoints)
|
|
|
|
|
{
|
|
|
|
|
EnsureNode(point);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (r.Points.LoadSavePoints != null)
|
|
|
|
|
{
|
|
|
|
|
foreach (var point in r.Points.LoadSavePoints)
|
|
|
|
|
{
|
|
|
|
|
EnsureNode(point); //no hits here - not used?
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (r.Clusters != null) //spawn groups
|
|
|
|
|
{
|
|
|
|
|
foreach (var cluster in r.Clusters)
|
|
|
|
|
{
|
|
|
|
|
EnsureClusterNode(cluster);
|
|
|
|
|
|
|
|
|
|
if (cluster.Points != null)
|
|
|
|
|
{
|
|
|
|
|
if (cluster.Points.MyPoints != null)
|
|
|
|
|
{
|
|
|
|
|
foreach (var point in cluster.Points.MyPoints)
|
|
|
|
|
{
|
|
|
|
|
var node = EnsureClusterNode(point);
|
|
|
|
|
node.Cluster = cluster;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (cluster.Points.LoadSavePoints != null)
|
|
|
|
|
{
|
|
|
|
|
foreach (var point in cluster.Points.LoadSavePoints)
|
|
|
|
|
{
|
|
|
|
|
var node = EnsureClusterNode(point); //no hits here - not used?
|
|
|
|
|
node.Cluster = cluster;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (r.EntityOverrides != null)
|
|
|
|
|
{
|
|
|
|
|
foreach (var overr in r.EntityOverrides)
|
|
|
|
|
{
|
|
|
|
|
EnsureEntityNode(overr);
|
|
|
|
|
|
|
|
|
|
if (overr.ScenarioPoints != null)
|
|
|
|
|
{
|
|
|
|
|
foreach (var point in overr.ScenarioPoints)
|
|
|
|
|
{
|
|
|
|
|
var node = EnsureEntityNode(point);
|
|
|
|
|
node.Entity = overr;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//Nodes = NodeDict.Values.ToList();
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void BuildBVH()
|
|
|
|
|
{
|
|
|
|
|
BVH = new PathBVH(Nodes, 10);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void BuildVertices()
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
List<VertexTypePC> pathverts = new List<VertexTypePC>();
|
|
|
|
|
|
|
|
|
|
uint cred = (uint)Color.Red.ToRgba();
|
|
|
|
|
uint cblu = (uint)Color.Blue.ToRgba();
|
|
|
|
|
uint cgrn = (uint)Color.Green.ToBgra();
|
|
|
|
|
uint cblk = (uint)Color.Black.ToBgra();
|
|
|
|
|
|
|
|
|
|
if ((Ymt != null) && (Ymt.CScenarioPointRegion != null))
|
|
|
|
|
{
|
|
|
|
|
var r = Ymt.CScenarioPointRegion;
|
|
|
|
|
VertexTypePC pv1 = new VertexTypePC();
|
|
|
|
|
VertexTypePC pv2 = new VertexTypePC();
|
|
|
|
|
|
|
|
|
|
if ((r.Paths != null) && (r.Paths.Nodes != null))
|
|
|
|
|
{
|
|
|
|
|
if ((r.Paths.Chains != null) && (r.Paths.Edges != null))
|
|
|
|
|
{
|
|
|
|
|
foreach (var chain in r.Paths.Chains)
|
|
|
|
|
{
|
|
|
|
|
if (chain.Edges == null) continue;
|
|
|
|
|
foreach (var edge in chain.Edges)
|
|
|
|
|
{
|
|
|
|
|
var vid1 = edge._Data.NodeIndexFrom;
|
|
|
|
|
var vid2 = edge._Data.NodeIndexTo;
|
|
|
|
|
if ((vid1 >= r.Paths.Nodes.Length) || (vid2 >= r.Paths.Nodes.Length)) continue;
|
|
|
|
|
var v1 = r.Paths.Nodes[vid1];
|
|
|
|
|
var v2 = r.Paths.Nodes[vid2];
|
|
|
|
|
byte cr1 = (v1.NotFirst) ? (byte)255 : (byte)0;
|
|
|
|
|
byte cr2 = (v2.NotFirst) ? (byte)255 : (byte)0;
|
|
|
|
|
byte cg = 0;// (chain._Data.Unk_1156691834 > 1) ? (byte)255 : (byte)0;
|
|
|
|
|
//cg = ((v1.Unk1 != 0) || (v2.Unk1 != 0)) ? (byte)255 : (byte)0;
|
|
|
|
|
//cg = (edge.Action == Unk_3609807418.Unk_7865678) ? (byte)255 : (byte)0;
|
|
|
|
|
//cg = ((v1.UnkValTest != 0) || (v2.UnkValTest != 0)) ? (byte)255 : (byte)0;
|
|
|
|
|
|
|
|
|
|
byte cb1 = (byte)(255 - cr1);
|
|
|
|
|
byte cb2 = (byte)(255 - cr2);
|
|
|
|
|
pv1.Position = v1.Position;
|
|
|
|
|
pv2.Position = v2.Position;
|
|
|
|
|
pv1.Colour = (uint)new Color(cr1, cg, cb1, (byte)255).ToRgba();// (v1._Data.Unk_407126079 == 1) ? cred : cblu;
|
|
|
|
|
pv2.Colour = (uint)new Color(cr2, cg, cb2, (byte)255).ToRgba();// (v2._Data.Unk_407126079 == 1) ? cred : cblu;
|
|
|
|
|
pathverts.Add(pv1);
|
|
|
|
|
pathverts.Add(pv2);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//if (r.Unk_3844724227 != null) //visualise AccelGrid...
|
|
|
|
|
//{
|
|
|
|
|
// var grid = r._Data.AccelGrid;
|
|
|
|
|
// var minx = grid.Unk_MinX_860552138;
|
|
|
|
|
// var maxx = grid.Unk_MaxX_3824598937;
|
|
|
|
|
// var miny = grid.Unk_MinY_496029782;
|
|
|
|
|
// var maxy = grid.Unk_MaxY_3374647798;
|
|
|
|
|
// var cntx = (maxx - minx) + 1;
|
|
|
|
|
// var cnty = (maxy - miny) + 1;
|
|
|
|
|
// var calclen = cntx * cnty; //==r.Unk_3844724227.Length;
|
|
|
|
|
// var gscale = grid.Scale;
|
|
|
|
|
// var posz = BVH?.Box.Maximum.Z ?? 0;
|
|
|
|
|
// var minpos = new Vector3(grid.Min, posz);
|
|
|
|
|
// var sizx = cntx * gscale.X;
|
|
|
|
|
// var sizy = cnty * gscale.Y;
|
|
|
|
|
// for (var x = 0; x <= cntx; x++)
|
|
|
|
|
// {
|
|
|
|
|
// var fx = x * gscale.X;
|
|
|
|
|
// pv1.Position = minpos + new Vector3(fx, 0, 0);
|
|
|
|
|
// pv2.Position = pv1.Position + new Vector3(0, sizy, 0);
|
|
|
|
|
// pv1.Colour = cblk;
|
|
|
|
|
// pv2.Colour = cblk;
|
|
|
|
|
// pathverts.Add(pv1);
|
|
|
|
|
// pathverts.Add(pv2);
|
|
|
|
|
// }
|
|
|
|
|
// for (var y = 0; y <= cnty; y++)
|
|
|
|
|
// {
|
|
|
|
|
// var fy = y * gscale.Y;
|
|
|
|
|
// pv1.Position = minpos + new Vector3(0, fy, 0);
|
|
|
|
|
// pv2.Position = pv1.Position + new Vector3(sizx, 0, 0);
|
|
|
|
|
// pv1.Colour = cblk;
|
|
|
|
|
// pv2.Colour = cblk;
|
|
|
|
|
// pathverts.Add(pv1);
|
|
|
|
|
// pathverts.Add(pv2);
|
|
|
|
|
// }
|
|
|
|
|
//}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (pathverts.Count > 0)
|
|
|
|
|
{
|
|
|
|
|
PathVerts = pathverts.ToArray();
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
PathVerts = null;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
List<Vector4> nodes = new List<Vector4>(Nodes.Count);
|
|
|
|
|
foreach (var node in Nodes)
|
|
|
|
|
{
|
|
|
|
|
nodes.Add(new Vector4(node.Position, 1.0f));
|
|
|
|
|
}
|
|
|
|
|
if (nodes.Count > 0)
|
|
|
|
|
{
|
|
|
|
|
NodePositions = nodes.ToArray();
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
NodePositions = null;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
private ScenarioNode EnsureNode(MCScenarioChainingNode cnode)
|
|
|
|
|
{
|
|
|
|
|
ScenarioNode exnode;
|
|
|
|
|
if (NodeDict.TryGetValue(cnode.Position, out exnode) && (exnode.ChainingNode == null))
|
|
|
|
|
{
|
|
|
|
|
exnode.ChainingNode = cnode;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
exnode = new ScenarioNode(cnode.Region?.Ymt);
|
|
|
|
|
exnode.ChainingNode = cnode;
|
|
|
|
|
exnode.Position = cnode.Position;
|
|
|
|
|
NodeDict[cnode.Position] = exnode;
|
|
|
|
|
Nodes.Add(exnode);
|
|
|
|
|
}
|
|
|
|
|
return exnode;
|
|
|
|
|
}
|
|
|
|
|
private ScenarioNode EnsureNode(MCScenarioPoint point)
|
|
|
|
|
{
|
|
|
|
|
ScenarioNode exnode;
|
|
|
|
|
if (NodeDict.TryGetValue(point.Position, out exnode) && (exnode.MyPoint == null))
|
|
|
|
|
{
|
|
|
|
|
exnode.MyPoint = point;
|
|
|
|
|
exnode.Orientation = point.Orientation;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
exnode = new ScenarioNode(point.Region?.Ymt);
|
|
|
|
|
exnode.MyPoint = point;
|
|
|
|
|
exnode.Position = point.Position;
|
|
|
|
|
exnode.Orientation = point.Orientation;
|
|
|
|
|
NodeDict[point.Position] = exnode;
|
|
|
|
|
Nodes.Add(exnode);
|
|
|
|
|
}
|
|
|
|
|
return exnode;
|
|
|
|
|
}
|
|
|
|
|
private ScenarioNode EnsureNode(MCExtensionDefSpawnPoint point)
|
|
|
|
|
{
|
|
|
|
|
ScenarioNode exnode;
|
|
|
|
|
if (NodeDict.TryGetValue(point.Position, out exnode) && (exnode.LoadSavePoint == null))
|
|
|
|
|
{
|
|
|
|
|
exnode.LoadSavePoint = point;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
exnode = new ScenarioNode(point.ScenarioRegion?.Ymt);
|
|
|
|
|
exnode.LoadSavePoint = point;
|
|
|
|
|
exnode.Position = point.Position;
|
|
|
|
|
exnode.Orientation = point.Orientation;
|
|
|
|
|
NodeDict[point.Position] = exnode;
|
|
|
|
|
Nodes.Add(exnode);
|
|
|
|
|
}
|
|
|
|
|
return exnode;
|
|
|
|
|
}
|
|
|
|
|
private ScenarioNode EnsureClusterNode(MCScenarioPointCluster cluster)
|
|
|
|
|
{
|
|
|
|
|
ScenarioNode exnode;
|
|
|
|
|
if (NodeDict.TryGetValue(cluster.Position, out exnode) && (exnode.Cluster == null))
|
|
|
|
|
{
|
|
|
|
|
exnode.Cluster = cluster;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
exnode = new ScenarioNode(cluster.Region?.Ymt);
|
|
|
|
|
exnode.Cluster = cluster;
|
|
|
|
|
exnode.Position = cluster.Position;
|
|
|
|
|
NodeDict[cluster.Position] = exnode;
|
|
|
|
|
Nodes.Add(exnode);
|
|
|
|
|
}
|
|
|
|
|
return exnode;
|
|
|
|
|
}
|
|
|
|
|
private ScenarioNode EnsureClusterNode(MCScenarioPoint point)
|
|
|
|
|
{
|
|
|
|
|
ScenarioNode exnode;
|
|
|
|
|
if (NodeDict.TryGetValue(point.Position, out exnode) && (exnode.ClusterMyPoint == null))
|
|
|
|
|
{
|
|
|
|
|
exnode.ClusterMyPoint = point;
|
|
|
|
|
exnode.Orientation = point.Orientation;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
exnode = new ScenarioNode(point.Region?.Ymt);
|
|
|
|
|
exnode.ClusterMyPoint = point;
|
|
|
|
|
exnode.Position = point.Position;
|
|
|
|
|
exnode.Orientation = point.Orientation;
|
|
|
|
|
NodeDict[point.Position] = exnode;
|
|
|
|
|
Nodes.Add(exnode);
|
|
|
|
|
}
|
|
|
|
|
return exnode;
|
|
|
|
|
}
|
|
|
|
|
private ScenarioNode EnsureClusterNode(MCExtensionDefSpawnPoint point)
|
|
|
|
|
{
|
|
|
|
|
ScenarioNode exnode;
|
|
|
|
|
if (NodeDict.TryGetValue(point.Position, out exnode) && (exnode.ClusterLoadSavePoint == null))
|
|
|
|
|
{
|
|
|
|
|
exnode.ClusterLoadSavePoint = point;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
exnode = new ScenarioNode(point.ScenarioRegion?.Ymt);
|
|
|
|
|
exnode.ClusterLoadSavePoint = point;
|
|
|
|
|
exnode.Position = point.Position;
|
|
|
|
|
NodeDict[point.Position] = exnode;
|
|
|
|
|
Nodes.Add(exnode);
|
|
|
|
|
}
|
|
|
|
|
return exnode;
|
|
|
|
|
}
|
|
|
|
|
private ScenarioNode EnsureEntityNode(MCExtensionDefSpawnPoint point)
|
|
|
|
|
{
|
|
|
|
|
ScenarioNode exnode;
|
|
|
|
|
if (NodeDict.TryGetValue(point.Position, out exnode) && (exnode.EntityPoint == null))
|
|
|
|
|
{
|
|
|
|
|
exnode.EntityPoint = point;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
exnode = new ScenarioNode(point.ScenarioRegion?.Ymt);
|
|
|
|
|
exnode.EntityPoint = point;
|
|
|
|
|
exnode.Position = point.Position;
|
|
|
|
|
exnode.Orientation = point.Orientation;
|
|
|
|
|
NodeDict[point.Position] = exnode;
|
|
|
|
|
Nodes.Add(exnode);
|
|
|
|
|
}
|
|
|
|
|
return exnode;
|
|
|
|
|
}
|
|
|
|
|
private ScenarioNode EnsureEntityNode(MCScenarioEntityOverride entity)
|
|
|
|
|
{
|
|
|
|
|
ScenarioNode exnode;
|
|
|
|
|
if (NodeDict.TryGetValue(entity.Position, out exnode) && (exnode.Entity == null))
|
|
|
|
|
{
|
|
|
|
|
exnode.Entity = entity;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
exnode = new ScenarioNode(entity.Region?.Ymt);
|
|
|
|
|
exnode.Entity = entity;
|
|
|
|
|
exnode.Position = entity.Position;
|
|
|
|
|
NodeDict[entity.Position] = exnode;
|
|
|
|
|
Nodes.Add(exnode);
|
|
|
|
|
}
|
|
|
|
|
return exnode;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
public ScenarioNode AddNode(ScenarioNode copy = null)
|
|
|
|
|
{
|
|
|
|
|
var n = new ScenarioNode(Ymt);
|
|
|
|
|
|
|
|
|
|
var rgn = Ymt.CScenarioPointRegion;
|
|
|
|
|
|
|
|
|
|
if (copy != null)
|
|
|
|
|
{
|
|
|
|
|
if (copy.MyPoint != null) n.MyPoint = new MCScenarioPoint(rgn, copy.MyPoint);
|
|
|
|
|
if (copy.LoadSavePoint != null) n.LoadSavePoint = new MCExtensionDefSpawnPoint(rgn, copy.LoadSavePoint);
|
|
|
|
|
if (copy.ClusterMyPoint != null)
|
|
|
|
|
{
|
|
|
|
|
n.Cluster = copy.Cluster;
|
|
|
|
|
n.ClusterMyPoint = new MCScenarioPoint(rgn, copy.ClusterMyPoint);
|
|
|
|
|
}
|
|
|
|
|
else if (copy.ClusterLoadSavePoint != null)
|
|
|
|
|
{
|
|
|
|
|
n.Cluster = copy.Cluster;
|
|
|
|
|
n.ClusterLoadSavePoint = new MCExtensionDefSpawnPoint(rgn, copy.ClusterLoadSavePoint);
|
|
|
|
|
}
|
|
|
|
|
else if (copy.Cluster != null)
|
|
|
|
|
{
|
|
|
|
|
n.Cluster = new MCScenarioPointCluster(rgn, copy.Cluster);
|
|
|
|
|
}
|
|
|
|
|
if (copy.EntityPoint != null)
|
|
|
|
|
{
|
|
|
|
|
n.Entity = copy.Entity;
|
|
|
|
|
n.EntityPoint = new MCExtensionDefSpawnPoint(rgn, copy.EntityPoint);
|
|
|
|
|
}
|
|
|
|
|
else if (copy.Entity != null)
|
|
|
|
|
{
|
|
|
|
|
n.Entity = new MCScenarioEntityOverride(rgn, copy.Entity);
|
|
|
|
|
}
|
|
|
|
|
if (copy.ChainingNode != null)
|
|
|
|
|
{
|
|
|
|
|
n.ChainingNode = new MCScenarioChainingNode(rgn, copy.ChainingNode);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
n.MyPoint = new MCScenarioPoint(rgn);
|
|
|
|
|
n.MyPoint.InteriorName = 493038497; //JenkHash.GenHash("none");
|
|
|
|
|
n.MyPoint.GroupName = 493038497;
|
|
|
|
|
n.MyPoint.IMapName = 493038497;
|
|
|
|
|
n.MyPoint.TimeStart = 0;
|
|
|
|
|
n.MyPoint.TimeEnd = 24;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if ((Region != null) && (Region.Points != null))
|
|
|
|
|
{
|
|
|
|
|
if (n.MyPoint != null) Region.Points.AddMyPoint(n.MyPoint);
|
|
|
|
|
if (n.LoadSavePoint != null) Region.Points.AddLoadSavePoint(n.LoadSavePoint);
|
|
|
|
|
if ((n.Cluster != null) && (n.Cluster.Points != null))
|
|
|
|
|
{
|
|
|
|
|
if (n.ClusterMyPoint != null) n.Cluster.Points.AddMyPoint(n.ClusterMyPoint);
|
|
|
|
|
if (n.ClusterLoadSavePoint != null) n.Cluster.Points.AddLoadSavePoint(n.ClusterLoadSavePoint);
|
|
|
|
|
}
|
|
|
|
|
if ((n.Entity != null) && (n.Entity.ScenarioPoints != null))
|
|
|
|
|
{
|
|
|
|
|
if (n.EntityPoint != null) n.Entity.AddScenarioPoint(n.EntityPoint);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if ((Region != null) && (Region.Paths != null))
|
|
|
|
|
{
|
|
|
|
|
if (n.ChainingNode != null)
|
|
|
|
|
{
|
|
|
|
|
Region.Paths.AddNode(n.ChainingNode);
|
|
|
|
|
|
|
|
|
|
n.ChainingNode.Chain = copy?.ChainingNode?.Chain;
|
|
|
|
|
|
|
|
|
|
//create a new edge connecting from the existing node...
|
|
|
|
|
if ((copy?.ChainingNode != null) && (Region.Paths.Edges != null))
|
|
|
|
|
{
|
|
|
|
|
MCScenarioChainingEdge exEdge = null;
|
|
|
|
|
foreach (var edge in Region.Paths.Edges)
|
|
|
|
|
{
|
|
|
|
|
if (edge.NodeTo == copy.ChainingNode)
|
|
|
|
|
{
|
|
|
|
|
exEdge = edge;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (exEdge != null)
|
|
|
|
|
{
|
|
|
|
|
MCScenarioChainingEdge newEdge = new MCScenarioChainingEdge(rgn, exEdge);
|
|
|
|
|
newEdge.NodeFrom = copy.ChainingNode;
|
|
|
|
|
newEdge.NodeIndexFrom = (ushort)copy.ChainingNode.NodeIndex;
|
|
|
|
|
newEdge.NodeTo = n.ChainingNode;
|
|
|
|
|
newEdge.NodeIndexTo = (ushort)n.ChainingNode.NodeIndex;
|
|
|
|
|
Region.Paths.AddEdge(newEdge);
|
|
|
|
|
|
|
|
|
|
//chain start/end have these flags set... make sure they are updated!
|
|
|
|
|
copy.ChainingNode.NotLast = true;
|
|
|
|
|
n.ChainingNode.NotLast = false;
|
|
|
|
|
|
|
|
|
|
if (copy.Region == Region) //only add the new edge if we're in the same region...
|
|
|
|
|
{
|
|
|
|
|
n.ChainingNode.Chain.AddEdge(newEdge);
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
//create a new chain..?
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Nodes.Add(n);
|
|
|
|
|
|
|
|
|
|
return n;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
public bool RemoveNode(ScenarioNode node)
|
|
|
|
|
{
|
|
|
|
|
if (node == null) return false;
|
|
|
|
|
|
|
|
|
|
var rgn = Region;
|
|
|
|
|
if (rgn == null) return false;
|
|
|
|
|
|
|
|
|
|
bool res = true;
|
|
|
|
|
|
|
|
|
|
if (rgn.Points != null)
|
|
|
|
|
{
|
|
|
|
|
if (node.MyPoint != null)
|
|
|
|
|
{
|
|
|
|
|
res = res && rgn.Points.RemoveMyPoint(node.MyPoint);
|
|
|
|
|
}
|
|
|
|
|
if (node.LoadSavePoint != null)
|
|
|
|
|
{
|
|
|
|
|
res = res && rgn.Points.RemoveLoadSavePoint(node.LoadSavePoint);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if ((node.Cluster != null) && (node.Cluster.Points != null))
|
|
|
|
|
{
|
|
|
|
|
if (node.ClusterMyPoint != null)
|
|
|
|
|
{
|
|
|
|
|
res = res && node.Cluster.Points.RemoveMyPoint(node.ClusterMyPoint);
|
|
|
|
|
}
|
|
|
|
|
if (node.ClusterLoadSavePoint != null)
|
|
|
|
|
{
|
|
|
|
|
res = res && node.Cluster.Points.RemoveLoadSavePoint(node.ClusterLoadSavePoint);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (node.Entity != null)
|
|
|
|
|
{
|
|
|
|
|
if (node.EntityPoint != null)
|
|
|
|
|
{
|
|
|
|
|
res = res && node.Entity.RemoveScenarioPoint(node.EntityPoint);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if ((node.ChainingNode != null) && (rgn.Paths != null))
|
|
|
|
|
{
|
|
|
|
|
res = res && rgn.Paths.RemoveNode(node.ChainingNode);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
res = res && Nodes.Remove(node);
|
|
|
|
|
|
|
|
|
|
return res;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
public byte[] Save()
|
|
|
|
|
{
|
|
|
|
|
if (Region == null) return null;
|
|
|
|
|
|
|
|
|
|
RebuildAccelGrid();
|
|
|
|
|
RebuildLookUps();
|
|
|
|
|
RebuildChains();
|
|
|
|
|
|
|
|
|
|
MetaBuilder mb = new MetaBuilder();
|
|
|
|
|
|
|
|
|
|
var ptr = Region.Save(mb);
|
|
|
|
|
|
|
|
|
|
Meta meta = mb.GetMeta();
|
|
|
|
|
|
|
|
|
|
byte[] data = ResourceBuilder.Build(meta, 2); //scenario ymt is version 2...
|
|
|
|
|
|
|
|
|
|
return data;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
public void RebuildAccelGrid()
|
|
|
|
|
{
|
|
|
|
|
if (Region == null) return;
|
|
|
|
|
|
|
|
|
|
//find the grid extents, then sort points into the cell buckets.
|
|
|
|
|
//output cell end point indexes to the accel grid data.
|
|
|
|
|
|
|
|
|
|
Vector3 vmin = new Vector3(float.MaxValue);
|
|
|
|
|
Vector3 vmax = new Vector3(float.MinValue);
|
|
|
|
|
var points = Region.Points?.MyPoints;
|
|
|
|
|
if ((points != null) && (points.Length > 0))
|
|
|
|
|
{
|
|
|
|
|
foreach (var point in points)
|
|
|
|
|
{
|
|
|
|
|
var pos = point.Position;
|
|
|
|
|
vmin = Vector3.Min(vmin, pos);
|
|
|
|
|
vmax = Vector3.Max(vmax, pos);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
vmin = Vector3.Zero;
|
|
|
|
|
vmax = Vector3.Zero;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//need to first find the correct cell size - aim for a maximum of 999 cells
|
|
|
|
|
//start at 32x32 size, increment until cell count is within the limit.
|
|
|
|
|
float cellsize = 32;
|
|
|
|
|
Vector2 gmin = new Vector2(vmin.X / cellsize, vmin.Y / cellsize);
|
|
|
|
|
Vector2 gmax = new Vector2(vmax.X / cellsize, vmax.Y / cellsize);
|
|
|
|
|
Vector2I imin = new Vector2I(gmin);
|
|
|
|
|
Vector2I imax = new Vector2I(gmax);
|
|
|
|
|
Vector2I irng = new Vector2I(1, 1) + imax - imin;
|
|
|
|
|
int cellcount = irng.X * irng.Y;
|
|
|
|
|
while (cellcount > 999)
|
|
|
|
|
{
|
|
|
|
|
cellsize *= 2.0f;
|
|
|
|
|
gmin *= 0.5f;
|
|
|
|
|
gmax *= 0.5f;
|
|
|
|
|
imin = new Vector2I(gmin);
|
|
|
|
|
imax = new Vector2I(gmax);
|
|
|
|
|
irng = new Vector2I(1, 1) + imax - imin;
|
|
|
|
|
cellcount = irng.X * irng.Y;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
List<MCScenarioPoint>[] cells = new List<MCScenarioPoint>[cellcount];
|
|
|
|
|
if ((points != null) && (points.Length > 0))
|
|
|
|
|
{
|
|
|
|
|
foreach (var point in points)
|
|
|
|
|
{
|
|
|
|
|
var pos = point.Position;
|
|
|
|
|
Vector2 gpos = new Vector2(pos.X / cellsize, pos.Y / cellsize);
|
|
|
|
|
Vector2I ipos = new Vector2I(gpos) - imin;
|
|
|
|
|
if (ipos.X < 0)
|
|
|
|
|
{ ipos.X = 0; }
|
|
|
|
|
if (ipos.Y < 0)
|
|
|
|
|
{ ipos.Y = 0; }
|
|
|
|
|
if (ipos.X >= irng.X)
|
|
|
|
|
{ ipos.X = irng.X - 1; }
|
|
|
|
|
if (ipos.Y >= irng.Y)
|
|
|
|
|
{ ipos.Y = irng.Y - 1; }
|
|
|
|
|
|
|
|
|
|
int idx = ipos.X + ipos.Y * irng.X;
|
|
|
|
|
if (idx < 0)
|
|
|
|
|
{ idx = 0; }
|
|
|
|
|
if (idx >= cellcount)
|
|
|
|
|
{ idx = cellcount - 1; }
|
|
|
|
|
|
|
|
|
|
var cell = cells[idx];
|
|
|
|
|
if (cell == null)
|
|
|
|
|
{
|
|
|
|
|
cell = new List<MCScenarioPoint>();
|
|
|
|
|
cells[idx] = cell;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
cell.Add(point);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
List<MCScenarioPoint> newpoints = new List<MCScenarioPoint>();
|
|
|
|
|
List<ushort> newids = new List<ushort>();
|
|
|
|
|
foreach (var cell in cells)
|
|
|
|
|
{
|
2017-09-25 01:45:30 +08:00
|
|
|
|
bool flag = false;
|
2017-09-21 18:33:05 +08:00
|
|
|
|
if (cell != null)
|
|
|
|
|
{
|
|
|
|
|
newpoints.AddRange(cell);
|
2017-09-25 01:45:30 +08:00
|
|
|
|
foreach (var point in cell)
|
|
|
|
|
{
|
|
|
|
|
if ((point.Flags & Unk_700327466.ExtendedRange) > 0)
|
|
|
|
|
{
|
|
|
|
|
flag = true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ushort cid = (ushort)newpoints.Count;
|
|
|
|
|
if (flag)
|
|
|
|
|
{
|
|
|
|
|
cid += 32768; //any cells with extended range points have this bit set.
|
2017-09-21 18:33:05 +08:00
|
|
|
|
}
|
2017-09-25 01:45:30 +08:00
|
|
|
|
|
|
|
|
|
newids.Add(cid);
|
2017-09-21 18:33:05 +08:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Region.Unk_3844724227 = newids.ToArray();
|
|
|
|
|
|
2017-09-25 01:45:30 +08:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2017-09-21 18:33:05 +08:00
|
|
|
|
rage__spdGrid2D grid = new rage__spdGrid2D();
|
|
|
|
|
grid.Unk_X_2690909759 = cellsize;
|
|
|
|
|
grid.Unk_Y_3691675019 = cellsize;
|
|
|
|
|
grid.Unk_MinX_860552138 = imin.X;
|
|
|
|
|
grid.Unk_MinY_496029782 = imin.Y;
|
|
|
|
|
grid.Unk_MaxX_3824598937 = imax.X;
|
|
|
|
|
grid.Unk_MaxY_3374647798 = imax.Y;
|
|
|
|
|
Region._Data.AccelGrid = grid;
|
|
|
|
|
|
|
|
|
|
//store the reordered points.
|
|
|
|
|
if (newpoints.Count > 0)
|
|
|
|
|
{
|
|
|
|
|
Region.Points.MyPoints = newpoints.ToArray();
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
Region.Points.MyPoints = null; //todo: error instead?
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
public void RebuildLookUps()
|
|
|
|
|
{
|
|
|
|
|
if (Region == null) return;
|
|
|
|
|
|
|
|
|
|
//find all unique hashes from the points, and assign new indices on points.
|
|
|
|
|
|
|
|
|
|
//var d = Region.LookUps.Data;
|
|
|
|
|
Dictionary<MetaHash, int> typeNames = new Dictionary<MetaHash, int>(); //scenario type hashes used by points
|
|
|
|
|
Dictionary<MetaHash, int> pedModelSetNames = new Dictionary<MetaHash, int>(); //ped names
|
|
|
|
|
Dictionary<MetaHash, int> vehicleModelSetNames = new Dictionary<MetaHash, int>(); //vehicle names
|
|
|
|
|
Dictionary<MetaHash, int> interiorNames = new Dictionary<MetaHash, int>();
|
|
|
|
|
Dictionary<MetaHash, int> groupNames = new Dictionary<MetaHash, int>(); //scenario group names?
|
|
|
|
|
Dictionary<MetaHash, int> imapNames = new Dictionary<MetaHash, int>(); //ymap names
|
|
|
|
|
var nonehash = JenkHash.GenHash("none");
|
|
|
|
|
//typeNames[nonehash] = 0;
|
|
|
|
|
pedModelSetNames[nonehash] = 0;
|
|
|
|
|
vehicleModelSetNames[nonehash] = 0;
|
|
|
|
|
interiorNames[nonehash] = 0;
|
|
|
|
|
groupNames[nonehash] = 0;
|
|
|
|
|
imapNames[nonehash] = 0;
|
|
|
|
|
|
|
|
|
|
foreach (var node in Nodes)
|
|
|
|
|
{
|
|
|
|
|
if (node.MyPoint != null)
|
|
|
|
|
{
|
|
|
|
|
var mp = node.MyPoint;
|
|
|
|
|
int typeid = 0;
|
|
|
|
|
int modelsetid = 0;
|
|
|
|
|
int interiorid = 0;
|
|
|
|
|
int groupid = 0;
|
|
|
|
|
int imapid = 0;
|
|
|
|
|
if ((mp.Type != null) && (!typeNames.TryGetValue(mp.Type.NameHash, out typeid)))
|
|
|
|
|
{
|
|
|
|
|
typeid = typeNames.Count;
|
|
|
|
|
typeNames[mp.Type.NameHash] = typeid;
|
|
|
|
|
}
|
|
|
|
|
if (mp.ModelSet != null)
|
|
|
|
|
{
|
|
|
|
|
bool isveh = mp.Type?.IsVehicle ?? false;
|
|
|
|
|
if (isveh)
|
|
|
|
|
{
|
|
|
|
|
if (!vehicleModelSetNames.TryGetValue(mp.ModelSet.NameHash, out modelsetid))
|
|
|
|
|
{
|
|
|
|
|
modelsetid = vehicleModelSetNames.Count;
|
|
|
|
|
vehicleModelSetNames[mp.ModelSet.NameHash] = modelsetid;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
if (!pedModelSetNames.TryGetValue(mp.ModelSet.NameHash, out modelsetid))
|
|
|
|
|
{
|
|
|
|
|
modelsetid = pedModelSetNames.Count;
|
|
|
|
|
pedModelSetNames[mp.ModelSet.NameHash] = modelsetid;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if ((mp.InteriorName != 0) && (!interiorNames.TryGetValue(mp.InteriorName, out interiorid)))
|
|
|
|
|
{
|
|
|
|
|
interiorid = interiorNames.Count;
|
|
|
|
|
interiorNames[mp.InteriorName] = interiorid;
|
|
|
|
|
}
|
|
|
|
|
if ((mp.GroupName != 0) && (!groupNames.TryGetValue(mp.GroupName, out groupid)))
|
|
|
|
|
{
|
|
|
|
|
groupid = groupNames.Count;
|
|
|
|
|
groupNames[mp.GroupName] = groupid;
|
|
|
|
|
}
|
|
|
|
|
if ((mp.IMapName != 0) && (!imapNames.TryGetValue(mp.IMapName, out imapid)))
|
|
|
|
|
{
|
|
|
|
|
imapid = imapNames.Count;
|
|
|
|
|
imapNames[mp.IMapName] = imapid;
|
|
|
|
|
}
|
|
|
|
|
mp.TypeId = (byte)typeid;
|
|
|
|
|
mp.ModelSetId = (byte)modelsetid;
|
|
|
|
|
mp.InteriorId = (byte)interiorid;
|
|
|
|
|
mp.GroupId = (ushort)groupid;
|
|
|
|
|
mp.IMapId = (byte)imapid;
|
|
|
|
|
}
|
|
|
|
|
if (node.LoadSavePoint != null)
|
|
|
|
|
{
|
|
|
|
|
var sp = node.LoadSavePoint;
|
|
|
|
|
int typeid = 0;
|
|
|
|
|
int modelsetid = 0;
|
|
|
|
|
int interiorid = 0;
|
|
|
|
|
int groupid = 0;
|
|
|
|
|
int imapid = 0;
|
|
|
|
|
if ((sp.SpawnType != 0) && (!typeNames.TryGetValue(sp.SpawnType, out typeid)))
|
|
|
|
|
{
|
|
|
|
|
typeid = typeNames.Count;
|
|
|
|
|
typeNames[sp.SpawnType] = typeid;
|
|
|
|
|
}
|
|
|
|
|
if ((sp.PedType != 0) && (!pedModelSetNames.TryGetValue(sp.PedType, out modelsetid)))
|
|
|
|
|
{
|
|
|
|
|
modelsetid = pedModelSetNames.Count;
|
|
|
|
|
pedModelSetNames[sp.PedType] = modelsetid;
|
|
|
|
|
}
|
|
|
|
|
if ((sp.Group != 0) && (!groupNames.TryGetValue(sp.Group, out groupid)))
|
|
|
|
|
{
|
|
|
|
|
groupid = groupNames.Count;
|
|
|
|
|
groupNames[sp.Group] = groupid;
|
|
|
|
|
}
|
|
|
|
|
if ((sp.Interior != 0) && (!interiorNames.TryGetValue(sp.Interior, out interiorid)))
|
|
|
|
|
{
|
|
|
|
|
interiorid = interiorNames.Count;
|
|
|
|
|
interiorNames[sp.Interior] = interiorid;
|
|
|
|
|
}
|
|
|
|
|
if ((sp.RequiredImap != 0) && (!imapNames.TryGetValue(sp.RequiredImap, out imapid)))
|
|
|
|
|
{
|
|
|
|
|
imapid = imapNames.Count;
|
|
|
|
|
imapNames[sp.RequiredImap] = imapid;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (node.Cluster != null)
|
|
|
|
|
{
|
|
|
|
|
var cl = node.Cluster;
|
|
|
|
|
}
|
|
|
|
|
if (node.ClusterMyPoint != null)
|
|
|
|
|
{
|
|
|
|
|
var mp = node.ClusterMyPoint;
|
|
|
|
|
int typeid = 0;
|
|
|
|
|
int modelsetid = 0;
|
|
|
|
|
int interiorid = 0;
|
|
|
|
|
int groupid = 0;
|
|
|
|
|
int imapid = 0;
|
|
|
|
|
if ((mp.Type != null) && (!typeNames.TryGetValue(mp.Type.NameHash, out typeid)))
|
|
|
|
|
{
|
|
|
|
|
typeid = typeNames.Count;
|
|
|
|
|
typeNames[mp.Type.NameHash] = typeid;
|
|
|
|
|
}
|
|
|
|
|
if (mp.ModelSet != null)
|
|
|
|
|
{
|
|
|
|
|
bool isveh = mp.Type?.IsVehicle ?? false;
|
|
|
|
|
if (isveh)
|
|
|
|
|
{
|
|
|
|
|
if (!vehicleModelSetNames.TryGetValue(mp.ModelSet.NameHash, out modelsetid))
|
|
|
|
|
{
|
|
|
|
|
modelsetid = vehicleModelSetNames.Count;
|
|
|
|
|
vehicleModelSetNames[mp.ModelSet.NameHash] = modelsetid;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
if (!pedModelSetNames.TryGetValue(mp.ModelSet.NameHash, out modelsetid))
|
|
|
|
|
{
|
|
|
|
|
modelsetid = pedModelSetNames.Count;
|
|
|
|
|
pedModelSetNames[mp.ModelSet.NameHash] = modelsetid;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if ((mp.InteriorName != 0) && (!interiorNames.TryGetValue(mp.InteriorName, out interiorid)))
|
|
|
|
|
{
|
|
|
|
|
interiorid = interiorNames.Count;
|
|
|
|
|
interiorNames[mp.InteriorName] = interiorid;
|
|
|
|
|
}
|
|
|
|
|
if ((mp.GroupName != 0) && (!groupNames.TryGetValue(mp.GroupName, out groupid)))
|
|
|
|
|
{
|
|
|
|
|
groupid = groupNames.Count;
|
|
|
|
|
groupNames[mp.GroupName] = groupid;
|
|
|
|
|
}
|
|
|
|
|
if ((mp.IMapName != 0) && (!imapNames.TryGetValue(mp.IMapName, out imapid)))
|
|
|
|
|
{
|
|
|
|
|
imapid = imapNames.Count;
|
|
|
|
|
imapNames[mp.IMapName] = imapid;
|
|
|
|
|
}
|
|
|
|
|
mp.TypeId = (byte)typeid;
|
|
|
|
|
mp.ModelSetId = (byte)modelsetid;
|
|
|
|
|
mp.InteriorId = (byte)interiorid;
|
|
|
|
|
mp.GroupId = (ushort)groupid;
|
|
|
|
|
mp.IMapId = (byte)imapid;
|
|
|
|
|
}
|
|
|
|
|
if (node.ClusterLoadSavePoint != null)
|
|
|
|
|
{
|
|
|
|
|
var sp = node.ClusterLoadSavePoint;
|
|
|
|
|
//int typeid = 0;
|
|
|
|
|
//int modelsetid = 0;
|
|
|
|
|
//int interiorid = 0;
|
|
|
|
|
//int groupid = 0;
|
|
|
|
|
//int imapid = 0;
|
|
|
|
|
//if ((sp.SpawnType != 0) && (!typeNames.TryGetValue(sp.SpawnType, out typeid)))
|
|
|
|
|
//{
|
|
|
|
|
// typeid = typeNames.Count;
|
|
|
|
|
// typeNames[sp.SpawnType] = typeid;
|
|
|
|
|
//}
|
|
|
|
|
//if ((sp.PedType != 0) && (!pedModelSetNames.TryGetValue(sp.PedType, out modelsetid)))
|
|
|
|
|
//{
|
|
|
|
|
// modelsetid = pedModelSetNames.Count;
|
|
|
|
|
// pedModelSetNames[sp.PedType] = modelsetid;
|
|
|
|
|
//}
|
|
|
|
|
//if ((sp.Group != 0) && (!groupNames.TryGetValue(sp.Group, out groupid)))
|
|
|
|
|
//{
|
|
|
|
|
// groupid = groupNames.Count;
|
|
|
|
|
// groupNames[sp.Group] = groupid;
|
|
|
|
|
//}
|
|
|
|
|
//if ((sp.Interior != 0) && (!interiorNames.TryGetValue(sp.Interior, out interiorid)))
|
|
|
|
|
//{
|
|
|
|
|
// interiorid = interiorNames.Count;
|
|
|
|
|
// interiorNames[sp.Interior] = interiorid;
|
|
|
|
|
//}
|
|
|
|
|
//if ((sp.RequiredImap != 0) && (!imapNames.TryGetValue(sp.RequiredImap, out imapid)))
|
|
|
|
|
//{
|
|
|
|
|
// imapid = imapNames.Count;
|
|
|
|
|
// imapNames[sp.RequiredImap] = imapid;
|
|
|
|
|
//}
|
|
|
|
|
}
|
|
|
|
|
if (node.Entity != null)
|
|
|
|
|
{
|
|
|
|
|
var en = node.Entity;
|
|
|
|
|
}
|
|
|
|
|
if (node.EntityPoint != null)
|
|
|
|
|
{
|
|
|
|
|
var sp = node.EntityPoint;
|
|
|
|
|
//int typeid = 0;
|
|
|
|
|
//int modelsetid = 0;
|
|
|
|
|
//int interiorid = 0;
|
|
|
|
|
//int groupid = 0;
|
|
|
|
|
//int imapid = 0;
|
|
|
|
|
//if ((sp.SpawnType != 0) && (!typeNames.TryGetValue(sp.SpawnType, out typeid)))
|
|
|
|
|
//{
|
|
|
|
|
// typeid = typeNames.Count;
|
|
|
|
|
// typeNames[sp.SpawnType] = typeid;
|
|
|
|
|
//}
|
|
|
|
|
//if ((sp.PedType != 0) && (!pedModelSetNames.TryGetValue(sp.PedType, out modelsetid)))
|
|
|
|
|
//{
|
|
|
|
|
// modelsetid = pedModelSetNames.Count;
|
|
|
|
|
// pedModelSetNames[sp.PedType] = modelsetid;
|
|
|
|
|
//}
|
|
|
|
|
//if ((sp.Group != 0) && (!groupNames.TryGetValue(sp.Group, out groupid)))
|
|
|
|
|
//{
|
|
|
|
|
// groupid = groupNames.Count;
|
|
|
|
|
// groupNames[sp.Group] = groupid;
|
|
|
|
|
//}
|
|
|
|
|
//if ((sp.Interior != 0) && (!interiorNames.TryGetValue(sp.Interior, out interiorid)))
|
|
|
|
|
//{
|
|
|
|
|
// interiorid = interiorNames.Count;
|
|
|
|
|
// interiorNames[sp.Interior] = interiorid;
|
|
|
|
|
//}
|
|
|
|
|
//if ((sp.RequiredImap != 0) && (!imapNames.TryGetValue(sp.RequiredImap, out imapid)))
|
|
|
|
|
//{
|
|
|
|
|
// imapid = imapNames.Count;
|
|
|
|
|
// imapNames[sp.RequiredImap] = imapid;
|
|
|
|
|
//}
|
|
|
|
|
}
|
|
|
|
|
if (node.ChainingNode != null)
|
|
|
|
|
{
|
|
|
|
|
var cn = node.ChainingNode;
|
|
|
|
|
//int typeid = 0;
|
|
|
|
|
//if ((cn.Type != null) && (!typeNames.TryGetValue(cn.Type.NameHash, out typeid)))
|
|
|
|
|
//{
|
|
|
|
|
// typeid = typeNames.Count;
|
|
|
|
|
// typeNames[cn.Type.NameHash] = typeid;
|
|
|
|
|
//}
|
|
|
|
|
//cn.TypeHash = cn.Type?.NameHash ?? 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
MetaHash[] htypeNames = new MetaHash[typeNames.Count];
|
|
|
|
|
MetaHash[] hpedModelSetNames = new MetaHash[pedModelSetNames.Count];
|
|
|
|
|
MetaHash[] hvehicleModelSetNames = new MetaHash[vehicleModelSetNames.Count];
|
|
|
|
|
MetaHash[] hinteriorNames = new MetaHash[interiorNames.Count];
|
|
|
|
|
MetaHash[] hgroupNames = new MetaHash[groupNames.Count];
|
|
|
|
|
MetaHash[] himapNames = new MetaHash[imapNames.Count];
|
|
|
|
|
foreach (var kvp in typeNames)
|
|
|
|
|
{
|
|
|
|
|
if (kvp.Value >= htypeNames.Length)
|
|
|
|
|
{ continue; }
|
|
|
|
|
htypeNames[kvp.Value] = kvp.Key;
|
|
|
|
|
}
|
|
|
|
|
foreach (var kvp in pedModelSetNames)
|
|
|
|
|
{
|
|
|
|
|
if (kvp.Value >= hpedModelSetNames.Length)
|
|
|
|
|
{ continue; }
|
|
|
|
|
hpedModelSetNames[kvp.Value] = kvp.Key;
|
|
|
|
|
}
|
|
|
|
|
foreach (var kvp in vehicleModelSetNames)
|
|
|
|
|
{
|
|
|
|
|
if (kvp.Value >= hvehicleModelSetNames.Length)
|
|
|
|
|
{ continue; }
|
|
|
|
|
hvehicleModelSetNames[kvp.Value] = kvp.Key;
|
|
|
|
|
}
|
|
|
|
|
foreach (var kvp in interiorNames)
|
|
|
|
|
{
|
|
|
|
|
if (kvp.Value >= hinteriorNames.Length)
|
|
|
|
|
{ continue; }
|
|
|
|
|
hinteriorNames[kvp.Value] = kvp.Key;
|
|
|
|
|
}
|
|
|
|
|
foreach (var kvp in groupNames)
|
|
|
|
|
{
|
|
|
|
|
if (kvp.Value >= hgroupNames.Length)
|
|
|
|
|
{ continue; }
|
|
|
|
|
hgroupNames[kvp.Value] = kvp.Key;
|
|
|
|
|
}
|
|
|
|
|
foreach (var kvp in imapNames)
|
|
|
|
|
{
|
|
|
|
|
if (kvp.Value >= himapNames.Length)
|
|
|
|
|
{ continue; }
|
|
|
|
|
himapNames[kvp.Value] = kvp.Key;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (Region.LookUps == null)
|
|
|
|
|
{
|
|
|
|
|
Region.LookUps = new MCScenarioPointLookUps();
|
|
|
|
|
Region.LookUps.Region = Region;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var d = Region.LookUps;
|
|
|
|
|
d.TypeNames = htypeNames;
|
|
|
|
|
d.PedModelSetNames = hpedModelSetNames;
|
|
|
|
|
d.VehicleModelSetNames = hvehicleModelSetNames;
|
|
|
|
|
d.InteriorNames = hinteriorNames;
|
|
|
|
|
d.GroupNames = hgroupNames;
|
|
|
|
|
d.RequiredIMapNames = himapNames;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
public void RebuildChains()
|
|
|
|
|
{
|
|
|
|
|
if (Region == null) return;
|
|
|
|
|
|
|
|
|
|
//update chain nodes array, update from/to indexes
|
|
|
|
|
//currently not necessary - editor updates indexes and arrays already.
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
[TypeConverter(typeof(ExpandableObjectConverter))] public class ScenarioNode : BasePathNode
|
|
|
|
|
{
|
|
|
|
|
public YmtFile Ymt { get; set; }
|
|
|
|
|
public MCScenarioPointRegion Region { get; set; }
|
|
|
|
|
|
|
|
|
|
public MCScenarioPoint MyPoint { get; set; }
|
|
|
|
|
public MCExtensionDefSpawnPoint LoadSavePoint { get; set; }
|
|
|
|
|
public MCScenarioPointCluster Cluster { get; set; }
|
|
|
|
|
public MCScenarioPoint ClusterMyPoint { get; set; }
|
|
|
|
|
public MCExtensionDefSpawnPoint ClusterLoadSavePoint { get; set; }
|
|
|
|
|
public MCScenarioEntityOverride Entity { get; set; }
|
|
|
|
|
public MCExtensionDefSpawnPoint EntityPoint { get; set; }
|
|
|
|
|
public MCScenarioChainingNode ChainingNode { get; set; }
|
|
|
|
|
|
|
|
|
|
public Vector3 Position { get; set; }
|
|
|
|
|
public Quaternion Orientation { get; set; } = Quaternion.Identity;
|
|
|
|
|
|
|
|
|
|
public string ShortTypeName
|
|
|
|
|
{
|
|
|
|
|
get
|
|
|
|
|
{
|
|
|
|
|
if (MyPoint != null) return "ScenarioPoint";
|
|
|
|
|
if (LoadSavePoint != null) return "ScenarioPoint";
|
|
|
|
|
if (ClusterMyPoint != null) return "ScenarioPoint";
|
|
|
|
|
if (ClusterLoadSavePoint != null) return "ScenarioPoint";
|
|
|
|
|
if (Cluster != null) return "ScenarioCluster";
|
|
|
|
|
if (EntityPoint != null) return "ScenarioPoint";
|
|
|
|
|
if (Entity != null) return "ScenarioPoint";
|
|
|
|
|
if (ChainingNode != null) return "ScenarioPoint";
|
|
|
|
|
return "ScenarioPoint";
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
public string FullTypeName
|
|
|
|
|
{
|
|
|
|
|
get
|
|
|
|
|
{
|
|
|
|
|
if (MyPoint != null) return "Scenario MyPoint";
|
|
|
|
|
if (LoadSavePoint != null) return "Scenario LoadSavePoint";
|
|
|
|
|
if (ClusterMyPoint != null) return "Scenario Cluster MyPoint";
|
|
|
|
|
if (ClusterLoadSavePoint != null) return "Scenario Cluster LoadSavePoint";
|
|
|
|
|
if (Cluster != null) return "Scenario Cluster";
|
|
|
|
|
if (EntityPoint != null) return "Scenario Entity Override Point";
|
|
|
|
|
if (Entity != null) return "Scenario Entity Override";
|
|
|
|
|
if (ChainingNode != null) return "Scenario Chaining Node";
|
|
|
|
|
return "Scenario Point";
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
public string MedTypeName
|
|
|
|
|
{
|
|
|
|
|
get
|
|
|
|
|
{
|
|
|
|
|
if (MyPoint != null) return "MyPoint";
|
|
|
|
|
if (LoadSavePoint != null) return "LoadSavePoint";
|
|
|
|
|
if (ClusterMyPoint != null) return "Cluster MyPoint";
|
|
|
|
|
if (ClusterLoadSavePoint != null) return "Cluster LoadSavePoint";
|
|
|
|
|
if (Cluster != null) return "Cluster";
|
|
|
|
|
if (EntityPoint != null) return "Entity Override Point";
|
|
|
|
|
if (Entity != null) return "Entity Override";
|
|
|
|
|
if (ChainingNode != null) return "Chaining Node";
|
|
|
|
|
return "Point";
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
public string StringText
|
|
|
|
|
{
|
|
|
|
|
get
|
|
|
|
|
{
|
|
|
|
|
if (MyPoint != null) return MyPoint.ToString();
|
|
|
|
|
if (LoadSavePoint != null) return LoadSavePoint.ToString();
|
|
|
|
|
if (ClusterMyPoint != null) return ClusterMyPoint.ToString();
|
|
|
|
|
if (ClusterLoadSavePoint != null) return ClusterLoadSavePoint.ToString();
|
|
|
|
|
if (Cluster != null) return Cluster.ToString();
|
|
|
|
|
if (EntityPoint != null) return EntityPoint.ToString();
|
|
|
|
|
if (Entity != null) return Entity.ToString();
|
|
|
|
|
if (ChainingNode != null) return ChainingNode.ToString();
|
|
|
|
|
return FloatUtil.GetVector3String(Position);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
public ScenarioNode(YmtFile ymt)
|
|
|
|
|
{
|
|
|
|
|
Ymt = ymt;
|
|
|
|
|
Region = ymt.ScenarioRegion?.Region;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
public void SetPosition(Vector3 position)
|
|
|
|
|
{
|
|
|
|
|
Position = position;
|
|
|
|
|
|
|
|
|
|
if (MyPoint != null) MyPoint.Position = position;
|
|
|
|
|
if (LoadSavePoint != null) LoadSavePoint.Position = position;
|
|
|
|
|
if (ClusterMyPoint != null) ClusterMyPoint.Position = position;
|
|
|
|
|
if (ClusterLoadSavePoint != null) ClusterLoadSavePoint.Position = position;
|
|
|
|
|
if ((Cluster != null) && (ClusterMyPoint == null) && (ClusterLoadSavePoint == null)) Cluster.Position = position;
|
|
|
|
|
if (EntityPoint != null) EntityPoint.Position = position;
|
|
|
|
|
if ((Entity != null) && (EntityPoint == null)) Entity.Position = position;
|
|
|
|
|
if (ChainingNode != null) ChainingNode.Position = position;
|
|
|
|
|
}
|
|
|
|
|
public void SetOrientation(Quaternion orientation)
|
|
|
|
|
{
|
|
|
|
|
Orientation = orientation;
|
|
|
|
|
|
|
|
|
|
if (MyPoint != null) MyPoint.Orientation = orientation;
|
|
|
|
|
if (LoadSavePoint != null) LoadSavePoint.Orientation = orientation;
|
|
|
|
|
if (ClusterMyPoint != null) ClusterMyPoint.Orientation = orientation;
|
|
|
|
|
if (ClusterLoadSavePoint != null) ClusterLoadSavePoint.Orientation = orientation;
|
|
|
|
|
//if (Cluster != null) Cluster.Orientation = orientation;
|
|
|
|
|
if (EntityPoint != null) EntityPoint.Orientation = orientation;
|
|
|
|
|
//if (Entity != null) Entity.Orientation = orientation;
|
|
|
|
|
//if (ChainingNode != null) ChainingNode.Orientation = orientation;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
public override string ToString()
|
|
|
|
|
{
|
|
|
|
|
return MedTypeName + " " + StringText;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
public class ScenarioTypes
|
|
|
|
|
{
|
|
|
|
|
private object SyncRoot = new object(); //keep this thread-safe.. technically shouldn't be necessary, but best to be safe
|
|
|
|
|
|
|
|
|
|
private Dictionary<uint, ScenarioType> Types { get; set; }
|
|
|
|
|
private Dictionary<uint, AmbientModelSet> PropSets { get; set; }
|
|
|
|
|
private Dictionary<uint, AmbientModelSet> PedModelSets { get; set; }
|
|
|
|
|
private Dictionary<uint, AmbientModelSet> VehicleModelSets { get; set; }
|
|
|
|
|
private Dictionary<uint, ConditionalAnimsGroup> AnimGroups { get; set; }
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
public void Load(GameFileCache gfc)
|
|
|
|
|
{
|
|
|
|
|
lock (SyncRoot)
|
|
|
|
|
{
|
|
|
|
|
Types = LoadTypes(gfc, "common:\\data\\ai\\scenarios.meta");
|
|
|
|
|
PropSets = LoadModelSets(gfc, "common:\\data\\ai\\propsets.meta");
|
|
|
|
|
PedModelSets = LoadModelSets(gfc, "common:\\data\\ai\\ambientpedmodelsets.meta");
|
|
|
|
|
VehicleModelSets = LoadModelSets(gfc, "common:\\data\\ai\\vehiclemodelsets.meta");
|
|
|
|
|
AnimGroups = LoadAnimGroups(gfc, "common:\\data\\ai\\conditionalanims.meta");
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
private XmlDocument LoadXml(GameFileCache gfc, string filename)
|
|
|
|
|
{
|
|
|
|
|
string comstr = filename.Replace("common:", "common.rpf");
|
|
|
|
|
string updstr = filename.Replace("common:", "update\\update.rpf\\common");
|
|
|
|
|
string usestr = gfc.EnableDlc ? updstr : comstr;
|
|
|
|
|
var xml = gfc.RpfMan.GetFileXml(usestr);
|
|
|
|
|
if ((xml == null) || (xml.DocumentElement == null))
|
|
|
|
|
{
|
|
|
|
|
xml = gfc.RpfMan.GetFileXml(comstr);
|
|
|
|
|
}
|
|
|
|
|
return xml;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private Dictionary<uint, ScenarioType> LoadTypes(GameFileCache gfc, string filename)
|
|
|
|
|
{
|
|
|
|
|
Dictionary<uint, ScenarioType> types = new Dictionary<uint, ScenarioType>();
|
|
|
|
|
|
|
|
|
|
var xml = LoadXml(gfc, filename);
|
|
|
|
|
|
|
|
|
|
if ((xml == null) || (xml.DocumentElement == null))
|
|
|
|
|
{
|
|
|
|
|
return types;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var typesxml = xml.DocumentElement;
|
|
|
|
|
var items = typesxml.SelectNodes("Scenarios/Item");
|
|
|
|
|
|
|
|
|
|
foreach (XmlNode item in items)
|
|
|
|
|
{
|
|
|
|
|
var typestr = Xml.GetStringAttribute(item, "type");
|
|
|
|
|
ScenarioType typeobj = null;
|
|
|
|
|
switch (typestr)
|
|
|
|
|
{
|
|
|
|
|
case "CScenarioPlayAnimsInfo":
|
|
|
|
|
typeobj = new ScenarioTypePlayAnims();
|
|
|
|
|
break;
|
|
|
|
|
case "CScenarioWanderingInfo":
|
|
|
|
|
case "CScenarioJoggingInfo":
|
|
|
|
|
case "CScenarioFleeInfo":
|
|
|
|
|
case "CScenarioLookAtInfo":
|
|
|
|
|
typeobj = new ScenarioType();
|
|
|
|
|
break;
|
|
|
|
|
case "CScenarioVehicleInfo":
|
|
|
|
|
case "CScenarioVehicleParkInfo":
|
|
|
|
|
typeobj = new ScenarioType();
|
|
|
|
|
typeobj.IsVehicle = true;
|
|
|
|
|
break;
|
|
|
|
|
default:
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (typeobj != null)
|
|
|
|
|
{
|
|
|
|
|
typeobj.Load(item);
|
|
|
|
|
if (!string.IsNullOrEmpty(typeobj.NameLower))
|
|
|
|
|
{
|
|
|
|
|
JenkIndex.Ensure(typeobj.NameLower);
|
|
|
|
|
uint hash = JenkHash.GenHash(typeobj.NameLower);
|
|
|
|
|
types[hash] = typeobj;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{ }
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
JenkIndex.Ensure("none");
|
|
|
|
|
|
|
|
|
|
return types;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private Dictionary<uint, AmbientModelSet> LoadModelSets(GameFileCache gfc, string filename)
|
|
|
|
|
{
|
|
|
|
|
Dictionary<uint, AmbientModelSet> sets = new Dictionary<uint, AmbientModelSet>();
|
|
|
|
|
|
|
|
|
|
var xml = LoadXml(gfc, filename);
|
|
|
|
|
|
|
|
|
|
if ((xml == null) || (xml.DocumentElement == null))
|
|
|
|
|
{
|
|
|
|
|
return sets;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var setsxml = xml.DocumentElement;
|
|
|
|
|
var items = setsxml.SelectNodes("ModelSets/Item");
|
|
|
|
|
|
|
|
|
|
foreach (XmlNode item in items)
|
|
|
|
|
{
|
|
|
|
|
AmbientModelSet set = new AmbientModelSet();
|
|
|
|
|
set.Load(item);
|
|
|
|
|
if (!string.IsNullOrEmpty(set.NameLower))
|
|
|
|
|
{
|
|
|
|
|
JenkIndex.Ensure(set.NameLower);
|
|
|
|
|
uint hash = JenkHash.GenHash(set.NameLower);
|
|
|
|
|
sets[hash] = set;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return sets;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private Dictionary<uint, ConditionalAnimsGroup> LoadAnimGroups(GameFileCache gfc, string filename)
|
|
|
|
|
{
|
|
|
|
|
Dictionary<uint, ConditionalAnimsGroup> groups = new Dictionary<uint, ConditionalAnimsGroup>();
|
|
|
|
|
|
|
|
|
|
var xml = LoadXml(gfc, filename);
|
|
|
|
|
|
|
|
|
|
if ((xml == null) || (xml.DocumentElement == null))
|
|
|
|
|
{
|
|
|
|
|
return groups;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var setsxml = xml.DocumentElement;
|
|
|
|
|
var items = setsxml.SelectNodes("ConditionalAnimsGroup/Item");
|
|
|
|
|
|
|
|
|
|
foreach (XmlNode item in items)
|
|
|
|
|
{
|
|
|
|
|
ConditionalAnimsGroup group = new ConditionalAnimsGroup();
|
|
|
|
|
group.Load(item);
|
|
|
|
|
if (!string.IsNullOrEmpty(group.NameLower))
|
|
|
|
|
{
|
|
|
|
|
JenkIndex.Ensure(group.Name);
|
|
|
|
|
JenkIndex.Ensure(group.NameLower);
|
|
|
|
|
uint hash = JenkHash.GenHash(group.NameLower);
|
|
|
|
|
groups[hash] = group;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return groups;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
public ScenarioType GetScenarioType(uint hash)
|
|
|
|
|
{
|
|
|
|
|
lock (SyncRoot)
|
|
|
|
|
{
|
|
|
|
|
if (Types == null) return null;
|
|
|
|
|
ScenarioType st;
|
|
|
|
|
Types.TryGetValue(hash, out st);
|
|
|
|
|
return st;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
public AmbientModelSet GetPropSet(uint hash)
|
|
|
|
|
{
|
|
|
|
|
lock (SyncRoot)
|
|
|
|
|
{
|
|
|
|
|
if (PropSets == null) return null;
|
|
|
|
|
AmbientModelSet ms;
|
|
|
|
|
PropSets.TryGetValue(hash, out ms);
|
|
|
|
|
return ms;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
public AmbientModelSet GetPedModelSet(uint hash)
|
|
|
|
|
{
|
|
|
|
|
lock (SyncRoot)
|
|
|
|
|
{
|
|
|
|
|
if (PedModelSets == null) return null;
|
|
|
|
|
AmbientModelSet ms;
|
|
|
|
|
PedModelSets.TryGetValue(hash, out ms);
|
|
|
|
|
return ms;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
public AmbientModelSet GetVehicleModelSet(uint hash)
|
|
|
|
|
{
|
|
|
|
|
lock (SyncRoot)
|
|
|
|
|
{
|
|
|
|
|
if (VehicleModelSets == null) return null;
|
|
|
|
|
AmbientModelSet ms;
|
|
|
|
|
VehicleModelSets.TryGetValue(hash, out ms);
|
|
|
|
|
return ms;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
public ConditionalAnimsGroup GetAnimGroup(uint hash)
|
|
|
|
|
{
|
|
|
|
|
lock (SyncRoot)
|
|
|
|
|
{
|
|
|
|
|
if (AnimGroups == null) return null;
|
|
|
|
|
ConditionalAnimsGroup ag;
|
|
|
|
|
AnimGroups.TryGetValue(hash, out ag);
|
|
|
|
|
return ag;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public ScenarioType[] GetScenarioTypes()
|
|
|
|
|
{
|
|
|
|
|
lock (SyncRoot)
|
|
|
|
|
{
|
|
|
|
|
if (Types == null) return null;
|
|
|
|
|
return Types.Values.ToArray();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
public AmbientModelSet[] GetPropSets()
|
|
|
|
|
{
|
|
|
|
|
lock (SyncRoot)
|
|
|
|
|
{
|
|
|
|
|
if (PropSets == null) return null;
|
|
|
|
|
return PropSets.Values.ToArray();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
public AmbientModelSet[] GetPedModelSets()
|
|
|
|
|
{
|
|
|
|
|
lock (SyncRoot)
|
|
|
|
|
{
|
|
|
|
|
if (PedModelSets == null) return null;
|
|
|
|
|
return PedModelSets.Values.ToArray();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
public AmbientModelSet[] GetVehicleModelSets()
|
|
|
|
|
{
|
|
|
|
|
lock (SyncRoot)
|
|
|
|
|
{
|
|
|
|
|
if (VehicleModelSets == null) return null;
|
|
|
|
|
return VehicleModelSets.Values.ToArray();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
public ConditionalAnimsGroup[] GetAnimGroups()
|
|
|
|
|
{
|
|
|
|
|
lock (SyncRoot)
|
|
|
|
|
{
|
|
|
|
|
if (AnimGroups == null) return null;
|
|
|
|
|
return AnimGroups.Values.ToArray();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
[TypeConverter(typeof(ExpandableObjectConverter))] public class ScenarioType
|
|
|
|
|
{
|
|
|
|
|
public string OuterXml { get; set; }
|
|
|
|
|
public string Name { get; set; }
|
|
|
|
|
public string NameLower { get; set; }
|
|
|
|
|
public MetaHash NameHash { get; set; }
|
|
|
|
|
public bool IsVehicle { get; set; }
|
|
|
|
|
|
|
|
|
|
public virtual void Load(XmlNode node)
|
|
|
|
|
{
|
|
|
|
|
OuterXml = node.OuterXml;
|
|
|
|
|
Name = Xml.GetChildInnerText(node, "Name");
|
|
|
|
|
NameLower = Name.ToLowerInvariant();
|
|
|
|
|
NameHash = JenkHash.GenHash(NameLower);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public override string ToString()
|
|
|
|
|
{
|
|
|
|
|
return Name;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
[TypeConverter(typeof(ExpandableObjectConverter))] public class ScenarioTypePlayAnims : ScenarioType
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
public override void Load(XmlNode node)
|
|
|
|
|
{
|
|
|
|
|
base.Load(node);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
[TypeConverter(typeof(ExpandableObjectConverter))] public class AmbientModelSet
|
|
|
|
|
{
|
|
|
|
|
public string Name { get; set; }
|
|
|
|
|
public string NameLower { get; set; }
|
|
|
|
|
public MetaHash NameHash { get; set; }
|
|
|
|
|
public AmbientModel[] Models { get; set; }
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
public void Load(XmlNode node)
|
|
|
|
|
{
|
|
|
|
|
Name = Xml.GetChildInnerText(node, "Name");
|
|
|
|
|
NameLower = Name.ToLowerInvariant();
|
|
|
|
|
NameHash = JenkHash.GenHash(NameLower);
|
|
|
|
|
|
|
|
|
|
var models = node.SelectNodes("Models/Item");
|
|
|
|
|
var modellist = new List<AmbientModel>();
|
|
|
|
|
foreach (XmlNode item in models)
|
|
|
|
|
{
|
|
|
|
|
AmbientModel model = new AmbientModel();
|
|
|
|
|
model.Load(item);
|
|
|
|
|
modellist.Add(model);
|
|
|
|
|
}
|
|
|
|
|
Models = modellist.ToArray();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public override string ToString()
|
|
|
|
|
{
|
|
|
|
|
return Name;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
[TypeConverter(typeof(ExpandableObjectConverter))] public class AmbientModel
|
|
|
|
|
{
|
|
|
|
|
public string Name { get; set; }
|
|
|
|
|
public string NameLower { get; set; }
|
|
|
|
|
public float Probability { get; set; }
|
|
|
|
|
public string VariationsType { get; set; }
|
|
|
|
|
public AmbientModelVariation Variations { get; set; }
|
|
|
|
|
|
|
|
|
|
public void Load(XmlNode node)
|
|
|
|
|
{
|
|
|
|
|
Name = Xml.GetChildInnerText(node, "Name");
|
|
|
|
|
NameLower = Name.ToLowerInvariant();
|
|
|
|
|
Probability = Xml.GetChildFloatAttribute(node, "Probability", "value");
|
|
|
|
|
VariationsType = Xml.GetChildStringAttribute(node, "Variations", "type");
|
|
|
|
|
var vars = node.SelectSingleNode("Variations");
|
|
|
|
|
switch (VariationsType)
|
|
|
|
|
{
|
|
|
|
|
case "NULL":
|
|
|
|
|
break;
|
|
|
|
|
case "CAmbientPedModelVariations":
|
|
|
|
|
break;
|
|
|
|
|
case "CAmbientVehicleModelVariations":
|
|
|
|
|
break;
|
|
|
|
|
default:
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public override string ToString()
|
|
|
|
|
{
|
|
|
|
|
return Name + ", " + VariationsType;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
[TypeConverter(typeof(ExpandableObjectConverter))] public class AmbientModelVariation
|
|
|
|
|
{
|
|
|
|
|
public string Type { get; set; }
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
public void Load(XmlNode node)
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public override string ToString()
|
|
|
|
|
{
|
|
|
|
|
return Type;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
[TypeConverter(typeof(ExpandableObjectConverter))] public class ConditionalAnimsGroup
|
|
|
|
|
{
|
|
|
|
|
public string OuterXml { get; set; }
|
|
|
|
|
public string Name { get; set; }
|
|
|
|
|
public string NameLower { get; set; }
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
public void Load(XmlNode node)
|
|
|
|
|
{
|
|
|
|
|
OuterXml = node.OuterXml;
|
|
|
|
|
Name = Xml.GetChildInnerText(node, "Name");
|
|
|
|
|
NameLower = Name.ToLowerInvariant();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public override string ToString()
|
|
|
|
|
{
|
|
|
|
|
return Name;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|