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using CodeWalker.GameFiles ;
using CodeWalker.World ;
using SharpDX ;
using System ;
using System.Collections.Generic ;
using System.ComponentModel ;
using System.Data ;
using System.Drawing ;
using System.Linq ;
using System.Text ;
using System.Threading.Tasks ;
using System.Windows.Forms ;
namespace CodeWalker.Project.Panels
{
public partial class EditScenarioNodePanel : ProjectPanel
{
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public ProjectForm ProjectForm ;
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public ScenarioNode CurrentScenarioNode { get ; set ; }
public YmtFile CurrentScenario { get ; set ; }
public MCScenarioChainingEdge CurrentScenarioChainEdge { get ; set ; }
private bool populatingui = false ;
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public EditScenarioNodePanel ( ProjectForm projectForm )
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{
ProjectForm = projectForm ;
InitializeComponent ( ) ;
}
public void SetScenarioNode ( ScenarioNode node )
{
CurrentScenarioNode = node ;
CurrentScenario = node ? . Ymt ;
Tag = node ;
UpdateFormTitle ( ) ;
UpdateScenarioNodeUI ( ) ;
}
private void UpdateFormTitle ( )
{
var sn = CurrentScenarioNode . ToString ( ) ;
Text = sn ;
}
public void UpdateScenarioNodeUI ( )
{
populatingui = true ;
LoadScenarioDropDowns ( ) ;
LoadScenarioPointTabPage ( ) ;
LoadScenarioEntityTabPage ( ) ;
LoadScenarioEntityPointTabPage ( ) ;
LoadScenarioChainTabPage ( ) ;
LoadScenarioChainEdgeTabPage ( ) ;
LoadScenarioChainNodeTabPage ( ) ;
LoadScenarioClusterTabPage ( ) ;
LoadScenarioClusterPointTabPage ( ) ;
populatingui = false ;
UpdateTabVisibility ( ) ;
if ( CurrentScenarioNode ! = null )
{
if ( ProjectForm . WorldForm ! = null )
{
ProjectForm . WorldForm . SelectScenarioNode ( CurrentScenarioNode ) ;
}
}
}
private void UpdateTabVisibility ( )
{
//avoid resetting the tabs if no change is necessary.
bool ok = true ;
bool pointTabVis = false ;
bool entTabVis = false ;
bool entPntTabVis = false ;
bool chainTabVis = false ;
bool chainNodeTabVis = false ;
bool clusterTabVis = false ;
bool clusterNodeTabVis = false ;
foreach ( var tab in ScenarioTabControl . TabPages )
{
if ( tab = = ScenarioPointTabPage ) pointTabVis = true ;
if ( tab = = ScenarioEntityTabPage ) entTabVis = true ;
if ( tab = = ScenarioEntityPointTabPage ) entPntTabVis = true ;
if ( tab = = ScenarioChainTabPage ) chainTabVis = true ;
if ( tab = = ScenarioChainNodeTabPage ) chainNodeTabVis = true ;
if ( tab = = ScenarioClusterTabPage ) clusterTabVis = true ;
if ( tab = = ScenarioClusterPointTabPage ) clusterNodeTabVis = true ;
}
if ( ( CurrentScenarioNode ? . MyPoint ! = null ) ! = pointTabVis ) ok = false ;
if ( ( CurrentScenarioNode ? . Entity ! = null ) ! = entTabVis ) ok = false ;
if ( ( CurrentScenarioNode ? . EntityPoint ! = null ) ! = entPntTabVis ) ok = false ;
if ( ( CurrentScenarioNode ? . ChainingNode ! = null ) ! = chainTabVis ) ok = false ;
if ( ( CurrentScenarioNode ? . ChainingNode ! = null ) ! = chainNodeTabVis ) ok = false ;
if ( ( CurrentScenarioNode ? . Cluster ! = null ) ! = clusterTabVis ) ok = false ;
if ( ( CurrentScenarioNode ? . ClusterMyPoint ! = null ) ! = clusterNodeTabVis ) ok = false ;
if ( ok ) return ;
var seltab = ScenarioTabControl . SelectedTab ;
ScenarioTabControl . TabPages . Clear ( ) ;
if ( CurrentScenarioNode ? . MyPoint ! = null ) ScenarioTabControl . TabPages . Add ( ScenarioPointTabPage ) ;
if ( CurrentScenarioNode ? . Entity ! = null ) ScenarioTabControl . TabPages . Add ( ScenarioEntityTabPage ) ;
if ( CurrentScenarioNode ? . EntityPoint ! = null ) ScenarioTabControl . TabPages . Add ( ScenarioEntityPointTabPage ) ;
if ( CurrentScenarioNode ? . ChainingNode ! = null ) ScenarioTabControl . TabPages . Add ( ScenarioChainTabPage ) ;
if ( CurrentScenarioNode ? . ChainingNode ! = null ) ScenarioTabControl . TabPages . Add ( ScenarioChainNodeTabPage ) ;
if ( CurrentScenarioNode ? . Cluster ! = null ) ScenarioTabControl . TabPages . Add ( ScenarioClusterTabPage ) ;
if ( CurrentScenarioNode ? . ClusterMyPoint ! = null ) ScenarioTabControl . TabPages . Add ( ScenarioClusterPointTabPage ) ;
if ( ScenarioTabControl . TabPages . Contains ( seltab ) )
{
ScenarioTabControl . SelectedTab = seltab ;
}
}
private void LoadScenarioDropDowns ( )
{
if ( ScenarioPointTypeComboBox . Items . Count > 0 ) return ;
var types = Scenarios . ScenarioTypes ; //these are loaded by Scenarios.Init
if ( types = = null )
{ return ; }
var stypes = types . GetScenarioTypes ( ) ;
if ( stypes = = null ) return ;
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var stgroups = types . GetScenarioTypeGroups ( ) ;
if ( stgroups = = null ) return ;
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var pmsets = types . GetPedModelSets ( ) ;
if ( pmsets = = null ) return ;
var vmsets = types . GetVehicleModelSets ( ) ;
if ( vmsets = = null ) return ;
ScenarioPointTypeComboBox . Items . Clear ( ) ;
ScenarioPointTypeComboBox . Items . Add ( "" ) ;
ScenarioClusterPointTypeComboBox . Items . Clear ( ) ;
ScenarioClusterPointTypeComboBox . Items . Add ( "" ) ;
ScenarioChainNodeTypeComboBox . Items . Clear ( ) ;
ScenarioChainNodeTypeComboBox . Items . Add ( "" ) ;
foreach ( var stype in stypes )
{
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ScenarioTypeRef ? typeRef = new ScenarioTypeRef ( stype ) ;
ScenarioPointTypeComboBox . Items . Add ( typeRef ) ;
ScenarioClusterPointTypeComboBox . Items . Add ( typeRef ) ;
ScenarioChainNodeTypeComboBox . Items . Add ( typeRef ) ;
}
foreach ( var stgroup in stgroups )
{
ScenarioTypeRef ? typeRef = new ScenarioTypeRef ( stgroup ) ;
ScenarioPointTypeComboBox . Items . Add ( typeRef ) ;
ScenarioClusterPointTypeComboBox . Items . Add ( typeRef ) ;
ScenarioChainNodeTypeComboBox . Items . Add ( typeRef ) ;
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}
ScenarioPointModelSetComboBox . Items . Clear ( ) ;
ScenarioPointModelSetComboBox . Items . Add ( "" ) ;
ScenarioClusterPointModelSetComboBox . Items . Clear ( ) ;
ScenarioClusterPointModelSetComboBox . Items . Add ( "" ) ;
foreach ( var pmset in pmsets )
{
ScenarioPointModelSetComboBox . Items . Add ( pmset ) ;
ScenarioClusterPointModelSetComboBox . Items . Add ( pmset ) ;
}
foreach ( var vmset in vmsets )
{
ScenarioPointModelSetComboBox . Items . Add ( vmset ) ;
ScenarioClusterPointModelSetComboBox . Items . Add ( vmset ) ;
}
ScenarioEntityPointAvailableInMpSpComboBox . Items . Clear ( ) ;
ScenarioEntityPointAvailableInMpSpComboBox . Items . Add ( Unk_3573596290 . kBoth ) ;
ScenarioEntityPointAvailableInMpSpComboBox . Items . Add ( Unk_3573596290 . kOnlySp ) ;
ScenarioEntityPointAvailableInMpSpComboBox . Items . Add ( Unk_3573596290 . kOnlyMp ) ;
ScenarioChainEdgeActionComboBox . Items . Clear ( ) ;
ScenarioChainEdgeActionComboBox . Items . Add ( Unk_3609807418 . Move ) ;
ScenarioChainEdgeActionComboBox . Items . Add ( Unk_3609807418 . Unk_7865678 ) ;
ScenarioChainEdgeActionComboBox . Items . Add ( Unk_3609807418 . MoveFollowMaster ) ;
ScenarioChainEdgeNavModeComboBox . Items . Clear ( ) ;
ScenarioChainEdgeNavModeComboBox . Items . Add ( Unk_3971773454 . Direct ) ;
ScenarioChainEdgeNavModeComboBox . Items . Add ( Unk_3971773454 . NavMesh ) ;
ScenarioChainEdgeNavModeComboBox . Items . Add ( Unk_3971773454 . Roads ) ;
ScenarioChainEdgeNavSpeedComboBox . Items . Clear ( ) ;
ScenarioChainEdgeNavSpeedComboBox . Items . Add ( Unk_941086046 . Unk_00_3279574318 ) ;
ScenarioChainEdgeNavSpeedComboBox . Items . Add ( Unk_941086046 . Unk_01_2212923970 ) ;
ScenarioChainEdgeNavSpeedComboBox . Items . Add ( Unk_941086046 . Unk_02_4022799658 ) ;
ScenarioChainEdgeNavSpeedComboBox . Items . Add ( Unk_941086046 . Unk_03_1425672334 ) ;
ScenarioChainEdgeNavSpeedComboBox . Items . Add ( Unk_941086046 . Unk_04_957720931 ) ;
ScenarioChainEdgeNavSpeedComboBox . Items . Add ( Unk_941086046 . Unk_05_3795195414 ) ;
ScenarioChainEdgeNavSpeedComboBox . Items . Add ( Unk_941086046 . Unk_06_2834622009 ) ;
ScenarioChainEdgeNavSpeedComboBox . Items . Add ( Unk_941086046 . Unk_07_1876554076 ) ;
ScenarioChainEdgeNavSpeedComboBox . Items . Add ( Unk_941086046 . Unk_08_698543797 ) ;
ScenarioChainEdgeNavSpeedComboBox . Items . Add ( Unk_941086046 . Unk_09_1544199634 ) ;
ScenarioChainEdgeNavSpeedComboBox . Items . Add ( Unk_941086046 . Unk_10_2725613303 ) ;
ScenarioChainEdgeNavSpeedComboBox . Items . Add ( Unk_941086046 . Unk_11_4033265820 ) ;
ScenarioChainEdgeNavSpeedComboBox . Items . Add ( Unk_941086046 . Unk_12_3054809929 ) ;
ScenarioChainEdgeNavSpeedComboBox . Items . Add ( Unk_941086046 . Unk_13_3911005380 ) ;
ScenarioChainEdgeNavSpeedComboBox . Items . Add ( Unk_941086046 . Unk_14_3717649022 ) ;
ScenarioChainEdgeNavSpeedComboBox . Items . Add ( Unk_941086046 . Unk_15_3356026130 ) ;
}
private void LoadScenarioPointTabPage ( )
{
var p = CurrentScenarioNode ? . MyPoint ;
if ( p = = null )
{
//ScenarioPointPanel.Enabled = false;
//ScenarioPointCheckBox.Checked = false;
ScenarioPointAddToProjectButton . Enabled = false ;
ScenarioPointDeleteButton . Enabled = false ;
ScenarioPointPositionTextBox . Text = "" ;
ScenarioPointDirectionTextBox . Text = "" ;
ScenarioPointTypeComboBox . SelectedItem = null ;
ScenarioPointModelSetComboBox . SelectedItem = null ;
ScenarioPointInteriorTextBox . Text = "" ;
ScenarioPointInteriorHashLabel . Text = "Hash: 0" ;
ScenarioPointGroupTextBox . Text = "" ;
ScenarioPointGroupHashLabel . Text = "Hash: 0" ;
ScenarioPointImapTextBox . Text = "" ;
ScenarioPointImapHashLabel . Text = "Hash: 0" ;
ScenarioPointTimeStartUpDown . Value = 0 ;
ScenarioPointTimeEndUpDown . Value = 0 ;
ScenarioPointProbabilityUpDown . Value = 0 ;
ScenarioPointSpOnlyFlagUpDown . Value = 0 ;
ScenarioPointRadiusUpDown . Value = 0 ;
ScenarioPointWaitTimeUpDown . Value = 0 ;
ScenarioPointFlagsValueUpDown . Value = 0 ;
foreach ( int i in ScenarioPointFlagsCheckedListBox . CheckedIndices )
{
ScenarioPointFlagsCheckedListBox . SetItemCheckState ( i , CheckState . Unchecked ) ;
}
}
else
{
//ScenarioPointPanel.Enabled = true;
//ScenarioPointCheckBox.Checked = true;
ScenarioPointDeleteButton . Enabled = ProjectForm . ScenarioExistsInProject ( CurrentScenario ) ;
ScenarioPointAddToProjectButton . Enabled = ! ScenarioPointDeleteButton . Enabled ;
ScenarioPointPositionTextBox . Text = FloatUtil . GetVector3String ( p . Position ) ;
ScenarioPointDirectionTextBox . Text = FloatUtil . ToString ( p . Direction ) ;
ScenarioPointTypeComboBox . SelectedItem = ( ( object ) p . Type ) ? ? "" ;
ScenarioPointModelSetComboBox . SelectedItem = ( ( object ) p . ModelSet ) ? ? "" ;
ScenarioPointInteriorTextBox . Text = p . InteriorName . ToString ( ) ;
ScenarioPointInteriorHashLabel . Text = "Hash: " + p . InteriorName . Hash . ToString ( ) ;
ScenarioPointGroupTextBox . Text = p . GroupName . ToString ( ) ;
ScenarioPointGroupHashLabel . Text = "Hash: " + p . GroupName . Hash . ToString ( ) ;
ScenarioPointImapTextBox . Text = p . IMapName . ToString ( ) ;
ScenarioPointImapHashLabel . Text = "Hash: " + p . IMapName . Hash . ToString ( ) ;
ScenarioPointTimeStartUpDown . Value = p . TimeStart ;
ScenarioPointTimeEndUpDown . Value = p . TimeEnd ;
ScenarioPointProbabilityUpDown . Value = p . Probability ;
ScenarioPointSpOnlyFlagUpDown . Value = p . AvailableMpSp ;
ScenarioPointRadiusUpDown . Value = p . Radius ;
ScenarioPointWaitTimeUpDown . Value = p . WaitTime ;
var iflags = ( int ) p . Flags ;
ScenarioPointFlagsValueUpDown . Value = iflags ;
for ( int i = 0 ; i < ScenarioPointFlagsCheckedListBox . Items . Count ; i + + )
{
var c = ( ( iflags & ( 1 < < i ) ) > 0 ) ;
ScenarioPointFlagsCheckedListBox . SetItemCheckState ( i , c ? CheckState . Checked : CheckState . Unchecked ) ;
}
}
}
private void LoadScenarioEntityTabPage ( )
{
var e = CurrentScenarioNode ? . Entity ;
if ( e = = null )
{
//ScenarioEntityPanel.Enabled = false;
//ScenarioEntityCheckBox.Checked = false;
ScenarioEntityAddToProjectButton . Enabled = false ;
ScenarioEntityDeleteButton . Enabled = false ;
ScenarioEntityPositionTextBox . Text = "" ;
ScenarioEntityTypeTextBox . Text = "" ;
ScenarioEntityTypeHashLabel . Text = "Hash: 0" ;
ScenarioEntityUnk1UpDown . Value = 0 ;
ScenarioEntityUnk2UpDown . Value = 0 ;
ScenarioEntityInfoLabel . Text = "0 override points" ;
ScenarioEntityPointsListBox . Items . Clear ( ) ;
ScenarioEntityAddPointButton . Enabled = false ;
}
else
{
//ScenarioEntityPanel.Enabled = true;
//ScenarioEntityCheckBox.Checked = true;
ScenarioEntityDeleteButton . Enabled = ProjectForm . ScenarioExistsInProject ( CurrentScenario ) ;
ScenarioEntityAddToProjectButton . Enabled = ! ScenarioEntityDeleteButton . Enabled ;
ScenarioEntityPositionTextBox . Text = FloatUtil . GetVector3String ( e . Position ) ;
ScenarioEntityTypeTextBox . Text = e . TypeName . ToString ( ) ;
ScenarioEntityTypeHashLabel . Text = "Hash: " + e . TypeName . Hash . ToString ( ) ;
ScenarioEntityUnk1UpDown . Value = e . Unk1 ;
ScenarioEntityUnk2UpDown . Value = e . Unk2 ;
var pc = e . ScenarioPoints ? . Length ? ? 0 ;
ScenarioEntityInfoLabel . Text = pc . ToString ( ) + " override point" + ( ( pc ! = 1 ) ? "s" : "" ) ;
ScenarioEntityPointsListBox . Items . Clear ( ) ;
ScenarioEntityAddPointButton . Enabled = true ;
if ( e . ScenarioPoints ! = null )
{
foreach ( var point in e . ScenarioPoints )
{
ScenarioEntityPointsListBox . Items . Add ( point ) ;
}
if ( CurrentScenarioNode . EntityPoint ! = null )
{
ScenarioEntityPointsListBox . SelectedItem = CurrentScenarioNode . EntityPoint ;
}
}
}
}
private void LoadScenarioEntityPointTabPage ( )
{
var p = CurrentScenarioNode ? . EntityPoint ;
if ( p = = null )
{
//ScenarioEntityPointPanel.Enabled = false;
//ScenarioEntityPointCheckBox.Checked = false;
ScenarioEntityPointAddToProjectButton . Enabled = false ;
ScenarioEntityPointDeleteButton . Enabled = false ;
ScenarioEntityPointNameTextBox . Text = "" ;
ScenarioEntityPointNameHashLabel . Text = "Hash: 0" ;
ScenarioEntityPointPositionTextBox . Text = "" ;
ScenarioEntityPointRotationTextBox . Text = "" ;
ScenarioEntityPointSpawnTypeTextBox . Text = "" ;
ScenarioEntityPointSpawnTypeHashLabel . Text = "Hash: 0" ;
ScenarioEntityPointPedTypeTextBox . Text = "" ;
ScenarioEntityPointPedTypeHashLabel . Text = "Hash: 0" ;
ScenarioEntityPointGroupTextBox . Text = "" ;
ScenarioEntityPointGroupHashLabel . Text = "Hash: 0" ;
ScenarioEntityPointInteriorTextBox . Text = "" ;
ScenarioEntityPointInteriorHashLabel . Text = "Hash: 0" ;
ScenarioEntityPointRequiredImapTextBox . Text = "" ;
ScenarioEntityPointRequiredImapHashLabel . Text = "Hash: 0" ;
ScenarioEntityPointAvailableInMpSpComboBox . SelectedItem = null ;
ScenarioEntityPointProbabilityTextBox . Text = "" ;
ScenarioEntityPointTimeTillPedLeavesTextBox . Text = "" ;
ScenarioEntityPointRadiusTextBox . Text = "" ;
ScenarioEntityPointStartUpDown . Value = 0 ;
ScenarioEntityPointEndUpDown . Value = 0 ;
ScenarioEntityPointExtendedRangeCheckBox . Checked = false ;
ScenarioEntityPointShortRangeCheckBox . Checked = false ;
ScenarioEntityPointHighPriCheckBox . Checked = false ;
ScenarioEntityPointFlagsUpDown . Value = 0 ;
foreach ( int i in ScenarioEntityPointFlagsCheckedListBox . CheckedIndices )
{
ScenarioEntityPointFlagsCheckedListBox . SetItemCheckState ( i , CheckState . Unchecked ) ;
}
}
else
{
//ScenarioEntityPointPanel.Enabled = true;
//ScenarioEntityPointCheckBox.Checked = true;
ScenarioEntityPointDeleteButton . Enabled = ProjectForm . ScenarioExistsInProject ( CurrentScenario ) ;
ScenarioEntityPointAddToProjectButton . Enabled = ! ScenarioEntityPointDeleteButton . Enabled ;
ScenarioEntityPointNameTextBox . Text = p . NameHash . ToString ( ) ;
ScenarioEntityPointNameHashLabel . Text = "Hash: " + p . NameHash . Hash . ToString ( ) ;
ScenarioEntityPointPositionTextBox . Text = FloatUtil . GetVector3String ( p . OffsetPosition ) ;
ScenarioEntityPointRotationTextBox . Text = FloatUtil . GetVector4String ( p . OffsetRotation ) ;
ScenarioEntityPointSpawnTypeTextBox . Text = p . SpawnType . ToString ( ) ;
ScenarioEntityPointSpawnTypeHashLabel . Text = "Hash: " + p . SpawnType . Hash . ToString ( ) ;
ScenarioEntityPointPedTypeTextBox . Text = p . PedType . ToString ( ) ;
ScenarioEntityPointPedTypeHashLabel . Text = "Hash: " + p . PedType . Hash . ToString ( ) ;
ScenarioEntityPointGroupTextBox . Text = p . Group . ToString ( ) ;
ScenarioEntityPointGroupHashLabel . Text = "Hash: " + p . Group . Hash . ToString ( ) ;
ScenarioEntityPointInteriorTextBox . Text = p . Interior . ToString ( ) ;
ScenarioEntityPointInteriorHashLabel . Text = "Hash: " + p . Interior . Hash . ToString ( ) ;
ScenarioEntityPointRequiredImapTextBox . Text = p . RequiredImap . ToString ( ) ;
ScenarioEntityPointRequiredImapHashLabel . Text = "Hash: " + p . RequiredImap . Hash . ToString ( ) ;
ScenarioEntityPointAvailableInMpSpComboBox . SelectedItem = p . AvailableInMpSp ;
ScenarioEntityPointProbabilityTextBox . Text = FloatUtil . ToString ( p . Probability ) ;
ScenarioEntityPointTimeTillPedLeavesTextBox . Text = FloatUtil . ToString ( p . TimeTillPedLeaves ) ;
ScenarioEntityPointRadiusTextBox . Text = FloatUtil . ToString ( p . Radius ) ;
ScenarioEntityPointStartUpDown . Value = p . StartTime ;
ScenarioEntityPointEndUpDown . Value = p . EndTime ;
ScenarioEntityPointExtendedRangeCheckBox . Checked = p . ExtendedRange ;
ScenarioEntityPointShortRangeCheckBox . Checked = p . ShortRange ;
ScenarioEntityPointHighPriCheckBox . Checked = p . HighPri ;
var iflags = ( int ) p . Flags ;
ScenarioEntityPointFlagsUpDown . Value = 0 ;
for ( int i = 0 ; i < ScenarioEntityPointFlagsCheckedListBox . Items . Count ; i + + )
{
var c = ( ( iflags & ( 1 < < i ) ) > 0 ) ;
ScenarioEntityPointFlagsCheckedListBox . SetItemCheckState ( i , c ? CheckState . Checked : CheckState . Unchecked ) ;
}
}
}
private void LoadScenarioChainTabPage ( )
{
CurrentScenarioChainEdge = null ;
ProjectForm . SetScenarioChainEdge ( CurrentScenarioChainEdge ) ;
var n = CurrentScenarioNode ? . ChainingNode ;
if ( n = = null )
{
ScenarioChainAddToProjectButton . Enabled = false ;
ScenarioChainDeleteButton . Enabled = false ;
ScenarioChainEdgesListBox . Items . Clear ( ) ;
ScenarioChainEdgeCountLabel . Text = "Edge Count: 0" ;
ScenarioChainUnk1UpDown . Value = 0 ;
}
else
{
ScenarioChainDeleteButton . Enabled = ScenarioChainNodeDeleteButton . Enabled ; // ScenarioExistsInProject(CurrentScenario);
ScenarioChainAddToProjectButton . Enabled = ! ScenarioChainDeleteButton . Enabled ;
ScenarioChainEdgesListBox . Items . Clear ( ) ;
ScenarioChainEdgeCountLabel . Text = "Edge Count: " + ( n . Chain ? . EdgeIds ? . Length ? ? 0 ) . ToString ( ) ;
ScenarioChainUnk1UpDown . Value = n . Chain ? . Unk1 ? ? 0 ;
if ( ( n . Chain ! = null ) & & ( n . Chain . Edges ! = null ) )
{
foreach ( var edge in n . Chain . Edges )
{
ScenarioChainEdgesListBox . Items . Add ( edge ) ;
}
}
else
{ }
}
}
private void LoadScenarioChainEdgeTabPage ( )
{
var e = CurrentScenarioChainEdge ;
if ( e = = null )
{
ScenarioChainEdgePanel . Enabled = false ;
ScenarioChainEdgeNodeIndexFromUpDown . Value = 0 ;
ScenarioChainEdgeNodeIndexToUpDown . Value = 0 ;
ScenarioChainEdgeActionComboBox . SelectedItem = null ;
ScenarioChainEdgeNavModeComboBox . SelectedItem = null ;
ScenarioChainEdgeNavSpeedComboBox . SelectedItem = null ;
ScenarioChainMoveEdgeDownButton . Enabled = false ;
ScenarioChainMoveEdgeUpButton . Enabled = false ;
}
else
{
ScenarioChainEdgePanel . Enabled = true ;
ScenarioChainEdgeNodeIndexFromUpDown . Value = e . NodeIndexFrom ;
ScenarioChainEdgeNodeIndexToUpDown . Value = e . NodeIndexTo ;
ScenarioChainEdgeActionComboBox . SelectedItem = e . Action ;
ScenarioChainEdgeNavModeComboBox . SelectedItem = e . NavMode ;
ScenarioChainEdgeNavSpeedComboBox . SelectedItem = e . NavSpeed ;
ScenarioChainMoveEdgeDownButton . Enabled = true ;
ScenarioChainMoveEdgeUpButton . Enabled = true ;
if ( ProjectForm . WorldForm ! = null )
{
ProjectForm . WorldForm . SelectScenarioEdge ( CurrentScenarioNode , e ) ;
}
}
}
private void LoadScenarioChainNodeTabPage ( )
{
var n = CurrentScenarioNode ? . ChainingNode ;
if ( n = = null )
{
//ScenarioChainNodePanel.Enabled = false;
//ScenarioChainNodeCheckBox.Checked = false;
ScenarioChainNodeAddToProjectButton . Enabled = false ;
ScenarioChainNodeDeleteButton . Enabled = false ;
ScenarioChainNodePositionTextBox . Text = "" ;
ScenarioChainNodeUnk1TextBox . Text = "" ;
ScenarioChainNodeUnk1HashLabel . Text = "Hash: 0" ;
ScenarioChainNodeTypeComboBox . SelectedItem = null ;
ScenarioChainNodeFirstCheckBox . Checked = false ;
ScenarioChainNodeLastCheckBox . Checked = false ;
ScenarioChainNodeIndexTextBox . Text = "" ;
}
else
{
//ScenarioChainNodePanel.Enabled = true;
//ScenarioChainNodeCheckBox.Checked = true;
ScenarioChainNodeDeleteButton . Enabled = ProjectForm . ScenarioExistsInProject ( CurrentScenario ) ;
ScenarioChainNodeAddToProjectButton . Enabled = ! ScenarioChainNodeDeleteButton . Enabled ;
ScenarioChainNodePositionTextBox . Text = FloatUtil . GetVector3String ( n . Position ) ;
ScenarioChainNodeUnk1TextBox . Text = n . Unk1 . ToString ( ) ;
ScenarioChainNodeUnk1HashLabel . Text = "Hash: " + n . Unk1 . Hash . ToString ( ) ;
ScenarioChainNodeTypeComboBox . SelectedItem = ( ( object ) n . Type ) ? ? "" ;
ScenarioChainNodeFirstCheckBox . Checked = ! n . NotFirst ;
ScenarioChainNodeLastCheckBox . Checked = ! n . NotLast ;
ScenarioChainNodeIndexTextBox . Text = n . NodeIndex . ToString ( ) ;
}
}
private void LoadScenarioClusterTabPage ( )
{
var c = CurrentScenarioNode ? . Cluster ;
if ( c = = null )
{
//ScenarioClusterPanel.Enabled = false;
//ScenarioClusterCheckBox.Checked = false;
ScenarioClusterAddToProjectButton . Enabled = false ;
ScenarioClusterDeleteButton . Enabled = false ;
ScenarioClusterCenterTextBox . Text = "" ;
ScenarioClusterRadiusTextBox . Text = "" ;
ScenarioClusterUnk1TextBox . Text = "" ;
ScenarioClusterUnk2CheckBox . Checked = false ;
ScenarioClusterPointsListBox . Items . Clear ( ) ;
ScenarioClusterAddPointButton . Enabled = false ;
}
else
{
//ScenarioClusterPanel.Enabled = true;
//ScenarioClusterCheckBox.Checked = true;
ScenarioClusterDeleteButton . Enabled = ProjectForm . ScenarioExistsInProject ( CurrentScenario ) ;
ScenarioClusterAddToProjectButton . Enabled = ! ScenarioClusterDeleteButton . Enabled ;
ScenarioClusterCenterTextBox . Text = FloatUtil . GetVector3String ( c . Position ) ;
ScenarioClusterRadiusTextBox . Text = FloatUtil . ToString ( c . Radius ) ;
ScenarioClusterUnk1TextBox . Text = FloatUtil . ToString ( c . Unk1 ) ;
ScenarioClusterUnk2CheckBox . Checked = c . Unk2 ;
ScenarioClusterPointsListBox . Items . Clear ( ) ;
ScenarioClusterAddPointButton . Enabled = true ;
if ( c . Points ! = null )
{
if ( c . Points . MyPoints ! = null )
{
foreach ( var point in c . Points . MyPoints )
{
ScenarioClusterPointsListBox . Items . Add ( point ) ;
}
if ( CurrentScenarioNode . ClusterMyPoint ! = null )
{
ScenarioClusterPointsListBox . SelectedItem = CurrentScenarioNode . ClusterMyPoint ;
}
}
if ( c . Points . LoadSavePoints ! = null )
{
foreach ( var point in c . Points . LoadSavePoints )
{
ScenarioClusterPointsListBox . Items . Add ( point ) ;
}
if ( CurrentScenarioNode . ClusterLoadSavePoint ! = null )
{
ScenarioClusterPointsListBox . SelectedItem = CurrentScenarioNode . ClusterLoadSavePoint ;
}
}
}
}
}
private void LoadScenarioClusterPointTabPage ( )
{
var p = CurrentScenarioNode ? . ClusterMyPoint ;
if ( p = = null )
{
//ScenarioClusterPointPanel.Enabled = false;
//ScenarioClusterPointCheckBox.Checked = false;
ScenarioClusterPointAddToProjectButton . Enabled = false ;
ScenarioClusterPointDeleteButton . Enabled = false ;
ScenarioClusterPointPositionTextBox . Text = "" ;
ScenarioClusterPointDirectionTextBox . Text = "" ;
ScenarioClusterPointTypeComboBox . SelectedItem = null ;
ScenarioClusterPointModelSetComboBox . SelectedItem = null ;
ScenarioClusterPointInteriorTextBox . Text = "" ;
ScenarioClusterPointInteriorHashLabel . Text = "Hash: 0" ;
ScenarioClusterPointGroupTextBox . Text = "" ;
ScenarioClusterPointGroupHashLabel . Text = "Hash: 0" ;
ScenarioClusterPointImapTextBox . Text = "" ;
ScenarioClusterPointImapHashLabel . Text = "Hash: 0" ;
ScenarioClusterPointTimeStartUpDown . Value = 0 ;
ScenarioClusterPointTimeEndUpDown . Value = 0 ;
ScenarioClusterPointProbabilityUpDown . Value = 0 ;
ScenarioClusterPointSpOnlyFlagUpDown . Value = 0 ;
ScenarioClusterPointRadiusUpDown . Value = 0 ;
ScenarioClusterPointWaitTimeUpDown . Value = 0 ;
ScenarioClusterPointFlagsUpDown . Value = 0 ;
foreach ( int i in ScenarioClusterPointFlagsCheckedListBox . CheckedIndices )
{
ScenarioClusterPointFlagsCheckedListBox . SetItemCheckState ( i , CheckState . Unchecked ) ;
}
}
else
{
//ScenarioClusterPointPanel.Enabled = true;
//ScenarioClusterPointCheckBox.Checked = true;
ScenarioClusterPointDeleteButton . Enabled = ProjectForm . ScenarioExistsInProject ( CurrentScenario ) ;
ScenarioClusterPointAddToProjectButton . Enabled = ! ScenarioClusterPointDeleteButton . Enabled ;
ScenarioClusterPointPositionTextBox . Text = FloatUtil . GetVector3String ( p . Position ) ;
ScenarioClusterPointDirectionTextBox . Text = FloatUtil . ToString ( p . Direction ) ;
ScenarioClusterPointTypeComboBox . SelectedItem = ( ( object ) p . Type ) ? ? "" ;
ScenarioClusterPointModelSetComboBox . SelectedItem = ( ( object ) p . ModelSet ) ? ? "" ;
ScenarioClusterPointInteriorTextBox . Text = p . InteriorName . ToString ( ) ;
ScenarioClusterPointInteriorHashLabel . Text = "Hash: " + p . InteriorName . Hash . ToString ( ) ;
ScenarioClusterPointGroupTextBox . Text = p . GroupName . ToString ( ) ;
ScenarioClusterPointGroupHashLabel . Text = "Hash: " + p . GroupName . Hash . ToString ( ) ;
ScenarioClusterPointImapTextBox . Text = p . IMapName . ToString ( ) ;
ScenarioClusterPointImapHashLabel . Text = "Hash: " + p . IMapName . Hash . ToString ( ) ;
ScenarioClusterPointTimeStartUpDown . Value = p . TimeStart ;
ScenarioClusterPointTimeEndUpDown . Value = p . TimeEnd ;
ScenarioClusterPointProbabilityUpDown . Value = p . Probability ;
ScenarioClusterPointSpOnlyFlagUpDown . Value = p . AvailableMpSp ;
ScenarioClusterPointRadiusUpDown . Value = p . Radius ;
ScenarioClusterPointWaitTimeUpDown . Value = p . WaitTime ;
var iflags = ( int ) p . Flags ;
ScenarioClusterPointFlagsUpDown . Value = iflags ;
for ( int i = 0 ; i < ScenarioClusterPointFlagsCheckedListBox . Items . Count ; i + + )
{
var c = ( ( iflags & ( 1 < < i ) ) > 0 ) ;
ScenarioClusterPointFlagsCheckedListBox . SetItemCheckState ( i , c ? CheckState . Checked : CheckState . Unchecked ) ;
}
}
}
private void AddScenarioChainEdge ( )
{
var chain = CurrentScenarioNode ? . ChainingNode ? . Chain ;
if ( chain = = null ) return ;
var paths = CurrentScenario ? . CScenarioPointRegion ? . Paths ;
if ( paths = = null ) return ;
MCScenarioChainingEdge edge = new MCScenarioChainingEdge ( ) ;
if ( CurrentScenarioChainEdge ! = null )
{
edge . Data = CurrentScenarioChainEdge . Data ;
}
paths . AddEdge ( edge ) ;
chain . AddEdge ( edge ) ;
CurrentScenarioChainEdge = edge ;
ProjectForm . SetScenarioChainEdge ( CurrentScenarioChainEdge ) ;
UpdateScenarioChainEdgeLinkage ( ) ;
LoadScenarioChainTabPage ( ) ;
ScenarioChainEdgesListBox . SelectedItem = edge ;
}
private void RemoveScenarioChainEdge ( )
{
if ( CurrentScenarioChainEdge = = null ) return ;
if ( CurrentScenario = = null ) return ;
var chain = CurrentScenarioNode ? . ChainingNode ? . Chain ;
if ( chain = = null ) return ;
var paths = CurrentScenario ? . CScenarioPointRegion ? . Paths ;
if ( paths = = null ) return ;
if ( MessageBox . Show ( "Are you sure you want to delete this scenario chain edge?\n" + CurrentScenarioChainEdge . ToString ( ) + "\n\nThis operation cannot be undone. Continue?" , "Confirm delete" , MessageBoxButtons . YesNo ) ! = DialogResult . Yes )
{
return ;
}
chain . RemoveEdge ( CurrentScenarioChainEdge ) ;
paths . RemoveEdge ( CurrentScenarioChainEdge ) ;
LoadScenarioChainTabPage ( ) ;
if ( ProjectForm . WorldForm ! = null )
{
ProjectForm . WorldForm . UpdateScenarioGraphics ( CurrentScenario , false ) ;
ProjectForm . WorldForm . SelectScenarioEdge ( CurrentScenarioNode , null ) ;
}
}
private void MoveScenarioChainEdge ( bool moveDown )
{
var chain = CurrentScenarioNode ? . ChainingNode ? . Chain ;
if ( chain = = null ) return ;
if ( chain . Edges = = null ) return ;
if ( chain . EdgeIds = = null ) return ;
if ( CurrentScenarioChainEdge = = null ) return ;
var edges = CurrentScenario ? . CScenarioPointRegion ? . Paths ? . Edges ;
if ( edges = = null ) return ;
int lasti = ( chain . Edges ? . Length ? ? 0 ) - 1 ;
var edgeid = 0 ;
for ( int i = 0 ; i < chain . Edges . Length ; i + + )
{
if ( chain . Edges [ i ] = = CurrentScenarioChainEdge )
{
edgeid = i ;
break ;
}
}
if ( ! moveDown & & ( edgeid < = 0 ) ) return ;
if ( moveDown & & ( edgeid > = lasti ) ) return ;
var swapid = edgeid + ( moveDown ? 1 : - 1 ) ;
var swaped = chain . Edges [ swapid ] ;
chain . Edges [ swapid ] = CurrentScenarioChainEdge ;
chain . EdgeIds [ swapid ] = ( ushort ) CurrentScenarioChainEdge . EdgeIndex ;
chain . Edges [ edgeid ] = swaped ;
chain . EdgeIds [ edgeid ] = ( ushort ) swapid ;
var ce = CurrentScenarioChainEdge ;
LoadScenarioChainTabPage ( ) ;
CurrentScenarioChainEdge = ce ;
ProjectForm . SetScenarioChainEdge ( CurrentScenarioChainEdge ) ;
ScenarioChainEdgesListBox . SelectedItem = ce ;
//LoadScenarioChainEdgeTabPage();
}
private void UpdateScenarioChainEdgeLinkage ( )
{
if ( CurrentScenarioChainEdge = = null ) return ;
if ( CurrentScenario = = null ) return ;
var chains = CurrentScenario ? . CScenarioPointRegion ? . Paths ;
if ( chains = = null ) return ;
var nodes = chains . Nodes ;
if ( nodes = = null ) return ;
ushort nifrom = CurrentScenarioChainEdge . NodeIndexFrom ;
ushort nito = CurrentScenarioChainEdge . NodeIndexTo ;
if ( nifrom < nodes . Length ) CurrentScenarioChainEdge . NodeFrom = nodes [ nifrom ] ;
if ( nito < nodes . Length ) CurrentScenarioChainEdge . NodeTo = nodes [ nito ] ;
////need to rebuild the link verts.. updating the graphics should do it...
if ( ProjectForm . WorldForm ! = null )
{
ProjectForm . WorldForm . UpdateScenarioGraphics ( CurrentScenario , false ) ;
}
}
private void ScenarioPointAddToProjectButton_Click ( object sender , EventArgs e )
{
ProjectForm . AddScenarioToProject ( CurrentScenario ) ;
}
private void ScenarioPointDeleteButton_Click ( object sender , EventArgs e )
{
ProjectForm . SetProjectItem ( CurrentScenarioNode ) ;
ProjectForm . DeleteScenarioNode ( ) ;
}
private void ScenarioPointGoToButton_Click ( object sender , EventArgs e )
{
if ( CurrentScenarioNode = = null ) return ;
if ( ProjectForm . WorldForm = = null ) return ;
ProjectForm . WorldForm . GoToPosition ( CurrentScenarioNode . Position ) ;
}
private void ScenarioPointPositionTextBox_TextChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
Vector3 v = FloatUtil . ParseVector3String ( ScenarioPointPositionTextBox . Text ) ;
bool change = false ;
lock ( ProjectForm . ProjectSyncRoot )
{
if ( CurrentScenarioNode . Position ! = v )
{
CurrentScenarioNode . SetPosition ( v ) ;
ProjectForm . SetScenarioHasChanged ( true ) ;
change = true ;
}
}
if ( change )
{
if ( ProjectForm . WorldForm ! = null )
{
ProjectForm . WorldForm . SetWidgetPosition ( CurrentScenarioNode . Position ) ;
ProjectForm . WorldForm . UpdateScenarioGraphics ( CurrentScenario , false ) ;
}
}
}
private void ScenarioPointDirectionTextBox_TextChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . MyPoint = = null ) return ;
float dir = FloatUtil . Parse ( ScenarioPointDirectionTextBox . Text ) ;
lock ( ProjectForm . ProjectSyncRoot )
{
if ( CurrentScenarioNode . MyPoint . Direction ! = dir )
{
CurrentScenarioNode . MyPoint . Direction = dir ;
CurrentScenarioNode . Orientation = CurrentScenarioNode . MyPoint . Orientation ;
ProjectForm . SetScenarioHasChanged ( true ) ;
if ( ProjectForm . WorldForm ! = null )
{
ProjectForm . WorldForm . SetWidgetRotation ( CurrentScenarioNode . Orientation ) ;
}
}
}
}
private void ScenarioPointTypeComboBox_SelectedIndexChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . MyPoint = = null ) return ;
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ScenarioTypeRef ? stype = ScenarioPointTypeComboBox . SelectedItem as ScenarioTypeRef ? ;
2018-03-03 21:03:08 +08:00
lock ( ProjectForm . ProjectSyncRoot )
{
if ( CurrentScenarioNode . MyPoint . Type ! = stype )
{
CurrentScenarioNode . MyPoint . Type = stype ;
ProjectForm . SetScenarioHasChanged ( true ) ;
}
}
ProjectForm . ProjectExplorer ? . UpdateScenarioNodeTreeNode ( CurrentScenarioNode ) ;
if ( CurrentScenarioNode . ChainingNode ! = null )
{
ScenarioChainNodeTypeComboBox . SelectedItem = stype ;
}
}
private void ScenarioPointModelSetComboBox_SelectedIndexChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . MyPoint = = null ) return ;
AmbientModelSet mset = ScenarioPointModelSetComboBox . SelectedItem as AmbientModelSet ;
lock ( ProjectForm . ProjectSyncRoot )
{
if ( CurrentScenarioNode . MyPoint . ModelSet ! = mset )
{
CurrentScenarioNode . MyPoint . ModelSet = mset ;
ProjectForm . SetScenarioHasChanged ( true ) ;
}
}
ProjectForm . ProjectExplorer ? . UpdateScenarioNodeTreeNode ( CurrentScenarioNode ) ;
}
private void ScenarioPointInteriorTextBox_TextChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . MyPoint = = null ) return ;
uint hash = 0 ;
string name = ScenarioPointInteriorTextBox . Text ;
if ( ! uint . TryParse ( name , out hash ) ) //don't re-hash hashes
{
hash = JenkHash . GenHash ( name ) ;
JenkIndex . Ensure ( name ) ;
}
ScenarioPointInteriorHashLabel . Text = "Hash: " + hash . ToString ( ) ;
lock ( ProjectForm . ProjectSyncRoot )
{
if ( CurrentScenarioNode . MyPoint . InteriorName ! = hash )
{
CurrentScenarioNode . MyPoint . InteriorName = hash ;
ProjectForm . SetScenarioHasChanged ( true ) ;
}
}
}
private void ScenarioPointGroupTextBox_TextChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . MyPoint = = null ) return ;
uint hash = 0 ;
string name = ScenarioPointGroupTextBox . Text ;
if ( ! uint . TryParse ( name , out hash ) ) //don't re-hash hashes
{
hash = JenkHash . GenHash ( name ) ;
JenkIndex . Ensure ( name ) ;
}
ScenarioPointGroupHashLabel . Text = "Hash: " + hash . ToString ( ) ;
lock ( ProjectForm . ProjectSyncRoot )
{
if ( CurrentScenarioNode . MyPoint . GroupName ! = hash )
{
CurrentScenarioNode . MyPoint . GroupName = hash ;
ProjectForm . SetScenarioHasChanged ( true ) ;
}
}
}
private void ScenarioPointImapTextBox_TextChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . MyPoint = = null ) return ;
uint hash = 0 ;
string name = ScenarioPointImapTextBox . Text ;
if ( ! uint . TryParse ( name , out hash ) ) //don't re-hash hashes
{
hash = JenkHash . GenHash ( name ) ;
JenkIndex . Ensure ( name ) ;
}
ScenarioPointImapHashLabel . Text = "Hash: " + hash . ToString ( ) ;
lock ( ProjectForm . ProjectSyncRoot )
{
if ( CurrentScenarioNode . MyPoint . IMapName ! = hash )
{
CurrentScenarioNode . MyPoint . IMapName = hash ;
ProjectForm . SetScenarioHasChanged ( true ) ;
}
}
}
private void ScenarioPointTimeStartUpDown_ValueChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . MyPoint = = null ) return ;
byte t = ( byte ) ScenarioPointTimeStartUpDown . Value ;
lock ( ProjectForm . ProjectSyncRoot )
{
if ( CurrentScenarioNode . MyPoint . TimeStart ! = t )
{
CurrentScenarioNode . MyPoint . TimeStart = t ;
ProjectForm . SetScenarioHasChanged ( true ) ;
}
}
ProjectForm . ProjectExplorer ? . UpdateScenarioNodeTreeNode ( CurrentScenarioNode ) ;
}
private void ScenarioPointTimeEndUpDown_ValueChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . MyPoint = = null ) return ;
byte t = ( byte ) ScenarioPointTimeEndUpDown . Value ;
lock ( ProjectForm . ProjectSyncRoot )
{
if ( CurrentScenarioNode . MyPoint . TimeEnd ! = t )
{
CurrentScenarioNode . MyPoint . TimeEnd = t ;
ProjectForm . SetScenarioHasChanged ( true ) ;
}
}
ProjectForm . ProjectExplorer ? . UpdateScenarioNodeTreeNode ( CurrentScenarioNode ) ;
}
private void ScenarioPointProbabilityUpDown_ValueChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . MyPoint = = null ) return ;
byte v = ( byte ) ScenarioPointProbabilityUpDown . Value ;
lock ( ProjectForm . ProjectSyncRoot )
{
if ( CurrentScenarioNode . MyPoint . Probability ! = v )
{
CurrentScenarioNode . MyPoint . Probability = v ;
ProjectForm . SetScenarioHasChanged ( true ) ;
}
}
}
private void ScenarioPointSpOnlyFlagUpDown_ValueChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . MyPoint = = null ) return ;
byte v = ( byte ) ScenarioPointSpOnlyFlagUpDown . Value ;
lock ( ProjectForm . ProjectSyncRoot )
{
if ( CurrentScenarioNode . MyPoint . AvailableMpSp ! = v )
{
CurrentScenarioNode . MyPoint . AvailableMpSp = v ;
ProjectForm . SetScenarioHasChanged ( true ) ;
}
}
}
private void ScenarioPointRadiusUpDown_ValueChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . MyPoint = = null ) return ;
byte v = ( byte ) ScenarioPointRadiusUpDown . Value ;
lock ( ProjectForm . ProjectSyncRoot )
{
if ( CurrentScenarioNode . MyPoint . Radius ! = v )
{
CurrentScenarioNode . MyPoint . Radius = v ;
ProjectForm . SetScenarioHasChanged ( true ) ;
}
}
}
private void ScenarioPointWaitTimeUpDown_ValueChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . MyPoint = = null ) return ;
byte v = ( byte ) ScenarioPointWaitTimeUpDown . Value ;
lock ( ProjectForm . ProjectSyncRoot )
{
if ( CurrentScenarioNode . MyPoint . WaitTime ! = v )
{
CurrentScenarioNode . MyPoint . WaitTime = v ;
ProjectForm . SetScenarioHasChanged ( true ) ;
}
}
}
private void ScenarioPointFlagsValueUpDown_ValueChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . MyPoint = = null ) return ;
var iflags = ( uint ) ScenarioPointFlagsValueUpDown . Value ;
populatingui = true ;
for ( int i = 0 ; i < ScenarioPointFlagsCheckedListBox . Items . Count ; i + + )
{
var c = ( ( iflags & ( 1 < < i ) ) > 0 ) ;
ScenarioPointFlagsCheckedListBox . SetItemCheckState ( i , c ? CheckState . Checked : CheckState . Unchecked ) ;
}
populatingui = false ;
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CScenarioPointFlags__Flags f = ( CScenarioPointFlags__Flags ) iflags ;
2018-03-03 21:03:08 +08:00
lock ( ProjectForm . ProjectSyncRoot )
{
if ( CurrentScenarioNode . MyPoint . Flags ! = f )
{
CurrentScenarioNode . MyPoint . Flags = f ;
ProjectForm . SetScenarioHasChanged ( true ) ;
}
}
}
private void ScenarioPointFlagsCheckedListBox_ItemCheck ( object sender , ItemCheckEventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . MyPoint = = null ) return ;
uint iflags = 0 ;
for ( int i = 0 ; i < ScenarioPointFlagsCheckedListBox . Items . Count ; i + + )
{
if ( e . Index = = i )
{
if ( e . NewValue = = CheckState . Checked )
{
iflags + = ( uint ) ( 1 < < i ) ;
}
}
else
{
if ( ScenarioPointFlagsCheckedListBox . GetItemChecked ( i ) )
{
iflags + = ( uint ) ( 1 < < i ) ;
}
}
}
populatingui = true ;
ScenarioPointFlagsValueUpDown . Value = iflags ;
populatingui = false ;
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CScenarioPointFlags__Flags f = ( CScenarioPointFlags__Flags ) iflags ;
2018-03-03 21:03:08 +08:00
lock ( ProjectForm . ProjectSyncRoot )
{
if ( CurrentScenarioNode . MyPoint . Flags ! = f )
{
CurrentScenarioNode . MyPoint . Flags = f ;
ProjectForm . SetScenarioHasChanged ( true ) ;
}
}
}
private void ScenarioEntityAddToProjectButton_Click ( object sender , EventArgs e )
{
ProjectForm . AddScenarioToProject ( CurrentScenario ) ;
}
private void ScenarioEntityDeleteButton_Click ( object sender , EventArgs e )
{
ProjectForm . DeleteScenarioEntity ( ) ;
}
private void ScenarioEntityGoToButton_Click ( object sender , EventArgs e )
{
if ( CurrentScenarioNode = = null ) return ;
if ( ProjectForm . WorldForm = = null ) return ;
ProjectForm . WorldForm . GoToPosition ( CurrentScenarioNode . Position ) ;
}
private void ScenarioEntityPositionTextBox_TextChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . Entity = = null ) return ;
Vector3 v = FloatUtil . ParseVector3String ( ScenarioEntityPositionTextBox . Text ) ;
bool change = false ;
lock ( ProjectForm . ProjectSyncRoot )
{
if ( CurrentScenarioNode . Position ! = v )
{
CurrentScenarioNode . SetPosition ( v ) ;
ProjectForm . SetScenarioHasChanged ( true ) ;
change = true ;
}
}
if ( change )
{
if ( ProjectForm . WorldForm ! = null )
{
ProjectForm . WorldForm . SetWidgetPosition ( CurrentScenarioNode . Position ) ;
ProjectForm . WorldForm . UpdateScenarioGraphics ( CurrentScenario , false ) ;
}
}
}
private void ScenarioEntityTypeTextBox_TextChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . Entity = = null ) return ;
uint hash = 0 ;
string name = ScenarioEntityTypeTextBox . Text ;
if ( ! uint . TryParse ( name , out hash ) ) //don't re-hash hashes
{
hash = JenkHash . GenHash ( name ) ;
JenkIndex . Ensure ( name ) ;
}
ScenarioEntityTypeHashLabel . Text = "Hash: " + hash . ToString ( ) ;
lock ( ProjectForm . ProjectSyncRoot )
{
if ( CurrentScenarioNode . Entity . TypeName ! = hash )
{
CurrentScenarioNode . Entity . TypeName = hash ;
ProjectForm . SetScenarioHasChanged ( true ) ;
}
}
ProjectForm . ProjectExplorer ? . UpdateScenarioNodeTreeNode ( CurrentScenarioNode ) ;
}
private void ScenarioEntityUnk1UpDown_ValueChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . Entity = = null ) return ;
byte v = ( byte ) ScenarioEntityUnk1UpDown . Value ;
lock ( ProjectForm . ProjectSyncRoot )
{
if ( CurrentScenarioNode . Entity . Unk1 ! = v )
{
CurrentScenarioNode . Entity . Unk1 = v ;
ProjectForm . SetScenarioHasChanged ( true ) ;
}
}
}
private void ScenarioEntityUnk2UpDown_ValueChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . Entity = = null ) return ;
byte v = ( byte ) ScenarioEntityUnk2UpDown . Value ;
lock ( ProjectForm . ProjectSyncRoot )
{
if ( CurrentScenarioNode . Entity . Unk2 ! = v )
{
CurrentScenarioNode . Entity . Unk2 = v ;
ProjectForm . SetScenarioHasChanged ( true ) ;
}
}
}
private void ScenarioEntityPointsListBox_DoubleClick ( object sender , EventArgs e )
{
var item = ScenarioEntityPointsListBox . SelectedItem as MCExtensionDefSpawnPoint ;
if ( item = = null ) return ;
var nodes = CurrentScenario ? . ScenarioRegion ? . Nodes ;
if ( nodes = = null ) return ;
ScenarioNode node = null ;
foreach ( var snode in nodes )
{
if ( snode . EntityPoint = = item )
{
node = snode ;
break ;
}
}
if ( node = = null ) return ;
ProjectForm . ProjectExplorer ? . TrySelectScenarioNodeTreeNode ( node ) ;
}
private void ScenarioEntityAddPointButton_Click ( object sender , EventArgs e )
{
ProjectForm . AddScenarioEntityPoint ( ) ;
}
private void ScenarioEntityPointAddToProjectButton_Click ( object sender , EventArgs e )
{
ProjectForm . AddScenarioToProject ( CurrentScenario ) ;
}
private void ScenarioEntityPointDeleteButton_Click ( object sender , EventArgs e )
{
ProjectForm . SetProjectItem ( CurrentScenarioNode ) ;
ProjectForm . DeleteScenarioNode ( ) ;
}
private void ScenarioEntityPointGoToButton_Click ( object sender , EventArgs e )
{
if ( CurrentScenarioNode = = null ) return ;
if ( ProjectForm . WorldForm = = null ) return ;
ProjectForm . WorldForm . GoToPosition ( CurrentScenarioNode . Position ) ;
}
private void ScenarioEntityPointPositionTextBox_TextChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . EntityPoint = = null ) return ;
Vector3 v = FloatUtil . ParseVector3String ( ScenarioEntityPointPositionTextBox . Text ) ;
v + = CurrentScenarioNode . EntityPoint . ParentPosition ;
bool change = false ;
lock ( ProjectForm . ProjectSyncRoot )
{
if ( CurrentScenarioNode . Position ! = v )
{
CurrentScenarioNode . SetPosition ( v ) ;
ProjectForm . SetScenarioHasChanged ( true ) ;
change = true ;
}
}
if ( change )
{
if ( ProjectForm . WorldForm ! = null )
{
ProjectForm . WorldForm . SetWidgetPosition ( CurrentScenarioNode . Position ) ;
ProjectForm . WorldForm . UpdateScenarioGraphics ( CurrentScenario , false ) ;
}
}
}
private void ScenarioEntityPointRotationTextBox_TextChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . EntityPoint = = null ) return ;
Vector4 v = FloatUtil . ParseVector4String ( ScenarioEntityPointRotationTextBox . Text ) ;
bool change = false ;
lock ( ProjectForm . ProjectSyncRoot )
{
if ( CurrentScenarioNode . EntityPoint . OffsetRotation ! = v )
{
CurrentScenarioNode . EntityPoint . OffsetRotation = v ;
CurrentScenarioNode . Orientation = new Quaternion ( v ) ;
ProjectForm . SetScenarioHasChanged ( true ) ;
change = true ;
}
}
if ( change )
{
if ( ProjectForm . WorldForm ! = null )
{
ProjectForm . WorldForm . SetWidgetRotation ( CurrentScenarioNode . Orientation ) ;
}
}
}
private void ScenarioEntityPointNameTextBox_TextChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . EntityPoint = = null ) return ;
uint hash = 0 ;
string name = ScenarioEntityPointNameTextBox . Text ;
if ( ! uint . TryParse ( name , out hash ) ) //don't re-hash hashes
{
hash = JenkHash . GenHash ( name ) ;
JenkIndex . Ensure ( name ) ;
}
ScenarioEntityPointNameHashLabel . Text = "Hash: " + hash . ToString ( ) ;
lock ( ProjectForm . ProjectSyncRoot )
{
if ( CurrentScenarioNode . EntityPoint . NameHash ! = hash )
{
CurrentScenarioNode . EntityPoint . NameHash = hash ;
ProjectForm . SetScenarioHasChanged ( true ) ;
}
}
ProjectForm . ProjectExplorer ? . UpdateScenarioNodeTreeNode ( CurrentScenarioNode ) ;
}
private void ScenarioEntityPointSpawnTypeTextBox_TextChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . EntityPoint = = null ) return ;
uint hash = 0 ;
string name = ScenarioEntityPointSpawnTypeTextBox . Text ;
if ( ! uint . TryParse ( name , out hash ) ) //don't re-hash hashes
{
hash = JenkHash . GenHash ( name ) ;
JenkIndex . Ensure ( name ) ;
}
ScenarioEntityPointSpawnTypeHashLabel . Text = "Hash: " + hash . ToString ( ) ;
lock ( ProjectForm . ProjectSyncRoot )
{
if ( CurrentScenarioNode . EntityPoint . SpawnType ! = hash )
{
CurrentScenarioNode . EntityPoint . SpawnType = hash ;
ProjectForm . SetScenarioHasChanged ( true ) ;
}
}
ProjectForm . ProjectExplorer ? . UpdateScenarioNodeTreeNode ( CurrentScenarioNode ) ;
}
private void ScenarioEntityPointPedTypeTextBox_TextChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . EntityPoint = = null ) return ;
uint hash = 0 ;
string name = ScenarioEntityPointPedTypeTextBox . Text ;
if ( ! uint . TryParse ( name , out hash ) ) //don't re-hash hashes
{
hash = JenkHash . GenHash ( name ) ;
JenkIndex . Ensure ( name ) ;
}
ScenarioEntityPointPedTypeHashLabel . Text = "Hash: " + hash . ToString ( ) ;
lock ( ProjectForm . ProjectSyncRoot )
{
if ( CurrentScenarioNode . EntityPoint . PedType ! = hash )
{
CurrentScenarioNode . EntityPoint . PedType = hash ;
ProjectForm . SetScenarioHasChanged ( true ) ;
}
}
ProjectForm . ProjectExplorer ? . UpdateScenarioNodeTreeNode ( CurrentScenarioNode ) ;
}
private void ScenarioEntityPointGroupTextBox_TextChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . EntityPoint = = null ) return ;
uint hash = 0 ;
string name = ScenarioEntityPointGroupTextBox . Text ;
if ( ! uint . TryParse ( name , out hash ) ) //don't re-hash hashes
{
hash = JenkHash . GenHash ( name ) ;
JenkIndex . Ensure ( name ) ;
}
ScenarioEntityPointGroupHashLabel . Text = "Hash: " + hash . ToString ( ) ;
lock ( ProjectForm . ProjectSyncRoot )
{
if ( CurrentScenarioNode . EntityPoint . Group ! = hash )
{
CurrentScenarioNode . EntityPoint . Group = hash ;
ProjectForm . SetScenarioHasChanged ( true ) ;
}
}
}
private void ScenarioEntityPointInteriorTextBox_TextChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . EntityPoint = = null ) return ;
uint hash = 0 ;
string name = ScenarioEntityPointInteriorTextBox . Text ;
if ( ! uint . TryParse ( name , out hash ) ) //don't re-hash hashes
{
hash = JenkHash . GenHash ( name ) ;
JenkIndex . Ensure ( name ) ;
}
ScenarioEntityPointInteriorHashLabel . Text = "Hash: " + hash . ToString ( ) ;
lock ( ProjectForm . ProjectSyncRoot )
{
if ( CurrentScenarioNode . EntityPoint . Interior ! = hash )
{
CurrentScenarioNode . EntityPoint . Interior = hash ;
ProjectForm . SetScenarioHasChanged ( true ) ;
}
}
}
private void ScenarioEntityPointRequiredImapTextBox_TextChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . EntityPoint = = null ) return ;
uint hash = 0 ;
string name = ScenarioEntityPointRequiredImapTextBox . Text ;
if ( ! uint . TryParse ( name , out hash ) ) //don't re-hash hashes
{
hash = JenkHash . GenHash ( name ) ;
JenkIndex . Ensure ( name ) ;
}
ScenarioEntityPointRequiredImapHashLabel . Text = "Hash: " + hash . ToString ( ) ;
lock ( ProjectForm . ProjectSyncRoot )
{
if ( CurrentScenarioNode . EntityPoint . RequiredImap ! = hash )
{
CurrentScenarioNode . EntityPoint . RequiredImap = hash ;
ProjectForm . SetScenarioHasChanged ( true ) ;
}
}
}
private void ScenarioEntityPointAvailableInMpSpComboBox_SelectedIndexChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . EntityPoint = = null ) return ;
Unk_3573596290 v = ( Unk_3573596290 ) ScenarioEntityPointAvailableInMpSpComboBox . SelectedItem ;
lock ( ProjectForm . ProjectSyncRoot )
{
if ( CurrentScenarioNode . EntityPoint . AvailableInMpSp ! = v )
{
CurrentScenarioNode . EntityPoint . AvailableInMpSp = v ;
ProjectForm . SetScenarioHasChanged ( true ) ;
}
}
}
private void ScenarioEntityPointProbabilityTextBox_TextChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . EntityPoint = = null ) return ;
float v = FloatUtil . Parse ( ScenarioEntityPointProbabilityTextBox . Text ) ;
lock ( ProjectForm . ProjectSyncRoot )
{
if ( CurrentScenarioNode . EntityPoint . Probability ! = v )
{
CurrentScenarioNode . EntityPoint . Probability = v ;
ProjectForm . SetScenarioHasChanged ( true ) ;
}
}
}
private void ScenarioEntityPointTimeTillPedLeavesTextBox_TextChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . EntityPoint = = null ) return ;
float v = FloatUtil . Parse ( ScenarioEntityPointTimeTillPedLeavesTextBox . Text ) ;
lock ( ProjectForm . ProjectSyncRoot )
{
if ( CurrentScenarioNode . EntityPoint . TimeTillPedLeaves ! = v )
{
CurrentScenarioNode . EntityPoint . TimeTillPedLeaves = v ;
ProjectForm . SetScenarioHasChanged ( true ) ;
}
}
}
private void ScenarioEntityPointRadiusTextBox_TextChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . EntityPoint = = null ) return ;
float v = FloatUtil . Parse ( ScenarioEntityPointRadiusTextBox . Text ) ;
lock ( ProjectForm . ProjectSyncRoot )
{
if ( CurrentScenarioNode . EntityPoint . Radius ! = v )
{
CurrentScenarioNode . EntityPoint . Radius = v ;
ProjectForm . SetScenarioHasChanged ( true ) ;
}
}
}
private void ScenarioEntityPointStartUpDown_ValueChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . EntityPoint = = null ) return ;
byte v = ( byte ) ScenarioEntityPointStartUpDown . Value ;
lock ( ProjectForm . ProjectSyncRoot )
{
if ( CurrentScenarioNode . EntityPoint . StartTime ! = v )
{
CurrentScenarioNode . EntityPoint . StartTime = v ;
ProjectForm . SetScenarioHasChanged ( true ) ;
}
}
}
private void ScenarioEntityPointEndUpDown_ValueChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . EntityPoint = = null ) return ;
byte v = ( byte ) ScenarioEntityPointEndUpDown . Value ;
lock ( ProjectForm . ProjectSyncRoot )
{
if ( CurrentScenarioNode . EntityPoint . EndTime ! = v )
{
CurrentScenarioNode . EntityPoint . EndTime = v ;
ProjectForm . SetScenarioHasChanged ( true ) ;
}
}
}
private void ScenarioEntityPointExtendedRangeCheckBox_CheckedChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . EntityPoint = = null ) return ;
bool v = ScenarioEntityPointExtendedRangeCheckBox . Checked ;
lock ( ProjectForm . ProjectSyncRoot )
{
if ( CurrentScenarioNode . EntityPoint . ExtendedRange ! = v )
{
CurrentScenarioNode . EntityPoint . ExtendedRange = v ;
ProjectForm . SetScenarioHasChanged ( true ) ;
}
}
}
private void ScenarioEntityPointShortRangeCheckBox_CheckedChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . EntityPoint = = null ) return ;
bool v = ScenarioEntityPointShortRangeCheckBox . Checked ;
lock ( ProjectForm . ProjectSyncRoot )
{
if ( CurrentScenarioNode . EntityPoint . ShortRange ! = v )
{
CurrentScenarioNode . EntityPoint . ShortRange = v ;
ProjectForm . SetScenarioHasChanged ( true ) ;
}
}
}
private void ScenarioEntityPointHighPriCheckBox_CheckedChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . EntityPoint = = null ) return ;
bool v = ScenarioEntityPointHighPriCheckBox . Checked ;
lock ( ProjectForm . ProjectSyncRoot )
{
if ( CurrentScenarioNode . EntityPoint . HighPri ! = v )
{
CurrentScenarioNode . EntityPoint . HighPri = v ;
ProjectForm . SetScenarioHasChanged ( true ) ;
}
}
}
private void ScenarioEntityPointFlagsUpDown_ValueChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . EntityPoint = = null ) return ;
var iflags = ( uint ) ScenarioEntityPointFlagsUpDown . Value ;
populatingui = true ;
for ( int i = 0 ; i < ScenarioEntityPointFlagsCheckedListBox . Items . Count ; i + + )
{
var c = ( ( iflags & ( 1 < < i ) ) > 0 ) ;
ScenarioEntityPointFlagsCheckedListBox . SetItemCheckState ( i , c ? CheckState . Checked : CheckState . Unchecked ) ;
}
populatingui = false ;
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CScenarioPointFlags__Flags f = ( CScenarioPointFlags__Flags ) iflags ;
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lock ( ProjectForm . ProjectSyncRoot )
{
if ( CurrentScenarioNode . EntityPoint . Flags ! = f )
{
CurrentScenarioNode . EntityPoint . Flags = f ;
ProjectForm . SetScenarioHasChanged ( true ) ;
}
}
}
private void ScenarioEntityPointFlagsCheckedListBox_ItemCheck ( object sender , ItemCheckEventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . EntityPoint = = null ) return ;
uint iflags = 0 ;
for ( int i = 0 ; i < ScenarioEntityPointFlagsCheckedListBox . Items . Count ; i + + )
{
if ( e . Index = = i )
{
if ( e . NewValue = = CheckState . Checked )
{
iflags + = ( uint ) ( 1 < < i ) ;
}
}
else
{
if ( ScenarioEntityPointFlagsCheckedListBox . GetItemChecked ( i ) )
{
iflags + = ( uint ) ( 1 < < i ) ;
}
}
}
populatingui = true ;
ScenarioEntityPointFlagsUpDown . Value = iflags ;
populatingui = false ;
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CScenarioPointFlags__Flags f = ( CScenarioPointFlags__Flags ) iflags ;
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lock ( ProjectForm . ProjectSyncRoot )
{
if ( CurrentScenarioNode . EntityPoint . Flags ! = f )
{
CurrentScenarioNode . EntityPoint . Flags = f ;
ProjectForm . SetScenarioHasChanged ( true ) ;
}
}
}
private void ScenarioChainNodeAddToProjectButton_Click ( object sender , EventArgs e )
{
ProjectForm . AddScenarioToProject ( CurrentScenario ) ;
}
private void ScenarioChainNodeDeleteButton_Click ( object sender , EventArgs e )
{
ProjectForm . SetProjectItem ( CurrentScenarioNode ) ;
ProjectForm . DeleteScenarioNode ( ) ;
}
private void ScenarioChainNodeGoToButton_Click ( object sender , EventArgs e )
{
if ( CurrentScenarioNode = = null ) return ;
if ( ProjectForm . WorldForm = = null ) return ;
ProjectForm . WorldForm . GoToPosition ( CurrentScenarioNode . Position ) ;
}
private void ScenarioChainNodePositionTextBox_TextChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
Vector3 v = FloatUtil . ParseVector3String ( ScenarioChainNodePositionTextBox . Text ) ;
bool change = false ;
lock ( ProjectForm . ProjectSyncRoot )
{
if ( CurrentScenarioNode . Position ! = v )
{
CurrentScenarioNode . SetPosition ( v ) ;
ProjectForm . SetScenarioHasChanged ( true ) ;
change = true ;
}
}
if ( change )
{
if ( ProjectForm . WorldForm ! = null )
{
ProjectForm . WorldForm . SetWidgetPosition ( CurrentScenarioNode . Position ) ;
ProjectForm . WorldForm . UpdateScenarioGraphics ( CurrentScenario , false ) ;
}
}
}
private void ScenarioChainNodeUnk1TextBox_TextChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . ChainingNode = = null ) return ;
uint hash = 0 ;
string name = ScenarioChainNodeUnk1TextBox . Text ;
if ( ! uint . TryParse ( name , out hash ) ) //don't re-hash hashes
{
hash = JenkHash . GenHash ( name ) ;
JenkIndex . Ensure ( name ) ;
}
ScenarioChainNodeUnk1HashLabel . Text = "Hash: " + hash . ToString ( ) ;
lock ( ProjectForm . ProjectSyncRoot )
{
if ( CurrentScenarioNode . ChainingNode . Unk1 ! = hash )
{
CurrentScenarioNode . ChainingNode . Unk1 = hash ;
ProjectForm . SetScenarioHasChanged ( true ) ;
}
}
}
private void ScenarioChainNodeTypeComboBox_SelectedIndexChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . ChainingNode = = null ) return ;
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ScenarioTypeRef ? stype = ScenarioChainNodeTypeComboBox . SelectedItem as ScenarioTypeRef ? ;
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lock ( ProjectForm . ProjectSyncRoot )
{
if ( CurrentScenarioNode . ChainingNode . Type ! = stype )
{
CurrentScenarioNode . ChainingNode . Type = stype ;
CurrentScenarioNode . ChainingNode . TypeHash = stype ? . NameHash ? ? 0 ;
ProjectForm . SetScenarioHasChanged ( true ) ;
}
}
ProjectForm . ProjectExplorer ? . UpdateScenarioNodeTreeNode ( CurrentScenarioNode ) ;
}
private void ScenarioChainNodeFirstCheckBox_CheckedChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . ChainingNode = = null ) return ;
bool v = ! ScenarioChainNodeFirstCheckBox . Checked ;
bool change = false ;
lock ( ProjectForm . ProjectSyncRoot )
{
if ( CurrentScenarioNode . ChainingNode . NotFirst ! = v )
{
CurrentScenarioNode . ChainingNode . NotFirst = v ;
ProjectForm . SetScenarioHasChanged ( true ) ;
change = true ;
}
}
if ( change )
{
if ( ProjectForm . WorldForm ! = null )
{
ProjectForm . WorldForm . UpdateScenarioGraphics ( CurrentScenario , false ) ;
}
}
}
private void ScenarioChainNodeLastCheckBox_CheckedChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . ChainingNode = = null ) return ;
bool v = ! ScenarioChainNodeLastCheckBox . Checked ;
bool change = false ;
lock ( ProjectForm . ProjectSyncRoot )
{
if ( CurrentScenarioNode . ChainingNode . NotLast ! = v )
{
CurrentScenarioNode . ChainingNode . NotLast = v ;
ProjectForm . SetScenarioHasChanged ( true ) ;
change = true ;
}
}
if ( change )
{
if ( ProjectForm . WorldForm ! = null )
{
ProjectForm . WorldForm . UpdateScenarioGraphics ( CurrentScenario , false ) ;
}
}
}
private void ScenarioChainAddToProjectButton_Click ( object sender , EventArgs e )
{
ProjectForm . AddScenarioToProject ( CurrentScenario ) ;
}
private void ScenarioChainDeleteButton_Click ( object sender , EventArgs e )
{
ProjectForm . DeleteScenarioChain ( ) ;
}
private void ScenarioChainEdgesListBox_SelectedIndexChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
CurrentScenarioChainEdge = ScenarioChainEdgesListBox . SelectedItem as MCScenarioChainingEdge ;
ProjectForm . SetScenarioChainEdge ( CurrentScenarioChainEdge ) ;
populatingui = true ;
LoadScenarioChainEdgeTabPage ( ) ;
populatingui = false ;
}
private void ScenarioChainAddEdgeButton_Click ( object sender , EventArgs e )
{
AddScenarioChainEdge ( ) ;
}
private void ScenarioChainRemoveEdgeButton_Click ( object sender , EventArgs e )
{
RemoveScenarioChainEdge ( ) ;
}
private void ScenarioChainMoveEdgeUpButton_Click ( object sender , EventArgs e )
{
MoveScenarioChainEdge ( false ) ;
}
private void ScenarioChainMoveEdgeDownButton_Click ( object sender , EventArgs e )
{
MoveScenarioChainEdge ( true ) ;
}
private void ScenarioChainUnk1UpDown_ValueChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . ChainingNode = = null ) return ;
if ( CurrentScenarioNode . ChainingNode . Chain = = null ) return ;
byte v = ( byte ) ScenarioChainUnk1UpDown . Value ;
lock ( ProjectForm . ProjectSyncRoot )
{
if ( CurrentScenarioNode . ChainingNode . Chain . Unk1 ! = v )
{
CurrentScenarioNode . ChainingNode . Chain . Unk1 = v ;
ProjectForm . SetScenarioHasChanged ( true ) ;
}
}
}
private void ScenarioChainEdgeNodeIndexFromUpDown_ValueChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioChainEdge = = null ) return ;
ushort nodeid = ( ushort ) ScenarioChainEdgeNodeIndexFromUpDown . Value ;
bool change = false ;
lock ( ProjectForm . ProjectSyncRoot )
{
if ( CurrentScenarioChainEdge . NodeIndexFrom ! = nodeid )
{
CurrentScenarioChainEdge . NodeIndexFrom = nodeid ;
ProjectForm . SetScenarioHasChanged ( true ) ;
change = true ;
}
}
if ( change )
{
UpdateScenarioChainEdgeLinkage ( ) ;
//refresh the selected item in the list box, to update the text, and the other controls.
ScenarioChainEdgesListBox . Items [ ScenarioChainEdgesListBox . SelectedIndex ] = ScenarioChainEdgesListBox . SelectedItem ;
}
}
private void ScenarioChainEdgeNodeIndexToUpDown_ValueChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioChainEdge = = null ) return ;
ushort nodeid = ( ushort ) ScenarioChainEdgeNodeIndexToUpDown . Value ;
bool change = false ;
lock ( ProjectForm . ProjectSyncRoot )
{
if ( CurrentScenarioChainEdge . NodeIndexTo ! = nodeid )
{
CurrentScenarioChainEdge . NodeIndexTo = nodeid ;
ProjectForm . SetScenarioHasChanged ( true ) ;
change = true ;
}
}
if ( change )
{
UpdateScenarioChainEdgeLinkage ( ) ;
//refresh the selected item in the list box, to update the text, and the other controls.
ScenarioChainEdgesListBox . Items [ ScenarioChainEdgesListBox . SelectedIndex ] = ScenarioChainEdgesListBox . SelectedItem ;
}
}
private void ScenarioChainEdgeActionComboBox_SelectedIndexChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioChainEdge = = null ) return ;
Unk_3609807418 v = ( Unk_3609807418 ) ScenarioChainEdgeActionComboBox . SelectedItem ;
lock ( ProjectForm . ProjectSyncRoot )
{
if ( CurrentScenarioChainEdge . Action ! = v )
{
CurrentScenarioChainEdge . Action = v ;
ProjectForm . SetScenarioHasChanged ( true ) ;
}
}
}
private void ScenarioChainEdgeNavModeComboBox_SelectedIndexChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioChainEdge = = null ) return ;
Unk_3971773454 v = ( Unk_3971773454 ) ScenarioChainEdgeNavModeComboBox . SelectedItem ;
lock ( ProjectForm . ProjectSyncRoot )
{
if ( CurrentScenarioChainEdge . NavMode ! = v )
{
CurrentScenarioChainEdge . NavMode = v ;
ProjectForm . SetScenarioHasChanged ( true ) ;
}
}
}
private void ScenarioChainEdgeNavSpeedComboBox_SelectedIndexChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioChainEdge = = null ) return ;
Unk_941086046 v = ( Unk_941086046 ) ScenarioChainEdgeNavSpeedComboBox . SelectedItem ;
lock ( ProjectForm . ProjectSyncRoot )
{
if ( CurrentScenarioChainEdge . NavSpeed ! = v )
{
CurrentScenarioChainEdge . NavSpeed = v ;
ProjectForm . SetScenarioHasChanged ( true ) ;
}
}
}
private void ScenarioClusterAddToProjectButton_Click ( object sender , EventArgs e )
{
ProjectForm . AddScenarioToProject ( CurrentScenario ) ;
}
private void ScenarioClusterDeleteButton_Click ( object sender , EventArgs e )
{
ProjectForm . DeleteScenarioCluster ( ) ;
}
private void ScenarioClusterGoToButton_Click ( object sender , EventArgs e )
{
if ( CurrentScenarioNode = = null ) return ;
if ( ProjectForm . WorldForm = = null ) return ;
ProjectForm . WorldForm . GoToPosition ( CurrentScenarioNode . Position ) ;
}
private void ScenarioClusterCenterTextBox_TextChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
Vector3 v = FloatUtil . ParseVector3String ( ScenarioClusterCenterTextBox . Text ) ;
bool change = false ;
lock ( ProjectForm . ProjectSyncRoot )
{
if ( CurrentScenarioNode . Position ! = v )
{
CurrentScenarioNode . SetPosition ( v ) ;
ProjectForm . SetScenarioHasChanged ( true ) ;
change = true ;
}
if ( ( CurrentScenarioNode . Cluster ! = null ) & & ( CurrentScenarioNode . Cluster . Position ! = v ) )
{
CurrentScenarioNode . Cluster . Position = v ;
ProjectForm . SetScenarioHasChanged ( true ) ;
change = true ;
}
}
if ( change )
{
if ( ProjectForm . WorldForm ! = null )
{
ProjectForm . WorldForm . SetWidgetPosition ( CurrentScenarioNode . Position ) ;
ProjectForm . WorldForm . UpdateScenarioGraphics ( CurrentScenario , false ) ;
}
}
}
private void ScenarioClusterRadiusTextBox_TextChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
float r = FloatUtil . Parse ( ScenarioClusterRadiusTextBox . Text ) ;
bool change = false ;
lock ( ProjectForm . ProjectSyncRoot )
{
if ( ( CurrentScenarioNode . Cluster ! = null ) & & ( CurrentScenarioNode . Cluster . Radius ! = r ) )
{
CurrentScenarioNode . Cluster . Radius = r ;
ProjectForm . SetScenarioHasChanged ( true ) ;
change = true ;
}
}
if ( change )
{
if ( ProjectForm . WorldForm ! = null )
{
ProjectForm . WorldForm . SetWidgetPosition ( CurrentScenarioNode . Position ) ;
ProjectForm . WorldForm . UpdateScenarioGraphics ( CurrentScenario , false ) ;
}
}
}
private void ScenarioClusterUnk1TextBox_TextChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . Cluster = = null ) return ;
float v = FloatUtil . Parse ( ScenarioClusterUnk1TextBox . Text ) ;
lock ( ProjectForm . ProjectSyncRoot )
{
if ( CurrentScenarioNode . Cluster . Unk1 ! = v )
{
CurrentScenarioNode . Cluster . Unk1 = v ;
ProjectForm . SetScenarioHasChanged ( true ) ;
}
}
}
private void ScenarioClusterUnk2CheckBox_CheckedChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . Cluster = = null ) return ;
bool v = ScenarioClusterUnk2CheckBox . Checked ;
lock ( ProjectForm . ProjectSyncRoot )
{
if ( CurrentScenarioNode . Cluster . Unk2 ! = v )
{
CurrentScenarioNode . Cluster . Unk2 = v ;
ProjectForm . SetScenarioHasChanged ( true ) ;
}
}
}
private void ScenarioClusterPointsListBox_DoubleClick ( object sender , EventArgs e )
{
var item = ScenarioClusterPointsListBox . SelectedItem as MCScenarioPoint ;
if ( item = = null ) return ;
var nodes = CurrentScenario ? . ScenarioRegion ? . Nodes ;
if ( nodes = = null ) return ;
ScenarioNode node = null ;
foreach ( var snode in nodes )
{
if ( snode . ClusterMyPoint = = item )
{
node = snode ;
break ;
}
}
if ( node = = null ) return ;
ProjectForm . ProjectExplorer ? . TrySelectScenarioNodeTreeNode ( node ) ;
}
private void ScenarioClusterAddPointButton_Click ( object sender , EventArgs e )
{
ProjectForm . AddScenarioClusterPoint ( ) ;
}
private void ScenarioClusterPointAddToProjectButton_Click ( object sender , EventArgs e )
{
ProjectForm . AddScenarioToProject ( CurrentScenario ) ;
}
private void ScenarioClusterPointDeleteButton_Click ( object sender , EventArgs e )
{
ProjectForm . SetProjectItem ( CurrentScenarioNode ) ;
ProjectForm . DeleteScenarioNode ( ) ;
}
private void ScenarioClusterPointGoToButton_Click ( object sender , EventArgs e )
{
if ( CurrentScenarioNode = = null ) return ;
if ( ProjectForm . WorldForm = = null ) return ;
ProjectForm . WorldForm . GoToPosition ( CurrentScenarioNode . Position ) ;
}
private void ScenarioClusterPointPositionTextBox_TextChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
Vector3 v = FloatUtil . ParseVector3String ( ScenarioClusterPointPositionTextBox . Text ) ;
bool change = false ;
lock ( ProjectForm . ProjectSyncRoot )
{
if ( CurrentScenarioNode . Position ! = v )
{
CurrentScenarioNode . SetPosition ( v ) ;
ProjectForm . SetScenarioHasChanged ( true ) ;
change = true ;
}
}
if ( change )
{
if ( ProjectForm . WorldForm ! = null )
{
ProjectForm . WorldForm . SetWidgetPosition ( CurrentScenarioNode . Position ) ;
ProjectForm . WorldForm . UpdateScenarioGraphics ( CurrentScenario , false ) ;
}
}
}
private void ScenarioClusterPointDirectionTextBox_TextChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . ClusterMyPoint = = null ) return ;
float dir = FloatUtil . Parse ( ScenarioClusterPointDirectionTextBox . Text ) ;
lock ( ProjectForm . ProjectSyncRoot )
{
if ( CurrentScenarioNode . ClusterMyPoint . Direction ! = dir )
{
CurrentScenarioNode . ClusterMyPoint . Direction = dir ;
CurrentScenarioNode . Orientation = CurrentScenarioNode . ClusterMyPoint . Orientation ;
ProjectForm . SetScenarioHasChanged ( true ) ;
if ( ProjectForm . WorldForm ! = null )
{
ProjectForm . WorldForm . SetWidgetRotation ( CurrentScenarioNode . Orientation ) ;
}
}
}
}
private void ScenarioClusterPointTypeComboBox_SelectedIndexChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . ClusterMyPoint = = null ) return ;
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ScenarioTypeRef ? stype = ScenarioClusterPointTypeComboBox . SelectedItem as ScenarioTypeRef ? ;
2018-03-03 21:03:08 +08:00
lock ( ProjectForm . ProjectSyncRoot )
{
if ( CurrentScenarioNode . ClusterMyPoint . Type ! = stype )
{
CurrentScenarioNode . ClusterMyPoint . Type = stype ;
ProjectForm . SetScenarioHasChanged ( true ) ;
}
}
ProjectForm . ProjectExplorer ? . UpdateScenarioNodeTreeNode ( CurrentScenarioNode ) ;
if ( CurrentScenarioNode . ChainingNode ! = null )
{
ScenarioChainNodeTypeComboBox . SelectedItem = stype ;
}
}
private void ScenarioClusterPointModelSetComboBox_SelectedIndexChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . ClusterMyPoint = = null ) return ;
AmbientModelSet mset = ScenarioClusterPointModelSetComboBox . SelectedItem as AmbientModelSet ;
lock ( ProjectForm . ProjectSyncRoot )
{
if ( CurrentScenarioNode . ClusterMyPoint . ModelSet ! = mset )
{
CurrentScenarioNode . ClusterMyPoint . ModelSet = mset ;
ProjectForm . SetScenarioHasChanged ( true ) ;
}
}
ProjectForm . ProjectExplorer ? . UpdateScenarioNodeTreeNode ( CurrentScenarioNode ) ;
}
private void ScenarioClusterPointInteriorTextBox_TextChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . ClusterMyPoint = = null ) return ;
uint hash = 0 ;
string name = ScenarioClusterPointInteriorTextBox . Text ;
if ( ! uint . TryParse ( name , out hash ) ) //don't re-hash hashes
{
hash = JenkHash . GenHash ( name ) ;
JenkIndex . Ensure ( name ) ;
}
ScenarioClusterPointInteriorHashLabel . Text = "Hash: " + hash . ToString ( ) ;
lock ( ProjectForm . ProjectSyncRoot )
{
if ( CurrentScenarioNode . ClusterMyPoint . InteriorName ! = hash )
{
CurrentScenarioNode . ClusterMyPoint . InteriorName = hash ;
ProjectForm . SetScenarioHasChanged ( true ) ;
}
}
}
private void ScenarioClusterPointGroupTextBox_TextChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . ClusterMyPoint = = null ) return ;
uint hash = 0 ;
string name = ScenarioClusterPointGroupTextBox . Text ;
if ( ! uint . TryParse ( name , out hash ) ) //don't re-hash hashes
{
hash = JenkHash . GenHash ( name ) ;
JenkIndex . Ensure ( name ) ;
}
ScenarioClusterPointGroupHashLabel . Text = "Hash: " + hash . ToString ( ) ;
lock ( ProjectForm . ProjectSyncRoot )
{
if ( CurrentScenarioNode . ClusterMyPoint . GroupName ! = hash )
{
CurrentScenarioNode . ClusterMyPoint . GroupName = hash ;
ProjectForm . SetScenarioHasChanged ( true ) ;
}
}
}
private void ScenarioClusterPointImapTextBox_TextChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . ClusterMyPoint = = null ) return ;
uint hash = 0 ;
string name = ScenarioClusterPointImapTextBox . Text ;
if ( ! uint . TryParse ( name , out hash ) ) //don't re-hash hashes
{
hash = JenkHash . GenHash ( name ) ;
JenkIndex . Ensure ( name ) ;
}
ScenarioClusterPointImapHashLabel . Text = "Hash: " + hash . ToString ( ) ;
lock ( ProjectForm . ProjectSyncRoot )
{
if ( CurrentScenarioNode . ClusterMyPoint . IMapName ! = hash )
{
CurrentScenarioNode . ClusterMyPoint . IMapName = hash ;
ProjectForm . SetScenarioHasChanged ( true ) ;
}
}
}
private void ScenarioClusterPointTimeStartUpDown_ValueChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . ClusterMyPoint = = null ) return ;
byte t = ( byte ) ScenarioClusterPointTimeStartUpDown . Value ;
lock ( ProjectForm . ProjectSyncRoot )
{
if ( CurrentScenarioNode . ClusterMyPoint . TimeStart ! = t )
{
CurrentScenarioNode . ClusterMyPoint . TimeStart = t ;
ProjectForm . SetScenarioHasChanged ( true ) ;
}
}
ProjectForm . ProjectExplorer ? . UpdateScenarioNodeTreeNode ( CurrentScenarioNode ) ;
}
private void ScenarioClusterPointTimeEndUpDown_ValueChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . ClusterMyPoint = = null ) return ;
byte t = ( byte ) ScenarioClusterPointTimeEndUpDown . Value ;
lock ( ProjectForm . ProjectSyncRoot )
{
if ( CurrentScenarioNode . ClusterMyPoint . TimeEnd ! = t )
{
CurrentScenarioNode . ClusterMyPoint . TimeEnd = t ;
ProjectForm . SetScenarioHasChanged ( true ) ;
}
}
ProjectForm . ProjectExplorer ? . UpdateScenarioNodeTreeNode ( CurrentScenarioNode ) ;
}
private void ScenarioClusterPointProbabilityUpDown_ValueChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . ClusterMyPoint = = null ) return ;
byte v = ( byte ) ScenarioClusterPointProbabilityUpDown . Value ;
lock ( ProjectForm . ProjectSyncRoot )
{
if ( CurrentScenarioNode . ClusterMyPoint . Probability ! = v )
{
CurrentScenarioNode . ClusterMyPoint . Probability = v ;
ProjectForm . SetScenarioHasChanged ( true ) ;
}
}
}
private void ScenarioClusterPointSpOnlyFlagUpDown_ValueChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . ClusterMyPoint = = null ) return ;
byte v = ( byte ) ScenarioClusterPointSpOnlyFlagUpDown . Value ;
lock ( ProjectForm . ProjectSyncRoot )
{
if ( CurrentScenarioNode . ClusterMyPoint . AvailableMpSp ! = v )
{
CurrentScenarioNode . ClusterMyPoint . AvailableMpSp = v ;
ProjectForm . SetScenarioHasChanged ( true ) ;
}
}
}
private void ScenarioClusterPointRadiusUpDown_ValueChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . ClusterMyPoint = = null ) return ;
byte v = ( byte ) ScenarioClusterPointRadiusUpDown . Value ;
lock ( ProjectForm . ProjectSyncRoot )
{
if ( CurrentScenarioNode . ClusterMyPoint . Radius ! = v )
{
CurrentScenarioNode . ClusterMyPoint . Radius = v ;
ProjectForm . SetScenarioHasChanged ( true ) ;
}
}
}
private void ScenarioClusterPointWaitTimeUpDown_ValueChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . ClusterMyPoint = = null ) return ;
byte v = ( byte ) ScenarioClusterPointWaitTimeUpDown . Value ;
lock ( ProjectForm . ProjectSyncRoot )
{
if ( CurrentScenarioNode . ClusterMyPoint . WaitTime ! = v )
{
CurrentScenarioNode . ClusterMyPoint . WaitTime = v ;
ProjectForm . SetScenarioHasChanged ( true ) ;
}
}
}
private void ScenarioClusterPointFlagsUpDown_ValueChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . ClusterMyPoint = = null ) return ;
var iflags = ( uint ) ScenarioClusterPointFlagsUpDown . Value ;
populatingui = true ;
for ( int i = 0 ; i < ScenarioClusterPointFlagsCheckedListBox . Items . Count ; i + + )
{
var c = ( ( iflags & ( 1 < < i ) ) > 0 ) ;
ScenarioClusterPointFlagsCheckedListBox . SetItemCheckState ( i , c ? CheckState . Checked : CheckState . Unchecked ) ;
}
populatingui = false ;
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CScenarioPointFlags__Flags f = ( CScenarioPointFlags__Flags ) iflags ;
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lock ( ProjectForm . ProjectSyncRoot )
{
if ( CurrentScenarioNode . ClusterMyPoint . Flags ! = f )
{
CurrentScenarioNode . ClusterMyPoint . Flags = f ;
ProjectForm . SetScenarioHasChanged ( true ) ;
}
}
}
private void ScenarioClusterPointFlagsCheckedListBox_ItemCheck ( object sender , ItemCheckEventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . ClusterMyPoint = = null ) return ;
uint iflags = 0 ;
for ( int i = 0 ; i < ScenarioClusterPointFlagsCheckedListBox . Items . Count ; i + + )
{
if ( e . Index = = i )
{
if ( e . NewValue = = CheckState . Checked )
{
iflags + = ( uint ) ( 1 < < i ) ;
}
}
else
{
if ( ScenarioClusterPointFlagsCheckedListBox . GetItemChecked ( i ) )
{
iflags + = ( uint ) ( 1 < < i ) ;
}
}
}
populatingui = true ;
ScenarioClusterPointFlagsUpDown . Value = iflags ;
populatingui = false ;
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CScenarioPointFlags__Flags f = ( CScenarioPointFlags__Flags ) iflags ;
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lock ( ProjectForm . ProjectSyncRoot )
{
if ( CurrentScenarioNode . ClusterMyPoint . Flags ! = f )
{
CurrentScenarioNode . ClusterMyPoint . Flags = f ;
ProjectForm . SetScenarioHasChanged ( true ) ;
}
}
}
}
}